svga3d_cmd.h 59.1 KB
Newer Older
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 290 291 292 293 294 295 296 297 298 299 300 301 302 303 304 305 306 307 308 309 310 311 312 313 314 315 316 317 318 319 320 321 322 323 324 325 326 327 328 329 330 331 332 333 334 335 336 337 338 339 340 341 342 343 344 345 346 347 348 349 350 351 352 353 354 355 356 357 358 359 360 361 362 363 364 365 366 367 368 369 370 371 372 373 374 375 376 377 378 379 380 381 382 383 384 385 386 387 388 389 390 391 392 393 394 395 396 397 398 399 400 401 402 403 404 405 406 407 408 409 410 411 412 413 414 415 416 417 418 419 420 421 422 423 424 425 426 427 428 429 430 431 432 433 434 435 436 437 438 439 440 441 442 443 444 445 446 447 448 449 450 451 452 453 454 455 456 457 458 459 460 461 462 463 464 465 466 467 468 469 470 471 472 473 474 475 476 477 478 479 480 481 482 483 484 485 486 487 488 489 490 491 492 493 494 495 496 497 498 499 500 501 502 503 504 505 506 507 508 509 510 511 512 513 514 515 516 517 518 519 520 521 522 523 524 525 526 527 528 529 530 531 532 533 534 535 536 537 538 539 540 541 542 543 544 545 546 547 548 549 550 551 552 553 554 555 556 557 558 559 560 561 562 563 564 565 566 567 568 569 570 571 572 573 574 575 576 577 578 579 580 581 582 583 584 585 586 587 588 589 590 591 592 593 594 595 596 597 598 599 600 601 602 603 604 605 606 607 608 609 610 611 612 613 614 615 616 617 618 619 620 621 622 623 624 625 626 627 628 629 630 631 632 633 634 635 636 637 638 639 640 641 642 643 644 645 646 647 648 649 650 651 652 653 654 655 656 657 658 659 660 661 662 663 664 665 666 667 668 669 670 671 672 673 674 675 676 677 678 679 680 681 682 683 684 685 686 687 688 689 690 691 692 693 694 695 696 697 698 699 700 701 702 703 704 705 706 707 708 709 710 711 712 713 714 715 716 717 718 719 720 721 722 723 724 725 726 727 728 729 730 731 732 733 734 735 736 737 738 739 740 741 742 743 744 745 746 747 748 749 750 751 752 753 754 755 756 757 758 759 760 761 762 763 764 765 766 767 768 769 770 771 772 773 774 775 776 777 778 779 780 781 782 783 784 785 786 787 788 789 790 791 792 793 794 795 796 797 798 799 800 801 802 803 804 805 806 807 808 809 810 811 812 813 814 815 816 817 818 819 820 821 822 823 824 825 826 827 828 829 830 831 832 833 834 835 836 837 838 839 840 841 842 843 844 845 846 847 848 849 850 851 852 853 854 855 856 857 858 859 860 861 862 863 864 865 866 867 868 869 870 871 872 873 874 875 876 877 878 879 880 881 882 883 884 885 886 887 888 889 890 891 892 893 894 895 896 897 898 899 900 901 902 903 904 905 906 907 908 909 910 911 912 913 914 915 916 917 918 919 920 921 922 923 924 925 926 927 928 929 930 931 932 933 934 935 936 937 938 939 940 941 942 943 944 945 946 947 948 949 950 951 952 953 954 955 956 957 958 959 960 961 962 963 964 965 966 967 968 969 970 971 972 973 974 975 976 977 978 979 980 981 982 983 984 985 986 987 988 989 990 991 992 993 994 995 996 997 998 999 1000 1001 1002 1003 1004 1005 1006 1007 1008 1009 1010 1011 1012 1013 1014 1015 1016 1017 1018 1019 1020 1021 1022 1023 1024 1025 1026 1027 1028 1029 1030 1031 1032 1033 1034 1035 1036 1037 1038 1039 1040 1041 1042 1043 1044 1045 1046 1047 1048 1049 1050 1051 1052 1053 1054 1055 1056 1057 1058 1059 1060 1061 1062 1063 1064 1065 1066 1067 1068 1069 1070 1071 1072 1073 1074 1075 1076 1077 1078 1079 1080 1081 1082 1083 1084 1085 1086 1087 1088 1089 1090 1091 1092 1093 1094 1095 1096 1097 1098 1099 1100 1101 1102 1103 1104 1105 1106 1107 1108 1109 1110 1111 1112 1113 1114 1115 1116 1117 1118 1119 1120 1121 1122 1123 1124 1125 1126 1127 1128 1129 1130 1131 1132 1133 1134 1135 1136 1137 1138 1139 1140 1141 1142 1143 1144 1145 1146 1147 1148 1149 1150 1151 1152 1153 1154 1155 1156 1157 1158 1159 1160 1161 1162 1163 1164 1165 1166 1167 1168 1169 1170 1171 1172 1173 1174 1175 1176 1177 1178 1179 1180 1181 1182 1183 1184 1185 1186 1187 1188 1189 1190 1191 1192 1193 1194 1195 1196 1197 1198 1199 1200 1201 1202 1203 1204 1205 1206 1207 1208 1209 1210 1211 1212 1213 1214 1215 1216 1217 1218 1219 1220 1221 1222 1223 1224 1225 1226 1227 1228 1229 1230 1231 1232 1233 1234 1235 1236 1237 1238 1239 1240 1241 1242 1243 1244 1245 1246 1247 1248 1249 1250 1251 1252 1253 1254 1255 1256 1257 1258 1259 1260 1261 1262 1263 1264 1265 1266 1267 1268 1269 1270 1271 1272 1273 1274 1275 1276 1277 1278 1279 1280 1281 1282 1283 1284 1285 1286 1287 1288 1289 1290 1291 1292 1293 1294 1295 1296 1297 1298 1299 1300 1301 1302 1303 1304 1305 1306 1307 1308 1309 1310 1311 1312 1313 1314 1315 1316 1317 1318 1319 1320 1321 1322 1323 1324 1325 1326 1327 1328 1329 1330 1331 1332 1333 1334 1335 1336 1337 1338 1339 1340 1341 1342 1343 1344 1345 1346 1347 1348 1349 1350 1351 1352 1353 1354 1355 1356 1357 1358 1359 1360 1361 1362 1363 1364 1365 1366 1367 1368 1369 1370 1371 1372 1373 1374 1375 1376 1377 1378 1379 1380 1381 1382 1383 1384 1385 1386 1387 1388 1389 1390 1391 1392 1393 1394 1395 1396 1397 1398 1399 1400 1401 1402 1403 1404 1405 1406 1407 1408 1409 1410 1411 1412 1413 1414 1415 1416 1417 1418 1419 1420 1421 1422 1423 1424 1425 1426 1427 1428 1429 1430 1431 1432 1433 1434 1435 1436 1437 1438 1439 1440 1441 1442 1443 1444 1445 1446 1447 1448 1449 1450 1451 1452 1453 1454 1455 1456 1457 1458 1459 1460 1461 1462 1463 1464 1465 1466 1467 1468 1469 1470 1471 1472 1473 1474 1475 1476 1477 1478 1479 1480 1481 1482 1483 1484 1485 1486 1487 1488 1489 1490 1491 1492 1493 1494 1495 1496 1497 1498 1499 1500 1501 1502 1503 1504 1505 1506 1507 1508 1509 1510 1511 1512 1513 1514 1515 1516 1517 1518 1519 1520 1521 1522 1523 1524 1525 1526 1527 1528 1529 1530 1531 1532 1533 1534 1535 1536 1537 1538 1539 1540 1541 1542 1543 1544 1545 1546 1547 1548 1549 1550 1551 1552 1553 1554 1555 1556 1557 1558 1559 1560 1561 1562 1563 1564 1565 1566 1567 1568 1569 1570 1571 1572 1573 1574 1575 1576 1577 1578 1579 1580 1581 1582 1583 1584 1585 1586 1587 1588 1589 1590 1591 1592 1593 1594 1595 1596 1597 1598 1599 1600 1601 1602 1603 1604 1605 1606 1607 1608 1609 1610 1611 1612 1613 1614 1615 1616 1617 1618 1619 1620 1621 1622 1623 1624 1625 1626 1627 1628 1629 1630 1631 1632 1633 1634 1635 1636 1637 1638 1639 1640 1641 1642 1643 1644 1645 1646 1647 1648 1649 1650 1651 1652 1653 1654 1655 1656 1657 1658 1659 1660 1661 1662 1663 1664 1665 1666 1667 1668 1669 1670 1671 1672 1673 1674 1675 1676 1677 1678 1679 1680 1681 1682 1683 1684 1685 1686 1687 1688 1689 1690 1691 1692 1693 1694 1695 1696 1697 1698 1699 1700 1701 1702 1703 1704 1705 1706 1707 1708 1709 1710 1711 1712 1713 1714 1715 1716 1717 1718 1719 1720 1721 1722 1723 1724 1725 1726 1727 1728 1729 1730 1731 1732 1733 1734 1735 1736 1737 1738 1739 1740 1741 1742 1743 1744 1745 1746 1747 1748 1749 1750 1751 1752 1753 1754 1755 1756 1757 1758 1759 1760 1761 1762 1763 1764 1765 1766 1767 1768 1769 1770 1771 1772 1773 1774 1775 1776 1777 1778 1779 1780 1781 1782 1783 1784 1785 1786 1787 1788 1789 1790 1791 1792 1793 1794 1795 1796 1797 1798 1799 1800 1801 1802 1803 1804 1805 1806 1807 1808 1809 1810 1811 1812 1813 1814 1815 1816 1817 1818 1819 1820 1821 1822 1823 1824 1825 1826 1827 1828 1829 1830 1831 1832 1833 1834 1835 1836 1837 1838 1839 1840 1841 1842 1843 1844 1845 1846 1847 1848 1849 1850 1851 1852 1853 1854 1855 1856 1857 1858 1859 1860 1861 1862 1863 1864 1865 1866 1867 1868 1869 1870 1871 1872 1873 1874 1875 1876 1877 1878 1879 1880 1881 1882 1883 1884 1885 1886 1887 1888 1889 1890 1891 1892 1893 1894 1895 1896 1897 1898 1899 1900 1901 1902 1903 1904 1905 1906 1907 1908 1909 1910 1911 1912 1913 1914 1915 1916 1917 1918 1919 1920 1921 1922 1923 1924 1925 1926 1927 1928 1929 1930 1931 1932 1933 1934 1935 1936 1937 1938 1939 1940 1941 1942 1943 1944 1945 1946 1947 1948 1949 1950 1951 1952 1953 1954 1955 1956 1957 1958 1959 1960 1961 1962 1963 1964 1965 1966 1967 1968 1969 1970 1971 1972 1973 1974 1975 1976 1977 1978 1979 1980 1981 1982 1983 1984 1985 1986 1987 1988 1989 1990 1991 1992 1993 1994 1995 1996 1997 1998 1999 2000 2001 2002 2003 2004 2005 2006 2007 2008 2009 2010 2011 2012 2013 2014 2015 2016 2017 2018 2019 2020 2021 2022 2023 2024 2025 2026 2027 2028 2029 2030 2031 2032 2033 2034 2035 2036 2037 2038 2039 2040 2041 2042 2043 2044 2045 2046 2047 2048 2049 2050 2051 2052 2053 2054 2055 2056 2057 2058 2059 2060 2061 2062 2063 2064 2065 2066 2067 2068 2069 2070 2071
/**********************************************************
 * Copyright 1998-2015 VMware, Inc.  All rights reserved.
 *
 * Permission is hereby granted, free of charge, to any person
 * obtaining a copy of this software and associated documentation
 * files (the "Software"), to deal in the Software without
 * restriction, including without limitation the rights to use, copy,
 * modify, merge, publish, distribute, sublicense, and/or sell copies
 * of the Software, and to permit persons to whom the Software is
 * furnished to do so, subject to the following conditions:
 *
 * The above copyright notice and this permission notice shall be
 * included in all copies or substantial portions of the Software.
 *
 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
 * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
 * NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS
 * BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN
 * ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
 * SOFTWARE.
 *
 **********************************************************/

