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217579c2
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217579c2
#pragma once
#include <iostream>
#include <string>
#include <stdlib.h>
#include <time.h>
#include <iomanip>
using
namespace
std
;
void
text
()
{
cout
<<
"
\n\n
"
<<
"through text success"
<<
"
\n
"
;
}
void
charsort
(
char
*
p0
)
{
int
cout
=
1
;
char
*
p
,
key
;
while
(
cout
)
{
cout
=
0
;
p
=
p0
;
while
(
*
(
p
+
1
)
!=
'\0'
)
{
if
(
*
p
>
*
(
p
+
1
))
{
cout
=
1
;
key
=
*
p
;
*
p
=
*
(
p
+
1
);
*
(
p
+
1
)
=
key
;
}
p
++
;
}
}
}
int
conclude
(
char
*
p
,
char
head
,
char
foot
)
{
for
(
int
i
=
0
;
p
[
i
+
1
]
!=
'\0'
;
i
++
)
{
if
(
p
[
i
]
>=
p
[
i
+
1
]
or
p
[
i
]
<
head
or
p
[
i
]
>
foot
)
{
return
0
;
}
}
return
1
;
}
struct
paper
{
//扑克牌,每个paper代表一张扑克牌
string
style
;
int
number
;
string
color
;
int
ready
;
int
order
;
struct
paper
*
next
;
int
sign
;
//标记,待出牌为0,选中欲出牌为1,已出牌为-1
};
class
puke
{
//一副扑克牌,每个对象具有54张扑克牌成员和一个发牌方法
protected
:
paper
new_puke
[
54
];
public
:
puke
();
int
prints
();
//输出初始化牌堆
paper
**
prove
(
int
x
,
int
y
,
int
z
);
void
print
(
int
x
);
//输出牌堆中序号x的牌
int
printhand
(
paper
*
p
);
//输出数组中每个值所对应的牌
paper
*
sort
(
paper
*
headpuke
);
void
maxpuke
(
int
x
);
};
paper
**
puke
::
prove
(
int
x
,
int
y
,
int
z
)
{
int
pukenum
[
54
],
pukenow
,
pukeless
=
54
;
for
(
int
i
=
0
;
i
<
54
;
i
++
)
{
pukenum
[
i
]
=
i
;
}
paper
**
nes
;
nes
=
new
paper
*
[
x
+
1
];
for
(
int
i
=
0
;
i
<=
x
;
i
++
)
{
nes
[
i
]
=
NULL
;
}
for
(
int
i
=
0
;
i
<
x
;
i
++
)
{
srand
(
time
(
nullptr
));
//设置随机数种子
for
(
int
j
=
0
;
j
<
y
;
j
++
)
{
pukenow
=
rand
()
%
pukeless
;
//产生一个随机数,随机发出一张牌
new_puke
[
pukenum
[
pukenow
]].
next
=
nes
[
i
];
nes
[
i
]
=
&
new_puke
[
pukenum
[
pukenow
]];
pukeless
--
;
pukenum
[
pukenow
]
=
pukenum
[
pukeless
];
}
}
for
(
int
i
=
0
;
i
<
pukeless
;
i
++
)
{
new_puke
[
pukenum
[
i
]].
next
=
nes
[
x
];
nes
[
x
]
=
&
new_puke
[
pukenum
[
i
]];
}
return
nes
;
}
puke
::
puke
()
{
//初始化每张扑克牌
paper
*
p
;
string
color
;
string
s001
=
"A 2 3 4 5 6 7 8 9 10J Q K "
;
p
=
&
new_puke
[
0
];
p
->
style
=
"王"
;
p
->
color
=
"大"
;
p
->
number
=
30
;
p
->
ready
=
15
;
p
->
order
=
0
;
p
->
next
=
NULL
;
p
++
;
p
->
style
=
"王"
;
p
->
color
=
"小"
;
p
->
number
=
29
;
p
->
ready
=
14
;
p
->
order
=
1
;
p
->
next
=
NULL
;
for
(
int
i
=
0
;
i
<
4
;
i
++
)
{
switch
(
i
)
{
case
0
:
color
=
"红桃"
;
break
;
case
1
:
color
=
"方块"
;
break
;
case
2
:
color
=
"黑桃"
;
break
;
case
3
:
color
=
"梅花"
;
}
for
(
int
j
=
0
;
j
<
13
;
j
++
)
{
p
++
;
p
->
color
=
color
;
p
->
number
=
j
+
1
;
p
->
ready
=
j
+
1
;
p
->
style
=
s001
.
