未验证 提交 b16cb60c 编写于 作者: A Andy Ayers 提交者: GitHub

JIT: fix spill logic for local structs (#797)

If we're appending an assignment whose LHS is is a location within a local
struct, we need to spill all references to that struct from the eval stack.

Update the existing logic for this to handle the case where the LHS is a field
of a local struct, and the field is updated by unusual means (here, `initobj`).

Fixes #764.
上级 d8f744db
......@@ -10831,11 +10831,22 @@ void Compiler::impImportBlockCode(BasicBlock* block)
}
else if (lhs->OperIsBlk())
{
// Check for ADDR(LCL_VAR), or ADD(ADDR(LCL_VAR),CNS_INT))
// (the latter may appear explicitly in the IL).
// Local field stores will cause the stack to be spilled when
// they are encountered.
lclVar = lhs->AsBlk()->Addr()->IsLocalAddrExpr();
// Check if LHS address is within some struct local, to catch
// cases where we're updating the struct by something other than a stfld
GenTree* addr = lhs->AsBlk()->Addr();
// Catches ADDR(LCL_VAR), or ADD(ADDR(LCL_VAR),CNS_INT))
lclVar = addr->IsLocalAddrExpr();
// Catches ADDR(FIELD(... ADDR(LCL_VAR)))
if (lclVar == nullptr)
{
GenTree* lclTree = nullptr;
if (impIsAddressInLocal(addr, &lclTree))
{
lclVar = lclTree->AsLclVarCommon();
}
}
}
if (lclVar != nullptr)
{
......
// Licensed to the .NET Foundation under one or more agreements.
// The .NET Foundation licenses this file to you under the MIT license.
// See the LICENSE file in the project root for more information.
using System;
using System.Runtime.CompilerServices;
// Regression test case for importer bug.
// If Release is inlined into Main, the importer may unsafely re-order trees.
public struct Ptr<T> where T: class
{
private T _value;
public Ptr(T value)
{
_value = value;
}
public T Release()
{
T tmp = _value;
_value = null;
return tmp;
}
}
class Runtime_764
{
private static int Main(string[] args)
{
Ptr<string> ptr = new Ptr<string>("Hello, world");
bool res = false;
while (res)
{
}
string summary = ptr.Release();
if (summary == null)
{
Console.WriteLine("FAILED");
return -1;
}
else
{
Console.WriteLine("PASSED");
return 100;
}
}
}
<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<OutputType>Exe</OutputType>
<DebugType>None</DebugType>
<Optimize>True</Optimize>
</PropertyGroup>
<ItemGroup>
<Compile Include="$(MSBuildProjectName).cs" />
</ItemGroup>
</Project>
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