- 25 8月, 2023 1 次提交
-
-
由 mmyduckx 提交于
* add some native feature for videoplayer * fix review&clang-tidy * update version
-
- 24 8月, 2023 2 次提交
-
-
由 fqamic 提交于
-
由 qqq502213658 提交于
-
- 23 8月, 2023 7 次提交
-
-
由 Canvas 提交于
-
由 Canvas 提交于
* fix some array type bindings. * change engine-native-external to v3.8.1-15. * revert v3.8.1-15 to v3.8.1-14. * fix code format. * fix code format. * fix getAttachmentNames api. * off no-unsafe-argument. * change engine-native-external checkout to v3.8.1-16. * optimize use vector set & fix edges prototype error. * add vector default value 0 annotation.
-
由 Yiwen 提交于
* fix wechat wasm problem, sync external tag * fix formatting * fix tidy, unit test
-
由 SijieWang 提交于
-
由 dogeFu 提交于
-
由 黄森斌 提交于
-
由 troublemaker52025 提交于
-
- 22 8月, 2023 4 次提交
-
-
由 Yiwen 提交于
* fix rendering submesh typo * fix typo * sync external tag
-
由 Santy-Wang 提交于
-
由 Gin 提交于
* improve: effects list ordering in material panel * fixup: set collator option `numeric` to `true` * fixup: use `Object.value` & filter * fixup: filter predicate function
-
由 Zeqiang Li 提交于
-
- 21 8月, 2023 11 次提交
-
-
由 黄森斌 提交于
* optimize widget layout * fix bug of resizing panel , fbx event point would not update position * change method name
-
由 fqamic 提交于
* feat: xr sync android template for manifest * fix: for xr platform, compatible with historical packaging tool usage * improve: annotation optimization
-
由 qqq502213658 提交于
* Use sdl2 on mac platform
-
由 ChiaNing 提交于
-
由 Cocos Robot 提交于
[ci skip][AUTO]: Automated code generating update: 0af68e43e95326958afc65ae5e6849ef8ac59c5d (#16023) (#16043) Co-authored-by: Ncocos-robot <cocos-robot@cocos.com>
-
由 Canvas 提交于
* fix spine wasm api. * fix code format. * remove new api. * remove private function. * add setSlotsRange return type. * add setSlotsRange parameter type. * fix setUV. * Fix code description problem. * remove new api $ fix complete listeners. * fix bone setter. * fix code format. * fix code format. * fix code format. * fix bind api. * remove test code. * fix code format. * add api any ignore. * update external-config checkout to v3.8.1-14.
-
由 ChiaNing 提交于
-
由 zxx43 提交于
* add a lot of missed functions for spine jsb * change conversion type to number * check type is a number * change toNumber to toDouble
-
由 黄森斌 提交于
* add message protocol manager * optimize switch message protocol when editing node * add optimize * again
-
由 江战 提交于
-
由 Yiwen 提交于
* stage * update * update * fix physics & ray cast problem * fix default value, clean unused code, fix lint errors * clean code * update meta file * update external, license * fix tidy, circular dep * fix type cast * rm unit test * fix unit test * update comment
-
- 18 8月, 2023 15 次提交
-
-
由 Santy-Wang 提交于
* Disallow using image bitmap by default * fix lint
-
由 zxx43 提交于
* optimize pvdata type * fix eslint * change name of _attrs to _particleVertexData * add missed type * convert type
-
由 Ling Zhan 提交于
* init * tsconfig.json * add box2d-wasm backend to cocos engine. not crash now in 3.8.0. * rigid-body, collider, and joint works now. * back * Joint: SetLinearFrequencyAndDampingRatio * PhysicsRayCastCallback, PhysicsAABBQueryCallback * box2d wasm debugDraw * asm.js * B2PolygonShape uses B2.ConvexPartition * box2d wasm contact disabled works now. * add unit test for physics2d. * b2ContactListenerWrapper::registerContactFixture * tweak * drawPolygon transfer array data from wasm to ts * tweak * contact event performance opt * revert to polygon collider 2d to original implementation. no need for libtess any more. * PostSolve ContactImpulse use raw pointer. * TransformVector2; debugDraw supports transform * enable rtti * WASM_OBJECT_PTR_2_TS_OBJECT, WASM_OBJECT_PTR_2_WASM_OBJECT * fix PreSolve parameter oldManifold error * B2.TransformVector2 --> b2Mul(in ts) * tweaks: code format. * eslint * eslint * remove physics-2d-box2d-wasm from render-config.json * comment tweaks * [opt] debug draw performance opt * tweaks
-
由 Yiwen 提交于
-
由 pandamicro 提交于
-
由 mmyduckx 提交于
* add bytedance videoplayer support * refine
-
由 Cocos Robot 提交于
[ci skip][AUTO]: Automated code generating update: bc27ce06eb5f4f8922ed479ea00c9cc46011c61d (#16021) (#16029) Co-authored-by: Ncocos-robot <cocos-robot@cocos.com>
-
由 oahc09 提交于
(Calculate the correct delta time)
-
由 Canvas 提交于
* fix the case where the animation name is a number and is equal to the index. * revert onRestore code. * fix code format. * change internal -> engineInternal. * fix code format.
-
由 Santy-Wang 提交于
* Revert "Revert "remove useless code (#15682)" (#15683)" This reverts commit b318b39e. * fix lint * Revert "fix lint" This reverts commit 269acd1715a93d59f61286d336afa9a03f07f805. * revert some change * fix lint
-
由 ChiaNing 提交于
* fix sprite world matrix update bug * fix by flag Changed Version * add test * CI & more test
-
由 Jiujiang Liu 提交于
-
由 Gin 提交于
-
由 Zach Lee 提交于
-
由 Ling Zhan 提交于
* physx ts 支持 # Conflicts: # cocos/physics/framework/components/character-controllers/character-controller.ts # cocos/physics/framework/components/colliders/collider.ts # cocos/physics/physx/physx-world.ts * add bullet-character-controller trigger events * physx c++ add cct trigger * tweaks * tweaks * tweaks * tweak * tweaks * physics jsb: emitCCTShapeEvent --> emitCCTCollisionEvent
-