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67547601
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67547601
编写于
12月 22, 2022
作者:
Z
ZouJin
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README.md
README.md
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VPet-Simulator.Core/Handle/Setting.cs
VPet-Simulator.Core/Handle/Setting.cs
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VPet-Simulator.Core/VPet-Simulator.Core.csproj
VPet-Simulator.Core/VPet-Simulator.Core.csproj
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VPet-Simulator.Tool/VPet-Simulator.Tool.csproj
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VPet-Simulator.Windows/MainWindow.xaml.cs
VPet-Simulator.Windows/MainWindow.xaml.cs
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VPet-Simulator.Windows/VPet-Simulator.Windows.csproj
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VPet-Simulator.Windows/packages.config
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0 → 100644
浏览文件 @
67547601
2.9 MB
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0 → 100644
浏览文件 @
67547601
5.5 MB
README.md
浏览文件 @
67547601
...
...
@@ -4,12 +4,70 @@
![
ss4
](
README.assets/ss4.gif
)
## 软件设计
获取虚拟桌宠模拟器
[
OnSteam(免费)
](
https://store.steampowered.com/app/1920960/VPet
)
或 通过
[
Nuget
](
)内置到你的WPF应用程序
*
VPet-Simulator: 适用于桌面端的虚拟桌宠模拟器
## 虚拟桌宠模拟器 详细介绍
虚拟桌宠模拟器是一款桌宠软件,支持各种互动投喂等. 开源免费并且支持创意工坊.
反正免费为啥不试试呢(
该游戏为
[
虚拟主播模拟器
](
https://store.steampowered.com/app/1352140/_/
)
内置桌宠(教程)程序独立而来, 如果喜欢的话欢迎添加
[
虚拟主播模拟器
](
https://store.steampowered.com/app/1352140/_/
)
至愿望单
### 超多的互动和动画
多达 32(种)
* 4(状态) *
3(类型) 种动画,
*注:部分种类没有生病状态或循环等内容,实际动画数量会偏少*
#### 一些动画例子:
##### 摸头
![
ss2
](
README.assets/ss2.gif
)
##### 提起
![
ss4
](
README.assets/ss4.gif
)
##### 爬墙
![
ss7
](
README.assets/ss7.gif
)
详情请参见 开源文档中的
[
图像资源
](
https://github.com/LorisYounger/VPet#%E5%9B%BE%E5%83%8F%E8%B5%84%E6%BA%90
)
.
### 免费
该游戏完全免费! 反正不要钱,试试不要紧(
该游戏主要目的是宣传下
[
虚拟主播模拟器
](
https://store.steampowered.com/app/1352140/_/
)
, 游戏中Q版人物为虚拟主播模拟器的主人公.
### 开源
该游戏在github上开源, 欢迎提出自己的想法,创意或者参与开发!
您还可以修改代码来制作自己专属的桌宠!(虽然说大部分内容都支持创意工坊,不需要修改代码)
项目地址: https://github.com/LorisYounger/VPet
### 支持创意工坊
该游戏支持创意工坊,您可以制作别的人物桌宠动画或者互动,并上传至创意工坊分享给更多人使用.
创意工坊支持添加/修改以下内容
*
桌宠动画
*
物品/食物/饮料等
*
桌宠工作
*
说话文本
*
主题
### 反馈&建议&联系我们
如果有建议或者意见,可以在Steam商店评论/社区,Github Issue,虚拟主播模拟器贴吧,虚拟主播模拟器群(430081239)或者邮件联系我
[
mailto:service@exlb.net
](
mailto:service@exlb.net
)
## 软件结构
*
VPet-Simulator.Windows: 适用于桌面端的虚拟桌宠模拟器
*
MainWindows 主窗体,存放和展示Core
*
WinSetting.xaml 软件设置/MOD 窗口
*
MWController.cs 窗体控制器
*
VPet-Simulator.Tool: 方便制作MOD的工具(eg:图片帧生成)
*
VPet-Simulator.Core: 软件核心 方便内置到任何WPF应用程序(例如:VUP-Simulator)
*
Handle 接口与控件
*
IController 窗体控制器 (调用相关功能,例如移动到侧边等)
...
...
