- 28 10月, 2016 1 次提交
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由 Jared Parsons 提交于
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- 26 10月, 2016 1 次提交
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由 Jared Parsons 提交于
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- 22 10月, 2016 1 次提交
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由 Jared Parsons 提交于
TLDR: artifacts are going to move around in Binaries\Debug and the directory is going to get a lot bigger. At a high level build projects can be classified into three categories based on how they write output: - incorrect: a given output path is written to more than once with different contents - less correct: a given output path is written to more than once but always with the same content - correct: a given output path is written to exactly once Today the roslyn build is decidedly “incorrect” as pretty much every file is written directly into Binaries\Debug. This means it ends up writing pretty much every Visual Studio SDK DLL twice: once for Dev14 and once for Dev15. For example at various points in the build Binaries\Debug\Microsoft.VisualStudio.Text.Data.dll may refer to Dev14 and at others it’s Dev15. If this seems like a scary proposition for a build that’s because it is indeed scary and it has real consequences. By now pretty much everyone on the team has hit the build race condition that is dragging down our PRs. The general fix here is to move build outputs into separate directories. Instead of building to $(Configuration) projects now build into say $(Configuration)\Exes\$(MSBuildProjectFileName). This will have a substantial increase in the size of Binaries. We will be looking into ways to reduce that. In the short term though build stability far outweighs the size increase. This change takes us most of the way to "correct". There are several places I had to compromise in order to get this initial change in: - UnitTests still build to a common output folder (one for Dev14, another for Dev15). Pulling unit tests apart is going to take a bit of work. - Every project has a <RoslynProjectType> entry. This will go away in the future for most projects. It's temporarily needed so I can fix roslyn-internal in parallel without taking down the build. - VSL.Imports.targets is messy. Unavoidable for now due to the above. It will get cleaner as I iterate on this. None of these are relevant to the underlying race condition. Hence it's okay to push them off.
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- 12 10月, 2016 1 次提交
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由 Brett V. Forsgren 提交于
Also expose the awaiters to Microsoft.Test.Apex.VisualStudio
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- 17 8月, 2016 1 次提交
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由 Jared Parsons 提交于
The ImportGroup element is just noise. It was also used very inconsistently in the repo and often within the same project file. Just remove it.
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- 24 6月, 2016 1 次提交
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由 gafter 提交于
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- 08 6月, 2016 1 次提交
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由 Jason Malinowski 提交于
It's contained in the diagnostics window VSIX, which we include in the full deployment.
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- 07 6月, 2016 1 次提交
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由 Jonathon Marolf 提交于
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- 19 4月, 2016 1 次提交
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由 Jason Malinowski 提交于
This brought along some references to Microsoft.VisualStudio.Threading that we previously didn't have. Nothing was wrong with this, but it meant I had to fix some namespace qualifications that were assuming the "Threading" namespace was unambiguous.
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- 04 11月, 2015 1 次提交
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由 Neal Gafter 提交于
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- 24 10月, 2015 2 次提交
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由 Jason Malinowski 提交于
We don't need SolutionDir or RestorePackages, which were for very old- style restore systems.
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由 Jason Malinowski 提交于
Update 1 defaults to copying implementations for some class libraries, but we don't need that for our feature binaries.
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- 16 10月, 2015 1 次提交
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由 Paul Harrington 提交于
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- 22 9月, 2015 1 次提交
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由 Tanner Gooding 提交于
* This updates all references to nuget.exe to use the copy in the root. * This deletes all NuGet.config and NuGet.exe files that are not in the root. * This removes all references to NuGet.targets (which is obsolete and no longer exists)
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- 15 9月, 2015 1 次提交
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由 Jason Malinowski 提交于
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- 03 9月, 2015 1 次提交
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由 Andy Gocke 提交于
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- 26 8月, 2015 2 次提交
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由 Dustin Campbell 提交于
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由 Dustin Campbell 提交于
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- 29 7月, 2015 1 次提交
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由 David Kean 提交于
These were causing warnings in IDE due to #4192 and must be been added by a bad package.
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- 09 7月, 2015 1 次提交
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由 Andy Gocke 提交于
The targets files were previously split into an open version in Microsoft.CodeAnalysis.Toolset.Open and a closed version in build/. This unifies the four targets into two new targets, VSL.Settings.targets and VSL.Imports.targets, and moves all the targets from ..Toolset.Open into the build/ folder.
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- 11 6月, 2015 1 次提交
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由 Andrew Casey 提交于
Mechanically apply <Private>False</Private> to the newly-appeared references.
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- 18 4月, 2015 2 次提交
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由 Tomas Matousek 提交于
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由 Tomas Matousek 提交于
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- 17 4月, 2015 2 次提交
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由 Shyam N 提交于
Consume new async light bulb APIs. This makes the light bulb preview pane render asynchronously so that expensive previews don't block the UI thread.
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由 Andy Gocke 提交于
Upgrades System.Collections.Immutable to 1.1.34-rc and System.Reflection.Metadata to 1.0.19-rc.
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- 28 3月, 2015 1 次提交
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由 Paul Harrington 提交于
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- 27 3月, 2015 1 次提交
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由 Paul Harrington 提交于
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- 07 3月, 2015 2 次提交
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由 Jared Parsons 提交于
This reverts commit b37052d0.
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由 Nick Guerrera 提交于
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- 04 2月, 2015 1 次提交
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由 beep boop 提交于
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