ge_api.proto 2.1 KB
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/**
 * Copyright 2019-2020 Huawei Technologies Co., Ltd
 *
 * Licensed under the Apache License, Version 2.0 (the "License");
 * you may not use this file except in compliance with the License.
 * You may obtain a copy of the License at
 *
 * http://www.apache.org/licenses/LICENSE-2.0
 *
 * Unless required by applicable law or agreed to in writing, software
 * distributed under the License is distributed on an "AS IS" BASIS,
 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
 * See the License for the specific language governing permissions and
 * limitations under the License.
 */

syntax = "proto3";
package ge.api_pb;

import "ge_ir.proto";

// GE initialize
message GEInitialize {
    map<string, string> options = 1;
};

// initialize response
message GEInitializeResponse {
    uint32 status = 1;
    uint32 clientId = 2;
};

// GE finalize
message GEFinalize {
    bool final = 1;
    uint32 clientId = 2;
};

message GEFinalizeResponse {
    uint32 status = 1;
};

// GE Session
message CreateSession{
    map<string, string> options = 1;
};

message CreateSessionResponse {
    uint32 status = 1;
    uint64 sessionId = 2;
};

//GE AddGraph
//model serialize :: serializegraph
message SessionAddGraph{
    uint32 graphId = 1;
    uint64 sessionId = 2;
    ge.proto.GraphDef graph = 3;
};

message SessionAddGraphResponse {
    uint32 status = 1; 
};

//GE SessionRemoveGraph
message SessionRemoveGraph{
    uint32 graphId = 1;
    uint64 sessionId = 2;
};

message SessionRemoveGraphResponse {
    uint32 status = 1;
};

message SessionRunGraph{
    uint32 graphId = 1;
    uint64 sessionId = 2;
    repeated ge.proto.TensorDef tensor = 3;
};

message SessionBuildGraph{
    uint32 graphId = 1;
    uint64 sessionId = 2;
    repeated ge.proto.TensorDef tensor = 3;
    string savePath = 4;
};

message SessionRunGraphResponse {
    uint32 status = 1;
    repeated ge.proto.TensorDef tensor = 2;
};

message SessionBuildGraphResponse {
    uint32 status = 1;
};

message DestroySession{
    bool final = 1;
    uint64 sessionId = 2;
};

message DestroySessionResponse {
    uint32 status = 1;
};