@@ -126,4 +184,43 @@
*
被拉起 (切换位置)(无生病,生病时使用状态不佳)
*
爬墙 (无状态不佳/生病))
*
爬地板 (无状态不佳/生病))
*
躲藏 (被发现加心情 无状态不佳/生病)
\ No newline at end of file
*
躲藏 (被发现加心情 无状态不佳/生病)
## 参与开发
欢迎参与虚拟桌宠模拟器的开发! 为保证代码可维护度和游戏性,如果想要开发新的功能,请先
[
邮件联系
](
mailto:zoujin.dev@exlb.org
)
我想要添加的功能/玩法, 以确保该功能/玩法适用于虚拟桌宠模拟器. 以免未来提交时因不合适被拒(而造成代码浪费)
如果是修复错误或者BUG,无需联系我,修好后直接PR即可
当想法通过后,您可以通过
[
fork
](
https://github.com/LorisYounger/VPet/fork
)
功能拷贝代码至自己的github以方便编写自己的代码, 编写完毕后通过
[
pull requests
](
https://github.com/LorisYounger/VPet/compare
)
提交
如果您想法没有被通过,也可以另起炉灶,写个不同版本功能的桌宠软件. 但需遵守
[
Apache License 2.0
](
https://github.com/LorisYounger/VPet/blob/main/LICENSE
)
与
[
动画版权声明与授权
](
https://github.com/LorisYounger/VPet#%E5%8A%A8%E7%94%BB%E7%89%88%E6%9D%83%E5%A3%B0%E6%98%8E%E4%B8%8E%E6%8E%88%E6%9D%83
)
我可能会对您的提交的代码进行修改,删减等以确保该功能/玩法适用于虚拟桌宠模拟器.
感谢以下参与的开发人员(按贡献程度排序)
*
占位符
## 动画版权声明与授权
在github中
[
VPet/VPet-Simulator.Windows/mod/0000_core/pet/vup/
](
https://github.com/LorisYounger/VPet/tree/main/VPet-Simulator.Windows/mod/0000_core/pet/vup
)
动画版权归
[
虚拟主播模拟器制作组
](
https://www.exlb.net/VUP-Simulator
)
所有, 当使用本类库时,您可能需要自行准备动画文件,或遵循以下协议
### 非商用用途授权
*
需要向用户告知动画文件来源并提供访问
[
该页面
](
https://github.com/LorisYounger/VPet
)
的链接
*
当您完成以上要求后,您可以免费使用动画文件
### 商用用途授权(低于10万)
*
第一次使用时需弹窗并醒目的向用户告知动画文件来源并提供访问
[
该页面
](
https://github.com/LorisYounger/VPet
)
的链接
*
在相应页面(用户可以快捷访问)向用户告知动画文件来源并提供访问
[
该页面
](
https://github.com/LorisYounger/VPet
)
的链接
*
当您完成以上要求后,您可以免费使用动画文件
### 商用用途授权(高于10万或其他)
*
请
[
邮件联系
](
mailto:zoujin.dev@exlb.org
)
我
### 分发动画文件
*
需要告知以上所有授权信息
*
需要提供访问
[
该页面
](
https://github.com/LorisYounger/VPet
)
的链接
*
分发动画文件时禁止任何付费/收费行为
\ No newline at end of file
VPet-Simulator.Core/Handle/Setting.cs
浏览文件 @
67547601
...
...
@@ -12,6 +12,13 @@ namespace VPet_Simulator.Core
/// </summary>
public
class
Setting
:
LpsDocument
{
public
Setting
(
string
lps
)
:
base
(
lps
)
{
}
public
Setting
()
:
base
()
{
}
/// <summary>
/// 窗体宽度
/// </summary>
...
...
VPet-Simulator.Core/VPet-Simulator.Core.csproj
浏览文件 @
67547601
...
...
