1. 29 8月, 2023 6 次提交
  2. 28 8月, 2023 2 次提交
    • qqq502213658's avatar
      Use the resize event of SDL (#16072) · 2ea26182
      qqq502213658 提交于
      * 1. Use the resize event of SDL;
      2. Fix the problem of not getting the button when SDL is moving.
      
      * 1.Remove redundant code.
      2.Fixed compilation errors.
      
      * Avoiding repeated viewDidChangeBackingProperties function calls.
      
      * Fix the way buttons are fetched.
      2ea26182
    • accept non array type (#16095) · 88d585ac
      江战 提交于
      88d585ac
  3. 25 8月, 2023 5 次提交
  4. 24 8月, 2023 2 次提交
  5. 23 8月, 2023 7 次提交
  6. 22 8月, 2023 4 次提交
  7. 21 8月, 2023 11 次提交
  8. 18 8月, 2023 3 次提交
    • S
      Disallow using image bitmap by default (#16035) · c19d63d9
      Santy-Wang 提交于
      * Disallow using image bitmap by default
      
      * fix lint
      c19d63d9
    • Z
      3.8.1 optimize particle pvdata type (#15928) · 7c760c30
      zxx43 提交于
      * optimize pvdata type
      
      * fix eslint
      
      * change name of _attrs to _particleVertexData
      
      * add missed type
      
      * convert type
      7c760c30
    • L
      V3.8.1 box2d wasm experimental (#15979) · e5488b7d
      Ling Zhan 提交于
      * init
      
      * tsconfig.json
      
      * add box2d-wasm backend to cocos engine. not crash now in 3.8.0.
      
      * rigid-body, collider, and joint works now.
      
      * back
      
      * Joint: SetLinearFrequencyAndDampingRatio
      
      * PhysicsRayCastCallback, PhysicsAABBQueryCallback
      
      * box2d wasm debugDraw
      
      * asm.js
      
      * B2PolygonShape uses B2.ConvexPartition
      
      * box2d wasm contact disabled works now.
      
      * add unit test for physics2d.
      
      * b2ContactListenerWrapper::registerContactFixture
      
      * tweak
      
      * drawPolygon transfer array data from wasm to ts
      
      * tweak
      
      * contact event performance opt
      
      * revert to polygon collider 2d to original implementation. no need for libtess any more.
      
      * PostSolve ContactImpulse use raw pointer.
      
      * TransformVector2; debugDraw supports transform
      
      * enable rtti
      
      * WASM_OBJECT_PTR_2_TS_OBJECT, WASM_OBJECT_PTR_2_WASM_OBJECT
      
      * fix PreSolve parameter oldManifold error
      
      * B2.TransformVector2 --> b2Mul(in ts)
      
      * tweaks: code format.
      
      * eslint
      
      * eslint
      
      * remove physics-2d-box2d-wasm from render-config.json
      
      * comment tweaks
      
      * [opt] debug draw performance opt
      
      * tweaks
      e5488b7d