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<Project DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003" >
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  <Import Project="Versions.props"/>

  <PropertyGroup>
    <ProjectDir>$(MSBuildThisFileDirectory)..\..\</ProjectDir>
    <NuGetToolPath>$(ProjectDir)nuget.exe</NuGetToolPath>
    <ToolsetPackagesDir>$(ProjectDir)build\ToolsetPackages\</ToolsetPackagesDir>
    <ToolsetPackagesSemaphore>$(ToolsetPackagesDir)toolsetpackages.semaphore</ToolsetPackagesSemaphore>
    <NuGetPackageRoot Condition="'$(NuGetPackageRoot)' == ''">$(NUGET_PACKAGES)</NuGetPackageRoot> <!-- Respect environment variable if set -->
    <NuGetPackageRoot Condition="'$(NuGetPackageRoot)' == '' and '$(OS)' == 'Windows_NT'">$(UserProfile)\.nuget\packages</NuGetPackageRoot>
    <NuGetPackageRoot Condition="'$(NuGetPackageRoot)' == '' and '$(OS)' != 'Windows_NT'">$(HOME)\.nuget\packages</NuGetPackageRoot>
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    <NuGetPackagesDirectory>$(NuGetPackageRoot)</NuGetPackagesDirectory>
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    <ToolsetCompilerPackageName>Microsoft.Net.Compilers</ToolsetCompilerPackageName>
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    <ToolsetCompilerPackageVersion>2.0.0-rc2-61102-09</ToolsetCompilerPackageVersion>
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    <RoslynDiagnosticsNugetPackageVersion>1.2.0-beta2</RoslynDiagnosticsNugetPackageVersion>
    <RoslynDiagnosticsPropsFilePath>$(NuGetPackageRoot)\Microsoft.Net.RoslynDiagnostics\$(RoslynDiagnosticsNugetPackageVersion)\build\Microsoft.Net.RoslynDiagnostics.props</RoslynDiagnosticsPropsFilePath>
    <RoslynBuildUtilFilePath>$(NuGetPackageRoot)\Roslyn.Build.Util\0.9.4-portable\lib\dotnet\Roslyn.MSBuild.Util.dll</RoslynBuildUtilFilePath>
    <AdditionalFileItemNames>$(AdditionalFileItemNames);PublicAPI</AdditionalFileItemNames>
    <Features>strict,IOperation</Features>
    <Configuration Condition="'$(Configuration)' == ''">Debug</Configuration>
    <SignAssembly>true</SignAssembly>
    <UseRoslynAnalyzers Condition="'$(UseRoslynAnalyzers)' == ''">true</UseRoslynAnalyzers>
    <OutDir>$([System.IO.Path]::GetFullPath('$(MSBuildThisFileDirectory)\..\..\Binaries\$(Configuration)'))\</OutDir>
    <BaseIntermediateOutputPath>$([System.IO.Path]::GetFullPath('$(MSBuildThisFileDirectory)\..\..\Binaries\Obj\$(MSBuildProjectName)'))\</BaseIntermediateOutputPath>

    <!-- Workaround until we move to Microsoft.Net.Compilers.nupkg with this fix: https://github.com/dotnet/roslyn/commit/05c12ebfcdd08a02dbceded5327a8da7a7df23be:
         Use the Microsoft.Net.Compilers.props file with the fix checked into the repo instead of the one that comes along with the nuget package: 
         $(NuGetPackageRoot)\Microsoft.Net.Compilers\$(ToolsetCompilerPackageVersion)\build\Microsoft.Net.Compilers.props -->
    <ToolsetCompilerPropsFilePath>$(MSBuildThisFileDirectory)Microsoft.Net.Compilers.props</ToolsetCompilerPropsFilePath>

    <VisualStudioVersion Condition="'$(VisualStudioVersion)' == ''">14.0</VisualStudioVersion>
    <VisualStudioReferenceMajorVersion Condition="'$(VisualStudioReferenceMajorVersion)' == ''">$(VisualStudioVersion.Substring(0, $(VisualStudioVersion.IndexOf('.'))))</VisualStudioReferenceMajorVersion>
    <VisualStudioReferenceAssemblyVersion Condition="'$(VisualStudioReferenceAssemblyVersion)' == ''">$(VisualStudioReferenceMajorVersion).0.0.0</VisualStudioReferenceAssemblyVersion>
    <VisualStudioCodename>Dev$(VisualStudioReferenceMajorVersion)</VisualStudioCodename>
    <MinimumVisualStudioVersion>$(VisualStudioVersion)</MinimumVisualStudioVersion>