@@ -31,6 +31,42 @@
<ErrorReport>
prompt
</ErrorReport>
<WarningLevel>
4
</WarningLevel>
</PropertyGroup>
<PropertyGroup
Condition=
"'$(Configuration)|$(Platform)' == 'Debug|x64'"
>
<DebugSymbols>
true
</DebugSymbols>
<OutputPath>
bin\x64\Debug\
</OutputPath>
<DefineConstants>
DEBUG;TRACE
</DefineConstants>
<DebugType>
full
</DebugType>
<PlatformTarget>
x64
</PlatformTarget>
<LangVersion>
7.3
</LangVersion>
<ErrorReport>
prompt
</ErrorReport>
</PropertyGroup>
<PropertyGroup
Condition=
"'$(Configuration)|$(Platform)' == 'Release|x64'"
>
<OutputPath>
bin\x64\Release\
</OutputPath>
<DefineConstants>
TRACE
</DefineConstants>
<Optimize>
true
</Optimize>
<DebugType>
pdbonly
</DebugType>
<PlatformTarget>
x64
</PlatformTarget>
<LangVersion>
7.3
</LangVersion>
<ErrorReport>
prompt
</ErrorReport>
</PropertyGroup>
<PropertyGroup
Condition=
"'$(Configuration)|$(Platform)' == 'Debug|x86'"
>
<DebugSymbols>
true
</DebugSymbols>
<OutputPath>
bin\x86\Debug\
</OutputPath>
<DefineConstants>
DEBUG;TRACE
</DefineConstants>
<DebugType>
full
</DebugType>
<PlatformTarget>
x86
</PlatformTarget>
<LangVersion>
7.3
</LangVersion>
<ErrorReport>
prompt
</ErrorReport>
</PropertyGroup>
<PropertyGroup
Condition=
"'$(Configuration)|$(Platform)' == 'Release|x86'"
>
<OutputPath>
bin\x86\Release\
</OutputPath>
<DefineConstants>
TRACE
</DefineConstants>
<Optimize>
true
</Optimize>
<DebugType>
pdbonly
</DebugType>
<PlatformTarget>
x86
</PlatformTarget>
<LangVersion>
7.3
</LangVersion>
<ErrorReport>
prompt
</ErrorReport>
</PropertyGroup>
<ItemGroup>
<Reference
Include=
"LinePutScript, Version=1.5.0.0, Culture=neutral, processorArchitecture=MSIL"
>
<HintPath>
..\packages\LinePutScript.1.5.4\lib\net462\LinePutScript.dll
</HintPath>
...
...
VPet-Simulator.Tool/VPet-Simulator.Tool.csproj
浏览文件 @
67547601
...
...
@@ -32,6 +32,46 @@
<ErrorReport>
prompt
</ErrorReport>
<WarningLevel>
4
</WarningLevel>
</PropertyGroup>
<PropertyGroup
Condition=
"'$(Configuration)|$(Platform)' == 'Debug|x64'"
>
<DebugSymbols>
true
</DebugSymbols>
<OutputPath>
bin\x64\Debug\
</OutputPath>
<DefineConstants>
DEBUG;TRACE
</DefineConstants>
<DebugType>
full
</DebugType>
<PlatformTarget>
x64
</PlatformTarget>
<LangVersion>
7.3
</LangVersion>
<ErrorReport>
prompt
</ErrorReport>
<Prefer32Bit>
true
</Prefer32Bit>
</PropertyGroup>
<PropertyGroup
Condition=
"'$(Configuration)|$(Platform)' == 'Release|x64'"
>
<OutputPath>
bin\x64\Release\
</OutputPath>
<DefineConstants>
TRACE
</DefineConstants>
<Optimize>
true
</Optimize>
<DebugType>
pdbonly
</DebugType>
<PlatformTarget>
x64
</PlatformTarget>
<LangVersion>
7.3
</LangVersion>
<ErrorReport>
prompt
</ErrorReport>
<Prefer32Bit>
true
</Prefer32Bit>
</PropertyGroup>
<PropertyGroup
Condition=
"'$(Configuration)|$(Platform)' == 'Debug|x86'"
>
<DebugSymbols>
true
</DebugSymbols>
<OutputPath>
bin\x86\Debug\
</OutputPath>
<DefineConstants>
DEBUG;TRACE
</DefineConstants>
<DebugType>
full
</DebugType>
<PlatformTarget>
x86
</PlatformTarget>
<LangVersion>
7.3
</LangVersion>
<ErrorReport>
prompt
</ErrorReport>
<Prefer32Bit>
true
</Prefer32Bit>
</PropertyGroup>
<PropertyGroup
Condition=
"'$(Configuration)|$(Platform)' == 'Release|x86'"
>
<OutputPath>
bin\x86\Release\
</OutputPath>
<DefineConstants>
TRACE
</DefineConstants>
<Optimize>
true
</Optimize>
<DebugType>
pdbonly
</DebugType>
<PlatformTarget>
x86
</PlatformTarget>
<LangVersion>
7.3
</LangVersion>
<ErrorReport>
prompt
</ErrorReport>
<Prefer32Bit>
true
</Prefer32Bit>
</PropertyGroup>
<ItemGroup>
<Reference
Include=
"System"
/>
<Reference
Include=
"System.Core"
/>
...
