- 29 7月, 2020 3 次提交
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由 Jared Parsons 提交于
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由 Jared Parsons 提交于
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由 Jared Parsons 提交于
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- 30 5月, 2020 1 次提交
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由 Fredric Silberberg 提交于
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- 23 5月, 2020 1 次提交
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由 Fredric Silberberg 提交于
* Significantly expanded testing. * Reworded exception messages. * Simplified handling of getting semantic information in the CSharpSemanticModel. * Added comments as appropriate. * Added linux support for running the IOperation test hook from cli.
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- 08 5月, 2020 2 次提交
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由 Manish Vasani 提交于
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由 Manish Vasani 提交于
This change skips executing analyzers by default on explicit builds (both inside VS and on command line prompt). This should speed up the overall build time of Roslyn.sln when building locally. The only time a developer would want analyzers to run locally outside the typing scenario is to compute the exact set of warnings for a specific project/solution before pushing your local changes to CI. They can now perform the following steps to achieve this: 1. On command line: Build with `/p:UseRoslynAnalyzers=true` or `/p:RunCodeAnalysis=true` 2. Inside VS: 1. Start VS with `%RoslynEnforceCodeStyle% = true`, all builds in VS should execute analyzers 2. Use `Run Code Analysis` command from `Analyze` menu on selected project/solution
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- 21 4月, 2020 1 次提交
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由 Rikki Gibson 提交于
Co-authored-by: NFred Silberberg <fred@silberberg.xyz>
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- 31 1月, 2020 2 次提交
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由 Jared Parsons 提交于
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由 Jared Parsons 提交于
Change Roslyn to target netcoreapp3.1 when building .NET Core assets. Previously the code targetted a mix of netcoreapp2.1 and netcoreapp3.0. The mix is due to default interfaces only being supported on netcoreapp3.0 and hence our testing needed to use that. Yet at the same time we were required to ship the compiler in SDKS that targetted netcoreapp2.1. Now we can universally target netcoreapp3.1.
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- 04 9月, 2019 1 次提交
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由 Fredric Silberberg 提交于
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- 31 8月, 2019 2 次提交
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由 Fredric Silberberg 提交于
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由 Fredric Silberberg 提交于
Support building the workspaces layer in source-build. Also added a verification step to CI to ensure we don't break the build.
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- 27 6月, 2019 1 次提交
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由 Chris Sienkiewicz 提交于
- Remove invoke mono script - Pass through debug flag via supported arcade mechanism instead
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- 23 4月, 2019 2 次提交
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由 Jared Parsons 提交于
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由 Jared Parsons 提交于
Generate a binary log file for the bootstrap phase on Unix platforms.
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- 16 4月, 2019 1 次提交
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由 Andy Gocke 提交于
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- 10 4月, 2019 1 次提交
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由 Jared Parsons 提交于
The next arcade merge will be setting this centrally.
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- 30 3月, 2019 1 次提交
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由 Jared Parsons 提交于
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- 22 3月, 2019 1 次提交
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由 Jared Parsons 提交于
This cleans up all of the PROTOTYPE comments around using the 3.0 SDK inside the DIM branch.
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- 19 3月, 2019 4 次提交
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由 Jared Parsons 提交于
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由 Jared Parsons 提交于
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由 Jared Parsons 提交于
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由 Jared Parsons 提交于
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- 02 3月, 2019 1 次提交
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由 AlekseyTs 提交于
Enable to run apps targeting netcoreapp2.1 against netcoreapp3.0 Run tests targeting netcoreapp3.0 on Linux CoreClr
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- 27 2月, 2019 1 次提交
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由 Andy Gocke 提交于
Also re-enable docker caching
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- 26 2月, 2019 1 次提交
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由 Jared Parsons 提交于
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- 05 2月, 2019 1 次提交
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由 Joey Robichaud 提交于
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- 30 1月, 2019 3 次提交
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由 Chris Sienkiewicz 提交于
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由 Chris Sienkiewicz 提交于
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由 Chris Sienkiewicz 提交于
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- 05 1月, 2019 1 次提交
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由 Tomáš Matoušek 提交于
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- 19 12月, 2018 2 次提交
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由 Joey Robichaud 提交于
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由 Tomáš Matoušek 提交于
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- 13 12月, 2018 1 次提交
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由 Tomáš Matoušek 提交于
* Mark eng\docker\mono.sh executable * Report error if docker build fails.
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- 11 12月, 2018 1 次提交
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由 Tomáš Matoušek 提交于
* Remove RuntimeIdentifier specification * Arcade directory layout
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- 07 12月, 2018 1 次提交
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由 Tomáš Matoušek 提交于
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- 04 12月, 2018 1 次提交
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由 Tomáš Matoušek 提交于
* Use Arcade testing targets * Skip CodeStyle tests on Mono * Include net472 in test target frameworks for Mono * Remove incorrect file existence check. * Update ADO integration test yaml
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- 30 10月, 2018 1 次提交
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由 Tomáš Matoušek 提交于
* Use Arcade dotnet install scripts * Update roslyn-tools build tasks to 1.0.0-beta3.18523.2 * DotNet version check, remove LocateDotNet.
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- 11 10月, 2018 1 次提交
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由 Tomáš Matoušek 提交于
Move Linux build logic to build\scripts\build.sh Eliminate MicroBuild scripts
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