提交 080fc965 编写于 作者: L linxinfa

框架更新

上级 7a964eaf
......@@ -184,7 +184,7 @@ public class ResConfigManager
private XmlDocument getResourceElement(string name, out string filePath, out XmlElement item)
{
filePath = ResourcePathBuilder.BuildEssentialConfigPath("resources");
filePath = ResourcePathBuilder.BuildConfigPath("resources");
XmlDocument doc = getConfElementByName(name, filePath, out item);
return doc;
}
......@@ -303,7 +303,7 @@ public class ResConfigManager
return ResEditorErrorCode.ArgsError;
}
string filePath = ResourcePathBuilder.BuildEssentialConfigPath(fileName);
string filePath = ResourcePathBuilder.BuildConfigPath(fileName);
XmlDocument doc = XMLUtil.getXMLFromFile(filePath);
XmlNode rootNode = doc.SelectSingleNode(rootItem);
XmlNodeList items = doc.GetElementsByTagName(item);
......@@ -332,7 +332,7 @@ public class ResConfigManager
string sourcepath, string description)
{
int id = map1.Count > 0 ? map1.Keys.Max() + 1 : 1;
string filePath = ResourcePathBuilder.BuildEssentialConfigPath(resourceConf);
string filePath = ResourcePathBuilder.BuildConfigPath(resourceConf);
XmlDocument doc = XMLUtil.getXMLFromFile(filePath);
XmlNode rootNode = doc.SelectSingleNode("items");
XmlElement item = doc.CreateElement("item");
......@@ -366,7 +366,7 @@ public class ResConfigManager
private ResEditorErrorCode appendAudioConf(string fname, int resID, float volume)
{
string filePath = ResourcePathBuilder.BuildEssentialConfigPath("audioConfig");
string filePath = ResourcePathBuilder.BuildConfigPath("audioConfig");
XmlDocument doc = XMLUtil.getXMLFromFile(filePath);
if (isDuplicate(doc, "audio", "id", resID))
return ResEditorErrorCode.DuplicateID;
......@@ -385,7 +385,7 @@ public class ResConfigManager
private ResEditorErrorCode updateAudioConf(string fname, int resID, float volume)
{
string filePath = ResourcePathBuilder.BuildEssentialConfigPath("audioConfig");
string filePath = ResourcePathBuilder.BuildConfigPath("audioConfig");
XmlDocument doc = XMLUtil.getXMLFromFile(filePath);
if (isDuplicate(doc, "audio", "id", resID))
return ResEditorErrorCode.DuplicateID;
......@@ -469,7 +469,7 @@ public class ResConfigManager
private static void initResourceConf(string fileName, Dictionary<int, ResConfigItem> map)
{
string filePath = ResourcePathBuilder.BuildEssentialConfigPath(fileName);
string filePath = ResourcePathBuilder.BuildConfigPath(fileName);
XmlDocument doc = XMLUtil.getXMLFromFile(filePath);
XmlNodeList nodeList = doc.GetElementsByTagName("item");
if (nodeList == null || nodeList.Count == 0) return;
......
......@@ -82,7 +82,7 @@ public class XMLUtil
try
{
#if UNITY_EDITOR
ret = getXMLFromFile(ResourcePathBuilder.BuildEssentialConfigPath(path));
ret = getXMLFromFile(ResourcePathBuilder.BuildConfigPath(path));
#else
AssetBundle ab = AssetBundleMgr.instance.m_normalCfgBundle;
ret = getXMLFromAssetBundle(ab, path);
......@@ -104,14 +104,14 @@ public class XMLUtil
/// </summary>
/// <param name="path"></param>
/// <returns></returns>
public static XmlTextReader GetEssentialXmlCfgByReader(string path)
public static XmlTextReader GetXmlCfgByReader(string path)
{
XmlTextReader reader = null;
//GameLogger.LogNattierBlue(path);
try
{
#if UNITY_EDITOR
reader = GetXMLFromFile(ResourcePathBuilder.BuildEssentialConfigPath(path));
reader = GetXMLFromFile(ResourcePathBuilder.BuildConfigPath(path));
#else
AssetBundle ab = AssetBundleMgr.instance.m_normalCfgBundle;
reader = GetXMLFromAssetBundle(ab, path);
......
......@@ -11,7 +11,7 @@ public class I18N
{
if (m_isInited) return;
m_i18nCfg.Clear();
var reader = XMLUtil.GetEssentialXmlCfgByReader("i18nAppStrings");
var reader = XMLUtil.GetXmlCfgByReader("i18nAppStrings");
while (reader.Read())
{
......
......@@ -9,7 +9,7 @@ public class ResourcePathBuilder
{
}
public static string BuildEssentialConfigPath(string name)
public static string BuildConfigPath(string name)
{
#if UNITY_EDITOR
string path = "Assets/GameRes/Config/" + name;
......
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