...
VPet-Simulator.Windows/MainWindow.xaml.cs
浏览文件 @
67547601
using
System
;
using
Steamworks
;
using
System
;
using
System.Collections.Generic
;
using
System.IO
;
using
System.Linq
;
...
...
@@ -25,8 +26,34 @@ namespace VPet_Simulator.Windows
public
partial
class
MainWindow
:
Window
{
public
readonly
string
ModPath
=
Environment
.
CurrentDirectory
+
@"\mod"
;
public
readonly
bool
IsSteamUser
;
public
Setting
Set
;
public
MainWindow
()
{
//判断是不是Steam用户,因为本软件会发布到Steam
//在 https://store.steampowered.com/app/1920960/VPet
try
{
SteamClient
.
Init
(
1920960
,
true
);
SteamClient
.
RunCallbacks
();
IsSteamUser
=
SteamClient
.
IsValid
;
////同时看看有没有买dlc,如果有就添加dlc按钮
//if (Steamworks.SteamApps.IsDlcInstalled(1386450))
// dlcToolStripMenuItem.Visible = true;
}
catch
{
IsSteamUser
=
false
;
}
//加载游戏设置
if
(
new
FileInfo
(
AppDomain
.
CurrentDomain
.
BaseDirectory
+
@"\Setting.lps"
).
Exists
)
{
Set
=
new
Setting
(
File
.
ReadAllText
(
AppDomain
.
CurrentDomain
.
BaseDirectory
+
@"\Setting.lps"
));
}
else
Set
=
new
Setting
();
InitializeComponent
();
//不存在就关掉
...
...
@@ -39,7 +66,7 @@ namespace VPet_Simulator.Windows
}
var
core
=
new
GameCore
();
core
.
Setting
=
new
Setting
()
;
core
.
Setting
=
Set
;
core
.
Controller
=
new
MWController
(
this
);
core
.
Graph
=
new
GraphCore
();
core
.
Save
=
new
Save
();
...
...
VPet-Simulator.Windows/VPet-Simulator.Windows.csproj
浏览文件 @
67547601
...
...
@@ -34,6 +34,46 @@
<ErrorReport>
prompt
</ErrorReport>
<WarningLevel>
4
</WarningLevel>
</PropertyGroup>
<PropertyGroup
Condition=
"'$(Configuration)|$(Platform)' == 'Debug|x64'"
>
<DebugSymbols>
true
</DebugSymbols>
<OutputPath>
bin\x64\Debug\
</OutputPath>
<DefineConstants>
DEBUG;TRACE
</DefineConstants>
<DebugType>
full
</DebugType>
<PlatformTarget>
x64
</PlatformTarget>
<LangVersion>
7.3
</LangVersion>
<ErrorReport>
prompt
</ErrorReport>
<Prefer32Bit>
true
</Prefer32Bit>
</PropertyGroup>
<PropertyGroup
Condition=
"'$(Configuration)|$(Platform)' == 'Release|x64'"
>
<OutputPath>
bin\x64\Release\
</OutputPath>
<DefineConstants>
TRACE
</DefineConstants>
<Optimize>
true
</Optimize>
<DebugType>
pdbonly
</DebugType>
<PlatformTarget>
x64
</PlatformTarget>
<LangVersion>
7.3
</LangVersion>
<ErrorReport>
prompt
</ErrorReport>
<Prefer32Bit>
true
</Prefer32Bit>
</PropertyGroup>
<PropertyGroup
Condition=
"'$(Configuration)|$(Platform)' == 'Debug|x86'"
>
<DebugSymbols>
true
</DebugSymbols>
<OutputPath>
bin\x86\Debug\
</OutputPath>
<DefineConstants>
DEBUG;TRACE
</DefineConstants>
<DebugType>
full
</DebugType>
<PlatformTarget>
x86
</PlatformTarget>
<LangVersion>
7.3
</LangVersion>
<ErrorReport>
prompt
</ErrorReport>
<Prefer32Bit>
true
</Prefer32Bit>
</PropertyGroup>
<PropertyGroup
Condition=
"'$(Configuration)|$(Platform)' == 'Release|x86'"
>
<OutputPath>
bin\x86\Release\
</OutputPath>
<DefineConstants>
TRACE
</DefineConstants>
<Optimize>
true
</Optimize>
<DebugType>
pdbonly
</DebugType>
<PlatformTarget>
x86
</PlatformTarget>
<LangVersion>
7.3
</LangVersion>
<ErrorReport>
prompt
</ErrorReport>
<Prefer32Bit>
true
</Prefer32Bit>
</PropertyGroup>
<ItemGroup>
<Reference
Include=
"Panuon.WPF, Version=1.0.1.0, Culture=neutral, processorArchitecture=MSIL"
>
<HintPath>
..\packages\Panuon.WPF.1.0.1\lib\net48\Panuon.WPF.dll
</HintPath>
...
