Skip to content
体验新版
项目
组织
正在加载...
登录
切换导航
打开侧边栏
林新发
UnityXFramework
提交
ff3481c7
U
UnityXFramework
项目概览
林新发
/
UnityXFramework
通知
1412
Star
144
Fork
77
代码
文件
提交
分支
Tags
贡献者
分支图
Diff
Issue
1
列表
看板
标记
里程碑
合并请求
0
DevOps
流水线
流水线任务
计划
Wiki
1
Wiki
分析
仓库
DevOps
项目成员
Pages
U
UnityXFramework
项目概览
项目概览
详情
发布
仓库
仓库
文件
提交
分支
标签
贡献者
分支图
比较
Issue
1
Issue
1
列表
看板
标记
里程碑
合并请求
0
合并请求
0
Pages
DevOps
DevOps
流水线
流水线任务
计划
分析
分析
仓库分析
DevOps
Wiki
1
Wiki
成员
成员
收起侧边栏
关闭侧边栏
动态
分支图
创建新Issue
流水线任务
提交
Issue看板
前往新版Gitcode,体验更适合开发者的 AI 搜索 >>
提交
ff3481c7
编写于
11月 02, 2021
作者:
L
linxinfa
浏览文件
操作
浏览文件
下载
电子邮件补丁
差异文件
UnityXFramework
上级
0e0c8500
变更
7
展开全部
隐藏空白更改
内联
并排
Showing
7 changed file
with
547 addition
and
211 deletion
+547
-211
.gitignore
.gitignore
+3
-0
.vscode/settings.json
.vscode/settings.json
+56
-0
Assembly-CSharp-Editor.csproj
Assembly-CSharp-Editor.csproj
+25
-25
Assembly-CSharp-firstpass.csproj
Assembly-CSharp-firstpass.csproj
+7
-7
Assembly-CSharp.csproj
Assembly-CSharp.csproj
+179
-179
Assets/output_log.txt
Assets/output_log.txt
+277
-0
Tools/Excels/测试.xlsx
Tools/Excels/测试.xlsx
+0
-0
未找到文件。
.gitignore
0 → 100644
浏览文件 @
ff3481c7
Library
Logs
Temp
\ No newline at end of file
.vscode/settings.json
0 → 100644
浏览文件 @
ff3481c7
{
"files.exclude"
:
{
"**/.DS_Store"
:
true
,
"**/.git"
:
true
,
"**/.gitignore"
:
true
,
"**/.gitmodules"
:
true
,
"**/*.booproj"
:
true
,
"**/*.pidb"
:
true
,
"**/*.suo"
:
true
,
"**/*.user"
:
true
,
"**/*.userprefs"
:
true
,
"**/*.unityproj"
:
true
,
"**/*.dll"
:
true
,
"**/*.exe"
:
true
,
"**/*.pdf"
:
true
,
"**/*.mid"
:
true
,
"**/*.midi"
:
true
,
"**/*.wav"
:
true
,
"**/*.gif"
:
true
,
"**/*.ico"
:
true
,
"**/*.jpg"
:
true
,
"**/*.jpeg"
:
true
,
"**/*.png"
:
true
,
"**/*.psd"
:
true
,
"**/*.tga"
:
true
,
"**/*.tif"
:
true
,
"**/*.tiff"
:
true
,
"**/*.3ds"
:
true
,
"**/*.3DS"
:
true
,
"**/*.fbx"
:
true
,
"**/*.FBX"
:
true
,
"**/*.lxo"
:
true
,
"**/*.LXO"
:
true
,
"**/*.ma"
:
true
,
"**/*.MA"
:
true
,
"**/*.obj"
:
true
,
"**/*.OBJ"
:
true
,
"**/*.asset"
:
true
,
"**/*.cubemap"
:
true
,
"**/*.flare"
:
true
,
"**/*.mat"
:
true
,
"**/*.meta"
:
true
,
"**/*.prefab"
:
true
,
"**/*.unity"
:
true
,
"build/"
:
true
,
"Build/"
:
true
,
"Library/"
:
true
,
"library/"
:
true
,
"obj/"
:
true
,
"Obj/"
:
true
,
"ProjectSettings/"
:
true
,
"temp/"
:
true
,
"Temp/"
:
true
}
}
\ No newline at end of file
Assembly-CSharp-Editor.csproj
浏览文件 @
ff3481c7
...