    <!-- Disable AppX packaging for the Roslyn source. Not setting this to false has the side effect
         that any builds of portable projects end up in a sub folder of $(OutDir). Search for this flag in
         Microsoft.Common.CurrentVersion.targets to see how it is consumed -->
    <WindowsAppContainer>false</WindowsAppContainer>

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    <CompilerGeneratorToolsDir>$(OutDir)Exes\DeployCompilerGeneratorToolsRuntime\</CompilerGeneratorToolsDir>
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    <MSBuildAssemblyNameFragment>Core</MSBuildAssemblyNameFragment>
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    <!-- To copy .dll.config and .exe.config files of the referenced projects to the output dir 
         (see https://github.com/Microsoft/msbuild/issues/1307) -->
    <AllowedReferenceRelatedFileExtensions>$(AllowedReferenceRelatedFileExtensions);.dll.config;.exe.config</AllowedReferenceRelatedFileExtensions>
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  </PropertyGroup>

  <!-- Windows specific settings -->
  <PropertyGroup Condition="'$(OS)' == 'Windows_NT'">
    <BaseNuGetRuntimeIdentifier>win7</BaseNuGetRuntimeIdentifier>
    <DebugType>pdbonly</DebugType>
    <UseSharedCompilation>true</UseSharedCompilation>

    <!-- This is a really hacky way to detect whether we are on a legacy or a willow based VS install.
         Basically, we check for a registry key that will only exist in legacy VS installs, and assume
         we are a willow based installation if our VSVersion is 15.0 and the registry key doesn't exist. -->
    <IsVSBeforeDev15Preview4 Condition="'$(registry:HKEY_LOCAL_MACHINE\SOFTWARE\Microsoft\VisualStudio\15.0@InstallDir)' != ''">true</IsVSBeforeDev15Preview4>
    <IsVSBeforeDev15Preview4 Condition="'$(registry:HKEY_LOCAL_MACHINE\SOFTWARE\WOW6432Node\Microsoft\VisualStudio\15.0@InstallDir)' != ''">true</IsVSBeforeDev15Preview4>
    <IsVSBeforeDev15Preview4 Condition="'$(IsVSBeforeDev15Preview4)' == 'true' AND Exists('$(MSBuildBinPath)\..\..\..\Common7\IDE\devenv.isolation.ini')">false</IsVSBeforeDev15Preview4>
    <IsVSBeforeDev15Preview4 Condition="'$(IsVSBeforeDev15Preview4)' == 'true' AND Exists('$(MSBuildBinPath)\..\..\..\..\Common7\IDE\devenv.isolation.ini')">false</IsVSBeforeDev15Preview4>
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    <IsDev15RC Condition="Exists('$(MSBuildBinPath)\..\..\..\Common7\IDE\Microsoft.VisualStudio.ExtensionEngine.dll')">true</IsDev15RC>
    <IsDev15RC Condition="Exists('$(MSBuildBinPath)\..\..\..\..\Common7\IDE\Microsoft.VisualStudio.ExtensionEngine.dll')">true</IsDev15RC>
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  </PropertyGroup>

  <!-- Unix specific settings -->
  <PropertyGroup Condition="'$(OS)' != 'Windows_NT'">
    <!-- Point to the reference assemblies on unix -->
    <TargetFrameworkRootPath>$(MSBuildBinPath)\reference-assemblies\Framework</TargetFrameworkRootPath>

    <DebugType>portable</DebugType>
  </PropertyGroup>

  <!--
    If TargetNetFX20 is true the project targets Framework 2.0 reference assemblies provided by Microsoft.NetFX20 nuget package.
    Use the latest Framework toolset to build, but set msbuild properties below
    so to avoid 4.5 specific artifacts to be added to the compilation (references, attributes).
  -->
  <PropertyGroup Condition="'$(TargetNetFX20)' == 'true'">
    <GenerateTargetFrameworkAttribute>false</GenerateTargetFrameworkAttribute>
    <AddAdditionalExplicitAssemblyReferences>false</AddAdditionalExplicitAssemblyReferences>
    <NoStdLib>true</NoStdLib>
    <FrameworkPathOverride>$(NuGetPackageRoot)\Microsoft.NetFX20\1.0.3\lib\net20</FrameworkPathOverride>
    <NuGetTargetMoniker>.NETFramework,Version=v2.0</NuGetTargetMoniker>
  </PropertyGroup>

  <PropertyGroup Condition="'$(DevEnvDir)' == ''">
    <DevEnvDir>$([System.Environment]::ExpandEnvironmentVariables("%VS$(VisualStudioReferenceMajorVersion)0COMNTOOLS%"))</DevEnvDir>
    <DevEnvDir>$(DevEnvDir)\..\IDE</DevEnvDir>
    <DevEnvDir>$([System.IO.Path]::GetFullPath('$(DevEnvDir)'))</DevEnvDir>
  </PropertyGroup>
  