...
@@ -75,6 +115,16 @@
<SubType>
Code
</SubType>
</Compile>
</ItemGroup>
<ItemGroup
Condition=
"'$(Platform)' == 'x86'"
>
<Reference
Include=
"Facepunch.Steamworks.Win32, Version=1.0.0.0, Culture=neutral, processorArchitecture=MSIL"
>
<HintPath>
..\packages\Facepunch.Steamworks.win32.2.3.3\lib\net46\Facepunch.Steamworks.Win32.dll
</HintPath>
</Reference>
</ItemGroup>
<ItemGroup
Condition=
"'$(Platform)' == 'x64'"
>
<Reference
Include=
"Facepunch.Steamworks.Win64, Version=1.0.0.0, Culture=neutral, processorArchitecture=MSIL"
>
<HintPath>
..\packages\Facepunch.Steamworks.2.3.3\lib\net46\Facepunch.Steamworks.Win64.dll
</HintPath>
</Reference>
</ItemGroup>
<ItemGroup>
<Compile
Include=
"Properties\AssemblyInfo.cs"
>
<SubType>
Code
</SubType>
...
...
@@ -108,5 +158,13 @@
<Name>
VPet-Simulator.Core
</Name>
</ProjectReference>
</ItemGroup>
<ItemGroup>
<Content
Include=
"steam_api.dll"
>
<CopyToOutputDirectory>
PreserveNewest
</CopyToOutputDirectory>
</Content>
<Content
Include=
"steam_api64.dll"
>
<CopyToOutputDirectory>
PreserveNewest
</CopyToOutputDirectory>
</Content>
</ItemGroup>
<Import
Project=
"$(MSBuildToolsPath)\Microsoft.CSharp.targets"
/>
</Project>
\ No newline at end of file
VPet-Simulator.Windows/packages.config
浏览文件 @
67547601
<?
xml
version
=
"1.0"
encoding
=
"utf-8"
?>
<
packages
>
<
package
id
=
"Facepunch.Steamworks"
version
=
"2.3.3"
targetFramework
=
"net48"
/>
<
package
id
=
"Facepunch.Steamworks.win32"
version
=
"2.3.3"
targetFramework
=
"net48"
/>
<
package
id
=
"Panuon.WPF"
version
=
"1.0.1"
targetFramework
=
"net48"
/>
<
package
id
=
"Panuon.WPF.UI"
version
=
"1.1.6.5"
targetFramework
=
"net48"
/>
</
packages
>
\ No newline at end of file
VPet-Simulator.Windows/steam_api.dll
0 → 100644
浏览文件 @
67547601
文件已添加
VPet-Simulator.Windows/steam_api64.dll
0 → 100644
浏览文件 @
67547601
文件已添加
VPet.sln
浏览文件 @
67547601
...
...
