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    Use SystemClock* instead of std::shared_ptr<SystemClock> in lower level routines (#8033) · 3dff28cf
    mrambacher 提交于
    Summary:
    For performance purposes, the lower level routines were changed to use a SystemClock* instead of a std::shared_ptr<SystemClock>.  The shared ptr has some performance degradation on certain hardware classes.
    
    For most of the system, there is no risk of the pointer being deleted/invalid because the shared_ptr will be stored elsewhere.  For example, the ImmutableDBOptions stores the Env which has a std::shared_ptr<SystemClock> in it.  The SystemClock* within the ImmutableDBOptions is essentially a "short cut" to gain access to this constant resource.
    
    There were a few classes (PeriodicWorkScheduler?) where the "short cut" property did not hold.  In those cases, the shared pointer was preserved.
    
    Using db_bench readrandom perf_level=3 on my EC2 box, this change performed as well or better than 6.17:
    
    6.17: readrandom   :      28.046 micros/op 854902 ops/sec;   61.3 MB/s (355999 of 355999 found)
    6.18: readrandom   :      32.615 micros/op 735306 ops/sec;   52.7 MB/s (290999 of 290999 found)
    PR: readrandom   :      27.500 micros/op 871909 ops/sec;   62.5 MB/s (367999 of 367999 found)
    
    (Note that the times for 6.18 are prior to revert of the SystemClock).
    
    Pull Request resolved: https://github.com/facebook/rocksdb/pull/8033
    
    Reviewed By: pdillinger
    
    Differential Revision: D27014563
    
    Pulled By: mrambacher
    
    fbshipit-source-id: ad0459eba03182e454391b5926bf5cdd45657b67
    3dff28cf
db_stress_test_base.h 9.1 KB