提交 53b17332 编写于 作者: J Jeff Dike 提交者: Linus Torvalds

[PATCH] uml: fix I/O hang

Fix a UML hang in which everything would just stop until some I/O happened
- a ping, someone whacking the keyboard - at which point everything would
start up again as though nothing had happened.

The cause was gcc reordering some code which absolutely needed to be
executed in the order in the source.  When unblock_signals switches signals
from off to on, it needs to see if any interrupts had happened in the
critical section.  The interrupt handlers check signals_enabled - if it is
zero, then the handler adds a bit to the "pending" bitmask and returns.
unblock_signals checks this mask to see if any signals need to be
delivered.

The crucial part is this:
	signals_enabled = 1;
	save_pending = pending;
	if(save_pending == 0)
		return;
	pending = 0;

In order to avoid an interrupt arriving between reading pending and setting
it to zero, in which case, the record of the interrupt would be erased,
signals are enabled.

What happened was that gcc reordered this so that 'save_pending = pending'
came before 'signals_enabled = 1', creating a one-instruction window within
which an interrupt could arrive, set its bit in pending, and have it be
immediately erased.

When the I/O workload is purely disk-based, the loss of a block device
interrupt stops the entire I/O system because the next block request will
wait for the current one to finish.  Thus the system hangs until something
else causes some I/O to arrive, such as a network packet or console input.

The fix to this particular problem is a memory barrier between enabling
signals and reading the pending signal mask.  An xchg would also probably
work.

Looking over this code for similar problems led me to do a few more
things:

- make signals_enabled and pending volatile so that they don't get cached
  in registers

- add an mb() to the return paths of block_signals and unblock_signals so
  that the modification of signals_enabled doesn't get shuffled into the
  caller in the event that these are inlined in the future.
Signed-off-by: NJeff Dike <jdike@addtoit.com>
Cc: Paolo 'Blaisorblade' Giarrusso <blaisorblade@yahoo.it>
Signed-off-by: NAndrew Morton <akpm@osdl.org>
Signed-off-by: NLinus Torvalds <torvalds@osdl.org>
上级 d2c89a42
#ifndef __SYSDEP_I386_BARRIER_H
#define __SYSDEP_I386_BARRIER_H
/* Copied from include/asm-i386 for use by userspace. i386 has the option
* of using mfence, but I'm just using this, which works everywhere, for now.
*/
#define mb() asm volatile("lock; addl $0,0(%esp)")
#endif
#ifndef __SYSDEP_X86_64_BARRIER_H
#define __SYSDEP_X86_64_BARRIER_H
/* Copied from include/asm-x86_64 for use by userspace. */
#define mb() asm volatile("mfence":::"memory")
#endif
......@@ -15,6 +15,7 @@
#include "user.h"
#include "signal_kern.h"
#include "sysdep/sigcontext.h"
#include "sysdep/barrier.h"
#include "sigcontext.h"
#include "mode.h"
#include "os.h"
......@@ -34,8 +35,12 @@
#define SIGALRM_BIT 2
#define SIGALRM_MASK (1 << SIGALRM_BIT)
static int signals_enabled = 1;
static int pending = 0;
/* These are used by both the signal handlers and
* block/unblock_signals. I don't want modifications cached in a
* register - they must go straight to memory.
*/
static volatile int signals_enabled = 1;
static volatile int pending = 0;
void sig_handler(int sig, struct sigcontext *sc)
{
......@@ -152,6 +157,12 @@ int change_sig(int signal, int on)
void block_signals(void)
{
signals_enabled = 0;
/* This must return with signals disabled, so this barrier
* ensures that writes are flushed out before the return.
* This might matter if gcc figures out how to inline this and
* decides to shuffle this code into the caller.
*/
mb();
}
void unblock_signals(void)
......@@ -171,9 +182,23 @@ void unblock_signals(void)
*/
signals_enabled = 1;
/* Setting signals_enabled and reading pending must
* happen in this order.
*/
mb();
save_pending = pending;
if(save_pending == 0)
if(save_pending == 0){
/* This must return with signals enabled, so
* this barrier ensures that writes are
* flushed out before the return. This might
* matter if gcc figures out how to inline
* this (unlikely, given its size) and decides
* to shuffle this code into the caller.
*/
mb();
return;
}
pending = 0;
......
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