1. 08 3月, 2010 1 次提交
  2. 15 2月, 2010 1 次提交
  3. 25 1月, 2010 2 次提交
  4. 14 1月, 2010 3 次提交
  5. 16 12月, 2009 5 次提交
  6. 11 12月, 2009 2 次提交
  7. 10 12月, 2009 4 次提交
  8. 08 12月, 2009 1 次提交
  9. 20 8月, 2009 1 次提交
  10. 19 8月, 2009 2 次提交
  11. 04 8月, 2009 2 次提交
  12. 29 7月, 2009 1 次提交
    • D
      drm/radeon/kms: add initial colortiling support. · e024e110
      Dave Airlie 提交于
      This adds new set/get tiling interfaces where the pitch
      and macro/micro tiling enables can be set. Along with
      a flag to decide if this object should have a surface when mapped.
      
      The only thing we need to allocate with a mapped surface should be
      the frontbuffer. Note rotate scanout shouldn't require one, and
      back/depth shouldn't either, though mesa needs some fixes.
      
      It fixes the TTM interfaces along Thomas's suggestions, and I've tested
      the surface stealing code with two X servers and not seen any lockdep issues.
      
      I've stopped tiling the fbcon frontbuffer, as I don't see there being
      any advantage other than testing, I've left the testing commands in there,
      just flip the fb_tiled to true in radeon_fb.c
      
      Open: Can we integrate endian swapping in with this?
      
      Future features:
      texture tiling - need to relocate texture registers TXOFFSET* with tiling info.
      
      This also merges Michel's cleanup surfaces regs at init time patch
      even though it makes sense on its own, this patch really relies on it.
      
      Some PowerMac firmwares set up a tiling surface at the beginning of VRAM
      which messes us up otherwise.
      that patch is:
      Signed-off-by: NMichel Dänzer <daenzer@vmware.com>
      Signed-off-by: NDave Airlie <airlied@redhat.com>
      e024e110
  13. 15 7月, 2009 2 次提交
  14. 19 6月, 2009 2 次提交
  15. 15 6月, 2009 1 次提交
    • T
      drm: Add the TTM GPU memory manager subsystem. · ba4e7d97
      Thomas Hellstrom 提交于
      TTM is a GPU memory manager subsystem designed for use with GPU
      devices with various memory types (On-card VRAM, AGP,
      PCI apertures etc.). It's essentially a helper library that assists
      the DRM driver in creating and managing persistent buffer objects.
      
      TTM manages placement of data and CPU map setup and teardown on
      data movement. It can also optionally manage synchronization of
      data on a per-buffer-object level.
      
      TTM takes care to provide an always valid virtual user-space address
      to a buffer object which makes user-space sub-allocation of
      big buffer objects feasible.
      
      TTM uses a fine-grained per buffer-object locking scheme, taking
      care to release all relevant locks when waiting for the GPU.
      Although this implies some locking overhead, it's probably a big
      win for devices with multiple command submission mechanisms, since
      the lock contention will be minimal.
      
      TTM can be used with whatever user-space interface the driver
      chooses, including GEM. It's used by the upcoming Radeon KMS DRM driver
      and is also the GPU memory management core of various new experimental
      DRM drivers.
      Signed-off-by: NThomas Hellstrom <thellstrom@vmware.com>
      Signed-off-by: NJerome Glisse <jglisse@redhat.com>
      Signed-off-by: NDave Airlie <airlied@redhat.com>
      ba4e7d97