substr
(
j
*
2
,
2
);
p
->
order
=
i
*
13
+
j
+
2
;
p
->
next
=
NULL
;
}
}
}
int
puke
::
prints
()
{
for
(
int
i
=
0
;
i
<
54
;
i
++
){
cout
<<
new_puke
[
i
].
color
<<
new_puke
[
i
].
style
<<
"
\n
"
;
}
return
0
;
}
void
puke
::
print
(
int
x
)
{
cout
<<
setw
(
5
)
<<
new_puke
[
x
].
color
<<
new_puke
[
x
].
style
;
}
paper
*
puke
::
sort
(
paper
*
headpuke
)
{
int
cout
=
1
;
paper
*
p0
=
new
paper
;
p0
->
next
=
headpuke
;
p0
->
number
=
0
;
paper
*
p
,
*
key
;
while
(
cout
)
{
cout
=
0
;
p
=
p0
->
next
,
key
=
p0
;
while
(
p
->
next
!=
NULL
){
if
(
p
->
number
>
p
->
next
->
number
)
{
cout
=
1
;
key
->
next
=
p
->
next
;
p
->
next
=
key
->
next
->
next
;
key
->
next
->
next
=
p
;
}
else
{
p
=
p
->
next
;
}
key
=
key
->
next
;
}
}
p
=
p0
->
next
;
return
p
;
free
(
p0
);
}
int
puke
::
printhand
(
paper
*
p
)
{
int
count
=
0
;
while
(
p
!=
NULL
)
{
count
++
;
cout
<<
setw
(
5
)
<<
p
->
color
<<
p
->
style
;
p
=
p
->
next
;
}
return
count
;
}
void
puke
::
maxpuke
(
int
x
)
{
while
(
x
!=
0
)
{
for
(
int
i
=
0
;
i
<
54
;
i
++
)
{
if
(
new_puke
[
i
].
number
==
x
)
{
new_puke
[
i
].
number
=
x
+
13
;
}
}
x
--
;
}
}
class
dofamer
:
public
puke
{
//斗地主牌桌,定义斗地主出牌及判定规则
public:
dofamer
();
int
since
[
20
],
record
[
20
],
recordnum
[
20
],
recordcount
[
20
],
gamerplayer
=
2
,
pukecounts
=
20
,
nogo
=
2
,
sincerecord
=
0
,
nowrecord
=
0
,
sincegameplayer
=
2
;
char
sing
[
22
]
=
"abcdefghijklmnopqrst0"
,
input
[
21
];
paper
**
player
;
void
gameon
();
void
first
();
//初始化出牌记录
void
recordprint
();
void
formulatesince
();
void
formulatepukesign
();
void
write
(
paper
*
p
);
//将指针指向牌做预出牌记录
void
delect
(
paper
*
p
);
int
computerchoice
(
int
num
,
paper
*
p
);
int
choice
(
int
play
);
//决定要出的牌,记录在record数组中。
int
memmory
();
int
gopuke
();
//出牌成功,将牌从手牌中删除,若手牌为零,返回0
int
all
();
int
alone
();
int
couple
();
int
alonesize
();
int
couplesize
();
int
threealone
();
int
threecouple
();
int
plane
();
int
exploudcouple
();
int
exploud
();
int
(
dofamer
::*
ragular
)()
=
&
dofamer
::
all
;
//规则判定,出牌是否合法,合法返回1
};
dofamer
::
dofamer
()
{
this
->
maxpuke
(
2
);
this
->
first
();
}
void
dofamer
::
recordprint
()
{
cout
<<
"
\n
"
<<
"recordnum: "
;
for
(
int
i
=
0
;
i
<
20
;
i
++
)
{
cout
<<
setw
(
3
)
<<
recordnum
[
i
];
}
cout
<<
"
\n
"
<<
"recordcount:"
;
for
(
int
i
=
0
;
i
<
20
;
i
++
)
{
cout
<<
setw
(
3
)
<<
recordcount
[
i
];
}
cout
<<
"
\n
"
<<
"since: "
