提交 93104fb4 编写于 作者: C chaos.proton@gmail.com

bsp/stm32f10x/touch: return early when lost the position

Check whether finger is still on the screen. If not, we couldn't determine where the user has touched. It's better to return early rather than give garbage values.

A more sensitive solution might be caculate the position once the interrupt occured. But it's not anti-shake friendly.

git-svn-id: https://rt-thread.googlecode.com/svn/trunk@1789 bbd45198-f89e-11dd-88c7-29a3b14d5316
上级 44b91706
...@@ -196,6 +196,10 @@ void touch_timeout(void* parameter) ...@@ -196,6 +196,10 @@ void touch_timeout(void* parameter)
rt_uint32_t y; rt_uint32_t y;
} touch_previous; } touch_previous;
/* touch time is too short and we lost the position already. */
if ((!touch_down) && GPIO_ReadInputDataBit(GPIOB, GPIO_Pin_0) != 0)
return;
if (GPIO_ReadInputDataBit(GPIOB,GPIO_Pin_1) != 0) if (GPIO_ReadInputDataBit(GPIOB,GPIO_Pin_1) != 0)
{ {
int tmer = RT_TICK_PER_SECOND/8 ; int tmer = RT_TICK_PER_SECOND/8 ;
......
Markdown is supported
0% .
You are about to add 0 people to the discussion. Proceed with caution.
先完成此消息的编辑!
想要评论请 注册