- 07 6月, 2019 1 次提交
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由 Sam Harwell 提交于
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- 05 6月, 2019 1 次提交
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由 Sam Harwell 提交于
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- 15 5月, 2019 1 次提交
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由 Sam Harwell 提交于
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- 26 4月, 2019 1 次提交
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由 Tomáš Matoušek 提交于
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- 24 4月, 2019 1 次提交
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由 Jared Parsons 提交于
This changes our bootstrap compiler to run as a 32 bit process in the 32 bit CI runs. The intent of this runs is to validate we can function on 32 bit systems and that should extend to the compiler as well. This can help us identify the rare cases where we emit code that doesn't perform well on the 32 bit JIT, or just outright crashes.
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- 09 4月, 2019 1 次提交
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由 Jared Parsons 提交于
The CI specific setup in build.ps1 had gotten a bit unweildly. So much so that we had two `if ($ci)` blocks back to back. This factors out much of the logic into a helper method and cleans up the main method to have a single block.
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- 02 4月, 2019 1 次提交
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由 Jared Parsons 提交于
When the optimization data isn't available our build will terminate with VBCSCompiler still being alive and holding a handle to Build.Server.Log. That handle causes an error during publishing. This error shouldn't happen as the file is open with `FileShare.ReadWrite` hence publish can access the file. This can be demonstrated locally by using any number of tools to open the file while a build is running. Likely publish is looking for exclusive access here and that's why the error occurs. In any case though we should be killing our spawned processes at the end of the job anyways in CI. Leaving behind server processes for the next run is just asking for trouble. https://github.com/Microsoft/azure-pipelines-tasks/issues/9994
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- 30 3月, 2019 1 次提交
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由 Jared Parsons 提交于
Two space indent is an abomination but it's the standard that Arcade chose. Moving our Powershell to be consistent with the standard.
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- 28 3月, 2019 1 次提交
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由 Tomáš Matoušek 提交于
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- 23 3月, 2019 1 次提交
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由 Andrew Hall (METAL) 提交于
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- 22 3月, 2019 1 次提交
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由 Jared Parsons 提交于
This cleans up all of the PROTOTYPE comments around using the 3.0 SDK inside the DIM branch.
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- 20 3月, 2019 4 次提交
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由 Andrew Hall (METAL) 提交于
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由 Andrew Hall (METAL) 提交于
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由 Andrew Hall (METAL) 提交于
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由 Andrew Hall (METAL) 提交于
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- 19 3月, 2019 7 次提交
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由 Andrew Hall (METAL) 提交于
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由 Jared Parsons 提交于
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由 Jared Parsons 提交于
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由 Jared Parsons 提交于
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由 Jared Parsons 提交于
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由 Jared Parsons 提交于
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由 Jared Parsons 提交于
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- 12 3月, 2019 1 次提交
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由 Jared Parsons 提交于
Have to disable quiet restore explicitly on local dev machines when doing a bootstrap build to work around this arcade issue: https://github.com/dotnet/arcade/issues/2220
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- 06 3月, 2019 1 次提交
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由 Nick Kirby 提交于
* Update PowerShell version * Exit build.ps1 if PowerShell version less than 5 * Move check, tidy up formatting
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- 03 3月, 2019 2 次提交
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由 Sam Harwell 提交于
This reverts commit 726c2bc0, reversing changes made to f51b5490.
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由 Sam Harwell 提交于
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- 02 3月, 2019 3 次提交
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由 Sam Harwell 提交于
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由 Sam Harwell 提交于
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由 Sam Harwell 提交于
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- 23 2月, 2019 1 次提交
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由 Tomáš Matoušek 提交于
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- 20 2月, 2019 1 次提交
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由 Tomáš Matoušek 提交于
* Read IBC and VS bootstrapper info from PublishData.json * Fix IBC directory path
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- 14 2月, 2019 1 次提交
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由 Jason Malinowski 提交于
We have two folders we use during a test run: we put our XML result files in one folder for the Azure DevOps task to specifically catch, and all other log files in a different folder which we upload as a generic artifact. We were putting log files in the wrong folder so we never uploaded them as artifacts.
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- 12 2月, 2019 1 次提交
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由 Jason Malinowski 提交于
Nothing other than one suspicious test in SolutionTests.cs used any of this, so it's easier to move it all and keep things isolated.
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- 07 2月, 2019 1 次提交
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由 Tomáš Matoušek 提交于
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- 30 1月, 2019 1 次提交
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由 Tomáš Matoušek 提交于
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- 28 1月, 2019 1 次提交
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由 Joey Robichaud 提交于
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- 26 1月, 2019 1 次提交
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由 Joey Robichaud 提交于
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- 18 1月, 2019 1 次提交
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由 Tomáš Matoušek 提交于
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- 17 1月, 2019 1 次提交
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由 AlekseyTs 提交于
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- 15 1月, 2019 1 次提交
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由 Tomáš Matoušek 提交于
* Arcade SDK 1.0.0-beta.19054.11 * Consolidate OptProf scripts * Use raw IBC data from VSTS drop
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