@@ -11,22 +11,36 @@ Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "VPet-Simulator.Windows", "V
EndProject
Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution
Debug|Any CPU = Debug|Any CPU
Release|Any CPU = Release|Any CPU
Debug|x64 = Debug|x64
Debug|x86 = Debug|x86
Release|x64 = Release|x64
Release|x86 = Release|x86
EndGlobalSection
GlobalSection(ProjectConfigurationPlatforms) = postSolution
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{7BD4CB1D-C8F3-4349-9BF0-CD11789130BA}.Debug|Any CPU.Build.0 = Debug|Any CPU
{7BD4CB1D-C8F3-4349-9BF0-CD11789130BA}.Release|Any CPU.ActiveCfg = Release|Any CPU
{7BD4CB1D-C8F3-4349-9BF0-CD11789130BA}.Release|Any CPU.Build.0 = Release|Any CPU
{692CE45E-01A9-4500-8B1D-AFC0FE2767FA}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
{692CE45E-01A9-4500-8B1D-AFC0FE2767FA}.Debug|Any CPU.Build.0 = Debug|Any CPU
{692CE45E-01A9-4500-8B1D-AFC0FE2767FA}.Release|Any CPU.ActiveCfg = Release|Any CPU
{692CE45E-01A9-4500-8B1D-AFC0FE2767FA}.Release|Any CPU.Build.0 = Release|Any CPU
{B5C2DD17-735F-4F9F-82E4-B8692AEC03F1}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
{B5C2DD17-735F-4F9F-82E4-B8692AEC03F1}.Debug|Any CPU.Build.0 = Debug|Any CPU
{B5C2DD17-735F-4F9F-82E4-B8692AEC03F1}.Release|Any CPU.ActiveCfg = Release|Any CPU
{B5C2DD17-735F-4F9F-82E4-B8692AEC03F1}.Release|Any CPU.Build.0 = Release|Any CPU
{7BD4CB1D-C8F3-4349-9BF0-CD11789130BA}.Debug|x64.ActiveCfg = Debug|x64
{7BD4CB1D-C8F3-4349-9BF0-CD11789130BA}.Debug|x64.Build.0 = Debug|x64
{7BD4CB1D-C8F3-4349-9BF0-CD11789130BA}.Debug|x86.ActiveCfg = Debug|x86
{7BD4CB1D-C8F3-4349-9BF0-CD11789130BA}.Debug|x86.Build.0 = Debug|x86
{7BD4CB1D-C8F3-4349-9BF0-CD11789130BA}.Release|x64.ActiveCfg = Release|x64
{7BD4CB1D-C8F3-4349-9BF0-CD11789130BA}.Release|x64.Build.0 = Release|x64
{7BD4CB1D-C8F3-4349-9BF0-CD11789130BA}.Release|x86.ActiveCfg = Release|x86
{7BD4CB1D-C8F3-4349-9BF0-CD11789130BA}.Release|x86.Build.0 = Release|x86
{692CE45E-01A9-4500-8B1D-AFC0FE2767FA}.Debug|x64.ActiveCfg = Debug|x64
{692CE45E-01A9-4500-8B1D-AFC0FE2767FA}.Debug|x64.Build.0 = Debug|x64
{692CE45E-01A9-4500-8B1D-AFC0FE2767FA}.Debug|x86.ActiveCfg = Debug|x86
{692CE45E-01A9-4500-8B1D-AFC0FE2767FA}.Debug|x86.Build.0 = Debug|x86
{692CE45E-01A9-4500-8B1D-AFC0FE2767FA}.Release|x64.ActiveCfg = Release|x64
{692CE45E-01A9-4500-8B1D-AFC0FE2767FA}.Release|x64.Build.0 = Release|x64
{692CE45E-01A9-4500-8B1D-AFC0FE2767FA}.Release|x86.ActiveCfg = Release|x86
{692CE45E-01A9-4500-8B1D-AFC0FE2767FA}.Release|x86.Build.0 = Release|x86
{B5C2DD17-735F-4F9F-82E4-B8692AEC03F1}.Debug|x64.ActiveCfg = Debug|x64
{B5C2DD17-735F-4F9F-82E4-B8692AEC03F1}.Debug|x64.Build.0 = Debug|x64
{B5C2DD17-735F-4F9F-82E4-B8692AEC03F1}.Debug|x86.ActiveCfg = Debug|x86
{B5C2DD17-735F-4F9F-82E4-B8692AEC03F1}.Debug|x86.Build.0 = Debug|x86
{B5C2DD17-735F-4F9F-82E4-B8692AEC03F1}.Release|x64.ActiveCfg = Release|x64
{B5C2DD17-735F-4F9F-82E4-B8692AEC03F1}.Release|x64.Build.0 = Release|x64
{B5C2DD17-735F-4F9F-82E4-B8692AEC03F1}.Release|x86.ActiveCfg = Release|x86
{B5C2DD17-735F-4F9F-82E4-B8692AEC03F1}.Release|x86.Build.0 = Release|x86
EndGlobalSection
GlobalSection(SolutionProperties) = preSolution
HideSolutionNode = FALSE
...
...
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