LocalRewriter_PatternSwitchStatement.cs 23.4 KB
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// Copyright (c) Microsoft.  All Rights Reserved.  Licensed under the Apache License, Version 2.0.  See License.txt in the project root for license information.

using System.Collections.Immutable;
using System.Diagnostics;
using Microsoft.CodeAnalysis.CodeGen;
using Microsoft.CodeAnalysis.CSharp.Symbols;
using Microsoft.CodeAnalysis.CSharp.Syntax;
using Microsoft.CodeAnalysis.Text;
using System.Collections.Generic;
using System;
using Roslyn.Utilities;
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using Microsoft.CodeAnalysis.CSharp;
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namespace Microsoft.CodeAnalysis.CSharp
{
    internal partial class LocalRewriter
    {
        public override BoundNode VisitPatternSwitchStatement(BoundPatternSwitchStatement node)
        {
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            _factory.Syntax = node.Syntax;
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            var pslr = new PatternSwitchLocalRewriter(this, node);
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            var expression = VisitExpression(node.Expression);
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            var result = ArrayBuilder<BoundStatement>.GetInstance();
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            // output the decision tree part
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            pslr.LowerDecisionTree(expression, node.DecisionTree, result);
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            // if the endpoint is reachable, we exit the switch
            if (!node.DecisionTree.MatchIsComplete) result.Add(_factory.Goto(node.BreakLabel));
            // at this point the end of result is unreachable.
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            // output the sections of code
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            foreach (var section in node.SwitchSections)
            {
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                // Start with the part of the decision tree that is in scope of the section variables.
                // Its endpoint is not reachable (it jumps back into the decision tree code).
                var sectionBuilder = pslr.SwitchSections[section];

                // Add labels corresponding to the labels of the switch section.
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                foreach (var label in section.SwitchLabels)
                {
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                    sectionBuilder.Add(_factory.Label(label.Label));
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                }

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                // Add the translated body of the switch section
                sectionBuilder.AddRange(VisitList(section.Statements));
                sectionBuilder.Add(_factory.Goto(node.BreakLabel));
                result.Add(_factory.Block(section.Locals, sectionBuilder.ToImmutableAndFree()));
                // at this point the end of result is unreachable.
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            }

            result.Add(_factory.Label(node.BreakLabel));
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            var translatedSwitch = _factory.Block(pslr.DeclaredTemps.ToImmutableArray().Concat(node.InnerLocals), node.InnerLocalFunctions, result.ToImmutableAndFree());
            return translatedSwitch;
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        }

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        private class PatternSwitchLocalRewriter
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        {
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            public readonly LocalRewriter LocalRewriter;
            public readonly HashSet<LocalSymbol> DeclaredTempSet = new HashSet<LocalSymbol>();
            public readonly ArrayBuilder<LocalSymbol> DeclaredTemps = ArrayBuilder<LocalSymbol>.GetInstance();
            public readonly Dictionary<BoundPatternSwitchSection, ArrayBuilder<BoundStatement>> SwitchSections = new Dictionary<BoundPatternSwitchSection, ArrayBuilder<BoundStatement>>();
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            private ArrayBuilder<BoundStatement> _loweredDecisionTree = ArrayBuilder<BoundStatement>.GetInstance();
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            private readonly SyntheticBoundNodeFactory _factory;

            public PatternSwitchLocalRewriter(LocalRewriter localRewriter, BoundPatternSwitchStatement node)
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            {
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                this.LocalRewriter = localRewriter;
                this._factory = localRewriter._factory;
                foreach (var section in node.SwitchSections)
                {
                    SwitchSections.Add(section, new ArrayBuilder<BoundStatement>());
                }
            }

            /// <summary>
            /// Lower the given decision tree into the given statement builder.
            /// </summary>
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            public void LowerDecisionTree(BoundExpression expression, DecisionTree decisionTree, ArrayBuilder<BoundStatement> loweredDecisionTree)
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            {
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                var oldLoweredDecisionTree = this._loweredDecisionTree;
                this._loweredDecisionTree = loweredDecisionTree;
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                LowerDecisionTree(expression, decisionTree);
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                this._loweredDecisionTree = oldLoweredDecisionTree;
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            }

