- 04 5月, 2019 1 次提交
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由 kceiw 提交于
* Support TimeTravelTraceInterop in function resolver. - The function resolver isn't loaded when the base monitor is TimeTravelTraceInterop, which needs it to resolve function for function breakpoint. - To add TimeTravelTraceInterop to the right vsdconfigxml file, I also need to update some package so that it can be built. * Address PR feedback. - PrivateVisualStudioPackage isn't necessary since I set PrivateAssets=true in the package reference.
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- 03 5月, 2019 1 次提交
- 02 5月, 2019 3 次提交
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由 Tomáš Matoušek 提交于
* Remove RoslynProjectType * Remove ToolsVersion, namespace from Project tags * Remove updating of MSBuildAllProjects * Update BuildBoss * Delete DeployTooolsetCompiler
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由 Tomáš Matoušek 提交于
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由 dotnet-maestro[bot] 提交于
* Update dependencies from https://github.com/dotnet/arcade build 20190407.1 - Microsoft.DotNet.Arcade.Sdk - 1.0.0-beta.19207.1 * Update dependencies from https://github.com/dotnet/arcade build 20190409.2 - Microsoft.DotNet.Arcade.Sdk - 1.0.0-beta.19209.2 * Update dependencies from https://github.com/dotnet/arcade build 20190410.7 - Microsoft.DotNet.Arcade.Sdk - 1.0.0-beta.19210.7 * Update dependencies from https://github.com/dotnet/arcade build 20190411.2 - Microsoft.DotNet.Arcade.Sdk - 1.0.0-beta.19211.2 * Update dependencies from https://github.com/dotnet/arcade build 20190412.2 - Microsoft.DotNet.Arcade.Sdk - 1.0.0-beta.19212.2 * Update dependencies from https://github.com/dotnet/arcade build 20190413.2 - Microsoft.DotNet.Arcade.Sdk - 1.0.0-beta.19213.2 * Update dependencies from https://github.com/dotnet/arcade build 20190414.2 - Microsoft.DotNet.Arcade.Sdk - 1.0.0-beta.19214.2 * Update dependencies from https://github.com/dotnet/arcade build 20190415.12 - Microsoft.DotNet.Arcade.Sdk - 1.0.0-beta.19215.12 * Update dependencies from https://github.com/dotnet/arcade build 20190417.1 - Microsoft.DotNet.Arcade.Sdk - 1.0.0-beta.19217.1 * Update dependencies from https://github.com/dotnet/arcade build 20190418.1 - Microsoft.DotNet.Arcade.Sdk - 1.0.0-beta.19218.1 * Update dependencies from https://github.com/dotnet/arcade build 20190418.4 - Microsoft.DotNet.Arcade.Sdk - 1.0.0-beta.19218.4 * Update dependencies from https://github.com/dotnet/arcade build 20190418.7 - Microsoft.DotNet.Arcade.Sdk - 1.0.0-beta.19218.7 * Update dependencies from https://github.com/dotnet/arcade build 20190422.2 - Microsoft.DotNet.Arcade.Sdk - 1.0.0-beta.19222.2 * Update dependencies from https://github.com/dotnet/arcade build 20190423.2 - Microsoft.DotNet.Arcade.Sdk - 1.0.0-beta.19223.2 * Use Arcade CoreXT package support * Update dependencies from https://github.com/dotnet/arcade build 20190424.9 - Microsoft.DotNet.Arcade.Sdk - 1.0.0-beta.19224.9 * Fix signing * Update dependencies from https://github.com/dotnet/arcade build 20190425.5 - Microsoft.DotNet.Arcade.Sdk - 1.0.0-beta.19225.5 * Update dependencies from https://github.com/dotnet/arcade build 20190426.3 - Microsoft.DotNet.Arcade.Sdk - 1.0.0-beta.19226.3 * Update dependencies from https://github.com/dotnet/arcade build 20190429.8 - Microsoft.DotNet.Arcade.Sdk - 1.0.0-beta.19229.8 * Update dependencies from https://github.com/dotnet/arcade build 20190430.6 - Microsoft.DotNet.Arcade.Sdk - 1.0.0-beta.19230.6
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- 01 5月, 2019 2 次提交
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由 David Poeschl 提交于
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由 Shyam N 提交于
This change is required in order to enable running on non-desktop TFM tests from VS test explorer window.
