提交 f7975ac7 编写于 作者: D Dhruba Borthakur

Implement RowLocks for assoc schema

Summary:
Each assoc is identified by (id1, assocType). This is the rowkey.
Each row has a read/write rowlock. There is statically allocated array
of 2000 read/write locks. A rowkey is murmur-hashed to one of the
read/write locks.

assocPut and assocDelete acquires the rowlock in Write mode.
The key-updates are done within the rowlock with a atomic nosync
batch write to leveldb. Then the rowlock is released and
a write-with-sync is done to sync leveldb transaction log.

Test Plan: added unit test

Reviewers: heyongqiang

Reviewed By: heyongqiang

Differential Revision: https://reviews.facebook.net/D5859
上级 c1006d42
此差异已折叠。
......@@ -289,6 +289,10 @@ static void testAssocs() {
ASSERT_EQ(count, 2);
printf("AssocPut second record suceeded.\n");
// verify assoc count is 2
cnt = aclient->taoAssocCount(dbname, assocType, id1);
ASSERT_EQ(cnt, 2);
// do a range get for id1+type and verify that there
// are two assocs.
readback.clear();
......@@ -303,6 +307,11 @@ static void testAssocs() {
int c = aclient->taoAssocDelete(dbname, assocType,
id1, id2+2, AssocVisibility::HIDDEN, true, "");
ASSERT_EQ(c, 1);
// verify assoc falls back to 1.
cnt = aclient->taoAssocCount(dbname, assocType, id1);
ASSERT_EQ(cnt, 1);
printf("AssocCount suceeded.\n");
}
//
......
/*
Murmurhash from http://sites.google.com/site/murmurhash/
All code is released to the public domain. For business purposes, Murmurhash is
under the MIT license.
*/
#include "murmurhash.h"
#if defined(__x86_64__)
// -------------------------------------------------------------------
//
// The same caveats as 32-bit MurmurHash2 apply here - beware of alignment
// and endian-ness issues if used across multiple platforms.
//
// 64-bit hash for 64-bit platforms
uint64_t MurmurHash64A ( const void * key, int len, unsigned int seed )
{
const uint64_t m = 0xc6a4a7935bd1e995;
const int r = 47;
uint64_t h = seed ^ (len * m);
const uint64_t * data = (const uint64_t *)key;
const uint64_t * end = data + (len/8);
while(data != end)
{
uint64_t k = *data++;
k *= m;
k ^= k >> r;
k *= m;
h ^= k;
h *= m;
}
const unsigned char * data2 = (const unsigned char*)data;
switch(len & 7)
{
case 7: h ^= ((uint64_t)data2[6]) << 48;
case 6: h ^= ((uint64_t)data2[5]) << 40;
case 5: h ^= ((uint64_t)data2[4]) << 32;
case 4: h ^= ((uint64_t)data2[3]) << 24;
case 3: h ^= ((uint64_t)data2[2]) << 16;
case 2: h ^= ((uint64_t)data2[1]) << 8;
case 1: h ^= ((uint64_t)data2[0]);
h *= m;
};
h ^= h >> r;
h *= m;
h ^= h >> r;
return h;
}
#elif defined(__i386__)
// -------------------------------------------------------------------
//
// Note - This code makes a few assumptions about how your machine behaves -
//
// 1. We can read a 4-byte value from any address without crashing
// 2. sizeof(int) == 4
//
// And it has a few limitations -
//
// 1. It will not work incrementally.
// 2. It will not produce the same results on little-endian and big-endian
// machines.
unsigned int MurmurHash2 ( const void * key, int len, unsigned int seed )
{
// 'm' and 'r' are mixing constants generated offline.
// They're not really 'magic', they just happen to work well.
const unsigned int m = 0x5bd1e995;
const int r = 24;
// Initialize the hash to a 'random' value
unsigned int h = seed ^ len;
// Mix 4 bytes at a time into the hash
const unsigned char * data = (const unsigned char *)key;
while(len >= 4)
{
unsigned int k = *(unsigned int *)data;
k *= m;
k ^= k >> r;
k *= m;
h *= m;
h ^= k;
data += 4;
len -= 4;
}
// Handle the last few bytes of the input array
switch(len)
{
case 3: h ^= data[2] << 16;
case 2: h ^= data[1] << 8;
case 1: h ^= data[0];
h *= m;
};
// Do a few final mixes of the hash to ensure the last few
// bytes are well-incorporated.
h ^= h >> 13;
h *= m;
h ^= h >> 15;
return h;
}
#else
// -------------------------------------------------------------------
//
// Same as MurmurHash2, but endian- and alignment-neutral.
// Half the speed though, alas.
unsigned int MurmurHashNeutral2 ( const void * key, int len, unsigned int seed )
{
const unsigned int m = 0x5bd1e995;
const int r = 24;
unsigned int h = seed ^ len;
const unsigned char * data = (const unsigned char *)key;
while(len >= 4)
{
unsigned int k;
k = data[0];
k |= data[1] << 8;
k |= data[2] << 16;
k |= data[3] << 24;
k *= m;
k ^= k >> r;
k *= m;
h *= m;
h ^= k;
data += 4;
len -= 4;
}
switch(len)
{
case 3: h ^= data[2] << 16;
case 2: h ^= data[1] << 8;
case 1: h ^= data[0];
h *= m;
};
h ^= h >> 13;
h *= m;
h ^= h >> 15;
return h;
}
#endif
/*
Murmurhash from http://sites.google.com/site/murmurhash/
All code is released to the public domain. For business purposes, Murmurhash is
under the MIT license.
*/
#ifndef MURMURHASH_H
#define MURMURHASH_H
#include <stdint.h>
#if defined(__x86_64__)
#define MURMUR_HASH MurmurHash64A
uint64_t MurmurHash64A ( const void * key, int len, unsigned int seed );
#define MurmurHash MurmurHash64A
typedef uint64_t murmur_t;
#elif defined(__i386__)
#define MURMUR_HASH MurmurHash2
unsigned int MurmurHash2 ( const void * key, int len, unsigned int seed );
#define MurmurHash MurmurHash2
typedef unsigned int murmur_t;
#else
#define MURMUR_HASH MurmurHashNeutral2
unsigned int MurmurHashNeutral2 ( const void * key, int len, unsigned int seed );
#define MurmurHash MurmurHashNeutral2
typedef unsigned int murmur_t;
#endif
#endif /* MURMURHASH_H */
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