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            private void LowerDecisionTree(BoundExpression expression, DecisionTree decisionTree)
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            {
                if (decisionTree == null) return;

                // If the input expression was a constant or a simple read of a local, then that is the
                // decision tree's expression. Otherwise it is a newly created temp, to which we must
                // assign the switch expression.
                if (decisionTree.Temp != null)
                {
                    // Store the input expression into a temp
                    if (decisionTree.Expression != expression)
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                    {
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                        _loweredDecisionTree.Add(_factory.Assignment(decisionTree.Expression, expression));
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                    }
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                    if (DeclaredTempSet.Add(decisionTree.Temp))
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                    {
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                        DeclaredTemps.Add(decisionTree.Temp);
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                    }
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                    else
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                    {
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                        // we should only attempt to declare each temp once.
                        throw ExceptionUtilities.Unreachable;
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                    }
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                }
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                switch (decisionTree.Kind)
                {
                    case DecisionTree.DecisionKind.ByType:
                        {
                            LowerDecisionTree((DecisionTree.ByType)decisionTree);
                            return;
                        }
                    case DecisionTree.DecisionKind.ByValue:
                        {
                            LowerDecisionTree((DecisionTree.ByValue)decisionTree);
                            return;
                        }
                    case DecisionTree.DecisionKind.Guarded:
                        {
                            LowerDecisionTree((DecisionTree.Guarded)decisionTree);
                            return;
                        }
                    default:
                        throw ExceptionUtilities.UnexpectedValue(decisionTree.Kind);
                }
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            }

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            private void LowerDecisionTree(DecisionTree.ByType byType)
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            {
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                var inputConstant = byType.Expression.ConstantValue;
                if (inputConstant != null)
                {
                    if (inputConstant.IsNull)
                    {
                        // input is the constant null
                        LowerDecisionTree(byType.Expression, byType.WhenNull);
                        if (byType.WhenNull?.MatchIsComplete != true)
                        {
                            LowerDecisionTree(byType.Expression, byType.Default);
                        }
                    }
                    else
                    {
                        // input is a non-null constant
                        foreach (var kvp in byType.TypeAndDecision)
                        {
                            LowerDecisionTree(byType.Expression, kvp.Value);
                            if (kvp.Value.MatchIsComplete) return;
                        }
                        LowerDecisionTree(byType.Expression, byType.Default);
                    }
                }
                else
                {
                    var defaultLabel = _factory.GenerateLabel("byTypeDefault");
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                    // input is not a constant
                    if (byType.Type.CanBeAssignedNull())
                    {
                        // first test for null
                        var notNullLabel = _factory.GenerateLabel("notNull");
                        var inputExpression = byType.Expression;
                        var nullValue = _factory.Null(byType.Type);
                        BoundExpression notNull = byType.Type.IsNullableType()
                            ? LocalRewriter.RewriteNullableNullEquality(_factory.Syntax, BinaryOperatorKind.NullableNullNotEqual, byType.Expression, nullValue, _factory.SpecialType(SpecialType.System_Boolean))
                            : _factory.ObjectNotEqual(byType.Expression, nullValue);
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                        _loweredDecisionTree.Add(_factory.ConditionalGoto(notNull, notNullLabel, true));
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                        LowerDecisionTree(byType.Expression, byType.WhenNull);
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                        if (byType.WhenNull?.MatchIsComplete != true) _loweredDecisionTree.Add(_factory.Goto(defaultLabel));
                        _loweredDecisionTree.Add(_factory.Label(notNullLabel));
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                    }
                    else
                    {
                        Debug.Assert(byType.WhenNull == null);
                    }
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                    foreach (var td in byType.TypeAndDecision)
                    {
                        // then test for each type, sequentially
                        var type = td.Key;
                        var decision = td.Value;
                        var failLabel = _factory.GenerateLabel("failedDecision");
                        var testAndCopy = TypeTestAndCopyToTemp(byType.Expression, decision.Expression);
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                        _loweredDecisionTree.Add(_factory.ConditionalGoto(testAndCopy, failLabel, false));
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                        LowerDecisionTree(decision.Expression, decision);
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                        _loweredDecisionTree.Add(_factory.Label(failLabel));
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                    }

