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66383e59
编写于
6月 04, 2019
作者:
D
devil_gong
浏览文件
操作
浏览文件
下载
电子邮件补丁
差异文件
新增组件,插件优化
上级
df8a6640
变更
4
展开全部
隐藏空白更改
内联
并排
Showing
4 changed file
with
618 addition
and
0 deletion
+618
-0
application/admin/view/default/public/footer.html
application/admin/view/default/public/footer.html
+3
-0
public/static/common/js/common.js
public/static/common/js/common.js
+27
-0
public/static/common/lib/tdrag/tdrag.js
public/static/common/lib/tdrag/tdrag.js
+586
-0
public/static/common/lib/tdrag/tdrag.min.js
public/static/common/lib/tdrag/tdrag.min.js
+2
-0
未找到文件。
application/admin/view/default/public/footer.html
浏览文件 @
66383e59
...
...
@@ -44,6 +44,9 @@
<!-- 日期组件 -->
<script
type=
'text/javascript'
src=
"{{$Think.__MY_ROOT_PUBLIC__}}static/common/lib/My97DatePicker/WdatePicker.js"
></script>
<!-- 元素拖动 -->
<script
type=
'text/javascript'
src=
"{{$Think.__MY_ROOT_PUBLIC__}}static/common/lib/tdrag/tdrag.min.js"
></script>
<!-- 隐藏编辑器初始化 -->
<script
type=
"text/javascript"
>
var
upload_editor
=
UE
.
getEditor
(
"
upload-editor-view
"
,
{
...
...
public/static/common/js/common.js
浏览文件 @
66383e59
...
...
@@ -1868,6 +1868,7 @@ $(function()
var
$tag
=
$
(
$
(
'
body
'
).
attr
(
'
view-tag
'
));
var
max_number
=
$tag
.
data
(
'
max-number
'
)
||
0
;
var
is_delete
=
(
$tag
.
data
(
'
delete
'
)
==
undefined
)
?
1
:
$tag
.
data
(
'
delete
'
);
var
is_attr
=
$tag
.
data
(
'
is-attr
'
)
||
null
;
// 只限制一条
if
(
max_number
<=
1
)
...
...
@@ -1878,6 +1879,14 @@ $(function()
// 循环处理
for
(
var
i
in
result
)
{
// 是否直接赋值属性
if
(
i
==
0
&&
is_attr
!=
null
)
{
$tag
.
attr
(
is_attr
,
result
[
i
].
src
);
break
;
}
// 是否限制数量
if
(
max_number
>
0
&&
$tag
.
find
(
'
li
'
).
length
>=
max_number
)
{
Prompt
(
'
最多上传
'
+
max_number
+
'
张图片
'
);
...
...
@@ -1905,6 +1914,7 @@ $(function()
var
$tag
=
$
(
$
(
'
body
'
).
attr
(
'
view-tag
'
));
var
max_number
=
$tag
.
data
(
'
max-number
'
)
||
0
;
var
is_delete
=
(
$tag
.
data
(
'
delete
'
)
==
undefined
)
?
1
:
$tag
.
data
(
'
delete
'
);
var
is_attr
=
$tag
.
data
(
'
is-attr
'
)
||
null
;
// 只限制一条
if
(
max_number
<=
1
)
...
...
@@ -1915,6 +1925,14 @@ $(function()
// 循环处理
for
(
var
i
in
result
)
{
// 是否直接赋值属性
if
(
i
==
0
&&
is_attr
!=
null
)
{
$tag
.
attr
(
is_attr
,
result
[
i
].
src
);
break
;
}
// 是否限制数量
if
(
max_number
>
0
&&
$tag
.
find
(
'
li
'
).
length
>=
max_number
)
{
Prompt
(
'
最多上传
'
+
max_number
+
'
个视频
'
);
...
...
@@ -1949,6 +1967,7 @@ $(function()
var
$tag
=
$
(
$
(
'
body
'
).
attr
(
'
view-tag
'
));
var
max_number
=
$tag
.
data
(
'
max-number
'
)
||
0
;
var
is_delete
=
(
$tag
.
data
(
'
delete
'
)
==
undefined
)
?
1
:
$tag
.
data
(
'
delete
'
);
var
is_attr
=
$tag
.
data
(
'
is-attr
'
)
||
null
;
// 只限制一条
if
(
max_number
<=
1
)
...
...
@@ -1959,6 +1978,14 @@ $(function()
// 循环处理
for
(
var
i
in
result
)
{
// 是否直接赋值属性
if
(
i
==
0
&&
is_attr
!=
null
)
{
$tag
.
attr
(
is_attr
,
result
[
i
].
src
);
break
;
}
// 是否限制数量
if
(
max_number
>
0
&&
$tag
.
find
(
'
li
'
).
length
>=
max_number
)
{
Prompt
(
'
最多上传
'
+
max_number
+
'
个附件
'
);
...