;
for
(
int
i
=
0
;
i
<
20
;
i
++
)
{
cout
<<
setw
(
3
)
<<
since
[
i
];
}
cout
<<
"
\n
"
<<
"record: "
;
for
(
int
i
=
0
;
i
<
20
;
i
++
)
{
cout
<<
setw
(
3
)
<<
record
[
i
];
}
}
void
dofamer
::
gameon
()
{
paper
*
p
=
player
[
2
];
while
(
p
->
next
!=
NULL
)
{
p
=
p
->
next
;
}
p
->
next
=
player
[
3
];
player
[
2
]
=
this
->
sort
(
player
[
2
]);
}
void
dofamer
::
first
()
{
for
(
int
i
=
0
;
i
<
20
;
i
++
)
{
record
[
i
]
=
-
1
;
recordnum
[
i
]
=
0
;
recordcount
[
i
]
=
0
;
input
[
i
]
=
'\0'
;
}
}
void
dofamer
::
formulatesince
()
{
for
(
int
i
=
0
;
i
<
20
;
i
++
)
{
since
[
i
]
=
0
;
}
}
void
dofamer
::
formulatepukesign
()
{
paper
*
p
=
player
[
gamerplayer
];
while
(
p
!=
NULL
)
{
p
->
sign
=
0
;
p
=
p
->
next
;
}
}
void
dofamer
::
write
(
paper
*
p
)
{
int
i
=
0
;
while
(
recordnum
[
i
]
!=
p
->
number
and
recordnum
[
i
]
!=
0
)
{
i
++
;
}
recordnum
[
i
]
=
p
->
number
;
recordcount
[
i
]
++
;
}
void
dofamer
::
delect
(
paper
*
p
)
{
sincerecord
++
;
paper
*
q
=
player
[
gamerplayer
];
if
(
p
==
q
)
{
player
[
gamerplayer
]
=
p
->
next
;
p
->
next
=
NULL
;
}
else
{
while
(
q
->
next
!=
p
)
{
q
=
q
->
next
;
}
q
->
next
=
p
->
next
;
p
->
next
=
NULL
;
}
}
int
dofamer
::
computerchoice
(
int
num
,
paper
*
p
)
{
// cout << num << "\n";
if
(
num
==
0
)
{
// text();
// cout << num << "\n";
this
->
memmory
();
if
((
this
->*
this
->
ragular
)())
{
return
1
;
}
else
{
return
0
;}
}
else
{
num
--
;
while
(
p
!=
NULL
)
{
while
(
p
->
sign
==
1
)
{
if
(
p
->
next
!=
NULL
)
{
p
=
p
->
next
;
}
else
{
return
0
;
}
}
p
->
sign
=
1
;
if
(
this
->
computerchoice
(
num
,
p
->
next
)
==
0
)
{
p
->
sign
=
0
;
p
=
p
->
next
;
}
else
{
return
1
;
}
}
return
0
;
}
return
0
;
}
int
dofamer
::
choice
(
int
play
)
{
int
counts
=
0
,
j
=
0
;
this
->
first
();
paper
*
here
=
player
[
gamerplayer
];
if
(
gamerplayer
==
play
){
cout
<<
"
\n\n
"
<<
"您的手牌(请输入每张牌对应的小写字母出牌,若过则输入0):"
<<
"
\n
"
;
counts
=
this
->
printhand
(
here
);
//输出当前玩家手中剩余牌并返回牌数
pukecounts
=
counts
;
cout
<<
"
\n
"
;
for
(
int
i
=
0
;
i
<
counts
;
i
++
)
{
cout
<<
setw
(
5
)
<<
sing
[
i
]
<<
" "
;
}
cout
<<
"
\n
"
;
cin
>>
input
;
charsort
(
input
);
cout
<<
"
\n
"
;
if
(
input
[
0
]
==
'0'
)
{
if
(
nogo
<
2
)
{
return
0
;
}
else
{
cout
<<
"
\n
"
<<
"您必须选择出牌:"
;
return
this
->
choice
(
play
);
}
}
if
(
nogo
==
2
)
{
this
->
formulatesince
();
ragular
=
&
dofamer
::
all
;
}
if
(
!
