- 23 1月, 2020 2 次提交
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由 Allison Chou 提交于
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由 Allison Chou 提交于
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- 22 1月, 2020 16 次提交
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由 Allison Chou 提交于
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由 Ivan Basov 提交于
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由 Ivan Basov 提交于
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由 Ivan Basov 提交于
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由 Ivan Basov 提交于
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由 Ivan Basov 提交于
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由 Ivan Basov 提交于
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由 Ivan Basov 提交于
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由 David Poeschl 提交于
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由 Ivan Basov 提交于
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由 Sam Harwell 提交于
Merge pull request #41007 from siegfriedpammer/dev/siegfriedpammer/decompiledsources-asm-resolver-improvements Improving F12 Decompilation Quality By Passing Fuzzy-Matched References
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由 Allison Chou 提交于
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由 Sam Harwell 提交于
Avoid trying to simplify descendant identifier names
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由 Sam Harwell 提交于
Improved per-edit performance in AnalyzerRunner
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- 21 1月, 2020 2 次提交
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由 Tomáš Matoušek 提交于
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由 Tomáš Matoušek 提交于
Previously we reported diagnostics caused by the debuggee not allowing edits in the corresponding module in EnC diagnostic analyzer. A module does not support edits if any of its instances does not support the edits. There are scenarios in which module instances may be loaded while in break mode. E.g. if the user attaches to a secondary process while debugging a primary process, the secondary process might have a module instance loaded of the same module loaded to the primary process. To handle these cases we hooked up debugger module load/unload events and invalidated the reported diagnostics. This approach has a few problems: 1) EnC analyzer is now non-deterministic, as it can give different answers for the same inputs depending on the state of the debuggee 2) Turns out that the debugger does not deliver module load/unload events in all cases (e.g. when the secondary process is killed). 3) It's a bit complicated and would get even more complicated once we moved EnC to OOP/Cloud Instead, we don't report these errors until the user triggers the "continue" action. At this point the VS and all processes being debugged are blocked until the changes analyzed and applied. Since this situation is not very common the slight regression in interactivity is acceptable.
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- 20 1月, 2020 2 次提交
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由 Sam Harwell 提交于
Use simple IsKind pattern.
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由 Sam Harwell 提交于
Remove unnecessary check in SimplifyTypeNames.
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- 19 1月, 2020 9 次提交
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https://github.com/dotnet/arcade由 dotnet-maestro[bot] 提交于
- Microsoft.DotNet.Arcade.Sdk - 5.0.0-beta.20068.1
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由 Siegfried Pammer 提交于
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由 Cyrus Najmabadi 提交于
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由 Cyrus Najmabadi 提交于
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由 Sam Harwell 提交于
Pass along cancellation token where appropriate instead of using CancellationToken.None
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由 Cyrus Najmabadi 提交于
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由 Cyrus Najmabadi 提交于
These identifiers are already simplified as part of nodes further up the tree.
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由 Cyrus Najmabadi 提交于
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由 CyrusNajmabadi 提交于
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- 18 1月, 2020 9 次提交
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由 dotnet-maestro[bot] 提交于
* Update dependencies from https://github.com/dotnet/arcade build 20200116.1 - Microsoft.DotNet.Arcade.Sdk - 5.0.0-beta.20066.1 * Update dependencies from https://github.com/dotnet/arcade build 20200117.2 - Microsoft.DotNet.Arcade.Sdk - 5.0.0-beta.20067.2
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由 Siegfried Pammer 提交于
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由 Allison Chou 提交于
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由 Julien Couvreur 提交于
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由 Ivan Basov 提交于
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由 Sam Harwell 提交于
Rewrite simplify type names using SemanticModel action and a tree walker
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由 Ivan Basov 提交于
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由 Ivan Basov 提交于
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