  <PropertyGroup Condition="'$(BootstrapBuildPath)' != ''">
    <CSharpCoreTargetsPath>$(BootstrapBuildPath)\Microsoft.CSharp.Core.targets</CSharpCoreTargetsPath>
    <VisualBasicCoreTargetsPath>$(BootstrapBuildPath)\Microsoft.VisualBasic.Core.targets</VisualBasicCoreTargetsPath>
  </PropertyGroup>

  <!-- Language specifc settings -->
  <Choose>
    <!-- VB specific settings -->
    <When Condition="'$(MSBuildProjectExtension)' == '.vbproj' OR '$(Language)' == 'VB' OR '$(ProjectLanguage)' == 'VB'">
      <PropertyGroup>
        <ProjectLanguage>VB</ProjectLanguage>
        <MyType>Empty</MyType>
        <OptionCompare>Binary</OptionCompare>
        <OptionExplicit>On</OptionExplicit>
        <OptionInfer>On</OptionInfer>
        <OptionStrict>On</OptionStrict>
        <VBRuntime>Embed</VBRuntime>
        <RemoveIntegerChecks>true</RemoveIntegerChecks>
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        <RootNamespace></RootNamespace>
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        <MSBuildTargetsLanguageName>VisualBasic</MSBuildTargetsLanguageName>
      </PropertyGroup>
      <ItemGroup>
        <Import Include="Microsoft.VisualBasic" />
        <Import Include="System" />
        <Import Include="System.Collections" />
        <Import Include="System.Collections.Generic" />
        <Import Include="System.Diagnostics" />
      </ItemGroup>
      <ItemGroup Condition="'$(TargetNetFX20)' != 'true'">
        <Import Include="System.Linq" />
      </ItemGroup>
      <PropertyGroup Condition="'$(Configuration)' == 'Debug'">
        <DebugSymbols>true</DebugSymbols>
        <DefineDebug>true</DefineDebug>
        <DefineTrace>true</DefineTrace>
      </PropertyGroup>
      <PropertyGroup Condition="'$(Configuration)' == 'Release'">
        <DefineTrace>true</DefineTrace>
        <Optimize>true</Optimize>
      </PropertyGroup>
      <PropertyGroup>
        <DefineConstants Condition="'$(InitialDefineConstants)' != ''">$(InitialDefineConstants)</DefineConstants>
      </PropertyGroup>
    </When>

    <!-- C# specific settings -->
    <When Condition="'$(MSBuildProjectExtension)' == '.csproj' OR '$(Language)' == 'C#' OR '$(ProjectLanguage)' == 'CSharp'">
      <PropertyGroup>
        <ProjectLanguage>CSharp</ProjectLanguage>
        <WarningLevel>4</WarningLevel>
        <ErrorReport>prompt</ErrorReport>

        <!-- Suppress the following warnings by default for C# projects
                1591: So far we've chosen to implicitly implement interfaces and as a consequence
                      the methods are public.  We don't want to duplicate documentation for them
                      and hence suppress this warning until we get closer to release and a more
                      thorough documentation story
        -->
        <NoWarn>$(NoWarn);1591</NoWarn>
        <CheckForOverflowUnderflow>false</CheckForOverflowUnderflow>
        <MSBuildTargetsLanguageName>CSharp</MSBuildTargetsLanguageName>
      </PropertyGroup>
      <PropertyGroup Condition="'$(Configuration)' == 'Debug'">
        <DebugSymbols>true</DebugSymbols>
        <DefineConstants>DEBUG;TRACE</DefineConstants>
      </PropertyGroup>
      <PropertyGroup Condition="'$(Configuration)' == 'Release'">
        <DefineConstants>TRACE</DefineConstants>
        <Optimize>true</Optimize>
      </PropertyGroup>
      <PropertyGroup>
        <DefineConstants Condition="'$(InitialDefineConstants)' != ''">$(DefineConstants);$(InitialDefineConstants)</DefineConstants>
      </PropertyGroup>
    </When>

    <!-- C++ specific settings -->
    <When Condition="'$(MSBuildProjectExtension)' == '.vcxproj' OR '$(Language)' == 'C++' OR '$(ProjectLanguage)' == 'C++'">
      <PropertyGroup>
        <ProjectLanguage>C++</ProjectLanguage>
        <!-- Put intermediate outputs in the same place as managed projects for sanity -->
        <IntDir>$(ProjectDir)obj\$(Configuration)\</IntDir>