/*
 * svga3d_cmd.h --
 *
 *       SVGA 3d hardware cmd definitions
 */

#ifndef _SVGA3D_CMD_H_
#define _SVGA3D_CMD_H_

#define INCLUDE_ALLOW_MODULE
#define INCLUDE_ALLOW_USERLEVEL
#define INCLUDE_ALLOW_VMCORE

#include "includeCheck.h"
#include "svga3d_types.h"

/*
 * Identifiers for commands in the command FIFO.
 *
 * IDs between 1000 and 1039 (inclusive) were used by obsolete versions of
 * the SVGA3D protocol and remain reserved; they should not be used in the
 * future.
 *
 * IDs between 1040 and 1999 (inclusive) are available for use by the
 * current SVGA3D protocol.
 *
 * FIFO clients other than SVGA3D should stay below 1000, or at 2000
 * and up.
 */

typedef enum {
   SVGA_3D_CMD_LEGACY_BASE                                = 1000,
   SVGA_3D_CMD_BASE                                       = 1040,

   SVGA_3D_CMD_SURFACE_DEFINE                             = 1040,
   SVGA_3D_CMD_SURFACE_DESTROY                            = 1041,
   SVGA_3D_CMD_SURFACE_COPY                               = 1042,
   SVGA_3D_CMD_SURFACE_STRETCHBLT                         = 1043,
   SVGA_3D_CMD_SURFACE_DMA                                = 1044,
   SVGA_3D_CMD_CONTEXT_DEFINE                             = 1045,
   SVGA_3D_CMD_CONTEXT_DESTROY                            = 1046,
   SVGA_3D_CMD_SETTRANSFORM                               = 1047,
   SVGA_3D_CMD_SETZRANGE                                  = 1048,
   SVGA_3D_CMD_SETRENDERSTATE                             = 1049,
   SVGA_3D_CMD_SETRENDERTARGET                            = 1050,
   SVGA_3D_CMD_SETTEXTURESTATE                            = 1051,
   SVGA_3D_CMD_SETMATERIAL                                = 1052,
   SVGA_3D_CMD_SETLIGHTDATA                               = 1053,
   SVGA_3D_CMD_SETLIGHTENABLED                            = 1054,
   SVGA_3D_CMD_SETVIEWPORT                                = 1055,
   SVGA_3D_CMD_SETCLIPPLANE                               = 1056,
   SVGA_3D_CMD_CLEAR                                      = 1057,
   SVGA_3D_CMD_PRESENT                                    = 1058,
   SVGA_3D_CMD_SHADER_DEFINE                              = 1059,
   SVGA_3D_CMD_SHADER_DESTROY                             = 1060,
   SVGA_3D_CMD_SET_SHADER                                 = 1061,
   SVGA_3D_CMD_SET_SHADER_CONST                           = 1062,
   SVGA_3D_CMD_DRAW_PRIMITIVES                            = 1063,
   SVGA_3D_CMD_SETSCISSORRECT                             = 1064,
   SVGA_3D_CMD_BEGIN_QUERY                                = 1065,
   SVGA_3D_CMD_END_QUERY                                  = 1066,
   SVGA_3D_CMD_WAIT_FOR_QUERY                             = 1067,
   SVGA_3D_CMD_PRESENT_READBACK                           = 1068,
   SVGA_3D_CMD_BLIT_SURFACE_TO_SCREEN                     = 1069,
   SVGA_3D_CMD_SURFACE_DEFINE_V2                          = 1070,
   SVGA_3D_CMD_GENERATE_MIPMAPS                           = 1071,
   SVGA_3D_CMD_VIDEO_CREATE_DECODER                       = 1072,
   SVGA_3D_CMD_VIDEO_DESTROY_DECODER                      = 1073,
   SVGA_3D_CMD_VIDEO_CREATE_PROCESSOR                     = 1074,
   SVGA_3D_CMD_VIDEO_DESTROY_PROCESSOR                    = 1075,
   SVGA_3D_CMD_VIDEO_DECODE_START_FRAME                   = 1076,
   SVGA_3D_CMD_VIDEO_DECODE_RENDER                        = 1077,
   SVGA_3D_CMD_VIDEO_DECODE_END_FRAME                     = 1078,
   SVGA_3D_CMD_VIDEO_PROCESS_FRAME                        = 1079,
   SVGA_3D_CMD_ACTIVATE_SURFACE                           = 1080,
   SVGA_3D_CMD_DEACTIVATE_SURFACE                         = 1081,
   SVGA_3D_CMD_SCREEN_DMA                                 = 1082,
   SVGA_3D_CMD_SET_UNITY_SURFACE_COOKIE                   = 1083,
   SVGA_3D_CMD_OPEN_CONTEXT_SURFACE                       = 1084,

   SVGA_3D_CMD_LOGICOPS_BITBLT                            = 1085,
   SVGA_3D_CMD_LOGICOPS_TRANSBLT                          = 1086,
   SVGA_3D_CMD_LOGICOPS_STRETCHBLT                        = 1087,
   SVGA_3D_CMD_LOGICOPS_COLORFILL                         = 1088,
   SVGA_3D_CMD_LOGICOPS_ALPHABLEND                        = 1089,
   SVGA_3D_CMD_LOGICOPS_CLEARTYPEBLEND                    = 1090,

   SVGA_3D_CMD_SET_OTABLE_BASE                            = 1091,
   SVGA_3D_CMD_READBACK_OTABLE                            = 1092,

   SVGA_3D_CMD_DEFINE_GB_MOB                              = 1093,
   SVGA_3D_CMD_DESTROY_GB_MOB                             = 1094,
   SVGA_3D_CMD_DEAD3                                      = 1095,
   SVGA_3D_CMD_UPDATE_GB_MOB_MAPPING                      = 1096,

   SVGA_3D_CMD_DEFINE_GB_SURFACE                          = 1097,
   SVGA_3D_CMD_DESTROY_GB_SURFACE                         = 1098,
   SVGA_3D_CMD_BIND_GB_SURFACE                            = 1099,
   SVGA_3D_CMD_COND_BIND_GB_SURFACE                       = 1100,
   SVGA_3D_CMD_UPDATE_GB_IMAGE                            = 1101,
   SVGA_3D_CMD_UPDATE_GB_SURFACE                          = 1102,
   SVGA_3D_CMD_READBACK_GB_IMAGE                          = 1103,
   SVGA_3D_CMD_READBACK_GB_SURFACE                        = 1104,
   SVGA_3D_CMD_INVALIDATE_GB_IMAGE                        = 1105,
   SVGA_3D_CMD_INVALIDATE_GB_SURFACE                      = 1106,

   SVGA_3D_CMD_DEFINE_GB_CONTEXT                          = 1107,
   SVGA_3D_CMD_DESTROY_GB_CONTEXT                         = 1108,
   SVGA_3D_CMD_BIND_GB_CONTEXT                            = 1109,
   SVGA_3D_CMD_READBACK_GB_CONTEXT                        = 1110,
   SVGA_3D_CMD_INVALIDATE_GB_CONTEXT                      = 1111,

   SVGA_3D_CMD_DEFINE_GB_SHADER                           = 1112,
   SVGA_3D_CMD_DESTROY_GB_SHADER                          = 1113,
   SVGA_3D_CMD_BIND_GB_SHADER                             = 1114,

   SVGA_3D_CMD_SET_OTABLE_BASE64                          = 1115,

   SVGA_3D_CMD_BEGIN_GB_QUERY                             = 1116,
   SVGA_3D_CMD_END_GB_QUERY                               = 1117,
   SVGA_3D_CMD_WAIT_FOR_GB_QUERY                          = 1118,

   SVGA_3D_CMD_NOP                                        = 1119,

   SVGA_3D_CMD_ENABLE_GART                                = 1120,
   SVGA_3D_CMD_DISABLE_GART                               = 1121,
   SVGA_3D_CMD_MAP_MOB_INTO_GART                          = 1122,
   SVGA_3D_CMD_UNMAP_GART_RANGE                           = 1123,

   SVGA_3D_CMD_DEFINE_GB_SCREENTARGET                     = 1124,
   SVGA_3D_CMD_DESTROY_GB_SCREENTARGET                    = 1125,
   SVGA_3D_CMD_BIND_GB_SCREENTARGET                       = 1126,
   SVGA_3D_CMD_UPDATE_GB_SCREENTARGET                     = 1127,

   SVGA_3D_CMD_READBACK_GB_IMAGE_PARTIAL                  = 1128,
   SVGA_3D_CMD_INVALIDATE_GB_IMAGE_PARTIAL                = 1129,

   SVGA_3D_CMD_SET_GB_SHADERCONSTS_INLINE                 = 1130,

   SVGA_3D_CMD_GB_SCREEN_DMA                              = 1131,
   SVGA_3D_CMD_BIND_GB_SURFACE_WITH_PITCH                 = 1132,
   SVGA_3D_CMD_GB_MOB_FENCE                               = 1133,
   SVGA_3D_CMD_DEFINE_GB_SURFACE_V2                       = 1134,
   SVGA_3D_CMD_DEFINE_GB_MOB64                            = 1135,
   SVGA_3D_CMD_REDEFINE_GB_MOB64                          = 1136,
   SVGA_3D_CMD_NOP_ERROR                                  = 1137,

