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由 Nicolas Pitre 提交于
On a 32-bit system, the maximum possible size for an object is less than 4GB, while 64-bit systems may cope with larger objects. Due to this limitation, variables holding object sizes are using an unsigned long type (32 bits on 32-bit systems, or 64 bits on 64-bit systems). When large objects are encountered, and/or people play with large delta depth values, it is possible for the maximum allowed delta size computation to overflow, especially on a 32-bit system. When this occurs, surviving result bits may represent a value much smaller than what it is supposed to be, or even zero. This prevents some objects from being deltified although they do get deltified when a smaller depth limit is used. Fix this by always performing a 64-bit multiplication. Signed-off-by: NNicolas Pitre <nico@cam.org> Signed-off-by: NJunio C Hamano <gitster@pobox.com>
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