1. 19 1月, 2019 1 次提交
  2. 30 11月, 2018 1 次提交
  3. 27 11月, 2018 1 次提交
  4. 02 11月, 2018 1 次提交
  5. 18 7月, 2018 1 次提交
  6. 17 7月, 2018 1 次提交
  7. 07 12月, 2017 1 次提交
  8. 26 7月, 2017 1 次提交
  9. 11 7月, 2017 1 次提交
    • J
      Remove use of ProjectGuid · 9a572f10
      Jared Parsons 提交于
      In the new SDK we no longer have a need for ProjectGuid. This change
      will:
      
      - Remove ProjectGuid from project files
      - Remove Name + Project items from ProjectReference entries
      - Change BuildBoss to enforce both of these items
      9a572f10
  10. 04 7月, 2017 2 次提交
  11. 01 7月, 2017 1 次提交
  12. 31 5月, 2017 1 次提交
  13. 13 5月, 2017 1 次提交
  14. 01 5月, 2017 1 次提交
  15. 23 4月, 2017 1 次提交
  16. 12 4月, 2017 1 次提交
    • J
      Remove Concord project · d6d33272
      Jared Parsons 提交于
      At this point the Concord project exists just to fix a signing issue in
      the Debugger NuGet packages.
      
      This project is causing problems in our port to the new SDK because it's
      a Net 45 portable project that is referenced by Net 20 projects.  The
      old build silently ignores this incompatibility but the new SDK takes
      issue with it, and the method it uses to pass DLLs around.
      
      Taking the simpler approach here of just fixing the signing issues (side
      thread going with debugger team) and removing the project.
      d6d33272
  17. 22 3月, 2017 1 次提交
  18. 15 3月, 2017 1 次提交
  19. 31 12月, 2016 4 次提交
  20. 29 12月, 2016 3 次提交
  21. 30 11月, 2016 1 次提交
    • J
      Centralize CopyNuGetImplementations · f6e3b30a
      Jared Parsons 提交于
      This setting controls binary deployment hence it needs to be centrally
      managed to help ensure we have a correct build.  Custom projects can
      continue to control this setting themselves.
      f6e3b30a
  22. 02 11月, 2016 1 次提交
  23. 31 10月, 2016 1 次提交
  24. 28 10月, 2016 1 次提交
  25. 26 10月, 2016 1 次提交
  26. 22 10月, 2016 1 次提交
    • J
      TLDR: artifacts are going to move around in Binaries\Debug and the directory... · b9ba3e9e
      Jared Parsons 提交于
      TLDR: artifacts are going to move around in Binaries\Debug and the directory is going to get a lot bigger.
      
      At a high level build projects can be classified into three categories based on how they write output:
      
      - incorrect: a given output path is written to more than once with different contents
      - less correct: a given output path is written to more than once but always with the same content
      - correct: a given output path is written to exactly once
      
      Today the roslyn build is decidedly “incorrect” as pretty much every file is written directly into Binaries\Debug. This means it ends up writing pretty much every Visual Studio SDK DLL twice: once for Dev14 and once for Dev15. For example at various points in the build Binaries\Debug\Microsoft.VisualStudio.Text.Data.dll may refer to Dev14 and at others it’s Dev15. If this seems like a scary proposition for a build that’s because it is indeed scary and it has real consequences. By now pretty much everyone on the team has hit the build race condition that is dragging down our PRs.
      
      The general fix here is to move build outputs into separate directories. Instead of building to $(Configuration) projects now build into say $(Configuration)\Exes\$(MSBuildProjectFileName). This will have a substantial increase in the size of Binaries. We will be looking into ways to reduce that. In the short term though build stability far outweighs the size increase.
      
      This change takes us most of the way to "correct". There are several places I had to compromise in order to get this initial change in:
      
      - UnitTests still build to a common output folder (one for Dev14, another for Dev15). Pulling unit tests apart is going to take a bit of work.
      - Every project has a <RoslynProjectType> entry. This will go away in the future for most projects. It's temporarily needed so I can fix roslyn-internal in parallel without taking down the build.
      - VSL.Imports.targets is messy. Unavoidable for now due to the above. It will get cleaner as I iterate on this.
      
      None of these are relevant to the underlying race condition. Hence it's okay to push them off.
      b9ba3e9e
  27. 10 10月, 2016 1 次提交
  28. 24 9月, 2016 1 次提交
  29. 07 9月, 2016 1 次提交
  30. 17 8月, 2016 1 次提交
    • J
      Remove ImportGroup · 9f431374
      Jared Parsons 提交于
      The ImportGroup element is just noise.  It was also used very inconsistently in the repo and often within the same project file.  Just remove it.
      9f431374
  31. 02 8月, 2016 1 次提交
    • J
      Remove many of the dependency projects · 585d3d19
      Jared Parsons 提交于
      The dependency projects serve a few purposes:
      
      - Help ensure package unity by serving as a single place for a NuGet reference.
      - Make NuGet updates simple by having a single place to change.
      - Grouping together related packages to make it easy to take a dependency on say Visual Studio editor.
      
      The first two points are largely obsolete now that our project.json references are strictly validated on every build and have a single update mechanism.  This meant a lot of our depnedency projects were just making Roslyn.sln bigger.
      
      As such I went through and deleted all of them which had only 1 or 2 project.json entries.  I left the VS ones which tend to group 10+ references together.  They are still serving a valid "reference VS" purpose.
      585d3d19
  32. 27 7月, 2016 2 次提交
  33. 14 7月, 2016 1 次提交
    • J
      Correct the certificate used to sign EE binaries (#12495) · c50a9b00
      Jared Parsons 提交于
      Several of our EE binaries needed to be signed with different certificates than the standard Microsoft one.  Functionality was added to specify the certificate for the binary in question and all remaining references to the AuthenticodeCertificateName property were removed.
      c50a9b00