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体验新版 GitCode,发现更多精彩内容 >>
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ed496edb
编写于
4月 10, 2017
作者:
C
CyrusNajmabadi
浏览文件
操作
浏览文件
下载
电子邮件补丁
差异文件
Use immutable arrays to lower overhead even more.
上级
b6817ba2
变更
2
隐藏空白更改
内联
并排
Showing
2 changed file
with
45 addition
and
36 deletion
+45
-36
src/Compilers/Core/Portable/Serialization/ObjectBinder.cs
src/Compilers/Core/Portable/Serialization/ObjectBinder.cs
+21
-10
src/Compilers/Core/Portable/Serialization/ObjectBinderState.cs
...ompilers/Core/Portable/Serialization/ObjectBinderState.cs
+24
-26
未找到文件。
src/Compilers/Core/Portable/Serialization/ObjectBinder.cs
浏览文件 @
ed496edb
...
...
@@ -2,7 +2,7 @@
using
System
;
using
System.Collections.Generic
;
using
System.
Diagnostics
;
using
System.
Collections.Immutable
;
namespace
Roslyn.Utilities
{
...
...
@@ -20,9 +20,12 @@ internal static class ObjectBinder
private
static
int
s_version
;
private
static
readonly
ObjectBinderState
s_state
=
ObjectBinderState
.
Create
(
s_version
);
private
static
readonly
Stack
<
ObjectBinderState
>
s_pool
=
new
Stack
<
ObjectBinderState
>();
private
static
readonly
Dictionary
<
Type
,
int
>
s_typeToIndex
=
new
Dictionary
<
Type
,
int
>();
private
static
readonly
List
<
Type
>
s_types
=
new
List
<
Type
>();
private
static
readonly
List
<
Func
<
ObjectReader
,
object
>>
s_typeReaders
=
new
List
<
Func
<
ObjectReader
,
object
>>();
public
static
ObjectBinderState
AllocateStateCopy
()
{
lock
(
s_gate
)
...
...
@@ -34,8 +37,8 @@ public static ObjectBinderState AllocateStateCopy()
}
// Otherwise, create copy from our current state and return that.
var
state
=
ObjectBinderState
.
Create
(
s_version
);
state
.
CopyFrom
(
s_state
);
var
state
=
new
ObjectBinderState
(
s_version
,
s_typeToIndex
,
s_types
.
ToImmutableArray
(),
s_typeReaders
.
ToImmutableArray
()
);
return
state
;
}
...
...
@@ -61,14 +64,22 @@ public static void RegisterTypeReader(Type type, Func<ObjectReader, object> type
{
lock
(
s_gate
)
{
if
(
s_
state
.
RegisterTypeReader
(
type
,
typeReader
))
if
(
s_
typeToIndex
.
ContainsKey
(
type
))
{
// Registering this type mutated state, clear any cached copies we have
// of ourselves. Also increment the version number so that we don't attempt
// to cache any in-flight copies that are returned.
s_version
++;
s_pool
.
Clear
();
// We already knew about this type, nothing to register.
return
;
}
int
index
=
s_typeReaders
.
Count
;
s_types
.
Add
(
type
);
s_typeReaders
.
Add
(
typeReader
);
s_typeToIndex
.
Add
(
type
,
index
);
// Registering this type mutated state, clear any cached copies we have
// of ourselves. Also increment the version number so that we don't attempt
// to cache any in-flight copies that are returned.
s_version
++;
s_pool
.
Clear
();
}
}
}
...
...
src/Compilers/Core/Portable/Serialization/ObjectBinderState.cs
浏览文件 @
ed496edb
...
...
@@ -2,6 +2,7 @@
using
System
;
using
System.Collections.Generic
;
using
System.Collections.Immutable
;
using
System.Diagnostics
;
using
System.Linq
;
...
...
@@ -11,14 +12,14 @@ internal struct ObjectBinderState
{
public
readonly
int
Version
;
private
readonly
Dictionary
<
Type
,
int
>
_typeToIndex
;
private
readonly
List
<
Type
>
_types
;
private
readonly
List
<
Func
<
ObjectReader
,
object
>>
_typeReaders
;
private
ImmutableArray
<
Type
>
_types
;
private
ImmutableArray
<
Func
<
ObjectReader
,
object
>>
_typeReaders
;
p
rivate
ObjectBinderState
(
p
ublic
ObjectBinderState
(
int
version
,
Dictionary
<
Type
,
int
>
typeToIndex
,
List
<
Type
>
types
,
List
<
Func
<
ObjectReader
,
object
>>
typeReaders
)
ImmutableArray
<
Type
>
types
,
ImmutableArray
<
Func
<
ObjectReader
,
object
>>
typeReaders
)
{
Version
=
version
;
_typeToIndex
=
typeToIndex
;
...
...
@@ -26,26 +27,23 @@ internal struct ObjectBinderState
_typeReaders
=
typeReaders
;
}
public
static
ObjectBinderState
Create
(
int
version
)
=>
new
ObjectBinderState
(
version
,
new
Dictionary
<
Type
,
int
>(),
new
List
<
Type
>(),
new
List
<
Func
<
ObjectReader
,
object
>>());
//public void CopyFrom(ObjectBinderState other)
//{
// if (_types.Count == 0)
// {
// Debug.Assert(_typeToIndex.Count == 0);
// Debug.Assert(_types.Count == 0);
// Debug.Assert(_typeReaders.Count == 0);
public
void
CopyFrom
(
ObjectBinderState
other
)
{
if
(
_types
.
Count
==
0
)
{
Debug
.
Assert
(
_typeToIndex
.
Count
==
0
);
Debug
.
Assert
(
_types
.
Count
==
0
);
Debug
.
Assert
(
_typeReaders
.
Count
==
0
);
foreach
(
var
kvp
in
other
.
_typeToIndex
)
{
_typeToIndex
.
Add
(
kvp
.
Key
,
kvp
.
Value
);
}
// foreach (var kvp in other._typeToIndex)
// {
// _typeToIndex.Add(kvp.Key, kvp.Value);
// }
_types
.
AddRange
(
other
.
_types
);
_typeReaders
.
AddRange
(
other
.
_typeReaders
);
}
}
//
_types.AddRange(other._types);
//
_typeReaders.AddRange(other._typeReaders);
//
}
//
}
public
int
GetTypeId
(
Type
type
)
=>
_typeToIndex
[
type
];
...
...
@@ -76,9 +74,9 @@ public bool RegisterTypeReader(Type type, Func<ObjectReader, object> typeReader)
return
false
;
}
int
index
=
_typeReaders
.
Count
;
_types
.
Add
(
type
);
_typeReaders
.
Add
(
typeReader
);
var
index
=
_typeReaders
.
Length
;
_types
=
_types
.
Add
(
type
);
_typeReaders
=
_typeReaders
.
Add
(
typeReader
);
_typeToIndex
.
Add
(
type
,
index
);
// We may be a local copy of the object-binder-state. Inform the primary
...
...
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