conclude
(
input
,
sing
[
0
],
sing
[
counts
-
1
])
)
{
cout
<<
"
\n
"
<<
"您的输入不符合规则,请重新输入——"
<<
"
\n
"
;
return
this
->
choice
(
play
);
}
else
{
for
(
int
i
=
0
;
i
<
counts
;
i
++
)
{
if
(
sing
[
i
]
==
input
[
j
])
{
here
->
sign
=
1
;
j
++
;
}
here
=
here
->
next
;
}
this
->
memmory
();
// this->recordprint();
if
(
!
(
this
->*
this
->
ragular
)())
{
this
->
formulatepukesign
();
cout
<<
"
\n
"
<<
"您的出牌不符合规则,请重新出牌——"
<<
"
\n
"
;
return
this
->
choice
(
play
);
}
return
1
;
}
}
else
{
if
(
sincegameplayer
!=
2
and
gamerplayer
!=
2
and
sincegameplayer
!=
gamerplayer
)
{
return
0
;
}
while
(
here
!=
NULL
)
{
counts
++
;
here
=
here
->
next
;
}
pukecounts
=
counts
;
if
(
nogo
==
2
)
{
ragular
=
&
dofamer
::
all
;
this
->
formulatesince
();
while
(
counts
!=
0
)
{
if
(
this
->
computerchoice
(
counts
,
player
[
gamerplayer
])
==
1
)
{
return
1
;
}
else
{
// cout << counts;
counts
--
;
}
}
}
else
{
return
this
->
computerchoice
(
sincerecord
,
player
[
gamerplayer
]);
}
}
}
int
dofamer
::
memmory
()
{
this
->
first
();
nowrecord
=
0
;
paper
*
here
=
player
[
gamerplayer
];
int
j
=
0
;
while
(
here
!=
NULL
)
{
if
(
here
->
sign
==
1
)
{
record
[
j
]
=
here
->
order
;
nowrecord
++
;
write
(
here
);
j
++
;
}
here
=
here
->
next
;
}
return
1
;
}
int
dofamer
::
gopuke
()
{
sincerecord
=
0
;
sincegameplayer
=
gamerplayer
;
paper
*
p
=
player
[
gamerplayer
];
int
i
=
0
;
while
(
record
[
i
]
!=
-
1
)
{
p
=
&
new_puke
[
record
[
i
]];
cout
<<
setw
(
5
)
<<
p
->
color
<<
p
->
style
;
this
->
delect
(
p
);
i
++
;
pukecounts
--
;
}
return
pukecounts
;
}
int
dofamer
::
all
()
{
if
(
alone
())
{
return
1
;
}
if
(
couple
())
{
return
1
;
}
if
(
alonesize
())
{
return
1
;
}
if
(
couplesize
())
{
return
1
;
}
if
(
threealone
())
{
return
1
;
}
if
(
threecouple
())
{
return
1
;
}
if
(
plane
())
{
return
1
;
}
/* if (exploudcouple()) {
return 1;
}*/
if
(
exploud
())
{
return
1
;
}
return
0
;
}
int
dofamer
::
alone
()
{
// this->recordprint();
if
(
this
->
exploud
()
==
1
)
{
return
1
;
}
if
(
recordnum
[
0
]
!=
0
and
recordnum
[
1
]
==
0
and
recordcount
[
0
]
==
1
)
{
if
(
since
[
0
]
<
recordnum
[
0
])
{
since
[
0
]
=
recordnum
[
0
];
ragular
=
&
dofamer
::
alone
;
cout
<<
"
\n\n
"
<<
gamerplayer
<<
"号玩家:单走一张:"
;
return
1
;
}
else
{
// cout << "\n" << 11111 << "\n";
return
0
;
}
}
else
{
// cout << "\n" << 2222 << "\n";
return
0
