Skip to content
体验新版
项目
组织
正在加载...
登录
切换导航
打开侧边栏
jobily
VPet
提交
018d3270
V
VPet
项目概览
jobily
/
VPet
通知
1
Star
0
Fork
0
代码
文件
提交
分支
Tags
贡献者
分支图
Diff
Issue
0
列表
看板
标记
里程碑
合并请求
0
DevOps
流水线
流水线任务
计划
Wiki
0
Wiki
分析
仓库
DevOps
项目成员
Pages
V
VPet
项目概览
项目概览
详情
发布
仓库
仓库
文件
提交
分支
标签
贡献者
分支图
比较
Issue
0
Issue
0
列表
看板
标记
里程碑
合并请求
0
合并请求
0
Pages
DevOps
DevOps
流水线
流水线任务
计划
分析
分析
仓库分析
DevOps
Wiki
0
Wiki
成员
成员
收起侧边栏
关闭侧边栏
动态
分支图
创建新Issue
流水线任务
提交
Issue看板
前往新版Gitcode,体验更适合开发者的 AI 搜索 >>
提交
018d3270
编写于
8月 26, 2023
作者:
Z
ZouJin
浏览文件
操作
浏览文件
下载
电子邮件补丁
差异文件
启动时错误提示
上级
c4925cfd
变更
1
隐藏空白更改
内联
并排
Showing
1 changed file
with
57 addition
and
46 deletion
+57
-46
VPet-Simulator.Windows/MainWindow.xaml.cs
VPet-Simulator.Windows/MainWindow.xaml.cs
+57
-46
未找到文件。
VPet-Simulator.Windows/MainWindow.xaml.cs
浏览文件 @
018d3270
...
...
@@ -64,64 +64,75 @@ namespace VPet_Simulator.Windows
{
IsSteamUser
=
false
;
}
//加载游戏设置
if
(
new
FileInfo
(
AppDomain
.
CurrentDomain
.
BaseDirectory
+
@"\Setting.lps"
).
Exists
)
try
{
Set
=
new
Setting
(
File
.
ReadAllText
(
AppDomain
.
CurrentDomain
.
BaseDirectory
+
@"\Setting.lps"
));
}
else
Set
=
new
Setting
(
"Setting#VPET:|\n"
);
//加载游戏设置
if
(
new
FileInfo
(
AppDomain
.
CurrentDomain
.
BaseDirectory
+
@"\Setting.lps"
).
Exists
)
{
Set
=
new
Setting
(
File
.
ReadAllText
(
AppDomain
.
CurrentDomain
.
BaseDirectory
+
@"\Setting.lps"
));
}
else
Set
=
new
Setting
(
"Setting#VPET:|\n"
);
var
visualTree
=
new
FrameworkElementFactory
(
typeof
(
Border
));
visualTree
.
SetValue
(
Border
.
BackgroundProperty
,
new
TemplateBindingExtension
(
Window
.
BackgroundProperty
));
var
childVisualTree
=
new
FrameworkElementFactory
(
typeof
(
ContentPresenter
));
childVisualTree
.
SetValue
(
UIElement
.
ClipToBoundsProperty
,
true
);
visualTree
.
AppendChild
(
childVisualTree
);
var
visualTree
=
new
FrameworkElementFactory
(
typeof
(
Border
));
visualTree
.
SetValue
(
Border
.
BackgroundProperty
,
new
TemplateBindingExtension
(
Window
.
BackgroundProperty
));
var
childVisualTree
=
new
FrameworkElementFactory
(
typeof
(
ContentPresenter
));
childVisualTree
.
SetValue
(
UIElement
.
ClipToBoundsProperty
,
true
);
visualTree
.
AppendChild
(
childVisualTree
);
Template
=
new
ControlTemplate
{
TargetType
=
typeof
(
Window
),
VisualTree
=
visualTree
,
};
Template
=
new
ControlTemplate
{
TargetType
=
typeof
(
Window
),
VisualTree
=
visualTree
,
};
_dwmEnabled
=
Win32
.
Dwmapi
.
DwmIsCompositionEnabled
();
_hwnd
=
new
WindowInteropHelper
(
this
).
EnsureHandle
();
_dwmEnabled
=
Win32
.
Dwmapi
.
DwmIsCompositionEnabled
();
_hwnd
=
new
WindowInteropHelper
(
this
).