   SVGA_3D_CMD_SET_VERTEX_STREAMS                         = 1138,
   SVGA_3D_CMD_SET_VERTEX_DECLS                           = 1139,
   SVGA_3D_CMD_SET_VERTEX_DIVISORS                        = 1140,
   SVGA_3D_CMD_DRAW                                       = 1141,
   SVGA_3D_CMD_DRAW_INDEXED                               = 1142,

   /*
    * DX10 Commands
    */
   SVGA_3D_CMD_DX_MIN                                     = 1143,
   SVGA_3D_CMD_DX_DEFINE_CONTEXT                          = 1143,
   SVGA_3D_CMD_DX_DESTROY_CONTEXT                         = 1144,
   SVGA_3D_CMD_DX_BIND_CONTEXT                            = 1145,
   SVGA_3D_CMD_DX_READBACK_CONTEXT                        = 1146,
   SVGA_3D_CMD_DX_INVALIDATE_CONTEXT                      = 1147,
   SVGA_3D_CMD_DX_SET_SINGLE_CONSTANT_BUFFER              = 1148,
   SVGA_3D_CMD_DX_SET_SHADER_RESOURCES                    = 1149,
   SVGA_3D_CMD_DX_SET_SHADER                              = 1150,
   SVGA_3D_CMD_DX_SET_SAMPLERS                            = 1151,
   SVGA_3D_CMD_DX_DRAW                                    = 1152,
   SVGA_3D_CMD_DX_DRAW_INDEXED                            = 1153,
   SVGA_3D_CMD_DX_DRAW_INSTANCED                          = 1154,
   SVGA_3D_CMD_DX_DRAW_INDEXED_INSTANCED                  = 1155,
   SVGA_3D_CMD_DX_DRAW_AUTO                               = 1156,
   SVGA_3D_CMD_DX_SET_INPUT_LAYOUT                        = 1157,
   SVGA_3D_CMD_DX_SET_VERTEX_BUFFERS                      = 1158,
   SVGA_3D_CMD_DX_SET_INDEX_BUFFER                        = 1159,
   SVGA_3D_CMD_DX_SET_TOPOLOGY                            = 1160,
   SVGA_3D_CMD_DX_SET_RENDERTARGETS                       = 1161,
   SVGA_3D_CMD_DX_SET_BLEND_STATE                         = 1162,
   SVGA_3D_CMD_DX_SET_DEPTHSTENCIL_STATE                  = 1163,
   SVGA_3D_CMD_DX_SET_RASTERIZER_STATE                    = 1164,
   SVGA_3D_CMD_DX_DEFINE_QUERY                            = 1165,
   SVGA_3D_CMD_DX_DESTROY_QUERY                           = 1166,
   SVGA_3D_CMD_DX_BIND_QUERY                              = 1167,
   SVGA_3D_CMD_DX_SET_QUERY_OFFSET                        = 1168,
   SVGA_3D_CMD_DX_BEGIN_QUERY                             = 1169,
   SVGA_3D_CMD_DX_END_QUERY                               = 1170,
   SVGA_3D_CMD_DX_READBACK_QUERY                          = 1171,
   SVGA_3D_CMD_DX_SET_PREDICATION                         = 1172,
   SVGA_3D_CMD_DX_SET_SOTARGETS                           = 1173,
   SVGA_3D_CMD_DX_SET_VIEWPORTS                           = 1174,
   SVGA_3D_CMD_DX_SET_SCISSORRECTS                        = 1175,
   SVGA_3D_CMD_DX_CLEAR_RENDERTARGET_VIEW                 = 1176,
   SVGA_3D_CMD_DX_CLEAR_DEPTHSTENCIL_VIEW                 = 1177,
   SVGA_3D_CMD_DX_PRED_COPY_REGION                        = 1178,
   SVGA_3D_CMD_DX_PRED_COPY                               = 1179,
   SVGA_3D_CMD_DX_STRETCHBLT                              = 1180,
   SVGA_3D_CMD_DX_GENMIPS                                 = 1181,
   SVGA_3D_CMD_DX_UPDATE_SUBRESOURCE                      = 1182,
   SVGA_3D_CMD_DX_READBACK_SUBRESOURCE                    = 1183,
   SVGA_3D_CMD_DX_INVALIDATE_SUBRESOURCE                  = 1184,
   SVGA_3D_CMD_DX_DEFINE_SHADERRESOURCE_VIEW              = 1185,
   SVGA_3D_CMD_DX_DESTROY_SHADERRESOURCE_VIEW             = 1186,
   SVGA_3D_CMD_DX_DEFINE_RENDERTARGET_VIEW                = 1187,
   SVGA_3D_CMD_DX_DESTROY_RENDERTARGET_VIEW               = 1188,
   SVGA_3D_CMD_DX_DEFINE_DEPTHSTENCIL_VIEW                = 1189,
   SVGA_3D_CMD_DX_DESTROY_DEPTHSTENCIL_VIEW               = 1190,
   SVGA_3D_CMD_DX_DEFINE_ELEMENTLAYOUT                    = 1191,
   SVGA_3D_CMD_DX_DESTROY_ELEMENTLAYOUT                   = 1192,
   SVGA_3D_CMD_DX_DEFINE_BLEND_STATE                      = 1193,
   SVGA_3D_CMD_DX_DESTROY_BLEND_STATE                     = 1194,
   SVGA_3D_CMD_DX_DEFINE_DEPTHSTENCIL_STATE               = 1195,
   SVGA_3D_CMD_DX_DESTROY_DEPTHSTENCIL_STATE              = 1196,
   SVGA_3D_CMD_DX_DEFINE_RASTERIZER_STATE                 = 1197,
   SVGA_3D_CMD_DX_DESTROY_RASTERIZER_STATE                = 1198,
   SVGA_3D_CMD_DX_DEFINE_SAMPLER_STATE                    = 1199,
   SVGA_3D_CMD_DX_DESTROY_SAMPLER_STATE                   = 1200,
   SVGA_3D_CMD_DX_DEFINE_SHADER                           = 1201,
   SVGA_3D_CMD_DX_DESTROY_SHADER                          = 1202,
   SVGA_3D_CMD_DX_BIND_SHADER                             = 1203,
   SVGA_3D_CMD_DX_DEFINE_STREAMOUTPUT                     = 1204,
   SVGA_3D_CMD_DX_DESTROY_STREAMOUTPUT                    = 1205,
   SVGA_3D_CMD_DX_SET_STREAMOUTPUT                        = 1206,
   SVGA_3D_CMD_DX_SET_COTABLE                             = 1207,
   SVGA_3D_CMD_DX_READBACK_COTABLE                        = 1208,
   SVGA_3D_CMD_DX_BUFFER_COPY                             = 1209,
   SVGA_3D_CMD_DX_TRANSFER_FROM_BUFFER                    = 1210,
   SVGA_3D_CMD_DX_SURFACE_COPY_AND_READBACK               = 1211,
   SVGA_3D_CMD_DX_MOVE_QUERY                              = 1212,
   SVGA_3D_CMD_DX_BIND_ALL_QUERY                          = 1213,
   SVGA_3D_CMD_DX_READBACK_ALL_QUERY                      = 1214,
   SVGA_3D_CMD_DX_PRED_TRANSFER_FROM_BUFFER               = 1215,
   SVGA_3D_CMD_DX_MOB_FENCE_64                            = 1216,
   SVGA_3D_CMD_DX_BIND_SHADER_ON_CONTEXT                  = 1217,
   SVGA_3D_CMD_DX_HINT                                    = 1218,
   SVGA_3D_CMD_DX_BUFFER_UPDATE                           = 1219,
   SVGA_3D_CMD_DX_SET_VS_CONSTANT_BUFFER_OFFSET           = 1220,
   SVGA_3D_CMD_DX_SET_PS_CONSTANT_BUFFER_OFFSET           = 1221,
   SVGA_3D_CMD_DX_SET_GS_CONSTANT_BUFFER_OFFSET           = 1222,

   /*
    * Reserve some IDs to be used for the DX11 shader types.
    */
   SVGA_3D_CMD_DX_RESERVED1                               = 1223,
   SVGA_3D_CMD_DX_RESERVED2                               = 1224,
   SVGA_3D_CMD_DX_RESERVED3                               = 1225,

   SVGA_3D_CMD_DX_MAX                                     = 1226,
   SVGA_3D_CMD_MAX                                        = 1226,
   SVGA_3D_CMD_FUTURE_MAX                                 = 3000
} SVGAFifo3dCmdId;

/*
 * FIFO command format definitions:
 */

/*
 * The data size header following cmdNum for every 3d command
 */
typedef
#include "vmware_pack_begin.h"
struct {
   uint32               id;
   uint32               size;
}
#include "vmware_pack_end.h"
SVGA3dCmdHeader;

typedef
#include "vmware_pack_begin.h"
struct {
   uint32               numMipLevels;
}
#include "vmware_pack_end.h"
SVGA3dSurfaceFace;

typedef
#include "vmware_pack_begin.h"
struct {
   uint32                      sid;
   SVGA3dSurfaceFlags          surfaceFlags;
   SVGA3dSurfaceFormat         format;
   /*
    * If surfaceFlags has SVGA3D_SURFACE_CUBEMAP bit set, all SVGA3dSurfaceFace
    * structures must have the same value of numMipLevels field.
    * Otherwise, all but the first SVGA3dSurfaceFace structures must have the
    * numMipLevels set to 0.
    */
   SVGA3dSurfaceFace           face[SVGA3D_MAX_SURFACE_FACES];
   /*
    * Followed by an SVGA3dSize structure for each mip level in each face.
    *
    * A note on surface sizes: Sizes are always specified in pixels,
    * even if the true surface size is not a multiple of the minimum
    * block size of the surface's format. For example, a 3x3x1 DXT1
    * compressed texture would actually be stored as a 4x4x1 image in
    * memory.
    */
}
#include "vmware_pack_end.h"
SVGA3dCmdDefineSurface;       /* SVGA_3D_CMD_SURFACE_DEFINE */

typedef
#include "vmware_pack_begin.h"
struct {
   uint32                      sid;
   SVGA3dSurfaceFlags          surfaceFlags;
   SVGA3dSurfaceFormat         format;
   /*
    * If surfaceFlags has SVGA3D_SURFACE_CUBEMAP bit set, all SVGA3dSurfaceFace
    * structures must have the same value of numMipLevels field.
    * Otherwise, all but the first SVGA3dSurfaceFace structures must have the
    * numMipLevels set to 0.
    */
   SVGA3dSurfaceFace           face[SVGA3D_MAX_SURFACE_FACES];
   uint32                      multisampleCount;
   SVGA3dTextureFilter         autogenFilter;
   /*
    * Followed by an SVGA3dSize structure for each mip level in each face.
    *
    * A note on surface sizes: Sizes are always specified in pixels,
    * even if the true surface size is not a multiple of the minimum
    * block size of the surface's format. For example, a 3x3x1 DXT1
    * compressed texture would actually be stored as a 4x4x1 image in
    * memory.
    */
}
#include "vmware_pack_end.h"
SVGA3dCmdDefineSurface_v2;     /* SVGA_3D_CMD_SURFACE_DEFINE_V2 */