;
}
}
int
dofamer
::
couple
()
{
if
(
this
->
exploud
()
==
1
)
{
return
1
;
}
if
(
recordnum
[
0
]
!=
0
and
recordnum
[
1
]
==
0
and
recordcount
[
0
]
==
2
)
{
if
(
since
[
0
]
<
recordnum
[
0
])
{
since
[
0
]
=
recordnum
[
0
];
ragular
=
&
dofamer
::
couple
;
cout
<<
"
\n\n
"
<<
gamerplayer
<<
"号玩家:对子:"
;
return
1
;
}
else
{
return
0
;
}
}
else
{
return
0
;
}
}
int
dofamer
::
alonesize
()
{
if
(
this
->
exploud
()
==
1
)
{
return
1
;
}
int
i
=
0
;
if
(
recordnum
[
0
]
<=
since
[
0
])
{
return
0
;
}
while
(
recordnum
[
i
+
1
]
!=
0
)
{
if
(
recordnum
[
i
]
==
14
or
recordcount
[
i
]
!=
1
or
recordnum
[
i
+
1
]
!=
recordnum
[
i
]
+
1
)
{
return
0
;
}
i
++
;
}
if
(
since
[
0
]
!=
0
)
{
if
(
recordcount
[
i
]
!=
1
or
since
[
i
]
==
0
or
since
[
i
+
1
]
!=
0
or
i
<
4
)
{
return
0
;
}
}
else
{
if
(
recordcount
[
i
]
!=
1
or
i
<
4
)
return
0
;}
for
(
int
j
=
0
;
j
<=
i
;
j
++
)
{
since
[
j
]
=
recordnum
[
j
];
}
ragular
=
&
dofamer
::
alonesize
;
cout
<<
"
\n\n
"
<<
gamerplayer
<<
"号玩家:顺子:"
;
return
1
;
}
int
dofamer
::
couplesize
()
{
if
(
this
->
exploud
()
==
1
)
{
return
1
;
}
int
i
=
0
;
if
(
recordnum
[
0
]
<=
since
[
0
])
{
return
0
;
}
while
(
recordnum
[
i
+
1
]
!=
0
)
{
if
(
recordnum
[
i
]
==
14
or
recordcount
[
i
]
!=
2
or
recordnum
[
i
+
1
]
!=
recordnum
[
i
]
+
1
)
{
return
0
;
}
i
++
;
}
if
(
since
[
0
]
!=
0
)
{
if
(
recordcount
[
i
]
!=
2
or
since
[
i
]
==
0
or
since
[
i
+
1
]
!=
0
or
i
<
4
)
{
return
0
;
}
}
else
{
if
(
recordcount
[
i
]
!=
2
or
i
<
4
)
return
0
;
}
for
(
int
j
=
0
;
j
<=
i
;
j
++
)
{
since
[
j
]
=
recordnum
[
j
];
}
ragular
=
&
dofamer
::
alonesize
;
cout
<<
"
\n\n
"
<<
gamerplayer
<<
"号玩家:双顺子:"
;
return
1
;
}
int
dofamer
::
threealone
()
{
if
(
this
->
exploud
()
==
1
)
{
return
1
;
}
if
(
recordcount
[
0
]
==
1
and
recordcount
[
1
]
==
3
and
recordcount
[
2
]
==
0
)
{
if
(
recordnum
[
1
]
<=
since
[
0
])
{
return
0
;
}
since
[
0
]
=
recordcount
[
1
];
ragular
=
&
dofamer
::
threealone
;
cout
<<
"
\n\n
"
<<
gamerplayer
<<
"号玩家:三带一:"
;
return
1
;
}
if
(
recordcount
[
0
]
==
3
and
recordcount
[
1
]
==
1
and
recordcount
[
2
]
==
0
)
{
if
(
recordnum
[
0
]
<=
since
[
0
])
{
return
0
;
}
since
[
0
]
=
recordcount
[
0
];
ragular
=
&
dofamer
::
threealone
;
cout
<<
"
\n\n
"
<<
gamerplayer
<<
"号玩家:三带一:"
;
return
1
;
}
return
0
;
}
int
dofamer
::
threecouple
()
{
if
(
this
->
exploud
()
==