                    // finally, the default for when no type matches
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                    _loweredDecisionTree.Add(_factory.Label(defaultLabel));
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                    LowerDecisionTree(byType.Expression, byType.Default);
                }
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            }

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            private BoundExpression TypeTestAndCopyToTemp(BoundExpression input, BoundExpression temp)
            {
                // invariant: the input has already been tested, to ensure it is not null
                if (input == temp)
                {
                    return _factory.Literal(true);
                }
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                Debug.Assert(temp.Kind == BoundKind.Local);
                return LocalRewriter.MakeDeclarationPattern(_factory.Syntax, input, ((BoundLocal)temp).LocalSymbol, requiresNullTest: false);
            }

            private void LowerDecisionTree(DecisionTree.ByValue byValue)
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            {
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                if (byValue.Expression.ConstantValue != null)
                {
                    LowerConstantValueDecision(byValue);
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                    return;
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                }
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                if (byValue.ValueAndDecision.Count == 0)
                {
                    LowerDecisionTree(byValue.Expression, byValue.Default);
                    return;
                }

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                switch (byValue.Type.SpecialType)
                {
                    case SpecialType.System_Byte:
                    case SpecialType.System_Char:
                    case SpecialType.System_Int16:
                    case SpecialType.System_Int32:
                    case SpecialType.System_Int64:
                    case SpecialType.System_SByte:
                    case SpecialType.System_UInt16:
                    case SpecialType.System_UInt32:
                    case SpecialType.System_UInt64:
                    case SpecialType.System_String: // switch on a string
                                                    // switch on an integral or string type
                        LowerBasicSwitch(byValue);
                        return;
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                    case SpecialType.System_Boolean: // switch on a boolean
                        LowerBooleanSwitch(byValue);
                        return;
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                    // switch on a type requiring sequential comparisons. Note that we use constant.Equals(value), depending if
                    // possible on the one from IEquatable<T>. If that does not exist, we use instance method object.Equals(object)
                    // with the (now boxed) constant on the left.
                    case SpecialType.System_Decimal:
                    case SpecialType.System_Double:
                    case SpecialType.System_Single:
                        LowerOtherSwitch(byValue);
                        return;
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                    default:
                        if (byValue.Type.TypeKind == TypeKind.Enum)
                        {
                            LowerBasicSwitch(byValue);
                            return;
                        }
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                        // There are no other types of constants that could be used as patterns.
                        throw ExceptionUtilities.UnexpectedValue(byValue.Type);
                }
            }
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            private void LowerConstantValueDecision(DecisionTree.ByValue byValue)
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            {
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                var value = byValue.Expression.ConstantValue.Value;
                Debug.Assert(value != null);
                DecisionTree onValue;
                if (byValue.ValueAndDecision.TryGetValue(value, out onValue))
                {
                    LowerDecisionTree(byValue.Expression, onValue);
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                    if (onValue.MatchIsComplete) return;
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                }
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                LowerDecisionTree(byValue.Expression, byValue.Default);
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            }

