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体验新版 GitCode,发现更多精彩内容 >>
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f368a71c
编写于
9月 26, 2016
作者:
H
Heejae Chang
浏览文件
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浏览文件
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电子邮件补丁
差异文件
renamed Nil to Null
上级
7d440446
变更
6
隐藏空白更改
内联
并排
Showing
6 changed file
with
14 addition
and
12 deletion
+14
-12
src/Workspaces/Core/Portable/Execution/Asset.cs
src/Workspaces/Core/Portable/Execution/Asset.cs
+2
-2
src/Workspaces/Core/Portable/Execution/Checksum.cs
src/Workspaces/Core/Portable/Execution/Checksum.cs
+1
-1
src/Workspaces/Core/Portable/Execution/ChecksumObject.cs
src/Workspaces/Core/Portable/Execution/ChecksumObject.cs
+1
-1
src/Workspaces/Core/Portable/Execution/ChecksumTreeBuilder.cs
...Workspaces/Core/Portable/Execution/ChecksumTreeBuilder.cs
+5
-3
src/Workspaces/Core/Portable/Execution/ChecksumTreeCollection.cs
...kspaces/Core/Portable/Execution/ChecksumTreeCollection.cs
+4
-4
src/Workspaces/Core/Portable/Execution/Serializer.cs
src/Workspaces/Core/Portable/Execution/Serializer.cs
+1
-1
未找到文件。
src/Workspaces/Core/Portable/Execution/Asset.cs
浏览文件 @
f368a71c
...
...
@@ -18,7 +18,7 @@ namespace Microsoft.CodeAnalysis.Execution
/// </summary>
internal
abstract
class
Asset
:
ChecksumObject
{
public
static
readonly
Asset
N
i
l
=
new
NullAsset
();
public
static
readonly
Asset
N
ul
l
=
new
NullAsset
();
public
Asset
(
Checksum
checksum
,
string
kind
)
:
base
(
checksum
,
kind
)
{
...
...
@@ -32,7 +32,7 @@ public Asset(Checksum checksum, string kind) : base(checksum, kind)
private
sealed
class
NullAsset
:
Asset
{
public
NullAsset
()
:
base
(
Checksum
.
N
il
,
WellKnownChecksumObjects
.
Ni
l
)
base
(
Checksum
.
N
ull
,
WellKnownChecksumObjects
.
Nul
l
)
{
}
...
...
src/Workspaces/Core/Portable/Execution/Checksum.cs
浏览文件 @
f368a71c
...
...
@@ -14,7 +14,7 @@ namespace Microsoft.CodeAnalysis.Execution
/// </summary>
internal
sealed
partial
class
Checksum
:
IObjectWritable
,
IEquatable
<
Checksum
>
{
public
static
readonly
Checksum
N
i
l
=
new
Checksum
(
ImmutableArray
<
byte
>.
Empty
);
public
static
readonly
Checksum
N
ul
l
=
new
Checksum
(
ImmutableArray
<
byte
>.
Empty
);
private
readonly
ImmutableArray
<
byte
>
_checkSum
;
private
int
_lazyHash
;
...
...
src/Workspaces/Core/Portable/Execution/ChecksumObject.cs
浏览文件 @
f368a71c
...
...
@@ -73,7 +73,7 @@ private static Checksum CreateChecksum(string kind, object[] children)
// TODO: Kind might not actually needed. see whether we can get rid of this
internal
static
class
WellKnownChecksumObjects
{
public
const
string
N
il
=
nameof
(
Ni
l
);
public
const
string
N
ull
=
nameof
(
Nul
l
);
public
const
string
Projects
=
nameof
(
Projects
);
public
const
string
Documents
=
nameof
(
Documents
);
...
...
src/Workspaces/Core/Portable/Execution/ChecksumTreeBuilder.cs
浏览文件 @
f368a71c
...
...
@@ -90,9 +90,11 @@ private async Task<ProjectChecksumObject> CreateProjectChecksumObjectAsync(Proje
var
subAssetBuilder
=
new
AssetBuilder
(
subTreeNode
);
// set Asset.Nil if this particular project doesn't support compiler options
var
compilationOptions
=
projectState
.
CompilationOptions
!=
null
?
subAssetBuilder
.
Build
(
projectState
,
projectState
.
CompilationOptions
,
cancellationToken
)
:
Asset
.
Nil
;
var
parseOptions
=
projectState
.
ParseOptions
!=
null
?
subAssetBuilder
.
Build
(
projectState
,
projectState
.
ParseOptions
,
cancellationToken
)
:
Asset
.
Nil
;
// set Asset.Null if this particular project doesn't support compiler options.
// this one is really bit wierd since project state has both compilation/parse options but only has support compilation.
// for now, we use support compilation for both options
var
compilationOptions
=
projectState
.
SupportsCompilation
?
subAssetBuilder
.
Build
(
projectState
,
projectState
.
CompilationOptions
,
cancellationToken
)
:
Asset
.
Null
;
var
parseOptions
=
projectState
.
SupportsCompilation
?
subAssetBuilder
.
Build
(
projectState
,
projectState
.
ParseOptions
,
cancellationToken
)
:
Asset
.
Null
;
return
new
ProjectChecksumObject
(
_serializer
,
info
.
Checksum
,
compilationOptions
.
Checksum
,
parseOptions
.
Checksum
,
...
...
src/Workspaces/Core/Portable/Execution/ChecksumTreeCollection.cs
浏览文件 @
f368a71c
...
...
@@ -73,10 +73,10 @@ public IRootChecksumTreeNode CreateRootTreeNode(SolutionState solutionState)
public
ChecksumObject
GetChecksumObject
(
Checksum
checksum
,
CancellationToken
cancellationToken
)
{
if
(
checksum
==
Checksum
.
N
i
l
)
if
(
checksum
==
Checksum
.
N
ul
l
)
{
// check nil case
return
Asset
.
N
i
l
;
return
Asset
.
N
ul
l
;
}
// search snapshots we have
...
...
@@ -114,9 +114,9 @@ public ChecksumObject GetChecksumObject(Checksum checksum, CancellationToken can
var
result
=
new
Dictionary
<
Checksum
,
ChecksumObject
>(
numberOfChecksumsToSearch
);
// check nil case
if
(
searchingChecksumsLeft
.
Object
.
Remove
(
Checksum
.
N
i
l
))
if
(
searchingChecksumsLeft
.
Object
.
Remove
(
Checksum
.
N
ul
l
))
{
result
[
Checksum
.
N
il
]
=
Asset
.
Ni
l
;
result
[
Checksum
.
N
ull
]
=
Asset
.
Nul
l
;
}
// search checksum trees we have
...
...
src/Workspaces/Core/Portable/Execution/Serializer.cs
浏览文件 @
f368a71c
...
...
@@ -43,7 +43,7 @@ public T Deserialize<T>(string kind, ObjectReader reader, CancellationToken canc
switch
(
kind
)
{
case
WellKnownChecksumObjects
.
N
i
l
:
case
WellKnownChecksumObjects
.
N
ul
l
:
return
default
(
T
);
case
SolutionChecksumObject
.
Name
:
...
...
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