1
)
{
return
1
;
}
if
(
recordcount
[
0
]
==
2
and
recordcount
[
1
]
==
3
and
recordcount
[
2
]
==
0
)
{
if
(
recordnum
[
1
]
<=
since
[
0
])
{
return
0
;
}
since
[
0
]
=
recordcount
[
1
];
ragular
=
&
dofamer
::
threecouple
;
cout
<<
"
\n\n
"
<<
gamerplayer
<<
"号玩家:三带一对:"
;
return
1
;
}
if
(
recordcount
[
0
]
==
3
and
recordcount
[
1
]
==
2
and
recordcount
[
2
]
==
0
)
{
if
(
recordnum
[
0
]
<=
since
[
0
])
{
return
0
;
}
since
[
0
]
=
recordcount
[
0
];
ragular
=
&
dofamer
::
threecouple
;
cout
<<
"
\n\n
"
<<
gamerplayer
<<
"号玩家:三带一对:"
;
return
1
;
}
return
0
;
}
int
dofamer
::
plane
()
{
if
(
this
->
exploud
()
==
1
)
{
return
1
;
}
int
i
=
0
,
j
=
0
,
key
=
0
,
nowrecordcopy
=
nowrecord
;
while
(
since
[
i
]
!=
0
)
{
i
++
;}
while
(
recordnum
[
j
]
!=
0
)
{
j
++
;
}
i
--
,
j
--
;
if
(
j
<=
0
)
{
return
0
;
}
while
(
recordcount
[
j
]
!=
3
or
recordnum
[
j
]
!=
recordnum
[
j
-
1
]
+
1
or
recordcount
[
j
-
1
]
!=
3
)
{
j
--
;
if
(
j
==
0
)
{
return
0
;
}
}
if
(
i
!=
-
1
)
{
if
(
since
[
i
]
>=
recordnum
[
j
])
{
return
0
;
}
}
while
(
nowrecordcopy
>
0
and
j
!=
-
1
and
recordcount
[
j
]
==
3
)
{
key
++
;
i
--
;
j
--
;
nowrecordcopy
-=
4
;
}
i
++
,
j
++
;
if
(
nowrecordcopy
==
0
)
{
if
(
since
[
0
]
!=
0
)
{
if
(
i
!=
0
or
since
[
i
]
>=
recordnum
[
j
])
{
return
0
;
}
}
for
(
key
--
;
key
!=
0
;
key
--
)
{
since
[
key
]
=
recordnum
[
j
+
key
];
}
ragular
=
&
dofamer
::
plane
;
cout
<<
"
\n\n
"
<<
gamerplayer
<<
"号玩家:飞机:"
;
return
1
;
}
return
0
;
}
int
dofamer
::
exploudcouple
()
{
if
(
this
->
exploud
()
==
1
)
{
return
1
;
}
return
1
;
}
int
dofamer
::
exploud
()
{
if
(
recordnum
[
0
]
==
29
and
recordnum
[
1
]
==
30
and
recordnum
[
2
]
==
0
)
{
this
->
formulatesince
();
since
[
0
]
=
100
;
ragular
=
&
dofamer
::
exploud
;
cout
<<
"
\n\n
"
<<
gamerplayer
<<
"号玩家:王炸:"
;
return
1
;
}
if
(
recordcount
[
0
]
==
4
and
recordcount
[
1
]
==
0
)
{
if
(
ragular
==
&
dofamer
::
exploud
)
{
if
(
recordnum
[
0
]
>
since
[
0
])
{
this
->
formulatesince
();
since
[
0
]
=
recordnum
[
0
];
ragular
=
&
dofamer
::
exploud
;
cout
<<
"
\n\n
"
<<
gamerplayer
<<
"号玩家:炸弹:"
;
return
1
;
}
return
0
;
}
else
{
this
->
formulatesince
();
since
[
0
]
=
recordnum
[
0
];
ragular
=
&
dofamer
::
exploud
;
cout
<<
"
\n\n
"
<<
gamerplayer
<<
"号玩家:炸弹:"
;
return
1
;
}
}
else
{
return
0
;
}
}
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