typedef
#include "vmware_pack_begin.h"
struct {
   uint32               sid;
}
#include "vmware_pack_end.h"
SVGA3dCmdDestroySurface;      /* SVGA_3D_CMD_SURFACE_DESTROY */

typedef
#include "vmware_pack_begin.h"
struct {
   uint32               cid;
}
#include "vmware_pack_end.h"
SVGA3dCmdDefineContext;       /* SVGA_3D_CMD_CONTEXT_DEFINE */

typedef
#include "vmware_pack_begin.h"
struct {
   uint32               cid;
}
#include "vmware_pack_end.h"
SVGA3dCmdDestroyContext;      /* SVGA_3D_CMD_CONTEXT_DESTROY */

typedef
#include "vmware_pack_begin.h"
struct {
   uint32               cid;
   SVGA3dClearFlag      clearFlag;
   uint32               color;
   float                depth;
   uint32               stencil;
   /* Followed by variable number of SVGA3dRect structures */
}
#include "vmware_pack_end.h"
SVGA3dCmdClear;               /* SVGA_3D_CMD_CLEAR */

typedef
#include "vmware_pack_begin.h"
struct {
   SVGA3dLightType      type;
   SVGA3dBool           inWorldSpace;
   float                diffuse[4];
   float                specular[4];
   float                ambient[4];
   float                position[4];
   float                direction[4];
   float                range;
   float                falloff;
   float                attenuation0;
   float                attenuation1;
   float                attenuation2;
   float                theta;
   float                phi;
}
#include "vmware_pack_end.h"
SVGA3dLightData;

typedef
#include "vmware_pack_begin.h"
struct {
   uint32               sid;
   /* Followed by variable number of SVGA3dCopyRect structures */
}
#include "vmware_pack_end.h"
SVGA3dCmdPresent;             /* SVGA_3D_CMD_PRESENT */

typedef
#include "vmware_pack_begin.h"
struct {
   SVGA3dRenderStateName   state;
   union {
      uint32               uintValue;
      float                floatValue;
   };
}
#include "vmware_pack_end.h"
SVGA3dRenderState;

typedef
#include "vmware_pack_begin.h"
struct {
   uint32               cid;
   /* Followed by variable number of SVGA3dRenderState structures */
}
#include "vmware_pack_end.h"
SVGA3dCmdSetRenderState;      /* SVGA_3D_CMD_SETRENDERSTATE */

typedef
#include "vmware_pack_begin.h"
struct {
   uint32                 cid;
   SVGA3dRenderTargetType type;
   SVGA3dSurfaceImageId   target;
}
#include "vmware_pack_end.h"
SVGA3dCmdSetRenderTarget;     /* SVGA_3D_CMD_SETRENDERTARGET */

typedef
#include "vmware_pack_begin.h"
struct {
   SVGA3dSurfaceImageId  src;
   SVGA3dSurfaceImageId  dest;
   /* Followed by variable number of SVGA3dCopyBox structures */
}
#include "vmware_pack_end.h"
SVGA3dCmdSurfaceCopy;               /* SVGA_3D_CMD_SURFACE_COPY */

typedef
#include "vmware_pack_begin.h"
struct {
   SVGA3dSurfaceImageId  src;
   SVGA3dSurfaceImageId  dest;
   SVGA3dBox             boxSrc;
   SVGA3dBox             boxDest;
   SVGA3dStretchBltMode  mode;
}
#include "vmware_pack_end.h"
SVGA3dCmdSurfaceStretchBlt;         /* SVGA_3D_CMD_SURFACE_STRETCHBLT */

typedef
#include "vmware_pack_begin.h"
struct {
   /*
    * If the discard flag is present in a surface DMA operation, the host may
    * discard the contents of the current mipmap level and face of the target
    * surface before applying the surface DMA contents.
    */
   uint32 discard : 1;

   /*
    * If the unsynchronized flag is present, the host may perform this upload
    * without syncing to pending reads on this surface.
    */
   uint32 unsynchronized : 1;

   /*
    * Guests *MUST* set the reserved bits to 0 before submitting the command
    * suffix as future flags may occupy these bits.
    */
   uint32 reserved : 30;
}
#include "vmware_pack_end.h"
SVGA3dSurfaceDMAFlags;

typedef
#include "vmware_pack_begin.h"
struct {
   SVGAGuestImage guest;
   SVGA3dSurfaceImageId host;
   SVGA3dTransferType transfer;
   /*
    * Followed by variable number of SVGA3dCopyBox structures. For consistency
    * in all clipping logic and coordinate translation, we define the
    * "source" in each copyBox as the guest image and the
    * "destination" as the host image, regardless of transfer
    * direction.
    *
    * For efficiency, the SVGA3D device is free to copy more data than
    * specified. For example, it may round copy boxes outwards such
    * that they lie on particular alignment boundaries.
    */
}
#include "vmware_pack_end.h"
SVGA3dCmdSurfaceDMA;                /* SVGA_3D_CMD_SURFACE_DMA */

/*
 * SVGA3dCmdSurfaceDMASuffix --
 *
 *    This is a command suffix that will appear after a SurfaceDMA command in
 *    the FIFO.  It contains some extra information that hosts may use to
 *    optimize performance or protect the guest.  This suffix exists to preserve
 *    backwards compatibility while also allowing for new functionality to be
 *    implemented.
 */

typedef
#include "vmware_pack_begin.h"
struct {
   uint32 suffixSize;

   /*
    * The maximum offset is used to determine the maximum offset from the
    * guestPtr base address that will be accessed or written to during this
    * surfaceDMA.  If the suffix is supported, the host will respect this
    * boundary while performing surface DMAs.
    *
    * Defaults to MAX_UINT32
    */
   uint32 maximumOffset;

   /*
    * A set of flags that describes optimizations that the host may perform
    * while performing this surface DMA operation.  The guest should never rely
    * on behaviour that is different when these flags are set for correctness.
    *
    * Defaults to 0
    */
   SVGA3dSurfaceDMAFlags flags;
}
#include "vmware_pack_end.h"
SVGA3dCmdSurfaceDMASuffix;

/*
 * SVGA_3D_CMD_DRAW_PRIMITIVES --
 *
 *   This command is the SVGA3D device's generic drawing entry point.
 *   It can draw multiple ranges of primitives, optionally using an
 *   index buffer, using an arbitrary collection of vertex buffers.
 *
 *   Each SVGA3dVertexDecl defines a distinct vertex array to bind
 *   during this draw call. The declarations specify which surface
 *   the vertex data lives in, what that vertex data is used for,
 *   and how to interpret it.
 *
 *   Each SVGA3dPrimitiveRange defines a collection of primitives
 *   to render using the same vertex arrays. An index buffer is
 *   optional.
 */

typedef
#include "vmware_pack_begin.h"
struct {
   /*
    * A range hint is an optional specification for the range of indices
    * in an SVGA3dArray that will be used. If 'last' is zero, it is assumed
    * that the entire array will be used.
    *
    * These are only hints. The SVGA3D device may use them for
    * performance optimization if possible, but it's also allowed to
    * ignore these values.
    */
   uint32               first;
   uint32               last;
}
#include "vmware_pack_end.h"
SVGA3dArrayRangeHint;

typedef
#include "vmware_pack_begin.h"
struct {
   /*
    * Define the origin and shape of a vertex or index array. Both
    * 'offset' and 'stride' are in bytes. The provided surface will be
    * reinterpreted as a flat array of bytes in the same format used
    * by surface DMA operations. To avoid unnecessary conversions, the
    * surface should be created with the SVGA3D_BUFFER format.
    *
    * Index 0 in the array starts 'offset' bytes into the surface.
    * Index 1 begins at byte 'offset + stride', etc. Array indices may
    * not be negative.
    */
   uint32               surfaceId;
   uint32               offset;
   uint32               stride;
}
#include "vmware_pack_end.h"
SVGA3dArray;

typedef
#include "vmware_pack_begin.h"
struct {
   /*
    * Describe a vertex array's data type, and define how it is to be
    * used by the fixed function pipeline or the vertex shader. It
    * isn't useful to have two VertexDecls with the same
    * VertexArrayIdentity in one draw call.
    */
   SVGA3dDeclType       type;
   SVGA3dDeclMethod     method;
   SVGA3dDeclUsage      usage;
   uint32               usageIndex;
}
#include "vmware_pack_end.h"
SVGA3dVertexArrayIdentity;

typedef
#include "vmware_pack_begin.h"
struct SVGA3dVertexDecl {
   SVGA3dVertexArrayIdentity  identity;
   SVGA3dArray                array;
   SVGA3dArrayRangeHint       rangeHint;
}
#include "vmware_pack_end.h"
SVGA3dVertexDecl;

typedef
#include "vmware_pack_begin.h"
struct SVGA3dPrimitiveRange {
   /*
    * Define a group of primitives to render, from sequential indices.
    *
    * The value of 'primitiveType' and 'primitiveCount' imply the
    * total number of vertices that will be rendered.
    */
   SVGA3dPrimitiveType  primType;
   uint32               primitiveCount;

   /*
    * Optional index buffer. If indexArray.surfaceId is
    * SVGA3D_INVALID_ID, we render without an index buffer. Rendering
    * without an index buffer is identical to rendering with an index
    * buffer containing the sequence [0, 1, 2, 3, ...].
    *
    * If an index buffer is in use, indexWidth specifies the width in
    * bytes of each index value. It must be less than or equal to
    * indexArray.stride.
    *
    * (Currently, the SVGA3D device requires index buffers to be tightly
    * packed. In other words, indexWidth == indexArray.stride)
    */
   SVGA3dArray          indexArray;
   uint32               indexWidth;

   /*
    * Optional index bias. This number is added to all indices from
    * indexArray before they are used as vertex array indices. This
    * can be used in multiple ways:
    *
    *  - When not using an indexArray, this bias can be used to
    *    specify where in the vertex arrays to begin rendering.
    *
    *  - A positive number here is equivalent to increasing the
    *    offset in each vertex array.
    *
    *  - A negative number can be used to render using a small
    *    vertex array and an index buffer that contains large
    *    values. This may be used by some applications that
    *    crop a vertex buffer without modifying their index
    *    buffer.
    *
    * Note that rendering with a negative bias value may be slower and
    * use more memory than rendering with a positive or zero bias.
    */
   int32                indexBias;
}
#include "vmware_pack_end.h"
SVGA3dPrimitiveRange;

typedef
#include "vmware_pack_begin.h"
struct {
   uint32               cid;
   uint32               numVertexDecls;
   uint32               numRanges;

