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	GIT - the stupid content tracker

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"git" can mean anything, depending on your mood.

 - random three-letter combination that is pronounceable, and not
   actually used by any common UNIX command.  The fact that it is a
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   mispronunciation of "get" may or may not be relevant.
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 - stupid. contemptible and despicable. simple. Take your pick from the
   dictionary of slang.
 - "global information tracker": you're in a good mood, and it actually
   works for you. Angels sing, and a light suddenly fills the room. 
 - "goddamn idiotic truckload of sh*t": when it breaks

This is a stupid (but extremely fast) directory content manager.  It
doesn't do a whole lot, but what it _does_ do is track directory
contents efficiently. 

There are two object abstractions: the "object database", and the
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"current directory cache" aka "index".

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The Object Database
~~~~~~~~~~~~~~~~~~~
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The object database is literally just a content-addressable collection
of objects.  All objects are named by their content, which is
approximated by the SHA1 hash of the object itself.  Objects may refer
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to other objects (by referencing their SHA1 hash), and so you can
build up a hierarchy of objects.
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All objects have a statically determined "type" aka "tag", which is
determined at object creation time, and which identifies the format of
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the object (i.e. how it is used, and how it can refer to other objects). 
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There are currently three different object types: "blob", "tree" and
"commit". 

A "blob" object cannot refer to any other object, and is, like the tag
implies, a pure storage object containing some user data.  It is used to
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actually store the file data, i.e. a blob object is associated with some
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particular version of some file. 

A "tree" object is an object that ties one or more "blob" objects into a
directory structure. In addition, a tree object can refer to other tree
objects, thus creating a directory hierarchy. 

Finally, a "commit" object ties such directory hierarchies together into
a DAG of revisions - each "commit" is associated with exactly one tree
(the directory hierarchy at the time of the commit). In addition, a
"commit" refers to one or more "parent" commit objects that describe the
history of how we arrived at that directory hierarchy.

As a special case, a commit object with no parents is called the "root"
object, and is the point of an initial project commit.  Each project
must have at least one root, and while you can tie several different
root objects together into one project by creating a commit object which
has two or more separate roots as its ultimate parents, that's probably
just going to confuse people.  So aim for the notion of "one root object
per project", even if git itself does not enforce that. 

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A "tag" object symbolically identifies and can be used to sign other
objects. It contains the identifier and type of another object, a
symbolic name (of course!) and, optionally, a signature.

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Regardless of object type, all objects are share the following
characteristics: they are all in deflated with zlib, and have a header
that not only specifies their tag, but also size information about the
data in the object.  It's worth noting that the SHA1 hash that is used
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to name the object is the hash of the original data (historical note:
in the dawn of the age of git this was the sha1 of the _compressed_
object)
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As a result, the general consistency of an object can always be tested
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independently of the contents or the type of the object: all objects can
be validated by verifying that (a) their hashes match the content of the
file and (b) the object successfully inflates to a stream of bytes that
forms a sequence of <ascii tag without space> + <space> + <ascii decimal
size> + <byte\0> + <binary object data>. 

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The structured objects can further have their structure and
connectivity to other objects verified. This is generally done with
the "fsck-cache" program, which generates a full dependency graph of
all objects, and verifies their internal consistency (in addition to
just verifying their superficial consistency through the hash).
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The object types in some more detail:

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Blob Object
~~~~~~~~~~~
A "blob" object is nothing but a binary blob of data, and doesn't
refer to anything else.  There is no signature or any other
verification of the data, so while the object is consistent (it _is_
indexed by its sha1 hash, so the data itself is certainly correct), it
has absolutely no other attributes.  No name associations, no
permissions.  It is purely a blob of data (i.e. normally "file
contents").

In particular, since the blob is entirely defined by its data, if two
files in a directory tree (or in multiple different versions of the
repository) have the same contents, they will share the same blob
object. The object is totally independent of it's location in the
directory tree, and renaming a file does not change the object that
file is associated with in any way.

