- 13 4月, 2019 2 次提交
-
-
由 Krzysztof Wicher 提交于
* Update License Update License to match https://github.com/dotnet/arcade/commit/1e49672184ca450fbf3ea73e1122924ed4bb2ccc and fix issue with https://github.com/dotnet/iot/pull/339 * define only PackageLicenseExpression, update SDK to 2.1.503 * add copyright back * remove Copyright from .props * Get latest version of arcade to get new licensing changes
-
由 Jose Perez Rodriguez 提交于
-
- 11 4月, 2019 1 次提交
-
-
由 Laurent Ellerbach 提交于
* Adding VL53L0X * reworked some properties based on PR feedbacks * Adjusting based on PR feedbacks
-
- 06 4月, 2019 1 次提交
-
-
由 Tarek Mahmoud Sayed 提交于
* Adding RGB LED matrix support * Fix the build errors * Include RGBLedMatrix to the binding * nit comment addressing * Address the feedback
-
- 01 4月, 2019 2 次提交
-
-
由 Zhang Yuexin 提交于
* use properity to set ADS config register * Update Ads1115.cs * Update Ads1115.csproj * Update Ads1115.cs
-
由 Zhang Yuexin 提交于
* added DHT12 binding * Merged code into DHTxx * fixed dht22 calculation error * fixed some issues * make 1-wire work * return NaN * change some loops to DelayHelper
-
- 27 3月, 2019 1 次提交
-
-
由 Matheus Castello 提交于
* Native: Libgpiod: Add GetNumberOfChips method Some SoCs have more than one GPIO bank. For these we gave more than one entry in /dev/: /dev/gpiochip0, /dev/gpiochip1 ... /dev/gpiochipX This patch add a method to return how many GPIO banks the hardware have. Signed-off-by: NMatheus Castello <matheus@castello.eng.br> * System.Device.Gpio: GpioController: Add SetDefaultGpioChip Some SoCs have more than one GPIO bank. For these we gave more than one entry in /dev/: /dev/gpiochip0, /dev/gpiochip1 ... /dev/gpiochipX This patch add a method to select the default GPIO bank to be used on the GpioController. If the hardware has only one GPIO bank (/dev/gpiochip0 like the rpi) it will be automatically set in the GpioController constructor. But if the hardware has more than one GPIO bank the bank to be used for GpioController operations should be defined. Ex: Access GPIO bank 3 (/dev/gpiochip3) line 17: GpioController gpioCtrl = new GpioController(); gpioCtrl.SetDefaultGpioChip(3); gpioCtrl.OpenPin(17, PinMode.Output); Signed-off-by: NMatheus Castello <matheus@castello.eng.br> * System.Device.Gpio: LibGpioDriver: Implement SetDefaultGpioChip Some SoCs have more than one GPIO bank. For these we gave more than one entry in /dev/: /dev/gpiochip0, /dev/gpiochip1 ... /dev/gpiochipX This patch implement a method to select the default GPIO bank to be used on the GpioController. If the hardware has only one GPIO bank (/dev/gpiochip0 like the rpi) it will be automatically set in the GpioController constructor. But if the hardware has more than one GPIO bank the bank to be used for GpioController operations should be defined. Ex: Access GPIO bank 3 (/dev/gpiochip3) line 17: GpioController gpioCtrl = new GpioController(); gpioCtrl.SetDefaultGpioChip(3); gpioCtrl.OpenPin(17, PinMode.Output); Signed-off-by: NMatheus Castello <matheus@castello.eng.br> * PR #346: Review: Fix Code Style indentation .net developers use four spaces (no tabs!) Signed-off-by: NMatheus Castello <matheus.castello@toradex.com> * PR #346: Review: Fix some typos and names Signed-off-by: NMatheus Castello <matheus.castello@toradex.com> * PR #346: Review: Get gpioChip handle by number Use gpiod_chip_open_by_number instead the iterator way Signed-off-by: NMatheus Castello <matheus@castello.eng.br> * PR #346: Review: Use driver constructor instead SetDefaultGpioChip Signed-off-by: NMatheus Castello <matheus@castello.eng.br> * PR #346: Review: Fix build remove _gpioChipIsSet Signed-off-by: NMatheus Castello <matheus@castello.eng.br> * PR #346: Review: Remove GetNumberOfChips Signed-off-by: NMatheus Castello <matheus@castello.eng.br>
-
- 26 3月, 2019 1 次提交
-
-
由 Laurent Ellerbach 提交于
* Adding support for TCS3472x * Modified code based on PR feedbacks * fixing issues with Color type, renaming DefaultI2cAddress * Update following PR comments * Fixing some naming and adding comments * Modifications based on PR feedbacks * fixed latest issues based on PR feedbacks
-
- 23 3月, 2019 1 次提交
-
-
由 buyaa-n 提交于
Force sensitive resistor usage sample
-
- 22 3月, 2019 3 次提交
-
-
由 Josh Free 提交于
Add quick blurb about libgpiod
-
-
由 Krzysztof Wicher 提交于
-
- 19 3月, 2019 2 次提交
-
-
由 Krzysztof Wicher 提交于
-
由 Krzysztof Wicher 提交于
* Auto-generate devices listing * change namespace, do not throw NRE when outside of repo * handle root directory correctly
-
- 17 3月, 2019 1 次提交
-
-
由 Greg Ingram 提交于