   /*
    * There are two variable size arrays after the
    * SVGA3dCmdDrawPrimitives structure. In order,
    * they are:
    *
    * 1. SVGA3dVertexDecl, quantity 'numVertexDecls', but no more than
    *    SVGA3D_MAX_VERTEX_ARRAYS;
    * 2. SVGA3dPrimitiveRange, quantity 'numRanges', but no more than
    *    SVGA3D_MAX_DRAW_PRIMITIVE_RANGES;
    * 3. Optionally, SVGA3dVertexDivisor, quantity 'numVertexDecls' (contains
    *    the frequency divisor for the corresponding vertex decl).
    */
}
#include "vmware_pack_end.h"
SVGA3dCmdDrawPrimitives;      /* SVGA_3D_CMD_DRAWPRIMITIVES */

typedef
#include "vmware_pack_begin.h"
struct {
   uint32 cid;

   uint32 primitiveCount;        /* How many primitives to render */
   uint32 startVertexLocation;   /* Which vertex do we start rendering at. */

   uint8 primitiveType;          /* SVGA3dPrimitiveType */
   uint8 padding[3];
}
#include "vmware_pack_end.h"
SVGA3dCmdDraw;

typedef
#include "vmware_pack_begin.h"
struct {
   uint32 cid;

   uint8 primitiveType;       /* SVGA3dPrimitiveType */

   uint32 indexBufferSid;     /* Valid index buffer sid. */
   uint32 indexBufferOffset;  /* Byte offset into the vertex buffer, almost */
			      /* always 0 for DX9 guests, non-zero for OpenGL */
                              /* guests.  We can't represent non-multiple of */
                              /* stride offsets in D3D9Renderer... */
   uint8 indexBufferStride;   /* Allowable values = 1, 2, or 4 */

   int32 baseVertexLocation;  /* Bias applied to the index when selecting a */
                              /* vertex from the streams, may be negative */

   uint32 primitiveCount;     /* How many primitives to render */
   uint32 pad0;
   uint16 pad1;
}
#include "vmware_pack_end.h"
SVGA3dCmdDrawIndexed;

typedef
#include "vmware_pack_begin.h"
struct {
   /*
    * Describe a vertex array's data type, and define how it is to be
    * used by the fixed function pipeline or the vertex shader. It
    * isn't useful to have two VertexDecls with the same
    * VertexArrayIdentity in one draw call.
    */
   uint16 streamOffset;
   uint8 stream;
   uint8 type;          /* SVGA3dDeclType */
   uint8 method;        /* SVGA3dDeclMethod */
   uint8 usage;         /* SVGA3dDeclUsage */
   uint8 usageIndex;
   uint8 padding;

}
#include "vmware_pack_end.h"
SVGA3dVertexElement;

typedef
#include "vmware_pack_begin.h"
struct {
   uint32 cid;

   uint32 numElements;

   /*
    * Followed by numElements SVGA3dVertexElement structures.
    *
    * If numElements < SVGA3D_MAX_VERTEX_ARRAYS, the remaining elements
    * are cleared and will not be used by following draws.
    */
}
#include "vmware_pack_end.h"
SVGA3dCmdSetVertexDecls;

typedef
#include "vmware_pack_begin.h"
struct {
   uint32 sid;
   uint32 stride;
   uint32 offset;
}
#include "vmware_pack_end.h"
SVGA3dVertexStream;

typedef
#include "vmware_pack_begin.h"
struct {
   uint32 cid;

   uint32 numStreams;
   /*
    * Followed by numStream SVGA3dVertexStream structures.
    *
    * If numStreams < SVGA3D_MAX_VERTEX_ARRAYS, the remaining streams
    * are cleared and will not be used by following draws.
    */
}
#include "vmware_pack_end.h"
SVGA3dCmdSetVertexStreams;

typedef
#include "vmware_pack_begin.h"
struct {
   uint32 cid;
   uint32 numDivisors;
}
#include "vmware_pack_end.h"
SVGA3dCmdSetVertexDivisors;

typedef
#include "vmware_pack_begin.h"
struct {
   uint32                   stage;
   SVGA3dTextureStateName   name;
   union {
      uint32                value;
      float                 floatValue;
   };
}
#include "vmware_pack_end.h"
SVGA3dTextureState;

typedef
#include "vmware_pack_begin.h"
struct {
   uint32               cid;
   /* Followed by variable number of SVGA3dTextureState structures */
}
#include "vmware_pack_end.h"
SVGA3dCmdSetTextureState;      /* SVGA_3D_CMD_SETTEXTURESTATE */

typedef
#include "vmware_pack_begin.h"
struct {
   uint32                   cid;
   SVGA3dTransformType      type;
   float                    matrix[16];
}
#include "vmware_pack_end.h"
SVGA3dCmdSetTransform;          /* SVGA_3D_CMD_SETTRANSFORM */

typedef
#include "vmware_pack_begin.h"
struct {
   float                min;
   float                max;
}
#include "vmware_pack_end.h"
SVGA3dZRange;

typedef
#include "vmware_pack_begin.h"
struct {
   uint32               cid;
   SVGA3dZRange         zRange;
}
#include "vmware_pack_end.h"
SVGA3dCmdSetZRange;             /* SVGA_3D_CMD_SETZRANGE */

typedef
#include "vmware_pack_begin.h"
struct {
   float                diffuse[4];
   float                ambient[4];
   float                specular[4];
   float                emissive[4];
   float                shininess;
}
#include "vmware_pack_end.h"
SVGA3dMaterial;

typedef
#include "vmware_pack_begin.h"
struct {
   uint32               cid;
   SVGA3dFace           face;
   SVGA3dMaterial       material;
}
#include "vmware_pack_end.h"
SVGA3dCmdSetMaterial;           /* SVGA_3D_CMD_SETMATERIAL */

typedef
#include "vmware_pack_begin.h"
struct {
   uint32               cid;
   uint32               index;
   SVGA3dLightData      data;
}
#include "vmware_pack_end.h"
SVGA3dCmdSetLightData;           /* SVGA_3D_CMD_SETLIGHTDATA */

typedef
#include "vmware_pack_begin.h"
struct {
   uint32               cid;
   uint32               index;
   uint32               enabled;
}
#include "vmware_pack_end.h"
SVGA3dCmdSetLightEnabled;      /* SVGA_3D_CMD_SETLIGHTENABLED */

typedef
#include "vmware_pack_begin.h"
struct {
   uint32               cid;
   SVGA3dRect           rect;
}
#include "vmware_pack_end.h"
SVGA3dCmdSetViewport;           /* SVGA_3D_CMD_SETVIEWPORT */

typedef
#include "vmware_pack_begin.h"
struct {
   uint32               cid;
   SVGA3dRect           rect;
}
#include "vmware_pack_end.h"
SVGA3dCmdSetScissorRect;         /* SVGA_3D_CMD_SETSCISSORRECT */

typedef
#include "vmware_pack_begin.h"
struct {
   uint32               cid;
   uint32               index;
   float                plane[4];
}
#include "vmware_pack_end.h"
SVGA3dCmdSetClipPlane;           /* SVGA_3D_CMD_SETCLIPPLANE */

typedef
#include "vmware_pack_begin.h"
struct {
   uint32               cid;
   uint32               shid;
   SVGA3dShaderType     type;
   /* Followed by variable number of DWORDs for shader bycode */
}
#include "vmware_pack_end.h"
SVGA3dCmdDefineShader;           /* SVGA_3D_CMD_SHADER_DEFINE */

typedef
#include "vmware_pack_begin.h"
struct {
   uint32               cid;
   uint32               shid;
   SVGA3dShaderType     type;
}
#include "vmware_pack_end.h"
SVGA3dCmdDestroyShader;         /* SVGA_3D_CMD_SHADER_DESTROY */

typedef
#include "vmware_pack_begin.h"
struct {
   uint32                  cid;
   uint32                  reg;     /* register number */
   SVGA3dShaderType        type;
   SVGA3dShaderConstType   ctype;
   uint32                  values[4];

   /*
    * Followed by a variable number of additional values.
    */
}
#include "vmware_pack_end.h"
SVGA3dCmdSetShaderConst;        /* SVGA_3D_CMD_SET_SHADER_CONST */

typedef
#include "vmware_pack_begin.h"
struct {
   uint32               cid;
   SVGA3dShaderType     type;
   uint32               shid;
}
#include "vmware_pack_end.h"
SVGA3dCmdSetShader;       /* SVGA_3D_CMD_SET_SHADER */

typedef
#include "vmware_pack_begin.h"
struct {
   uint32               cid;
   SVGA3dQueryType      type;
}
#include "vmware_pack_end.h"
SVGA3dCmdBeginQuery;           /* SVGA_3D_CMD_BEGIN_QUERY */

typedef
#include "vmware_pack_begin.h"
struct {
   uint32               cid;
   SVGA3dQueryType      type;
   SVGAGuestPtr         guestResult;   /* Points to an SVGA3dQueryResult structure */
}
#include "vmware_pack_end.h"
SVGA3dCmdEndQuery;                  /* SVGA_3D_CMD_END_QUERY */


/*
 * SVGA3D_CMD_WAIT_FOR_QUERY --
 *
 *    Will read the SVGA3dQueryResult structure pointed to by guestResult,
 *    and if the state member is set to anything else than
 *    SVGA3D_QUERYSTATE_PENDING, this command will always be a no-op.
 *
 *    Otherwise, in addition to the query explicitly waited for,
 *    All queries with the same type and issued with the same cid, for which
 *    an SVGA_3D_CMD_END_QUERY command has previously been sent, will
 *    be finished after execution of this command.
 *
 *    A query will be identified by the gmrId and offset of the guestResult
 *    member. If the device can't find an SVGA_3D_CMD_END_QUERY that has
 *    been sent previously with an indentical gmrId and offset, it will
 *    effectively end all queries with an identical type issued with the
 *    same cid, and the SVGA3dQueryResult structure pointed to by
 *    guestResult will not be written to. This property can be used to
 *    implement a query barrier for a given cid and query type.
 */

typedef
#include "vmware_pack_begin.h"
struct {
   uint32               cid;        /* Same parameters passed to END_QUERY */
   SVGA3dQueryType      type;
   SVGAGuestPtr         guestResult;
}
#include "vmware_pack_end.h"
SVGA3dCmdWaitForQuery;              /* SVGA_3D_CMD_WAIT_FOR_QUERY */

typedef
#include "vmware_pack_begin.h"
struct {
   uint32               totalSize;    /* Set by guest before query is ended. */
   SVGA3dQueryState     state;        /* Set by host or guest. See SVGA3dQueryState. */
   union {                            /* Set by host on exit from PENDING state */
      uint32            result32;
      uint32            queryCookie; /* May be used to identify which QueryGetData this
                                        result corresponds to. */
   };
}
#include "vmware_pack_end.h"
SVGA3dQueryResult;


