提交 b5750790 编写于 作者: S Siying Dong

Merge pull request #968 from yuslepukhin/one_shot_buffer

Enable per-request buffer allocation in RandomAccessFile
......@@ -1121,6 +1121,9 @@ struct DBOptions {
// This option is currently honored only on Windows
//
// Default: 1 Mb
//
// Special value: 0 - means do not maintain per instance buffer. Allocate
// per request buffer and avoid locking.
size_t random_access_max_buffer_size;
// This is the maximum buffer size that is used by WritableFileWriter.
......
......@@ -766,6 +766,18 @@ class WinRandomAccessFile : public RandomAccessFile {
return read;
}
void CalculateReadParameters(uint64_t offset, size_t bytes_requested,
size_t& actual_bytes_toread,
uint64_t& first_page_start) const {
const size_t alignment = buffer_.Alignment();
first_page_start = TruncateToPageBoundary(alignment, offset);
const uint64_t last_page_start =
TruncateToPageBoundary(alignment, offset + bytes_requested - 1);
actual_bytes_toread = (last_page_start - first_page_start) + alignment;
}
public:
WinRandomAccessFile(const std::string& fname, HANDLE hFile, size_t alignment,
const EnvOptions& options)
......@@ -797,66 +809,87 @@ class WinRandomAccessFile : public RandomAccessFile {
virtual Status Read(uint64_t offset, size_t n, Slice* result,
char* scratch) const override {
Status s;
SSIZE_T r = -1;
size_t left = n;
char* dest = scratch;
if (n == 0) {
*result = Slice(scratch, 0);
return s;
}
// When in unbuffered mode we need to do the following changes:
// - use our own aligned buffer
// - always read at the offset of that is a multiple of alignment
if (!use_os_buffer_) {
std::unique_lock<std::mutex> lock(buffer_mut_);
// Let's see if at least some of the requested data is already
// in the buffer
if (offset >= buffered_start_ &&
offset < (buffered_start_ + buffer_.CurrentSize())) {
size_t buffer_offset = offset - buffered_start_;
r = buffer_.Read(dest, buffer_offset, left);
assert(r >= 0);
uint64_t first_page_start = 0;
size_t actual_bytes_toread = 0;
size_t bytes_requested = left;
left -= size_t(r);
offset += r;
dest += r;
}
if (!read_ahead_ && random_access_max_buffer_size_ == 0) {
CalculateReadParameters(offset, bytes_requested, actual_bytes_toread,
first_page_start);
assert(actual_bytes_toread > 0);
// Still some left or none was buffered
if (left > 0) {
// Figure out the start/end offset for reading and amount to read
const size_t alignment = buffer_.Alignment();
const size_t first_page_start =
TruncateToPageBoundary(alignment, offset);
r = ReadIntoOneShotBuffer(offset, first_page_start,
actual_bytes_toread, left, dest);
} else {
std::unique_lock<std::mutex> lock(buffer_mut_);
size_t bytes_requested = left;
if (read_ahead_ && bytes_requested < compaction_readahead_size_) {
bytes_requested = compaction_readahead_size_;
// Let's see if at least some of the requested data is already
// in the buffer
if (offset >= buffered_start_ &&
offset < (buffered_start_ + buffer_.CurrentSize())) {
size_t buffer_offset = offset - buffered_start_;
r = buffer_.Read(dest, buffer_offset, left);
assert(r >= 0);
left -= size_t(r);
offset += r;
dest += r;
}
const size_t last_page_start =
TruncateToPageBoundary(alignment, offset + bytes_requested - 1);
const size_t actual_bytes_toread =
(last_page_start - first_page_start) + alignment;
// Still some left or none was buffered
if (left > 0) {
// Figure out the start/end offset for reading and amount to read
bytes_requested = left;
if (read_ahead_ && bytes_requested < compaction_readahead_size_) {
bytes_requested = compaction_readahead_size_;
}
CalculateReadParameters(offset, bytes_requested, actual_bytes_toread,
first_page_start);
assert(actual_bytes_toread > 0);
if (buffer_.Capacity() < actual_bytes_toread) {
// If we are in read-ahead mode or the requested size
// exceeds max buffer size then use one-shot
// big buffer otherwise reallocate main buffer
if (read_ahead_ ||
if (buffer_.Capacity() < actual_bytes_toread) {
// If we are in read-ahead mode or the requested size
// exceeds max buffer size then use one-shot
// big buffer otherwise reallocate main buffer
if (read_ahead_ ||
(actual_bytes_toread > random_access_max_buffer_size_)) {
// Unlock the mutex since we are not using instance buffer
lock.unlock();
r = ReadIntoOneShotBuffer(offset, first_page_start,
actual_bytes_toread, left, dest);
} else {
buffer_.AllocateNewBuffer(actual_bytes_toread);
// Unlock the mutex since we are not using instance buffer
lock.unlock();
r = ReadIntoOneShotBuffer(offset, first_page_start,
actual_bytes_toread, left, dest);
}
else {
buffer_.AllocateNewBuffer(actual_bytes_toread);
r = ReadIntoInstanceBuffer(offset, first_page_start,
actual_bytes_toread, left, dest);
}
}
else {
buffer_.Clear();
r = ReadIntoInstanceBuffer(offset, first_page_start,
actual_bytes_toread, left, dest);
actual_bytes_toread, left, dest);
}
} else {
buffer_.Clear();
r = ReadIntoInstanceBuffer(offset, first_page_start,
actual_bytes_toread, left, dest);
}
}
} else {
......
Markdown is supported
0% .
You are about to add 0 people to the discussion. Proceed with caution.
先完成此消息的编辑!
想要评论请 注册