...
@@ -36,36 +36,36 @@
<ImplicitlyExpandDesignTimeFacades>
false
</ImplicitlyExpandDesignTimeFacades>
</PropertyGroup>
<ItemGroup>
<Compile
Include=
"Assets\LuaFramework\ToLua\Editor\Extend\ToLua_System_Object.cs"
/>
<Compile
Include=
"Assets\LuaFramework\ToLua\Editor\Extend\ToLua_System_Type.cs"
/>
<Compile
Include=
"Assets\LuaFramework\ToLua\Editor\Extend\ToLua_Holoville_HOTween_HOTween.cs"
/>
<Compile
Include=
"Assets\LuaFramework\ToLua\Editor\Extend\ToLua_UnityEngine_GameObject.cs"
/>
<Compile
Include=
"Assets\LuaFramework\ToLua\Editor\Extend\ToLua_System_Enum.cs"
/>
<Compile
Include=
"Assets\LuaFramework\ToLua\Editor\ToLuaExport.cs"
/>
<Compile
Include=
"Assets\LuaFramework\ToLua\Editor\Extend\ToLua_LuaInterface_EventObject.cs"
/>
<Compile
Include=
"Assets\LuaFramework\Editor\Packager.cs"
/>
<Compile
Include=
"Assets\Editor\Build\BuildAssetBundle.cs"
/>
<Compile
Include=
"Assets\LuaFramework\ToLua\Editor\ToLuaTree.cs"
/>
<Compile
Include=
"Assets\LuaFramework\ToLua\Editor\Extend\ToLua_UnityEngine_Input.cs"
/>
<Compile
Include=
"Assets\Editor\SpriteAtlasTools.cs"
/>
<Compile
Include=
"Assets\LuaFramework\ToLua\Editor\Extend\ToLua_System_String.cs"
/>
<Compile
Include=
"Assets\LuaFramework\ToLua\Editor\Extend\ToLua_Holoville_HOTween_HOTween.cs"
/>
<Compile
Include=
"Assets\LuaFramework\ToLua\Editor\Extend\ToLua_System_Enum.cs"
/>
<Compile
Include=
"Assets\LuaFramework\Editor\Packager.cs"
/>
<Compile
Include=
"Assets\Editor\Build\BuildUtils.cs"
/>
<Compile
Include=
"Assets\Editor\EdtUtil.cs"
/>
<Compile
Include=
"Assets\Editor\FastOpenTools.cs"
/>
<Compile
Include=
"Assets\LuaFramework\ToLua\Editor\Extend\ToLua_LuaInterface_LuaMethod.cs"
/>
<Compile
Include=
"Assets\LuaFramework\ToLua\Editor\ToLuaMenu.cs"
/>
<Compile
Include=
"Assets\Editor\VersionGUI.cs"
/>
<Compile
Include=
"Assets\LuaFramework\ToLua\Editor\Extend\ToLua_LuaInterface_LuaProperty.cs"
/>
<Compile
Include=
"Assets\LuaFramework\ToLua\Editor\Extend\ToLua_System_Delegate.cs"
/>
<Compile
Include=
"Assets\LuaFramework\ToLua\Editor\Extend\ToLua_UnityEngine_Object.cs"
/>
<Compile
Include=
"Assets\Editor\EditorStyleDef.cs"
/>
<Compile
Include=
"Assets\LuaFramework\ToLua\Editor\Extend\ToLua_System_String.cs"
/>
<Compile
Include=
"Assets\LuaFramework\Editor\CustomSettings.cs"
/>
<Compile
Include=
"Assets\LuaFramework\ToLua\Editor\Extend\ToLua_LuaInterface_LuaField.cs"
/>
<Compile
Include=
"Assets\Editor\PrefabBinder\PrefabBinderEditor.cs"
/>
<Compile
Include=
"Assets\Editor\PrefabBinder\PrefabBinderInspector.cs"
/>
<Compile
Include=
"Assets\LuaFramework\ToLua\Editor\Extend\ToLua_UnityEngine_GameObject.cs"
/>
<Compile
Include=
"Assets\Editor\FastOpenTools.cs"
/>
<Compile
Include=
"Assets\LuaFramework\ToLua\Editor\Extend\ToLua_LuaInterface_LuaProperty.cs"
/>
<Compile
Include=
"Assets\LuaFramework\ToLua\Editor\Extend\ToLua_LuaInterface_LuaConstructor.cs"
/>
<Compile
Include=
"Assets\Editor\ResConfigEditor.cs"
/>
<Compile
Include=
"Assets\Editor\Build\BuildApp.cs"
/>
<Compile
Include=
"Assets\LuaFramework\ToLua\Editor\Extend\ToLua_System_Object.cs"
/>
<Compile
Include=