/*
 * SVGA_3D_CMD_BLIT_SURFACE_TO_SCREEN --
 *
 *    This is a blit from an SVGA3D surface to a Screen Object.
 *    This blit must be directed at a specific screen.
 *
 *    The blit copies from a rectangular region of an SVGA3D surface
 *    image to a rectangular region of a screen.
 *
 *    This command takes an optional variable-length list of clipping
 *    rectangles after the body of the command. If no rectangles are
 *    specified, there is no clipping region. The entire destRect is
 *    drawn to. If one or more rectangles are included, they describe
 *    a clipping region. The clip rectangle coordinates are measured
 *    relative to the top-left corner of destRect.
 *
 *    The srcImage must be from mip=0 face=0.
 *
 *    This supports scaling if the src and dest are of different sizes.
 *
 * Availability:
 *    SVGA_FIFO_CAP_SCREEN_OBJECT
 */

typedef
#include "vmware_pack_begin.h"
struct {
   SVGA3dSurfaceImageId srcImage;
   SVGASignedRect       srcRect;
   uint32               destScreenId; /* Screen Object ID */
   SVGASignedRect       destRect;
   /* Clipping: zero or more SVGASignedRects follow */
}
#include "vmware_pack_end.h"
SVGA3dCmdBlitSurfaceToScreen;         /* SVGA_3D_CMD_BLIT_SURFACE_TO_SCREEN */

typedef
#include "vmware_pack_begin.h"
struct {
   uint32               sid;
   SVGA3dTextureFilter  filter;
}
#include "vmware_pack_end.h"
SVGA3dCmdGenerateMipmaps;             /* SVGA_3D_CMD_GENERATE_MIPMAPS */



typedef
#include "vmware_pack_begin.h"
struct {
   uint32 sid;
}
#include "vmware_pack_end.h"
SVGA3dCmdActivateSurface;               /* SVGA_3D_CMD_ACTIVATE_SURFACE */

typedef
#include "vmware_pack_begin.h"
struct {
   uint32 sid;
}
#include "vmware_pack_end.h"
SVGA3dCmdDeactivateSurface;             /* SVGA_3D_CMD_DEACTIVATE_SURFACE */

/*
 * Screen DMA command
 *
 * Available with SVGA_FIFO_CAP_SCREEN_OBJECT_2.  The SVGA_CAP_3D device
 * cap bit is not required.
 *
 * - refBuffer and destBuffer are 32bit BGRX; refBuffer and destBuffer could
 *   be different, but it is required that guest makes sure refBuffer has
 *   exactly the same contents that were written to when last time screen DMA
 *   command is received by host.
 *
 * - changemap is generated by lib/blit, and it has the changes from last
 *   received screen DMA or more.
 */

typedef
#include "vmware_pack_begin.h"
struct SVGA3dCmdScreenDMA {
   uint32 screenId;
   SVGAGuestImage refBuffer;
   SVGAGuestImage destBuffer;
   SVGAGuestImage changeMap;
}
#include "vmware_pack_end.h"
SVGA3dCmdScreenDMA;        /* SVGA_3D_CMD_SCREEN_DMA */

/*
 * Set Unity Surface Cookie
 *
 * Associates the supplied cookie with the surface id for use with
 * Unity.  This cookie is a hint from guest to host, there is no way
 * for the guest to readback the cookie and the host is free to drop
 * the cookie association at will.  The default value for the cookie
 * on all surfaces is 0.
 */

typedef
#include "vmware_pack_begin.h"
struct SVGA3dCmdSetUnitySurfaceCookie {
   uint32 sid;
   uint64 cookie;
}
#include "vmware_pack_end.h"
SVGA3dCmdSetUnitySurfaceCookie;   /* SVGA_3D_CMD_SET_UNITY_SURFACE_COOKIE */

/*
 * Open a context-specific surface in a non-context-specific manner.
 */

typedef
#include "vmware_pack_begin.h"
struct SVGA3dCmdOpenContextSurface {
   uint32 sid;
}
#include "vmware_pack_end.h"
SVGA3dCmdOpenContextSurface;   /* SVGA_3D_CMD_OPEN_CONTEXT_SURFACE */


/*
 * Logic ops
 */

#define SVGA3D_LOTRANSBLT_HONORALPHA     (0x01)
#define SVGA3D_LOSTRETCHBLT_MIRRORX      (0x01)
#define SVGA3D_LOSTRETCHBLT_MIRRORY      (0x02)
#define SVGA3D_LOALPHABLEND_SRCHASALPHA  (0x01)

typedef
#include "vmware_pack_begin.h"
struct SVGA3dCmdLogicOpsBitBlt {
   /*
    * All LogicOps surfaces are one-level
    * surfaces so mipmap & face should always
    * be zero.
    */
   SVGA3dSurfaceImageId src;
   SVGA3dSurfaceImageId dst;
   SVGA3dLogicOp logicOp;
   /* Followed by variable number of SVGA3dCopyBox structures */
}
#include "vmware_pack_end.h"
SVGA3dCmdLogicOpsBitBlt;   /* SVGA_3D_CMD_LOGICOPS_BITBLT */


typedef
#include "vmware_pack_begin.h"
struct SVGA3dCmdLogicOpsTransBlt {
   /*
    * All LogicOps surfaces are one-level
    * surfaces so mipmap & face should always
    * be zero.
    */
   SVGA3dSurfaceImageId src;
   SVGA3dSurfaceImageId dst;
   uint32 color;
   uint32 flags;
   SVGA3dBox srcBox;
   SVGA3dBox dstBox;
}
#include "vmware_pack_end.h"
SVGA3dCmdLogicOpsTransBlt;   /* SVGA_3D_CMD_LOGICOPS_TRANSBLT */


typedef
#include "vmware_pack_begin.h"
struct SVGA3dCmdLogicOpsStretchBlt {
   /*
    * All LogicOps surfaces are one-level
    * surfaces so mipmap & face should always
    * be zero.
    */
   SVGA3dSurfaceImageId src;
   SVGA3dSurfaceImageId dst;
   uint16 mode;
   uint16 flags;
   SVGA3dBox srcBox;
   SVGA3dBox dstBox;
}
#include "vmware_pack_end.h"
SVGA3dCmdLogicOpsStretchBlt;   /* SVGA_3D_CMD_LOGICOPS_STRETCHBLT */


typedef
#include "vmware_pack_begin.h"
struct SVGA3dCmdLogicOpsColorFill {
   /*
    * All LogicOps surfaces are one-level
    * surfaces so mipmap & face should always
    * be zero.
    */
   SVGA3dSurfaceImageId dst;
   uint32 color;
   SVGA3dLogicOp logicOp;
   /* Followed by variable number of SVGA3dRect structures. */
}
#include "vmware_pack_end.h"
SVGA3dCmdLogicOpsColorFill;   /* SVGA_3D_CMD_LOGICOPS_COLORFILL */


typedef
#include "vmware_pack_begin.h"
struct SVGA3dCmdLogicOpsAlphaBlend {
   /*
    * All LogicOps surfaces are one-level
    * surfaces so mipmap & face should always
    * be zero.
    */
   SVGA3dSurfaceImageId src;
   SVGA3dSurfaceImageId dst;
   uint32 alphaVal;
   uint32 flags;
   SVGA3dBox srcBox;
   SVGA3dBox dstBox;
}
#include "vmware_pack_end.h"
SVGA3dCmdLogicOpsAlphaBlend;   /* SVGA_3D_CMD_LOGICOPS_ALPHABLEND */

#define SVGA3D_CLEARTYPE_INVALID_GAMMA_INDEX 0xFFFFFFFF

#define SVGA3D_CLEARTYPE_GAMMA_WIDTH  512
#define SVGA3D_CLEARTYPE_GAMMA_HEIGHT 16

typedef
#include "vmware_pack_begin.h"
struct SVGA3dCmdLogicOpsClearTypeBlend {
   /*
    * All LogicOps surfaces are one-level
    * surfaces so mipmap & face should always
    * be zero.
    */
   SVGA3dSurfaceImageId tmp;
   SVGA3dSurfaceImageId dst;
   SVGA3dSurfaceImageId gammaSurf;
   SVGA3dSurfaceImageId alphaSurf;
   uint32 gamma;
   uint32 color;
   uint32 color2;
   int32 alphaOffsetX;
   int32 alphaOffsetY;
   /* Followed by variable number of SVGA3dBox structures */
}
#include "vmware_pack_end.h"
SVGA3dCmdLogicOpsClearTypeBlend;   /* SVGA_3D_CMD_LOGICOPS_CLEARTYPEBLEND */


/*
 * Guest-backed objects definitions.
 */

typedef
#include "vmware_pack_begin.h"
struct {
   SVGAMobFormat ptDepth;
   uint32 sizeInBytes;
   PPN64 base;
}
#include "vmware_pack_end.h"
SVGAOTableMobEntry;
#define SVGA3D_OTABLE_MOB_ENTRY_SIZE (sizeof(SVGAOTableMobEntry))

typedef
#include "vmware_pack_begin.h"
struct {
   SVGA3dSurfaceFormat format;
   SVGA3dSurfaceFlags surfaceFlags;
   uint32 numMipLevels;
   uint32 multisampleCount;
   SVGA3dTextureFilter autogenFilter;
   SVGA3dSize size;
   SVGAMobId mobid;
   uint32 arraySize;
   uint32 mobPitch;
   uint32 pad[5];
}
#include "vmware_pack_end.h"
SVGAOTableSurfaceEntry;
#define SVGA3D_OTABLE_SURFACE_ENTRY_SIZE (sizeof(SVGAOTableSurfaceEntry))

typedef
#include "vmware_pack_begin.h"
struct {
   uint32 cid;
   SVGAMobId mobid;
}
#include "vmware_pack_end.h"
SVGAOTableContextEntry;
#define SVGA3D_OTABLE_CONTEXT_ENTRY_SIZE (sizeof(SVGAOTableContextEntry))

typedef
#include "vmware_pack_begin.h"
struct {
   SVGA3dShaderType type;
   uint32 sizeInBytes;
   uint32 offsetInBytes;
   SVGAMobId mobid;
}
#include "vmware_pack_end.h"
SVGAOTableShaderEntry;
#define SVGA3D_OTABLE_SHADER_ENTRY_SIZE (sizeof(SVGAOTableShaderEntry))