Tree Object
~~~~~~~~~~~
The next hierarchical object type is the "tree" object.  A tree object
is a list of mode/name/blob data, sorted by name.  Alternatively, the
mode data may specify a directory mode, in which case instead of
naming a blob, that name is associated with another TREE object.

Like the "blob" object, a tree object is uniquely determined by the
set contents, and so two separate but identical trees will always
share the exact same object. This is true at all levels, i.e. it's
true for a "leaf" tree (which does not refer to any other trees, only
blobs) as well as for a whole subdirectory.

For that reason a "tree" object is just a pure data abstraction: it
has no history, no signatures, no verification of validity, except
that since the contents are again protected by the hash itself, we can
trust that the tree is immutable and its contents never change.

So you can trust the contents of a tree to be valid, the same way you
can trust the contents of a blob, but you don't know where those
contents _came_ from.

Side note on trees: since a "tree" object is a sorted list of
"filename+content", you can create a diff between two trees without
actually having to unpack two trees.  Just ignore all common parts,
and your diff will look right.  In other words, you can effectively
(and efficiently) tell the difference between any two random trees by
O(n) where "n" is the size of the difference, rather than the size of
the tree.

Side note 2 on trees: since the name of a "blob" depends entirely and
exclusively on its contents (i.e. there are no names or permissions
involved), you can see trivial renames or permission changes by
noticing that the blob stayed the same.  However, renames with data
changes need a smarter "diff" implementation.


Changeset Object
~~~~~~~~~~~~~~~~
The "changeset" object is an object that introduces the notion of
history into the picture.  In contrast to the other objects, it
doesn't just describe the physical state of a tree, it describes how
we got there, and why.

A "changeset" is defined by the tree-object that it results in, the
parent changesets (zero, one or more) that led up to that point, and a
comment on what happened.  Again, a changeset is not trusted per se:
the contents are well-defined and "safe" due to the cryptographically
strong signatures at all levels, but there is no reason to believe
that the tree is "good" or that the merge information makes sense.
The parents do not have to actually have any relationship with the
result, for example.

Note on changesets: unlike real SCM's, changesets do not contain
rename information or file mode change information.  All of that is
implicit in the trees involved (the result tree, and the result trees
of the parents), and describing that makes no sense in this idiotic
file manager.

