arena.h 3.0 KB
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//  Copyright (c) 2013, Facebook, Inc.  All rights reserved.
//  This source code is licensed under the BSD-style license found in the
//  LICENSE file in the root directory of this source tree. An additional grant
//  of patent rights can be found in the PATENTS file in the same directory.
//
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// Copyright (c) 2011 The LevelDB Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file. See the AUTHORS file for names of contributors.

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// Arena is an implementation of Arena class. For a request of small size,
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// it allocates a block with pre-defined block size. For a request of big
// size, it uses malloc to directly get the requested size.

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#pragma once
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#include <cstddef>
#include <vector>
#include <assert.h>
#include <stdint.h>
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#include "util/arena.h"
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namespace rocksdb {
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class Arena {
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 public:
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  // No copying allowed
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  Arena(const Arena&) = delete;
  void operator=(const Arena&) = delete;
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  static const size_t kMinBlockSize;
  static const size_t kMaxBlockSize;

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  explicit Arena(size_t block_size = kMinBlockSize);
  ~Arena();
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  char* Allocate(size_t bytes);
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  char* AllocateAligned(size_t bytes);
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  // Returns an estimate of the total memory usage of data allocated
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  // by the arena (exclude the space allocated but not yet used for future
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  // allocations).
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  const size_t ApproximateMemoryUsage() {
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    return blocks_memory_ + blocks_.capacity() * sizeof(char*) -
           alloc_bytes_remaining_;
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  }

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  const size_t MemoryAllocatedBytes() { return blocks_memory_; }
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 private:
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  // Number of bytes allocated in one block
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  const size_t kBlockSize;
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  // Array of new[] allocated memory blocks
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  typedef std::vector<char*> Blocks;
  Blocks blocks_;

  // Stats for current active block.
  // For each block, we allocate aligned memory chucks from one end and
  // allocate unaligned memory chucks from the other end. Otherwise the
  // memory waste for alignment will be higher if we allocate both types of
  // memory from one direction.
  char* unaligned_alloc_ptr_ = nullptr;
  char* aligned_alloc_ptr_ = nullptr;
  // How many bytes left in currently active block?
  size_t alloc_bytes_remaining_ = 0;

  char* AllocateFallback(size_t bytes, bool aligned);
  char* AllocateNewBlock(size_t block_bytes);
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  // Bytes of memory in blocks allocated so far
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  size_t blocks_memory_ = 0;
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};

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inline char* Arena::Allocate(size_t bytes) {
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  // The semantics of what to return are a bit messy if we allow
  // 0-byte allocations, so we disallow them here (we don't need
  // them for our internal use).
  assert(bytes > 0);
  if (bytes <= alloc_bytes_remaining_) {
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    unaligned_alloc_ptr_ -= bytes;
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    alloc_bytes_remaining_ -= bytes;
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    return unaligned_alloc_ptr_;
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  }
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  return AllocateFallback(bytes, false /* unaligned */);
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}

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// check and adjust the block_size so that the return value is
//  1. in the range of [kMinBlockSize, kMaxBlockSize].
//  2. the multiple of align unit.
extern size_t OptimizeBlockSize(size_t block_size);

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}  // namespace rocksdb