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前往新版Gitcode,体验更适合开发者的 AI 搜索 >>
提交
5a5476be
编写于
3月 16, 2022
作者:
H
happyfire
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差异文件
- organize code files
上级
c0778aec
变更
18
隐藏空白更改
内联
并排
Showing
18 changed file
with
20 addition
and
12 deletion
+20
-12
URasterizer/Assembly-CSharp.csproj
URasterizer/Assembly-CSharp.csproj
+12
-12
URasterizer/Assets/URasterizer/Codes/Common.meta
URasterizer/Assets/URasterizer/Codes/Common.meta
+8
-0
URasterizer/Assets/URasterizer/Codes/Common/FPSDisplay.cs
URasterizer/Assets/URasterizer/Codes/Common/FPSDisplay.cs
+0
-0
URasterizer/Assets/URasterizer/Codes/Common/FPSDisplay.cs.meta
...erizer/Assets/URasterizer/Codes/Common/FPSDisplay.cs.meta
+0
-0
URasterizer/Assets/URasterizer/Codes/Common/HandmakeMesh.cs
URasterizer/Assets/URasterizer/Codes/Common/HandmakeMesh.cs
+0
-0
URasterizer/Assets/URasterizer/Codes/Common/HandmakeMesh.cs.meta
...izer/Assets/URasterizer/Codes/Common/HandmakeMesh.cs.meta
+0
-0
URasterizer/Assets/URasterizer/Codes/Common/ProfileManager.cs
...terizer/Assets/URasterizer/Codes/Common/ProfileManager.cs
+0
-0
URasterizer/Assets/URasterizer/Codes/Common/ProfileManager.cs.meta
...er/Assets/URasterizer/Codes/Common/ProfileManager.cs.meta
+0
-0
URasterizer/Assets/URasterizer/Codes/Common/RenderingConfig.cs
...erizer/Assets/URasterizer/Codes/Common/RenderingConfig.cs
+0
-0
URasterizer/Assets/URasterizer/Codes/Common/RenderingConfig.cs.meta
...r/Assets/URasterizer/Codes/Common/RenderingConfig.cs.meta
+0
-0
URasterizer/Assets/URasterizer/Codes/Common/RenderingObject.cs
...erizer/Assets/URasterizer/Codes/Common/RenderingObject.cs
+0
-0
URasterizer/Assets/URasterizer/Codes/Common/RenderingObject.cs.meta
...r/Assets/URasterizer/Codes/Common/RenderingObject.cs.meta
+0
-0
URasterizer/Assets/URasterizer/Codes/Common/StatsPanel.cs
URasterizer/Assets/URasterizer/Codes/Common/StatsPanel.cs
+0
-0
URasterizer/Assets/URasterizer/Codes/Common/StatsPanel.cs.meta
...erizer/Assets/URasterizer/Codes/Common/StatsPanel.cs.meta
+0
-0
URasterizer/Assets/URasterizer/Codes/Common/TransformTool.cs
URasterizer/Assets/URasterizer/Codes/Common/TransformTool.cs
+0
-0
URasterizer/Assets/URasterizer/Codes/Common/TransformTool.cs.meta
...zer/Assets/URasterizer/Codes/Common/TransformTool.cs.meta
+0
-0
URasterizer/Assets/URasterizer/Codes/Common/VertexColors.cs
URasterizer/Assets/URasterizer/Codes/Common/VertexColors.cs
+0
-0
URasterizer/Assets/URasterizer/Codes/Common/VertexColors.cs.meta
...izer/Assets/URasterizer/Codes/Common/VertexColors.cs.meta
+0
-0
未找到文件。
URasterizer/Assembly-CSharp.csproj
浏览文件 @
5a5476be
...
@@ -36,21 +36,21 @@
...