EnsureHandle
();
if
(
File
.
Exists
(
AppDomain
.
CurrentDomain
.
BaseDirectory
+
@"\ChatGPTSetting.json"
))
CGPTClient
=
ChatGPTClient
.
Load
(
File
.
ReadAllText
(
AppDomain
.
CurrentDomain
.
BaseDirectory
+
@"\ChatGPTSetting.json"
));
//this.Width = 400 * ZoomSlider.Value;
//this.Height = 450 * ZoomSlider.Value;
InitializeComponent
();
if
(
File
.
Exists
(
AppDomain
.
CurrentDomain
.
BaseDirectory
+
@"\ChatGPTSetting.json"
))
CGPTClient
=
ChatGPTClient
.
Load
(
File
.
ReadAllText
(
AppDomain
.
CurrentDomain
.
BaseDirectory
+
@"\ChatGPTSetting.json"
));
//this.Width = 400 * ZoomSlider.Value;
//this.Height = 450 * ZoomSlider.Value;
InitializeComponent
();
//this.Height = 500 * Set.ZoomLevel;
this
.
Width
=
500
*
Set
.
ZoomLevel
;
//this.Height = 500 * Set.ZoomLevel;
this
.
Width
=
500
*
Set
.
ZoomLevel
;
if
(
Set
.
StartRecordLast
)
{
var
point
=
Set
.
StartRecordLastPoint
;
if
(
point
.
X
!=
0
||
point
.
Y
!=
0
)
if
(
Set
.
StartRecordLast
)
{
var
point
=
Set
.
StartRecordLastPoint
;
if
(
point
.
X
!=
0
||
point
.
Y
!=
0
)
{
this
.
Left
=
point
.
X
;
this
.
Top
=
point
.
Y
;
}
}
else
{
this
.
Left
=
point
.
X
;
this
.
Top
=
point
.
Y
;
var
point
=
Set
.
StartRecordPoint
;
Left
=
point
.
X
;
Top
=
point
.
Y
;
}
}
else
{
var
point
=
Set
.
StartRecordPoint
;
Left
=
point
.
X
;
Top
=
point
.
Y
;
}
//不存在就关掉
var
modpath
=
new
DirectoryInfo
(
ModPath
+
@"\0000_core\pet\vup"
);
if
(!
modpath
.
Exists
)
//不存在就关掉
var
modpath
=
new
DirectoryInfo
(
ModPath
+
@"\0000_core\pet\vup"
);
if
(!
modpath
.
Exists
)
{
MessageBox
.
Show
(
"缺少模组Core,无法启动桌宠"
.
Translate
(),
"启动错误"
.
Translate
(),
MessageBoxButton
.
OK
,
MessageBoxImage
.
Error
);
Environment
.
Exit
(
0
);
return
;
}
Closed
+=
ForceClose
;
Task
.
Run
(
GameLoad
);
}
catch
(
Exception
e
)
{
MessageBox
.
Show
(
"缺少模组Core,无法启动桌宠"
.
Translate
(),
"启动错误"
.
Translate
(),
MessageBoxButton
.
OK
,
MessageBoxImage
.
Error
);
Close
();
return
;
string
errstr
=
"游戏发生错误,可能是"
.
Translate
()
+
(
string
.
IsNullOrWhiteSpace
(
CoreMOD
.
NowLoading
)
?
"游戏或者MOD"
.
Translate
()
:
$"MOD(
{
CoreMOD
.
NowLoading
}
)"
)
+
"导致的\n如有可能请发送 错误信息截图和引发错误之前的操作 给开发者:service@exlb.net\n感谢您对游戏开发的支持\n"
.
Translate
()
+
e
.
ToString
();
MessageBox
.
Show
(
errstr
,
"游戏致命性错误"
.
Translate
()
+
' '
+
"启动错误"
.
Translate
(),
MessageBoxButton
.
OK
,
MessageBoxImage
.
Error
);
Environment
.
Exit
(
0
);
}
Closed
+=
ForceClose
;
Task
.
Run
(
GameLoad
);
}
public
new
void
Close
()
{
...
...
编辑
预览
Markdown
is supported
0%
请重试
或
添加新附件
.
添加附件
取消
You are about to add
0
people
to the discussion. Proceed with caution.
先完成此消息的编辑!
取消
想要评论请
注册
或
登录