提交 cb703c9d 编写于 作者: J Jim Paton

Allow WriteBatch::Handler to abort iteration

Summary:
Sometimes you don't need to iterate through the whole WriteBatch. This diff makes the Handler member functions return a bool that indicates whether to abort or not. If they return true, the iteration stops.

One thing I just thought of is that this will break backwards-compability. Maybe it would be better to add a virtual member function WriteBatch::Handler::ShouldAbort() that returns false by default. Comments requested.

I still have to add a new unit test for the abort code, but let's finalize the API first.

Test Plan: make -j32 check

Reviewers: dhruba, haobo, vamsi, emayanke

Reviewed By: dhruba

CC: leveldb

Differential Revision: https://reviews.facebook.net/D12339
上级 f9e2decf
......@@ -48,6 +48,10 @@ void WriteBatch::Handler::LogData(const Slice& blob) {
// them.
}
bool WriteBatch::Handler::Continue() {
return true;
}
void WriteBatch::Clear() {
rep_.clear();
rep_.resize(kHeader);
......@@ -66,7 +70,7 @@ Status WriteBatch::Iterate(Handler* handler) const {
input.remove_prefix(kHeader);
Slice key, value, blob;
int found = 0;
while (!input.empty()) {
while (!input.empty() && handler->Continue()) {
char tag = input[0];
input.remove_prefix(1);
switch (tag) {
......
......@@ -134,6 +134,24 @@ TEST(WriteBatchTest, Append) {
ASSERT_EQ(4, b1.Count());
}
namespace {
struct TestHandler : public WriteBatch::Handler {
std::string seen;
virtual void Put(const Slice& key, const Slice& value) {
seen += "Put(" + key.ToString() + ", " + value.ToString() + ")";
}
virtual void Merge(const Slice& key, const Slice& value) {
seen += "Merge(" + key.ToString() + ", " + value.ToString() + ")";
}
virtual void LogData(const Slice& blob) {
seen += "LogData(" + blob.ToString() + ")";
}
virtual void Delete(const Slice& key) {
seen += "Delete(" + key.ToString() + ")";
}
};
}
TEST(WriteBatchTest, Blob) {
WriteBatch batch;
batch.Put(Slice("k1"), Slice("v1"));
......@@ -151,30 +169,55 @@ TEST(WriteBatchTest, Blob) {
"Put(k3, v3)@2",
PrintContents(&batch));
struct Handler : public WriteBatch::Handler {
std::string seen;
TestHandler handler;
batch.Iterate(&handler);
ASSERT_EQ(
"Put(k1, v1)"
"Put(k2, v2)"
"Put(k3, v3)"
"LogData(blob1)"
"Delete(k2)"
"LogData(blob2)"
"Merge(foo, bar)",
handler.seen);
}
TEST(WriteBatchTest, Continue) {
WriteBatch batch;
struct Handler : public TestHandler {
int num_seen = 0;
virtual void Put(const Slice& key, const Slice& value) {
seen += "Put(" + key.ToString() + ", " + value.ToString() + ")";
++num_seen;
TestHandler::Put(key, value);
}
virtual void Merge(const Slice& key, const Slice& value) {
seen += "Merge(" + key.ToString() + ", " + value.ToString() + ")";
++num_seen;
TestHandler::Merge(key, value);
}
virtual void LogData(const Slice& blob) {
seen += "LogData(" + blob.ToString() + ")";
++num_seen;
TestHandler::LogData(blob);
}
virtual void Delete(const Slice& key) {
seen += "Delete(" + key.ToString() + ")";
++num_seen;
TestHandler::Delete(key);
}
virtual bool Continue() override {
return num_seen < 3;
}
} handler;
batch.Put(Slice("k1"), Slice("v1"));
batch.PutLogData(Slice("blob1"));
batch.Delete(Slice("k1"));
batch.PutLogData(Slice("blob2"));
batch.Merge(Slice("foo"), Slice("bar"));
batch.Iterate(&handler);
ASSERT_EQ(
"Put(k1, v1)"
"Put(k2, v2)"
"Put(k3, v3)"
"LogData(blob1)"
"Delete(k2)"
"LogData(blob2)"
"Merge(foo, bar)",
"Delete(k1)",
handler.seen);
}
......
......@@ -69,6 +69,10 @@ class WriteBatch {
// The default implementation of LogData does nothing.
virtual void LogData(const Slice& blob);
virtual void Delete(const Slice& key) = 0;
// Continue is called by WriteBatch::Iterate. If it returns false,
// iteration is halted. Otherwise, it continues iterating. The default
// implementation always returns true.
virtual bool Continue();
};
Status Iterate(Handler* handler) const;
......
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