@@ -36,21 +36,21 @@
<ImplicitlyExpandDesignTimeFacades>
false
</ImplicitlyExpandDesignTimeFacades>
<ImplicitlyExpandDesignTimeFacades>
false
</ImplicitlyExpandDesignTimeFacades>
</PropertyGroup>
</PropertyGroup>
<ItemGroup>
<ItemGroup>
<Compile
Include=
"Assets\URasterizer\Codes\HandmakeMesh.cs"
/>
<Compile
Include=
"Assets\URasterizer\Codes\
Common\
HandmakeMesh.cs"
/>
<Compile
Include=
"Assets\URasterizer\Codes\FPSDisplay.cs"
/>
<Compile
Include=
"Assets\URasterizer\Codes\
Common\
FPSDisplay.cs"
/>
<Compile
Include=
"Assets\URasterizer\Codes\ProfileManager.cs"
/>
<Compile
Include=
"Assets\URasterizer\Codes\
Common\
ProfileManager.cs"
/>
<Compile
Include=
"Assets\URasterizer\Codes\IRasterizer.cs"
/>
<Compile
Include=
"Assets\URasterizer\Codes\IRasterizer.cs"
/>
<Compile
Include=
"Assets\URasterizer\Codes\FragmentShader.cs"
/>
<Compile
Include=
"Assets\URasterizer\Codes\
CPURasterizer\
FragmentShader.cs"
/>
<Compile
Include=
"Assets\URasterizer\Codes\CommonDef.cs"
/>
<Compile
Include=
"Assets\URasterizer\Codes\Common
\Common
Def.cs"
/>
<Compile
Include=
"Assets\URasterizer\Codes\RenderingObject.cs"
/>
<Compile
Include=
"Assets\URasterizer\Codes\
Common\
RenderingObject.cs"
/>
<Compile
Include=
"Assets\URasterizer\Codes\VertexColors.cs"
/>
<Compile
Include=
"Assets\URasterizer\Codes\
Common\
VertexColors.cs"
/>
<Compile
Include=
"Assets\URasterizer\Codes\RenderingConfig.cs"
/>
<Compile
Include=
"Assets\URasterizer\Codes\
Common\
RenderingConfig.cs"
/>
<Compile
Include=
"Assets\URasterizer\Codes\StatsPanel.cs"
/>
<Compile
Include=
"Assets\URasterizer\Codes\
Common\
StatsPanel.cs"
/>
<Compile
Include=
"Assets\URasterizer\Codes\CameraRenderer.cs"
/>
<Compile
Include=
"Assets\URasterizer\Codes\CameraRenderer.cs"
/>
<Compile
Include=
"Assets\URasterizer\Codes\Triangle.cs"
/>
<Compile
Include=
"Assets\URasterizer\Codes\
CPURasterizer\
Triangle.cs"
/>
<Compile
Include=
"Assets\URasterizer\Codes\CPURasterizer.cs"
/>
<Compile
Include=
"Assets\URasterizer\Codes\CPURasterizer
\CPURasterizer
.cs"
/>
<Compile
Include=
"Assets\URasterizer\Codes\GPURasterizer.cs"
/>
<Compile
Include=
"Assets\URasterizer\Codes\GPURasterizer.cs"
/>
<Compile
Include=
"Assets\URasterizer\Codes\TransformTool.cs"
/>
<Compile
Include=
"Assets\URasterizer\Codes\
Common\
TransformTool.cs"
/>
<None
Include=
"Assets\URasterizer\Shaders\URVertexShader.hlsl"
/>
<None
Include=
"Assets\URasterizer\Shaders\URVertexShader.hlsl"
/>
<None
Include=
"Assets\URasterizer\DefaultAssets\DefaultShader.shader"
/>
<None
Include=
"Assets\URasterizer\DefaultAssets\DefaultShader.shader"
/>
<None
Include=
"Assets\URasterizer\Shaders\URCommon.hlsl"
/>
<None
Include=
"Assets\URasterizer\Shaders\URCommon.hlsl"
/>
...
...
