提交 5a5476be 编写于 作者: H happyfire

- organize code files

上级 c0778aec
...@@ -36,21 +36,21 @@ ...@@ -36,21 +36,21 @@
<ImplicitlyExpandDesignTimeFacades>false</ImplicitlyExpandDesignTimeFacades> <ImplicitlyExpandDesignTimeFacades>false</ImplicitlyExpandDesignTimeFacades>
</PropertyGroup> </PropertyGroup>
<ItemGroup> <ItemGroup>
<Compile Include="Assets\URasterizer\Codes\HandmakeMesh.cs" /> <Compile Include="Assets\URasterizer\Codes\Common\HandmakeMesh.cs" />
<Compile Include="Assets\URasterizer\Codes\FPSDisplay.cs" /> <Compile Include="Assets\URasterizer\Codes\Common\FPSDisplay.cs" />
<Compile Include="Assets\URasterizer\Codes\ProfileManager.cs" /> <Compile Include="Assets\URasterizer\Codes\Common\ProfileManager.cs" />
<Compile Include="Assets\URasterizer\Codes\IRasterizer.cs" /> <Compile Include="Assets\URasterizer\Codes\IRasterizer.cs" />
<Compile Include="Assets\URasterizer\Codes\FragmentShader.cs" /> <Compile Include="Assets\URasterizer\Codes\CPURasterizer\FragmentShader.cs" />
<Compile Include="Assets\URasterizer\Codes\CommonDef.cs" /> <Compile Include="Assets\URasterizer\Codes\Common\CommonDef.cs" />
<Compile Include="Assets\URasterizer\Codes\RenderingObject.cs" /> <Compile Include="Assets\URasterizer\Codes\Common\RenderingObject.cs" />
<Compile Include="Assets\URasterizer\Codes\VertexColors.cs" /> <Compile Include="Assets\URasterizer\Codes\Common\VertexColors.cs" />
<Compile Include="Assets\URasterizer\Codes\RenderingConfig.cs" /> <Compile Include="Assets\URasterizer\Codes\Common\RenderingConfig.cs" />
<Compile Include="Assets\URasterizer\Codes\StatsPanel.cs" /> <Compile Include="Assets\URasterizer\Codes\Common\StatsPanel.cs" />
<Compile Include="Assets\URasterizer\Codes\CameraRenderer.cs" /> <Compile Include="Assets\URasterizer\Codes\CameraRenderer.cs" />
<Compile Include="Assets\URasterizer\Codes\Triangle.cs" /> <Compile Include="Assets\URasterizer\Codes\CPURasterizer\Triangle.cs" />
<Compile Include="Assets\URasterizer\Codes\CPURasterizer.cs" /> <Compile Include="Assets\URasterizer\Codes\CPURasterizer\CPURasterizer.cs" />
<Compile Include="Assets\URasterizer\Codes\GPURasterizer.cs" /> <Compile Include="Assets\URasterizer\Codes\GPURasterizer.cs" />
<Compile Include="Assets\URasterizer\Codes\TransformTool.cs" /> <Compile Include="Assets\URasterizer\Codes\Common\TransformTool.cs" />
<None Include="Assets\URasterizer\Shaders\URVertexShader.hlsl" /> <None Include="Assets\URasterizer\Shaders\URVertexShader.hlsl" />
<None Include="Assets\URasterizer\DefaultAssets\DefaultShader.shader" /> <None Include="Assets\URasterizer\DefaultAssets\DefaultShader.shader" />
<None Include="Assets\URasterizer\Shaders\URCommon.hlsl" /> <None Include="Assets\URasterizer\Shaders\URCommon.hlsl" />
......
fileFormatVersion: 2
guid: 82efe758cfe79c446997e37b9f8b0ed4
folderAsset: yes
DefaultImporter:
externalObjects: {}
userData:
assetBundleName:
assetBundleVariant:
Markdown is supported
0% .
You are about to add 0 people to the discussion. Proceed with caution.
先完成此消息的编辑!
想要评论请 注册