Trust Object
~~~~~~~~~~~~
The notion of "trust" is really outside the scope of "git", but it's
worth noting a few things.  First off, since everything is hashed with
SHA1, you _can_ trust that an object is intact and has not been messed
with by external sources.  So the name of an object uniquely
identifies a known state - just not a state that you may want to
trust.

Furthermore, since the SHA1 signature of a changeset refers to the
SHA1 signatures of the tree it is associated with and the signatures
of the parent, a single named changeset specifies uniquely a whole set
of history, with full contents.  You can't later fake any step of the
way once you have the name of a changeset.

So to introduce some real trust in the system, the only thing you need
to do is to digitally sign just _one_ special note, which includes the
name of a top-level changeset.  Your digital signature shows others
that you trust that changeset, and the immutability of the history of
changesets tells others that they can trust the whole history.

In other words, you can easily validate a whole archive by just
sending out a single email that tells the people the name (SHA1 hash)
of the top changeset, and digitally sign that email using something
like GPG/PGP.

In particular, you can also have a separate archive of "trust points"
or tags, which document your (and other peoples) trust.  You may, of
course, archive these "certificates of trust" using "git" itself, but
it's not something "git" does for you.

Another way of saying the last point: "git" itself only handles
content integrity, the trust has to come from outside.




The "index" aka "Current Directory Cache"
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The index is a simple binary file, which contains an efficient
representation of a virtual directory content at some random time.  It
does so by a simple array that associates a set of names, dates,
permissions and content (aka "blob") objects together.  The cache is
always kept ordered by name, and names are unique (with a few very
specific rules) at any point in time, but the cache has no long-term
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meaning, and can be partially updated at any time.
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In particular, the index certainly does not need to be consistent with
the current directory contents (in fact, most operations will depend on
different ways to make the index _not_ be consistent with the directory
hierarchy), but it has three very important attributes:
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'(a) it can re-generate the full state it caches (not just the
directory structure: it contains pointers to the "blob" objects so
that it can regenerate the data too)'
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As a special case, there is a clear and unambiguous one-way mapping
from a current directory cache to a "tree object", which can be
efficiently created from just the current directory cache without
actually looking at any other data.  So a directory cache at any one
time uniquely specifies one and only one "tree" object (but has
additional data to make it easy to match up that tree object with what
has happened in the directory)
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'(b) it has efficient methods for finding inconsistencies between that
cached state ("tree object waiting to be instantiated") and the
current state.'
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'(c) it can additionally efficiently represent information about merge
conflicts between different tree objects, allowing each pathname to be
associated with sufficient information about the trees involved that
you can create a three-way merge between them.'
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Those are the three ONLY things that the directory cache does.  It's a
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cache, and the normal operation is to re-generate it completely from a
known tree object, or update/compare it with a live tree that is being
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developed.  If you blow the directory cache away entirely, you generally
haven't lost any information as long as you have the name of the tree
that it described. 

At the same time, the directory index is at the same time also the
staging area for creating new trees, and creating a new tree always
involves a controlled modification of the index file.  In particular,
the index file can have the representation of an intermediate tree that
has not yet been instantiated.  So the index can be thought of as a
write-back cache, which can contain dirty information that has not yet
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been written back to the backing store.
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The Workflow
------------
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Generally, all "git" operations work on the index file. Some operations
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work *purely* on the index file (showing the current state of the
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index), but most operations move data to and from the index file. Either
from the database or from the working directory. Thus there are four
main combinations: 

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1) working directory -> index
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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You update the index with information from the working directory with
the "update-cache" command.  You generally update the index
information by just specifying the filename you want to update, like
so:
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		update-cache filename

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but to avoid common mistakes with filename globbing etc, the command
will not normally add totally new entries or remove old entries,
i.e. it will normally just update existing cache entries.
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To tell git that yes, you really do realize that certain files no
longer exist in the archive, or that new files should be added, you
should use the "--remove" and "--add" flags respectively.
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NOTE! A "--remove" flag does _not_ mean that subsequent filenames will
necessarily be removed: if the files still exist in your directory
structure, the index will be updated with their new status, not
removed. The only thing "--remove" means is that update-cache will be
considering a removed file to be a valid thing, and if the file really
does not exist any more, it will update the index accordingly.
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As a special case, you can also do "update-cache --refresh", which
will refresh the "stat" information of each index to match the current
stat information. It will _not_ update the object status itself, and
it will only update the fields that are used to quickly test whether
an object still matches its old backing store object.
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2) index -> object database
~~~~~~~~~~~~~~~~~~~~~~~~~~~
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You write your current index file to a "tree" object with the program
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		write-tree

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that doesn't come with any options - it will just write out the
current index into the set of tree objects that describe that state,
and it will return the name of the resulting top-level tree. You can
use that tree to re-generate the index at any time by going in the
other direction:
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3) object database -> index
~~~~~~~~~~~~~~~~~~~~~~~~~~~
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You read a "tree" file from the object database, and use that to
populate (and overwrite - don't do this if your index contains any
unsaved state that you might want to restore later!) your current
index.  Normal operation is just
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		read-tree <sha1 of tree>

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and your index file will now be equivalent to the tree that you saved
earlier. However, that is only your _index_ file: your working
directory contents have not been modified.
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4) index -> working directory
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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You update your working directory from the index by "checking out"
files. This is not a very common operation, since normally you'd just
keep your files updated, and rather than write to your working
directory, you'd tell the index files about the changes in your
working directory (i.e. "update-cache").
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However, if you decide to jump to a new version, or check out somebody
else's version, or just restore a previous tree, you'd populate your
index file with read-tree, and then you need to check out the result
with
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		checkout-cache filename

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or, if you want to check out all of the index, use "-a".
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NOTE! checkout-cache normally refuses to overwrite old files, so if
you have an old version of the tree already checked out, you will need
to use the "-f" flag (_before_ the "-a" flag or the filename) to
_force_ the checkout.
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Finally, there are a few odds and ends which are not purely moving
from one representation to the other:
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5) Tying it all together
~~~~~~~~~~~~~~~~~~~~~~~~
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To commit a tree you have instantiated with "write-tree", you'd create
a "commit" object that refers to that tree and the history behind it -
most notably the "parent" commits that preceded it in history.
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Normally a "commit" has one parent: the previous state of the tree
before a certain change was made. However, sometimes it can have two
or more parent commits, in which case we call it a "merge", due to the
fact that such a commit brings together ("merges") two or more
previous states represented by other commits.
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In other words, while a "tree" represents a particular directory state
of a working directory, a "commit" represents that state in "time",
and explains how we got there.
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You create a commit object by giving it the tree that describes the
state at the time of the commit, and a list of parents:
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		commit-tree <tree> -p <parent> [-p <parent2> ..]