URasterizer/Assets/URasterizer/Codes/Common.meta
0 → 100644
浏览文件 @
5a5476be
fileFormatVersion: 2
guid: 82efe758cfe79c446997e37b9f8b0ed4
folderAsset: yes
DefaultImporter:
externalObjects: {}
userData:
assetBundleName:
assetBundleVariant:
URasterizer/Assets/URasterizer/Codes/FPSDisplay.cs
→
URasterizer/Assets/URasterizer/Codes/
Common/
FPSDisplay.cs
浏览文件 @
5a5476be
文件已移动
URasterizer/Assets/URasterizer/Codes/FPSDisplay.cs.meta
→
URasterizer/Assets/URasterizer/Codes/
Common/
FPSDisplay.cs.meta
浏览文件 @
5a5476be
文件已移动
URasterizer/Assets/URasterizer/Codes/HandmakeMesh.cs
→
URasterizer/Assets/URasterizer/Codes/
Common/
HandmakeMesh.cs
浏览文件 @
5a5476be
文件已移动
URasterizer/Assets/URasterizer/Codes/HandmakeMesh.cs.meta
→
URasterizer/Assets/URasterizer/Codes/
Common/
HandmakeMesh.cs.meta
浏览文件 @
5a5476be
文件已移动
URasterizer/Assets/URasterizer/Codes/ProfileManager.cs
→
URasterizer/Assets/URasterizer/Codes/
Common/
ProfileManager.cs
浏览文件 @
5a5476be
文件已移动
URasterizer/Assets/URasterizer/Codes/ProfileManager.cs.meta
→
URasterizer/Assets/URasterizer/Codes/
Common/
ProfileManager.cs.meta
浏览文件 @
5a5476be
文件已移动
URasterizer/Assets/URasterizer/Codes/RenderingConfig.cs
→
URasterizer/Assets/URasterizer/Codes/
Common/
RenderingConfig.cs
浏览文件 @
5a5476be
文件已移动
URasterizer/Assets/URasterizer/Codes/RenderingConfig.cs.meta
→
URasterizer/Assets/URasterizer/Codes/
Common/
RenderingConfig.cs.meta
浏览文件 @
5a5476be
文件已移动
URasterizer/Assets/URasterizer/Codes/RenderingObject.cs
→
URasterizer/Assets/URasterizer/Codes/
Common/
RenderingObject.cs
浏览文件 @
5a5476be
文件已移动
URasterizer/Assets/URasterizer/Codes/RenderingObject.cs.meta
→
URasterizer/Assets/URasterizer/Codes/
Common/
RenderingObject.cs.meta
浏览文件 @
5a5476be
文件已移动
URasterizer/Assets/URasterizer/Codes/StatsPanel.cs
→
URasterizer/Assets/URasterizer/Codes/
Common/
StatsPanel.cs
浏览文件 @
5a5476be
文件已移动
URasterizer/Assets/URasterizer/Codes/StatsPanel.cs.meta
→
URasterizer/Assets/URasterizer/Codes/
Common/
StatsPanel.cs.meta
浏览文件 @
5a5476be
文件已移动
URasterizer/Assets/URasterizer/Codes/TransformTool.cs
→
URasterizer/Assets/URasterizer/Codes/
Common/
TransformTool.cs
浏览文件 @
5a5476be
文件已移动
URasterizer/Assets/URasterizer/Codes/TransformTool.cs.meta
→
URasterizer/Assets/URasterizer/Codes/
Common/
TransformTool.cs.meta
浏览文件 @
5a5476be
文件已移动
URasterizer/Assets/URasterizer/Codes/VertexColors.cs
→
URasterizer/Assets/URasterizer/Codes/
Common/
VertexColors.cs
浏览文件 @
5a5476be
文件已移动
URasterizer/Assets/URasterizer/Codes/VertexColors.cs.meta
→
URasterizer/Assets/URasterizer/Codes/
Common/
VertexColors.cs.meta
浏览文件 @
5a5476be
文件已移动
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