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            private void LowerDecisionTree(DecisionTree.Guarded guarded)
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            {
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                var sectionBuilder = this.SwitchSections[guarded.Section];
                var targetLabel = guarded.Label.Label;
                Debug.Assert(guarded.Guard?.ConstantValue != ConstantValue.False);
                if (guarded.Guard == null || guarded.Guard.ConstantValue == ConstantValue.True)
                {
                    // unconditional
                    if (guarded.Bindings.IsDefaultOrEmpty)
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                    {
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                        _loweredDecisionTree.Add(_factory.Goto(targetLabel));
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                    }
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                    else
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                    {
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                        // with bindings
                        var matched = _factory.GenerateLabel("matched");
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                        _loweredDecisionTree.Add(_factory.Goto(matched));
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                        sectionBuilder.Add(_factory.Label(matched));
                        AddBindings(sectionBuilder, guarded.Bindings);
                        sectionBuilder.Add(_factory.Goto(targetLabel));
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                    }
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                }
                else
                {
                    var checkGuard = _factory.GenerateLabel("checkGuard");
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                    _loweredDecisionTree.Add(_factory.Goto(checkGuard));
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                    sectionBuilder.Add(_factory.Label(checkGuard));
                    AddBindings(sectionBuilder, guarded.Bindings);
                    sectionBuilder.Add(_factory.ConditionalGoto(LocalRewriter.VisitExpression(guarded.Guard), targetLabel, true));
                    var guardFailed = _factory.GenerateLabel("guardFailed");
                    sectionBuilder.Add(_factory.Goto(guardFailed));
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                    _loweredDecisionTree.Add(_factory.Label(guardFailed));
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                }
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            }
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            private void AddBindings(ArrayBuilder<BoundStatement> sectionBuilder, ImmutableArray<KeyValuePair<BoundExpression, LocalSymbol>> bindings)
            {
                if (bindings.IsDefaultOrEmpty) return;
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                foreach (var kv in bindings)
                {
                    var source = kv.Key;
                    var dest = kv.Value;
                    sectionBuilder.Add(_factory.Assignment(_factory.Local(dest), source));
                }
            }

            // For switch statements, we have an option of completely rewriting the switch header
            // and switch sections into simpler constructs, i.e. we can rewrite the switch header
            // using bound conditional goto statements and the rewrite the switch sections into
            // bound labeled statements.
            //
            // However, all the logic for emitting the switch jump tables is language agnostic
            // and includes IL optimizations. Hence we delay the switch jump table generation
            // till the emit phase. This way we also get additional benefit of sharing this code
            // between both VB and C# compilers.
            //
            // For string switch statements, we need to determine if we are generating a hash
            // table based jump table or a non hash jump table, i.e. linear string comparisons
            // with each case label. We use the Dev10 Heuristic to determine this
            // (see SwitchStringJumpTableEmitter.ShouldGenerateHashTableSwitch() for details).
            // If we are generating a hash table based jump table, we use a simple
            // hash function to hash the string constants corresponding to the case labels.
            // See SwitchStringJumpTableEmitter.ComputeStringHash().
            // We need to emit this same function to compute the hash value into the compiler generated
            // <PrivateImplementationDetails> class.
            // If we have at least one string switch statement in a module that needs a
            // hash table based jump table, we generate a single public string hash synthesized method
            // that is shared across the module.
            private void LowerBasicSwitch(DecisionTree.ByValue byValue)
            {
                var switchSections = ArrayBuilder<BoundSwitchSection>.GetInstance();
                var noValueMatches = _factory.GenerateLabel("noValueMatches");
                var underlyingSwitchType = byValue.Type.IsEnumType() ? byValue.Type.GetEnumUnderlyingType() : byValue.Type;
                foreach (var vd in byValue.ValueAndDecision)
                {
                    var value = vd.Key;
                    var decision = vd.Value;
                    var constantValue = ConstantValue.Create(value, underlyingSwitchType.SpecialType);
                    var constantExpression = new BoundLiteral(_factory.Syntax, constantValue, underlyingSwitchType);
                    var label = _factory.GenerateLabel("case+" + value);
                    var switchLabel = new BoundSwitchLabel(_factory.Syntax, label, constantExpression, constantValue);
                    var forValue = ArrayBuilder<BoundStatement>.GetInstance();
                    LowerDecisionTree(byValue.Expression, decision, forValue);
                    if (!decision.MatchIsComplete) forValue.Add(_factory.Goto(noValueMatches));
                    var section = new BoundSwitchSection(_factory.Syntax, ImmutableArray.Create(switchLabel), forValue.ToImmutableAndFree());
                    switchSections.Add(section);
                }

                var rewrittenSections = switchSections.ToImmutableAndFree();
                MethodSymbol stringEquality = null;
                if (byValue.Type.SpecialType == SpecialType.System_String)
                {
                    LocalRewriter.EnsureStringHashFunction(rewrittenSections, _factory.Syntax);
                    stringEquality = LocalRewriter.GetSpecialTypeMethod(_factory.Syntax, SpecialMember.System_String__op_Equality);
                }