#define SVGA_STFLAG_PRIMARY (1 << 0)
typedef uint32 SVGAScreenTargetFlags;

typedef
#include "vmware_pack_begin.h"
struct {
   SVGA3dSurfaceImageId image;
   uint32 width;
   uint32 height;
   int32 xRoot;
   int32 yRoot;
   SVGAScreenTargetFlags flags;
   uint32 dpi;
   uint32 pad[7];
}
#include "vmware_pack_end.h"
SVGAOTableScreenTargetEntry;
#define SVGA3D_OTABLE_SCREEN_TARGET_ENTRY_SIZE \
	(sizeof(SVGAOTableScreenTargetEntry))

typedef
#include "vmware_pack_begin.h"
struct {
   float value[4];
}
#include "vmware_pack_end.h"
SVGA3dShaderConstFloat;

typedef
#include "vmware_pack_begin.h"
struct {
   int32 value[4];
}
#include "vmware_pack_end.h"
SVGA3dShaderConstInt;

typedef
#include "vmware_pack_begin.h"
struct {
   uint32 value;
}
#include "vmware_pack_end.h"
SVGA3dShaderConstBool;

typedef
#include "vmware_pack_begin.h"
struct {
   uint16 streamOffset;
   uint8 stream;
   uint8 type;
   uint8 methodUsage;
   uint8 usageIndex;
}
#include "vmware_pack_end.h"
SVGAGBVertexElement;

typedef
#include "vmware_pack_begin.h"
struct {
   uint32 sid;
   uint16 stride;
   uint32 offset;
}
#include "vmware_pack_end.h"
SVGAGBVertexStream;
typedef
#include "vmware_pack_begin.h"
struct {
   SVGA3dRect viewport;
   SVGA3dRect scissorRect;
   SVGA3dZRange zRange;

   SVGA3dSurfaceImageId renderTargets[SVGA3D_RT_MAX];
   SVGAGBVertexElement decl1[4];

   uint32 renderStates[SVGA3D_RS_MAX];
   SVGAGBVertexElement decl2[18];
   uint32 pad0[2];

   struct {
      SVGA3dFace face;
      SVGA3dMaterial material;
   } material;

   float clipPlanes[SVGA3D_NUM_CLIPPLANES][4];
   float matrices[SVGA3D_TRANSFORM_MAX][16];

   SVGA3dBool lightEnabled[SVGA3D_NUM_LIGHTS];
   SVGA3dLightData lightData[SVGA3D_NUM_LIGHTS];

   /*
    * Shaders currently bound
    */
   uint32 shaders[SVGA3D_NUM_SHADERTYPE_PREDX];
   SVGAGBVertexElement decl3[10];
   uint32 pad1[3];

   uint32 occQueryActive;
   uint32 occQueryValue;

   /*
    * Int/Bool Shader constants
    */
   SVGA3dShaderConstInt pShaderIValues[SVGA3D_CONSTINTREG_MAX];
   SVGA3dShaderConstInt vShaderIValues[SVGA3D_CONSTINTREG_MAX];
   uint16 pShaderBValues;
   uint16 vShaderBValues;


   SVGAGBVertexStream streams[SVGA3D_MAX_VERTEX_ARRAYS];
   SVGA3dVertexDivisor divisors[SVGA3D_MAX_VERTEX_ARRAYS];
   uint32 numVertexDecls;
   uint32 numVertexStreams;
   uint32 numVertexDivisors;
   uint32 pad2[30];

   /*
    * Texture Stages
    *
    * SVGA3D_TS_INVALID through SVGA3D_TS_CONSTANT are in the
    * textureStages array.
    * SVGA3D_TS_COLOR_KEY is in tsColorKey.
    */
   uint32 tsColorKey[SVGA3D_NUM_TEXTURE_UNITS];
   uint32 textureStages[SVGA3D_NUM_TEXTURE_UNITS][SVGA3D_TS_CONSTANT + 1];
   uint32 tsColorKeyEnable[SVGA3D_NUM_TEXTURE_UNITS];

   /*
    * Float Shader constants.
    */
   SVGA3dShaderConstFloat pShaderFValues[SVGA3D_CONSTREG_MAX];
   SVGA3dShaderConstFloat vShaderFValues[SVGA3D_CONSTREG_MAX];
}
#include "vmware_pack_end.h"
SVGAGBContextData;
#define SVGA3D_CONTEXT_DATA_SIZE (sizeof(SVGAGBContextData))

/*
 * SVGA3dCmdSetOTableBase --
 *
 * This command allows the guest to specify the base PPN of the
 * specified object table.
 */

typedef
#include "vmware_pack_begin.h"
struct {
   SVGAOTableType type;
   PPN baseAddress;
   uint32 sizeInBytes;
   uint32 validSizeInBytes;
   SVGAMobFormat ptDepth;
}
#include "vmware_pack_end.h"
SVGA3dCmdSetOTableBase;  /* SVGA_3D_CMD_SET_OTABLE_BASE */

typedef
#include "vmware_pack_begin.h"
struct {
   SVGAOTableType type;
   PPN64 baseAddress;
   uint32 sizeInBytes;
   uint32 validSizeInBytes;
   SVGAMobFormat ptDepth;
}
#include "vmware_pack_end.h"
SVGA3dCmdSetOTableBase64;  /* SVGA_3D_CMD_SET_OTABLE_BASE64 */

typedef
#include "vmware_pack_begin.h"
struct {
   SVGAOTableType type;
}
#include "vmware_pack_end.h"
SVGA3dCmdReadbackOTable;  /* SVGA_3D_CMD_READBACK_OTABLE */

/*
 * Define a memory object (Mob) in the OTable.
 */

typedef
#include "vmware_pack_begin.h"
struct SVGA3dCmdDefineGBMob {
   SVGAMobId mobid;
   SVGAMobFormat ptDepth;
   PPN base;
   uint32 sizeInBytes;
}
#include "vmware_pack_end.h"
SVGA3dCmdDefineGBMob;   /* SVGA_3D_CMD_DEFINE_GB_MOB */


/*
 * Destroys an object in the OTable.
 */

typedef
#include "vmware_pack_begin.h"
struct SVGA3dCmdDestroyGBMob {
   SVGAMobId mobid;
}
#include "vmware_pack_end.h"
SVGA3dCmdDestroyGBMob;   /* SVGA_3D_CMD_DESTROY_GB_MOB */


/*
 * Define a memory object (Mob) in the OTable with a PPN64 base.
 */

typedef
#include "vmware_pack_begin.h"
struct SVGA3dCmdDefineGBMob64 {
   SVGAMobId mobid;
   SVGAMobFormat ptDepth;
   PPN64 base;
   uint32 sizeInBytes;
}
#include "vmware_pack_end.h"
SVGA3dCmdDefineGBMob64;   /* SVGA_3D_CMD_DEFINE_GB_MOB64 */

/*
 * Redefine an object in the OTable with PPN64 base.
 */

typedef
#include "vmware_pack_begin.h"
struct SVGA3dCmdRedefineGBMob64 {
   SVGAMobId mobid;
   SVGAMobFormat ptDepth;
   PPN64 base;
   uint32 sizeInBytes;
}
#include "vmware_pack_end.h"
SVGA3dCmdRedefineGBMob64;   /* SVGA_3D_CMD_REDEFINE_GB_MOB64 */

/*
 * Notification that the page tables have been modified.
 */

typedef
#include "vmware_pack_begin.h"
struct SVGA3dCmdUpdateGBMobMapping {
   SVGAMobId mobid;
}
#include "vmware_pack_end.h"
SVGA3dCmdUpdateGBMobMapping;   /* SVGA_3D_CMD_UPDATE_GB_MOB_MAPPING */

/*
 * Define a guest-backed surface.
 */

typedef
#include "vmware_pack_begin.h"
struct SVGA3dCmdDefineGBSurface {
   uint32 sid;
   SVGA3dSurfaceFlags surfaceFlags;
   SVGA3dSurfaceFormat format;
   uint32 numMipLevels;
   uint32 multisampleCount;
   SVGA3dTextureFilter autogenFilter;
   SVGA3dSize size;
}
#include "vmware_pack_end.h"
SVGA3dCmdDefineGBSurface;   /* SVGA_3D_CMD_DEFINE_GB_SURFACE */

/*
 * Destroy a guest-backed surface.
 */

typedef
#include "vmware_pack_begin.h"
struct SVGA3dCmdDestroyGBSurface {
   uint32 sid;
}
#include "vmware_pack_end.h"
SVGA3dCmdDestroyGBSurface;   /* SVGA_3D_CMD_DESTROY_GB_SURFACE */

/*
 * Bind a guest-backed surface to a mob.
 */

typedef
#include "vmware_pack_begin.h"
struct SVGA3dCmdBindGBSurface {
   uint32 sid;
   SVGAMobId mobid;
}
#include "vmware_pack_end.h"
SVGA3dCmdBindGBSurface;   /* SVGA_3D_CMD_BIND_GB_SURFACE */

typedef
#include "vmware_pack_begin.h"
struct SVGA3dCmdBindGBSurfaceWithPitch {
   uint32 sid;
   SVGAMobId mobid;
   uint32 baseLevelPitch;
}
#include "vmware_pack_end.h"
SVGA3dCmdBindGBSurfaceWithPitch;   /* SVGA_3D_CMD_BIND_GB_SURFACE_WITH_PITCH */

/*
 * Conditionally bind a mob to a guest-backed surface if testMobid
 * matches the currently bound mob.  Optionally issue a
 * readback/update on the surface while it is still bound to the old
 * mobid if the mobid is changed by this command.
 */

#define SVGA3D_COND_BIND_GB_SURFACE_FLAG_READBACK (1 << 0)
#define SVGA3D_COND_BIND_GB_SURFACE_FLAG_UPDATE   (1 << 1)

typedef
#include "vmware_pack_begin.h"
struct{
   uint32 sid;
   SVGAMobId testMobid;
   SVGAMobId mobid;
   uint32 flags;
}
#include "vmware_pack_end.h"
SVGA3dCmdCondBindGBSurface;          /* SVGA_3D_CMD_COND_BIND_GB_SURFACE */

/*
 * Update an image in a guest-backed surface.
 * (Inform the device that the guest-contents have been updated.)
 */

typedef
#include "vmware_pack_begin.h"
struct SVGA3dCmdUpdateGBImage {
   SVGA3dSurfaceImageId image;
   SVGA3dBox box;
}
#include "vmware_pack_end.h"
SVGA3dCmdUpdateGBImage;   /* SVGA_3D_CMD_UPDATE_GB_IMAGE */

/*
 * Update an entire guest-backed surface.
 * (Inform the device that the guest-contents have been updated.)
 */

typedef
#include "vmware_pack_begin.h"
struct SVGA3dCmdUpdateGBSurface {
   uint32 sid;
}
#include "vmware_pack_end.h"
SVGA3dCmdUpdateGBSurface;   /* SVGA_3D_CMD_UPDATE_GB_SURFACE */

