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由 Andrew Kryczka 提交于
Summary: L0 score is based on size target and number of files. The size target used is `max_bytes_for_level_base`. However, the base level's size can dynamically expand in write burst mode. In fact, it can expand so much that L0->Lbase becomes the highest fanout in target sizes. This doesn't make sense from an efficiency perspective, so this PR bounds the L0->Lbase fanout to the smoothed level multiplier. The L0 scoring based on file count remains unchanged. Pull Request resolved: https://github.com/facebook/rocksdb/pull/7325 Test Plan: contrived benchmark that exhibits the problem: ``` $ TEST_TMPDIR=/data/users/andrewkr/ ./db_bench -benchmarks=filluniquerandom,readrandom -write_buffer_size=1048576 -target_file_size_base=1048576 -max_bytes_for_level_base=4194304 -level0_file_num_compaction_trigger=4 -level_compaction_dynamic_level_bytes=true -compression_type=none -max_background_jobs=12 -rate_limiter_bytes_per_sec=104857600 -benchmark_write_rate_limit=10485760 -num=100000000 ``` Results: - "Burst W-Amp" is the write-amp near the end of the fillrandom benchmark - "Total W-Amp" is the write-amp after readrandom has run a while and all levels no longer need compaction Branch | Burst W-Amp | Total W-Amp | fillrandom (MB/s) -- | -- | -- | -- master | 20.2 | 21.5 | 4.7 dynamic-l0-score | 12.6 | 14.1 | 7.2 Reviewed By: siying Differential Revision: D23412935 Pulled By: ajkr fbshipit-source-id: f91f2067188e432dd39deab02f1c56f195057a0e
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