                // Emit requires a constant target when there are no sections, so we accomodate that here.
                // CONSIDER: can we get better code generated by giving a constant target more often here,
                // e.g. when the switch expression is a constant?
                var constantTarget = rewrittenSections.IsEmpty ? noValueMatches : null;
                var switchStatement = new BoundSwitchStatement(
                    _factory.Syntax, null, _factory.Convert(underlyingSwitchType, byValue.Expression),
                    constantTarget,
                    ImmutableArray<LocalSymbol>.Empty, ImmutableArray<LocalFunctionSymbol>.Empty,
                    rewrittenSections, noValueMatches, stringEquality);
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                _loweredDecisionTree.Add(switchStatement);
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                // The bound switch statement implicitly defines the label noValueMatches at the end, so we do not add it explicitly.
                LowerDecisionTree(byValue.Expression, byValue.Default);
            }

            private void LowerBooleanSwitch(DecisionTree.ByValue byValue)
            {
                switch (byValue.ValueAndDecision.Count)
                {
                    case 0:
                        {
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                            // this should have been handled in the caller.
                            throw ExceptionUtilities.Unreachable;
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                        }
                    case 1:
                        {
                            DecisionTree decision;
                            bool onBoolean = byValue.ValueAndDecision.TryGetValue(true, out decision);
                            if (!onBoolean) byValue.ValueAndDecision.TryGetValue(false, out decision);
                            Debug.Assert(decision != null);
                            var onOther = _factory.GenerateLabel("on" + !onBoolean);
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                            _loweredDecisionTree.Add(_factory.ConditionalGoto(byValue.Expression, onOther, !onBoolean));
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                            LowerDecisionTree(byValue.Expression, decision);
                            // if we fall through here, that means the match was not complete and we invoke the default part
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                            _loweredDecisionTree.Add(_factory.Label(onOther));
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                            LowerDecisionTree(byValue.Expression, byValue.Default);
                            break;
                        }
                    case 2:
                        {
                            DecisionTree trueDecision, falseDecision;
                            bool hasTrue = byValue.ValueAndDecision.TryGetValue(true, out trueDecision);
                            bool hasFalse = byValue.ValueAndDecision.TryGetValue(false, out falseDecision);
                            Debug.Assert(hasTrue && hasFalse);
                            var tryAnother = _factory.GenerateLabel("tryAnother");
                            var onFalse = _factory.GenerateLabel("onFalse");
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                            _loweredDecisionTree.Add(_factory.ConditionalGoto(byValue.Expression, onFalse, false));
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                            LowerDecisionTree(byValue.Expression, trueDecision);
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                            _loweredDecisionTree.Add(_factory.Goto(tryAnother));
                            _loweredDecisionTree.Add(_factory.Label(onFalse));
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                            LowerDecisionTree(byValue.Expression, falseDecision);
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                            _loweredDecisionTree.Add(_factory.Label(tryAnother));
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                            // if both true and false (i.e. all values) are fully handled, there should be no default.
                            Debug.Assert(!trueDecision.MatchIsComplete || !falseDecision.MatchIsComplete || byValue.Default == null);
                            LowerDecisionTree(byValue.Expression, byValue.Default);
                            break;
                        }
                    default:
                        throw ExceptionUtilities.UnexpectedValue(byValue.ValueAndDecision.Count);
                }
            }

            /// <summary>
            /// We handle "other" types, such as float, double, and decimal here. We compare the constant values using IEquatable.
            /// For other value types, since there is no literal notation, there will be no constants to test.
            /// </summary>
            private void LowerOtherSwitch(DecisionTree.ByValue byValue)
            {
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                this.LocalRewriter._diagnostics.Add(ErrorCode.ERR_FeatureIsUnimplemented, _factory.Syntax.GetLocation(), "switch on float, double, or decimal");
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                throw new NotImplementedException();
            }
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        }
    }
}