        <!-- We just always want to build with whatever toolset matches the VS you're building with -->
        <PlatformToolset>v$(VisualStudioReferenceMajorVersion)0</PlatformToolset>
      </PropertyGroup>
    </When>
  </Choose>

  <!-- Visual Studio specific properties -->
  <Choose>
    <When Condition="'$(VisualStudioVersion)' == '15.0' AND '$(IsVSBeforeDev15Preview4)' == 'true'">
      <PropertyGroup>
        <VisualStudioBuildToolsVersion>15.0.25201-dev15preview2</VisualStudioBuildToolsVersion>
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      </PropertyGroup>
    </When>
    <When Condition="'$(VisualStudioVersion)' == '15.0' AND '$(IsDev15RC)' == 'true'">
      <PropertyGroup>
        <VisualStudioBuildToolsVersion>15.0.25825-RC</VisualStudioBuildToolsVersion>
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      </PropertyGroup>
    </When>
    <When Condition="'$(VisualStudioVersion)' == '15.0'">
      <PropertyGroup>
        <VisualStudioBuildToolsVersion>15.0.25604-Preview4</VisualStudioBuildToolsVersion>
      </PropertyGroup>
    </When>
    <Otherwise>
      <PropertyGroup>
        <VisualStudioBuildToolsVersion>14.3.25420</VisualStudioBuildToolsVersion>
      </PropertyGroup>
    </Otherwise>
  </Choose>

  <ItemGroup Condition="'$(ProjectLanguage)' == 'CSharp' AND '$(TargetNetFX20)' == 'true'">
    <_ExplicitReference Include="$(FrameworkPathOverride)\mscorlib.dll" />
  </ItemGroup>

  <!-- During bootstrap builds it's important to load our bootstrap tasks before doing any 
       other imports (which could load a same named DLL) -->
  <UsingTask TaskName="Microsoft.CodeAnalysis.BuildTasks.Csc"
             AssemblyFile="$(BootstrapBuildPath)\Microsoft.Build.Tasks.CodeAnalysis.dll"
             Condition="'$(BootstrapBuildPath)' != ''" />
  <UsingTask TaskName="Microsoft.CodeAnalysis.BuildTasks.Vbc"
             AssemblyFile="$(BootstrapBuildPath)\Microsoft.Build.Tasks.CodeAnalysis.dll"
             Condition="'$(BootstrapBuildPath)' != ''" />
  <UsingTask TaskName="Microsoft.CodeAnalysis.BuildTasks.ValidateBootstrap"
             AssemblyFile="$(BootstrapBuildPath)\Microsoft.Build.Tasks.CodeAnalysis.dll"
             Condition="'$(BootstrapBuildPath)' != ''" />

  <!-- 
    Roslyn uses the WriteCodeFragment task to output generated assembly attributes.  In MSBuild 14.0 update 1 this task 
    produces non-deterministic output.  This is fixed in update 2 but until that is released we use a hand patched
    version of the Task that is deterministic.  

    MSBuild bug: https://github.com/Microsoft/msbuild/issues/408
    Bug tracking removing this: https://github.com/dotnet/roslyn/issues/8421
  -->
  <UsingTask TaskName="Roslyn.MSBuild.Util.WriteCodeFragmentEx" AssemblyFile="$(RoslynBuildUtilFilePath)" />

  <!-- This file is imported by all projects at the beginning of the project files -->
  <Import Project="$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props"
          Condition="Exists('$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props') AND '$(MSBuildProjectExtension)' != '.vcxproj'" />

  <Import Project="$(RoslynDiagnosticsPropsFilePath)" Condition="'$(UseRoslynAnalyzers)' == 'true'" />

  <ImportGroup Label="WindowsImports" Condition="'$(OS)' == 'Windows_NT'">
    <Import Project="$(NuGetPackageRoot)\Microsoft.VSSDK.BuildTools\$(VisualStudioBuildToolsVersion)\build\Microsoft.VsSDK.BuildTools.props" />
    <Import Project="$(ToolsetCompilerPropsFilePath)" Condition="Exists('$(ToolsetCompilerPropsFilePath)') AND '$(BootstrapBuildPath)' == ''" />
  </ImportGroup>

  <ImportGroup Label="WindowsImports" Condition="'$(OS)' != 'Windows_NT'">
    <!-- NuGet props aren't imported by default on *nix so we do that here -->
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    <Import Project="$(MSBuildBinPath)\Microsoft.NuGet.props" Condition="'$(OS)' != 'Windows_NT'" />
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  </ImportGroup>
</Project>