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and then giving the reason for the commit on stdin (either through
redirection from a pipe or file, or by just typing it at the tty).
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commit-tree will return the name of the object that represents that
commit, and you should save it away for later use. Normally, you'd
commit a new "HEAD" state, and while git doesn't care where you save
the note about that state, in practice we tend to just write the
result to the file ".git/HEAD", so that we can always see what the
last committed state was.
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6) Examining the data
~~~~~~~~~~~~~~~~~~~~~
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You can examine the data represented in the object database and the
index with various helper tools. For every object, you can use
"cat-file" to examine details about the object:
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		cat-file -t <objectname>

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shows the type of the object, and once you have the type (which is
usually implicit in where you find the object), you can use
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		cat-file blob|tree|commit <objectname>

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to show its contents. NOTE! Trees have binary content, and as a result
there is a special helper for showing that content, called "ls-tree",
which turns the binary content into a more easily readable form.
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It's especially instructive to look at "commit" objects, since those
tend to be small and fairly self-explanatory. In particular, if you
follow the convention of having the top commit name in ".git/HEAD",
you can do
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		cat-file commit $(cat .git/HEAD)

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to see what the top commit was.
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7) Merging multiple trees
~~~~~~~~~~~~~~~~~~~~~~~~~
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Git helps you do a three-way merge, which you can expand to n-way by
repeating the merge procedure arbitrary times until you finally
"commit" the state.  The normal situation is that you'd only do one
three-way merge (two parents), and commit it, but if you like to, you
can do multiple parents in one go.
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To do a three-way merge, you need the two sets of "commit" objects
that you want to merge, use those to find the closest common parent (a
third "commit" object), and then use those commit objects to find the
state of the directory ("tree" object) at these points.
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To get the "base" for the merge, you first look up the common parent
of two commits with
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		merge-base <commit1> <commit2>

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which will return you the commit they are both based on.  You should
now look up the "tree" objects of those commits, which you can easily
do with (for example)
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		cat-file commit <commitname> | head -1

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since the tree object information is always the first line in a commit
object.

Once you know the three trees you are going to merge (the one
"original" tree, aka the common case, and the two "result" trees, aka
the branches you want to merge), you do a "merge" read into the
index. This will throw away your old index contents, so you should
make sure that you've committed those - in fact you would normally
always do a merge against your last commit (which should thus match
what you have in your current index anyway).
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To do the merge, do
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		read-tree -m <origtree> <target1tree> <target2tree>

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which will do all trivial merge operations for you directly in the
index file, and you can just write the result out with "write-tree".
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NOTE! Because the merge is done in the index file, and not in your
working directory, your working directory will no longer match your
index. You can use "checkout-cache -f -a" to make the effect of the
merge be seen in your working directory.
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NOTE2! Sadly, many merges aren't trivial. If there are files that have
been added.moved or removed, or if both branches have modified the
same file, you will be left with an index tree that contains "merge
entries" in it. Such an index tree can _NOT_ be written out to a tree
object, and you will have to resolve any such merge clashes using
other tools before you can write out the result.
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[ fixme: talk about resolving merges here ]