"Assets\LuaFramework\ToLua\Editor\Extend\ToLua_LuaInterface_LuaMethod.cs"
/>
<Compile
Include=
"Assets\LuaFramework\Editor\CustomSettings.cs"
/>
<Compile
Include=
"Assets\LuaFramework\ToLua\Editor\ToLuaTree.cs"
/>
<Compile
Include=
"Assets\Editor\SpriteAtlasTools.cs"
/>
<Compile
Include=
"Assets\LuaFramework\ToLua\Editor\Extend\ToLua_UnityEngine_Object.cs"
/>
<Compile
Include=
"Assets\LuaFramework\ToLua\Editor\Extend\ToLua_LuaInterface_LuaField.cs"
/>
<Compile
Include=
"Assets\LuaFramework\ToLua\Editor\ToLuaExport.cs"
/>
<Compile
Include=
"Assets\LuaFramework\ToLua\Editor\Extend\ToLua_System_Delegate.cs"
/>
<Compile
Include=
"Assets\Editor\ResConfigEditor.cs"
/>
<Reference
Include=
"UnityEngine"
>
<HintPath>
F:/Unity2019/Editor/2021.1.9f1c1/Editor/Data/Managed/UnityEngine/UnityEngine.dll
</HintPath>
</Reference>
...
...
@@ -306,6 +306,9 @@
<Reference
Include=
"UnityEditor.WindowsStandalone.Extensions"
>
<HintPath>
F:/Unity2019/Editor/2021.1.9f1c1/Editor/Data/PlaybackEngines/WindowsStandaloneSupport/UnityEditor.WindowsStandalone.Extensions.dll
</HintPath>
</Reference>
<Reference
Include=
"HOTweenV1_Editor"
>
<HintPath>
E:/GitHub/UnityXFramework/Assets/Plugins/HOTween/Editor/HOTweenV1_Editor.dll
</HintPath>
</Reference>
<Reference
Include=
"Unity.Plastic.Antlr3.Runtime"
>
<HintPath>
E:/GitHub/UnityXFramework/Library/PackageCache/com.unity.collab-proxy@1.5.7/Lib/Editor/PlasticSCM/Unity.Plastic.Antlr3.Runtime.dll
</HintPath>
</Reference>
...
...
@@ -321,21 +324,18 @@
<Reference
Include=
"Unity.VisualScripting.Antlr3.Runtime"
>
<HintPath>
E:/GitHub/UnityXFramework/Library/PackageCache/com.unity.visualscripting@1.6.1/Runtime/VisualScripting.Flow/Dependencies/NCalc/Unity.VisualScripting.Antlr3.Runtime.dll
</HintPath>
</Reference>
<Reference
Include=
"Newtonsoft.Json"
>
<HintPath>
E:/GitHub/UnityXFramework/Library/PackageCache/com.unity.nuget.newtonsoft-json@2.0.0/Runtime/Newtonsoft.Json.dll
</HintPath>
</Reference>
<Reference
Include=
"unityplastic"
>
<HintPath>
E:/GitHub/UnityXFramework/Library/PackageCache/com.unity.collab-proxy@1.5.7/Lib/Editor/PlasticSCM/unityplastic.dll
</HintPath>
</Reference>
<Reference
Include=
"Debugger"
>
<HintPath>
E:/GitHub/UnityXFramework/Assets/Plugins/Debugger.dll
</HintPath>
</Reference>
<Reference
Include=
"
HOTweenV1_Editor
"
>
<HintPath>
E:/GitHub/UnityXFramework/
Assets/Plugins/HOTween/Editor/HOTweenV1_Editor
.dll
</HintPath>
<Reference
Include=
"
Newtonsoft.Json
"
>
<HintPath>
E:/GitHub/UnityXFramework/
Library/PackageCache/com.unity.nuget.newtonsoft-json@2.0.0/Runtime/Newtonsoft.Json
.dll
</HintPath>
</Reference>
<Reference
Include=
"HOTween"
>
<HintPath>
E:/GitHub/UnityXFramework/Assets/Plugins/HOTween/HOTween.dll
</HintPath>
</Reference>
<Reference
Include=
"unityplastic"
>
<HintPath>
E:/GitHub/UnityXFramework/Library/PackageCache/com.unity.collab-proxy@1.5.7/Lib/Editor/PlasticSCM/unityplastic.dll
</HintPath>
</Reference>
<Reference
Include=
"nunit.framework"
>
<HintPath>
E:/GitHub/UnityXFramework/Library/PackageCache/com.unity.ext.nunit@1.0.6/net35/unity-custom/nunit.framework.dll
</HintPath>
</Reference>
...