* Update SysFs naming * Trying to trick file names * Added the file names back
-
- 15 3月, 2019 1 次提交
-
-
由 Krzysztof Wicher 提交于
* add support for spi data flow and chip select active state on linux * add description for data flow values * apply feedback
-
- 13 3月, 2019 4 次提交
-
-
https://github.com/dotnet/arcade由 dotnet-maestro[bot] 提交于
This change updates the following dependencies - Microsoft.DotNet.Arcade.Sdk - 1.0.0-beta.19161.14
-
-
-
由 Antonio Garcia 提交于
Fix Bmx280 link
-
- 12 3月, 2019 1 次提交
-
-
由 Tarek Mahmoud Sayed 提交于
* Expose Raspberry register addresses This is need for the perf critical scenarios * address feedback * Mark the properties as not Virtual to ensure inlining
-
- 11 3月, 2019 1 次提交
-
-
由 dotnet-maestro[bot] 提交于
* Update dependencies from https://github.com/dotnet/arcade build 20190308.5 This change updates the following dependencies - Microsoft.DotNet.Arcade.Sdk - 1.0.0-beta.19158.5 * Update dependencies from https://github.com/dotnet/arcade build 20190309.2 This change updates the following dependencies - Microsoft.DotNet.Arcade.Sdk - 1.0.0-beta.19159.2 * Update dependencies from https://github.com/dotnet/arcade build 20190310.1 This change updates the following dependencies - Microsoft.DotNet.Arcade.Sdk - 1.0.0-beta.19160.1
-
- 09 3月, 2019 1 次提交
-
-
* Update SDK to latest preview3 to get latest compilers * Fix packaging error with new compilers * Use the new unified package from roslyn * Import Compilers.props in devices props * Keep using PackageLicenseUrl given we're still using 2.1 sdk where it is no deprecated yet. * PR Feedback
-
- 08 3月, 2019 3 次提交
-
-
由 Krzysztof Wicher 提交于
-
由 Greg Ingram 提交于
* Updated various lines endings * Added new command * Random code cleans
-
由 Jeremy Kuhne 提交于
* Factor LCD interaction Add a layer to allow abstracting the difference between using direct pins or built-in I2C support for lcd driver chips that support it. Factoring set up to facilitate adding read functionality. Clarify I2c behavior/flags and add multi-byte send overloads. Improves sample perf test from 2048ms to 660ms. Factor setup code to include only appropriate steps for each interface. * Address feedback
-
- 07 3月, 2019 2 次提交
-
-
由 buyaa-n 提交于
-
由 Mikhail Bolshakov 提交于
* Added Buzzer class and MelodyPlayer sample class * Minor changes to playing durations * Added alphabet song to sampels * Almost wrote a readme * Refactoring to samples * Added samples readme * Added wiring schema * Added device to devices list in a readme * Removed unnecessarry section from readme * Fixed readmes * Minor refactorings * Added new constructor to Buzzer * Renamed PlayTone method in Buzzer * Little fixes
-
- 06 3月, 2019 2 次提交
-
-
由 Krzysztof Wicher 提交于
* Units - example on temperature * Address feedback and update remaining temperature related projects * fix build after merge conflict * Update README.md * Add degrees sign everywhere
-
https://github.com/dotnet/arcade由 dotnet-maestro 提交于
This change updates the following dependencies - Microsoft.DotNet.Arcade.Sdk - 1.0.0-beta.19154.14
-
- 05 3月, 2019 6 次提交
-
-
由 Greg Ingram 提交于
* Updated type for PinValues and related description * Updated based on feedback
-
由 Laurent Ellerbach 提交于
* Adding support for BME280 * removed extra space * Adjusting based on PR comments
-
由 Zhang Yuexin 提交于
-
由 garciaolais 提交于
* Add folder images Add bmp files * Add references Add SixLabors references Fix ProjectReference , add $(MSBuildThisFileDirectory) * Add samples Added DisplayImages Added DisplayImage Added DisplayClock * Remove empty line
-
由 Sean Lynch 提交于
-
https://github.com/dotnet/arcade由 dotnet-maestro 提交于
This change updates the following dependencies - Microsoft.DotNet.Arcade.Sdk - 1.0.0-beta.19151.5
-
- 04 3月, 2019 1 次提交
-
-
由 buyaa-n 提交于
Updated parameter name for PinNumberingScheme
-
- 03 3月, 2019 1 次提交
-
-
由 Krzysztof Wicher 提交于
This fixes the issue with the Arcade auto-update PR: https://github.com/dotnet/iot/pull/280 Currently we have two copies of Mcp3008.sample.csproj differing by casing: - Mcp3008.sample.csproj - Mcp3008.Sample.csproj this has probably happened during some rename.
-
- 01 3月, 2019 2 次提交
-
-
由 Dave Glover 提交于
* Support for reading CPU temperature on Raspberry Pi. * renamed from RPi specific . Removed rounding * update to README * Added IsAvailable property * cached implementation of IsAvailable * Fixup braces
-
由 Sergey Razmyslov 提交于
* Fix readme * Fixes. * Merge * Fix merge issues * Small fix * Fixed comments. * Fixed screenshot. * Fixed screenshot. * Fixed statuses. * Updated timer * Fixed comments * Small fix
-