提交 d82831db 编写于 作者: A Anthony Liguori

console: allow VCs to be overridden by UI

We want to expose VCs using a VteTerminal widget.  We need access to provide our
own CharDriverState in order to do this.
Signed-off-by: NAnthony Liguori <aliguori@us.ibm.com>
Message-id: 1361367806-4599-3-git-send-email-aliguori@us.ibm.com
上级 22bc9a46
......@@ -443,7 +443,6 @@ void vga_hw_text_update(console_ch_t *chardata);
int is_graphic_console(void);
int is_fixedsize_console(void);
CharDriverState *text_console_init(QemuOpts *opts);
void text_consoles_set_display(DisplayState *ds);
void console_select(unsigned int index);
void console_color_init(DisplayState *ds);
......@@ -451,6 +450,11 @@ void qemu_console_resize(DisplayState *ds, int width, int height);
void qemu_console_copy(DisplayState *ds, int src_x, int src_y,
int dst_x, int dst_y, int w, int h);
typedef CharDriverState *(VcHandler)(QemuOpts *);
CharDriverState *vc_init(QemuOpts *opts);
void register_vc_handler(VcHandler *handler);
/* sdl.c */
void sdl_display_init(DisplayState *ds, int full_screen, int no_frame);
......
......@@ -2980,7 +2980,7 @@ static const struct {
{ .name = "socket", .open = qemu_chr_open_socket },
{ .name = "udp", .open = qemu_chr_open_udp },
{ .name = "msmouse", .open = qemu_chr_open_msmouse },
{ .name = "vc", .open = text_console_init },
{ .name = "vc", .open = vc_init },
{ .name = "memory", .open = qemu_chr_open_ringbuf },
#ifdef _WIN32
{ .name = "file", .open = qemu_chr_open_win_file_out },
......
......@@ -1537,7 +1537,7 @@ static void text_console_do_init(CharDriverState *chr, DisplayState *ds)
chr->init(chr);
}
CharDriverState *text_console_init(QemuOpts *opts)
static CharDriverState *text_console_init(QemuOpts *opts)
{
CharDriverState *chr;
QemuConsole *s;
......@@ -1573,6 +1573,18 @@ CharDriverState *text_console_init(QemuOpts *opts)
return chr;
}
static VcHandler *vc_handler = text_console_init;
CharDriverState *vc_init(QemuOpts *opts)
{
return vc_handler(opts);
}
void register_vc_handler(VcHandler *handler)
{
vc_handler = handler;
}
void text_consoles_set_display(DisplayState *ds)
{
int i;
......
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