...
Assembly-CSharp-firstpass.csproj
浏览文件 @
ff3481c7
...
...
@@ -36,14 +36,14 @@
<ImplicitlyExpandDesignTimeFacades>
false
</ImplicitlyExpandDesignTimeFacades>
</PropertyGroup>
<ItemGroup>
<Compile
Include=
"Assets\Plugins\LitJson\JsonMapper.cs"
/>
<Compile
Include=
"Assets\Plugins\LitJson\IJsonWrapper.cs"
/>
<Compile
Include=
"Assets\Plugins\LitJson\JsonReader.cs"
/>
<Compile
Include=
"Assets\Plugins\LitJson\JsonWriter.cs"
/>
<Compile
Include=
"Assets\Plugins\LitJson\JsonMockWrapper.cs"
/>
<Compile
Include=
"Assets\Plugins\LitJson\JsonData.cs"
/>
<Compile
Include=
"Assets\Plugins\LitJson\JsonException.cs"
/>
<Compile
Include=
"Assets\Plugins\LitJson\ParserToken.cs"
/>
<Compile
Include=
"Assets\Plugins\LitJson\JsonMapper.cs"
/>
<Compile
Include=
"Assets\Plugins\LitJson\IJsonWrapper.cs"
/>
<Compile
Include=
"Assets\Plugins\LitJson\JsonReader.cs"
/>
<Compile
Include=
"Assets\Plugins\LitJson\JsonMockWrapper.cs"
/>
<Compile
Include=
"Assets\Plugins\LitJson\Lexer.cs"
/>
<None
Include=
"Assets\Plugins\HOTween\HOTween_License.txt"
/>
<Reference
Include=
"UnityEngine"
>
...
...
@@ -280,12 +280,12 @@
<Reference
Include=
"Unity.VisualScripting.Antlr3.Runtime"
>
<HintPath>
E:/GitHub/UnityXFramework/Library/PackageCache/com.unity.visualscripting@1.6.1/Runtime/VisualScripting.Flow/Dependencies/NCalc/Unity.VisualScripting.Antlr3.Runtime.dll
</HintPath>
</Reference>
<Reference
Include=
"Newtonsoft.Json"
>
<HintPath>
E:/GitHub/UnityXFramework/Library/PackageCache/com.unity.nuget.newtonsoft-json@2.0.0/Runtime/Newtonsoft.Json.dll
</HintPath>
</Reference>
<Reference
Include=
"Debugger"
>
<HintPath>
E:/GitHub/UnityXFramework/Assets/Plugins/Debugger.dll
</HintPath>
</Reference>
<Reference
Include=
"Newtonsoft.Json"
>
<HintPath>
E:/GitHub/UnityXFramework/Library/PackageCache/com.unity.nuget.newtonsoft-json@2.0.0/Runtime/Newtonsoft.Json.dll
</HintPath>
</Reference>
<Reference
Include=
"HOTween"
>
<HintPath>
E:/GitHub/UnityXFramework/Assets/Plugins/HOTween/HOTween.dll
</HintPath>
</Reference>
...
...
Assembly-CSharp.csproj
浏览文件 @
ff3481c7
此差异已折叠。
点击以展开。
Assets/output_log.txt
浏览文件 @
ff3481c7
此差异已折叠。
点击以展开。
Tools/Excels/测试.xlsx
0 → 100644
浏览文件 @
ff3481c7
文件已添加
编辑
预览
Markdown
is supported
0%
请重试
或
添加新附件
.
添加附件
取消
You are about to add
0
people
to the discussion. Proceed with caution.
先完成此消息的编辑!
取消
想要评论请
注册
或
登录