未验证 提交 8e898658 编写于 作者: J Jared Parsons 提交者: GitHub

Merge pull request #33769 from jaredpar/fix-eng

Undo arcade work arounds
......@@ -278,10 +278,10 @@
<UsingToolXliff>true</UsingToolXliff>
<UsingToolXUnit>true</UsingToolXUnit>
<!--
During the transition period from Microsoft.Net.Compilers to Microsoft.Net.Compilers.Toolset
we are always doing custom importing here.
When using a bootstrap builder we don't want to use the Microsoft.Net.Compilers.Toolset package but
rather explicitly override it.
-->
<UsingToolMicrosoftNetCompilers>false</UsingToolMicrosoftNetCompilers>
<UsingToolMicrosoftNetCompilers Condition="'$(BootstrapBuildPath)' == ''">true</UsingToolMicrosoftNetCompilers>
</PropertyGroup>
<PropertyGroup>
<RestoreSources>
......
......@@ -130,14 +130,6 @@
-->
<Import Project="Bootstrap.props" Condition="'$(BootstrapBuildPath)' != ''" />
<!--
During the transition period from Microsoft.Net.Compilers to Microsoft.Net.Compilers.Toolset
we need our own PackageReference
-->
<ItemGroup>
<PackageReference Include="Microsoft.Net.Compilers.Toolset" Version="$(MicrosoftNetCompilersToolsetVersion)" Condition="'$(BootstrapBuildPath)' == ''" PrivateAssets="all" IsImplicitlyDefined="true" />
</ItemGroup>
<!--
Analyzers
-->
......
Markdown is supported
0% .
You are about to add 0 people to the discussion. Proceed with caution.
先完成此消息的编辑!
想要评论请 注册