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- 27 4月, 2019 1 次提交
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由 Gen Lu 提交于
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- 26 4月, 2019 1 次提交
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由 Tomáš Matoušek 提交于
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- 25 4月, 2019 2 次提交
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由 David Poeschl 提交于
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由 David Poeschl 提交于
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- 24 4月, 2019 1 次提交
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由 Jared Parsons 提交于
This changes our bootstrap compiler to run as a 32 bit process in the 32 bit CI runs. The intent of this runs is to validate we can function on 32 bit systems and that should extend to the compiler as well. This can help us identify the rare cases where we emit code that doesn't perform well on the 32 bit JIT, or just outright crashes.
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- 23 4月, 2019 7 次提交
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由 David Poeschl 提交于
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由 Joey Robichaud 提交于
Co-Authored-By: Ndpoeschl <dpoeschl@gmail.com>
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由 Joey Robichaud 提交于
Co-Authored-By: Ndpoeschl <dpoeschl@gmail.com>
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由 David Poeschl 提交于
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由 Jared Parsons 提交于
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由 David Poeschl 提交于
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由 Jared Parsons 提交于
Generate a binary log file for the bootstrap phase on Unix platforms.
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- 19 4月, 2019 2 次提交
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由 Heejae Chang 提交于
* moved files * opt-in to new "serviceOverride": true support and refactor directory structure to share json files with devdiv insertion projects * added swr for servicehub json files. * delete projects not needed * moving to auto generated service.json approach * made json file included in vsix * generate swr file * address PR feedbacks and remove duplications except vsix manifest * use relative path in json file * share duplicated string to multiple csproj * fix swr package name * PR feedbacks
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由 Sam Harwell 提交于
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- 16 4月, 2019 1 次提交
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由 Andy Gocke 提交于
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- 13 4月, 2019 1 次提交
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由 Rikki Gibson 提交于
* Update config * Disable some tests on Mac. Only have a mac coreclr job. * Move the DeeplyNestedGeneric bar way down for Mac * Add work item attributes for disabled tests
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- 11 4月, 2019 1 次提交
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由 Heejae Chang 提交于
add razorSupport2 to published bits so that razor team can pick up bits from feature branch (#34884)
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- 10 4月, 2019 3 次提交
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由 Heejae Chang 提交于
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由 Rikki Gibson 提交于
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由 Jared Parsons 提交于
The next arcade merge will be setting this centrally.
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- 09 4月, 2019 2 次提交
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由 Rikki Gibson 提交于
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由 Jared Parsons 提交于
The CI specific setup in build.ps1 had gotten a bit unweildly. So much so that we had two `if ($ci)` blocks back to back. This factors out much of the logic into a helper method and cleans up the main method to have a single block.
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- 08 4月, 2019 1 次提交
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由 Sam Harwell 提交于
Based on work by @AArnott in dotnet/roslyn-sdk#240
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- 03 4月, 2019 1 次提交
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由 Heejae Chang 提交于
This reverts commit b6285348.
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- 02 4月, 2019 1 次提交
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由 Jared Parsons 提交于
When the optimization data isn't available our build will terminate with VBCSCompiler still being alive and holding a handle to Build.Server.Log. That handle causes an error during publishing. This error shouldn't happen as the file is open with `FileShare.ReadWrite` hence publish can access the file. This can be demonstrated locally by using any number of tools to open the file while a build is running. Likely publish is looking for exclusive access here and that's why the error occurs. In any case though we should be killing our spawned processes at the end of the job anyways in CI. Leaving behind server processes for the next run is just asking for trouble. https://github.com/Microsoft/azure-pipelines-tasks/issues/9994
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- 01 4月, 2019 1 次提交
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由 Joey Robichaud 提交于
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- 30 3月, 2019 3 次提交
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由 Jared Parsons 提交于
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由 Jared Parsons 提交于
Two space indent is an abomination but it's the standard that Arcade chose. Moving our Powershell to be consistent with the standard.
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由 Heejae Chang 提交于
* move StreamJsonRpc to 2.0 * use object and collection initializer * changed to throw rather than return * share JsonRpc creation when it can share code * add linked files to share code * more moving around so that we can have linked file working * addressed PR feedback * changed name to WatsonReporter * moved to latest streamjson version * added a way for partner to add thier own json converter to roslyn service hub service base type * fixed test break. it is caused by behavior changes between StreamJsonRpc 1.x and 2.x * added comment follow PR feedbacks * updated comment following feedbacks
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- 29 3月, 2019 4 次提交
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由 Daniel Cazzulino 提交于
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由 Tomáš Matoušek 提交于
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由 Tomáš Matoušek 提交于
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由 AlekseyTs 提交于
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