/*
 * Readback an image in a guest-backed surface.
 * (Request the device to flush the dirty contents into the guest.)
 */

typedef
#include "vmware_pack_begin.h"
struct SVGA3dCmdReadbackGBImage {
   SVGA3dSurfaceImageId image;
}
#include "vmware_pack_end.h"
SVGA3dCmdReadbackGBImage;   /* SVGA_3D_CMD_READBACK_GB_IMAGE */

/*
 * Readback an entire guest-backed surface.
 * (Request the device to flush the dirty contents into the guest.)
 */

typedef
#include "vmware_pack_begin.h"
struct SVGA3dCmdReadbackGBSurface {
   uint32 sid;
}
#include "vmware_pack_end.h"
SVGA3dCmdReadbackGBSurface;   /* SVGA_3D_CMD_READBACK_GB_SURFACE */

/*
 * Readback a sub rect of an image in a guest-backed surface.  After
 * issuing this command the driver is required to issue an update call
 * of the same region before issuing any other commands that reference
 * this surface or rendering is not guaranteed.
 */

typedef
#include "vmware_pack_begin.h"
struct SVGA3dCmdReadbackGBImagePartial {
   SVGA3dSurfaceImageId image;
   SVGA3dBox box;
   uint32 invertBox;
}
#include "vmware_pack_end.h"
SVGA3dCmdReadbackGBImagePartial; /* SVGA_3D_CMD_READBACK_GB_IMAGE_PARTIAL */


/*
 * Invalidate an image in a guest-backed surface.
 * (Notify the device that the contents can be lost.)
 */

typedef
#include "vmware_pack_begin.h"
struct SVGA3dCmdInvalidateGBImage {
   SVGA3dSurfaceImageId image;
}
#include "vmware_pack_end.h"
SVGA3dCmdInvalidateGBImage;   /* SVGA_3D_CMD_INVALIDATE_GB_IMAGE */

/*
 * Invalidate an entire guest-backed surface.
 * (Notify the device that the contents if all images can be lost.)
 */

typedef
#include "vmware_pack_begin.h"
struct SVGA3dCmdInvalidateGBSurface {
   uint32 sid;
}
#include "vmware_pack_end.h"
SVGA3dCmdInvalidateGBSurface; /* SVGA_3D_CMD_INVALIDATE_GB_SURFACE */

/*
 * Invalidate a sub rect of an image in a guest-backed surface.  After
 * issuing this command the driver is required to issue an update call
 * of the same region before issuing any other commands that reference
 * this surface or rendering is not guaranteed.
 */

typedef
#include "vmware_pack_begin.h"
struct SVGA3dCmdInvalidateGBImagePartial {
   SVGA3dSurfaceImageId image;
   SVGA3dBox box;
   uint32 invertBox;
}
#include "vmware_pack_end.h"
SVGA3dCmdInvalidateGBImagePartial; /* SVGA_3D_CMD_INVALIDATE_GB_IMAGE_PARTIAL */


/*
 * Define a guest-backed context.
 */

typedef
#include "vmware_pack_begin.h"
struct SVGA3dCmdDefineGBContext {
   uint32 cid;
}
#include "vmware_pack_end.h"
SVGA3dCmdDefineGBContext;   /* SVGA_3D_CMD_DEFINE_GB_CONTEXT */

/*
 * Destroy a guest-backed context.
 */

typedef
#include "vmware_pack_begin.h"
struct SVGA3dCmdDestroyGBContext {
   uint32 cid;
}
#include "vmware_pack_end.h"
SVGA3dCmdDestroyGBContext;   /* SVGA_3D_CMD_DESTROY_GB_CONTEXT */

/*
 * Bind a guest-backed context.
 *
 * validContents should be set to 0 for new contexts,
 * and 1 if this is an old context which is getting paged
 * back on to the device.
 *
 * For new contexts, it is recommended that the driver
 * issue commands to initialize all interesting state
 * prior to rendering.
 */

typedef
#include "vmware_pack_begin.h"
struct SVGA3dCmdBindGBContext {
   uint32 cid;
   SVGAMobId mobid;
   uint32 validContents;
}
#include "vmware_pack_end.h"
SVGA3dCmdBindGBContext;   /* SVGA_3D_CMD_BIND_GB_CONTEXT */

/*
 * Readback a guest-backed context.
 * (Request that the device flush the contents back into guest memory.)
 */

typedef
#include "vmware_pack_begin.h"
struct SVGA3dCmdReadbackGBContext {
   uint32 cid;
}
#include "vmware_pack_end.h"
SVGA3dCmdReadbackGBContext;   /* SVGA_3D_CMD_READBACK_GB_CONTEXT */

/*
 * Invalidate a guest-backed context.
 */
typedef
#include "vmware_pack_begin.h"
struct SVGA3dCmdInvalidateGBContext {
   uint32 cid;
}
#include "vmware_pack_end.h"
SVGA3dCmdInvalidateGBContext;   /* SVGA_3D_CMD_INVALIDATE_GB_CONTEXT */

/*
 * Define a guest-backed shader.
 */

typedef
#include "vmware_pack_begin.h"
struct SVGA3dCmdDefineGBShader {
   uint32 shid;
   SVGA3dShaderType type;
   uint32 sizeInBytes;
}
#include "vmware_pack_end.h"
SVGA3dCmdDefineGBShader;   /* SVGA_3D_CMD_DEFINE_GB_SHADER */

/*
 * Bind a guest-backed shader.
 */

typedef
#include "vmware_pack_begin.h"
struct SVGA3dCmdBindGBShader {
   uint32 shid;
   SVGAMobId mobid;
   uint32 offsetInBytes;
}
#include "vmware_pack_end.h"
SVGA3dCmdBindGBShader;   /* SVGA_3D_CMD_BIND_GB_SHADER */

/*
 * Destroy a guest-backed shader.
 */

typedef
#include "vmware_pack_begin.h"
struct SVGA3dCmdDestroyGBShader {
   uint32 shid;
}
#include "vmware_pack_end.h"
SVGA3dCmdDestroyGBShader;   /* SVGA_3D_CMD_DESTROY_GB_SHADER */

typedef
#include "vmware_pack_begin.h"
struct {
   uint32                  cid;
   uint32                  regStart;
   SVGA3dShaderType        shaderType;
   SVGA3dShaderConstType   constType;

   /*
    * Followed by a variable number of shader constants.
    *
    * Note that FLOAT and INT constants are 4-dwords in length, while
    * BOOL constants are 1-dword in length.
    */
}
#include "vmware_pack_end.h"
SVGA3dCmdSetGBShaderConstInline;   /* SVGA_3D_CMD_SET_GB_SHADERCONSTS_INLINE */


typedef
#include "vmware_pack_begin.h"
struct {
   uint32               cid;
   SVGA3dQueryType      type;
}
#include "vmware_pack_end.h"
SVGA3dCmdBeginGBQuery;           /* SVGA_3D_CMD_BEGIN_GB_QUERY */

typedef
#include "vmware_pack_begin.h"
struct {
   uint32               cid;
   SVGA3dQueryType      type;
   SVGAMobId mobid;
   uint32 offset;
}
#include "vmware_pack_end.h"
SVGA3dCmdEndGBQuery;                  /* SVGA_3D_CMD_END_GB_QUERY */


/*
 * SVGA_3D_CMD_WAIT_FOR_GB_QUERY --
 *
 *    The semantics of this command are identical to the
 *    SVGA_3D_CMD_WAIT_FOR_QUERY except that the results are written
 *    to a Mob instead of a GMR.
 */

typedef
#include "vmware_pack_begin.h"
struct {
   uint32               cid;
   SVGA3dQueryType      type;
   SVGAMobId mobid;
   uint32 offset;
}
#include "vmware_pack_end.h"
SVGA3dCmdWaitForGBQuery;          /* SVGA_3D_CMD_WAIT_FOR_GB_QUERY */


typedef
#include "vmware_pack_begin.h"
struct {
   SVGAMobId mobid;
   uint32 mustBeZero;
   uint32 initialized;
}
#include "vmware_pack_end.h"
SVGA3dCmdEnableGart;              /* SVGA_3D_CMD_ENABLE_GART */

typedef
#include "vmware_pack_begin.h"
struct {
   SVGAMobId mobid;
   uint32 gartOffset;
}
#include "vmware_pack_end.h"
SVGA3dCmdMapMobIntoGart;          /* SVGA_3D_CMD_MAP_MOB_INTO_GART */


typedef
#include "vmware_pack_begin.h"
struct {
   uint32 gartOffset;
   uint32 numPages;
}
#include "vmware_pack_end.h"
SVGA3dCmdUnmapGartRange;          /* SVGA_3D_CMD_UNMAP_GART_RANGE */


/*
 * Screen Targets
 */

typedef
#include "vmware_pack_begin.h"
struct {
   uint32 stid;
   uint32 width;
   uint32 height;
   int32 xRoot;
   int32 yRoot;
   SVGAScreenTargetFlags flags;

   /*
    * The physical DPI that the guest expects this screen displayed at.
    *
    * Guests which are not DPI-aware should set this to zero.
    */
   uint32 dpi;
}
#include "vmware_pack_end.h"
SVGA3dCmdDefineGBScreenTarget;    /* SVGA_3D_CMD_DEFINE_GB_SCREENTARGET */

typedef
#include "vmware_pack_begin.h"
struct {
   uint32 stid;
}
#include "vmware_pack_end.h"
SVGA3dCmdDestroyGBScreenTarget;  /* SVGA_3D_CMD_DESTROY_GB_SCREENTARGET */

typedef
#include "vmware_pack_begin.h"
struct {
   uint32 stid;
   SVGA3dSurfaceImageId image;
}
#include "vmware_pack_end.h"
SVGA3dCmdBindGBScreenTarget;  /* SVGA_3D_CMD_BIND_GB_SCREENTARGET */

typedef
#include "vmware_pack_begin.h"
struct {
   uint32 stid;
   SVGA3dRect rect;
}
#include "vmware_pack_end.h"
SVGA3dCmdUpdateGBScreenTarget;  /* SVGA_3D_CMD_UPDATE_GB_SCREENTARGET */

typedef
#include "vmware_pack_begin.h"
struct SVGA3dCmdGBScreenDMA {
   uint32 screenId;
   uint32 dead;
   SVGAMobId destMobID;
   uint32 destPitch;
   SVGAMobId changeMapMobID;
}
#include "vmware_pack_end.h"
SVGA3dCmdGBScreenDMA;        /* SVGA_3D_CMD_GB_SCREEN_DMA */

typedef
#include "vmware_pack_begin.h"
struct {
   uint32 value;
   uint32 mobId;
   uint32 mobOffset;
}
#include "vmware_pack_end.h"
SVGA3dCmdGBMobFence;  /* SVGA_3D_CMD_GB_MOB_FENCE*/

#endif /* _SVGA3D_CMD_H_ */