...
public/static/common/lib/tdrag/tdrag.js
0 → 100755
浏览文件 @
66383e59
此差异已折叠。
点击以展开。
public/static/common/lib/tdrag/tdrag.min.js
0 → 100755
浏览文件 @
66383e59
/*! Tdrag 0.0.1 */
(
function
(
$
,
window
,
document
,
undefined
){
jQuery
(
function
(){
$
.
fn
.
Tdrag
=
function
(
opt
){
var
call
=
{
scope
:
null
,
grid
:
null
,
axis
:
"
all
"
,
pos
:
false
,
handle
:
null
,
moveClass
:
"
tezml
"
,
dragChange
:
false
,
changeMode
:
"
point
"
,
cbStart
:
function
(){},
cbMove
:
function
(){},
cbEnd
:
function
(){},
random
:
false
,
randomInput
:
null
,
animation_options
:{
duration
:
800
,
easing
:
"
ease-out
"
},
disable
:
false
,
disableInput
:
null
};
var
dragfn
=
new
Dragfn
(
this
,
opt
);
if
(
opt
&&
$
.
isEmptyObject
(
opt
)
==
false
){
dragfn
.
options
=
$
.
extend
(
call
,
opt
)}
else
{
dragfn
.
options
=
call
}
dragfn
.
firstRandom
=
true
;
var
ele
=
dragfn
.
$element
;
dragfn
.
pack
(
ele
,
false
);
if
(
dragfn
.
options
.
randomInput
!=
null
){
$
(
dragfn
.
options
.
randomInput
).
bind
(
"
click
"
,
function
(){
dragfn
.
pack
(
ele
,
true
)})}
dragfn
.
loadJqueryfn
()};
var
Dragfn
=
function
(
ele
,
opt
){
this
.
$element
=
ele
;
this
.
options
=
opt
};
Dragfn
.
prototype
=
{
init
:
function
(
obj
){
var
self
=
this
;
self
.
ele
=
self
.
$element
;
self
.
handle
=
$
(
obj
);
self
.
options
=
self
.
options
;
self
.
disable
=
self
.
options
.
disable
;
self
.
_start
=
false
;
self
.
_move
=
false
;
self
.
_end
=
false
;
self
.
disX
=
0
;
self
.
disY
=
0
;
self
.
zIndex
=
1000
;
self
.
moving
=
false
;
self
.
box
=
$
.
type
(
self
.
options
.
scope
)
===
"
string
"
?
self
.
options
.
scope
:
null
;
if
(
self
.
options
.
handle
!=
null
){
self
.
handle
=
$
(
obj
).
find
(
self
.
options
.
handle
)}
self
.
handle
.
on
(
"
mousedown
"
,
function
(
ev
){
self
.
start
(
ev
,
obj
);
obj
.
setCapture
&&
obj
.
setCapture
();
return
false
});
if
(
self
.
options
.
dragChange
){
$
(
obj
).
on
(
"
mousemove
"
,
function
(
ev
){
self
.
move
(
ev
,
obj
)});
$
(
obj
).
on
(
"
mouseup
"
,
function
(
ev
){
self
.
end
(
ev
,
obj
)})}
else
{
$
(
document
).
on
(
"
mousemove
"
,
function
(
ev
){
self
.
move
(
ev
,
obj
)});
$
(
document
).
on
(
"
mouseup
"
,
function
(
ev
){
self
.
end
(
ev
,
obj
)})}},
loadJqueryfn
:
function
(){
var
self
=
this
;
$
.
extend
({
sortBox
:
function
(
obj
){
var
arr
=
[];
for
(
var
s
=
0
;
s
<
$
(
obj
).
length
;
s
++
){
arr
.
push
(
$
(
obj
).
eq
(
s
))}
for
(
var
i
=
0
;
i
<
arr
.
length
;
i
++
){
for
(
var
j
=
i
+
1
;
j
<
arr
.
length
;
j
++
){
if
(
Number
(
arr
[
i
].
attr
(
"
index
"
))
>
Number
(
arr
[
j
].
attr
(
"
index
"
))){
var
temp
=
arr
[
i
];
arr
[
i
]
=
arr
[
j
];
arr
[
j
]
=
temp
}}}
return
arr
},
randomfn
:
function
(
obj
){
self
.
pack
(
$
(
obj
),
true
)},
disable_open
:
function
(){
self
.
disable
=
false
},
disable_cloose
:
function
(){
self
.
disable
=
true
}})},
toDisable
:
function
(){
var
self
=
this
;
if
(
self
.
options
.
disableInput
!=
null
){
$
(
self
.
options
.
disableInput
).
bind
(
"
click
"
,
function
(){
if
(
self
.
disable
==
true
){
self
.
disable
=
false
}
else
{
self
.
disable
=
true
}})}},
start
:
function
(
ev
,
obj
){
var
self
=
this
;
if
(
self
.
disable
==
true
){
return
false
}
self
.
_start
=
true
;
var
oEvent
=
ev
||
event
;
self
.
disX
=
oEvent
.
clientX
-
obj
.
offsetLeft
;
self
.
disY
=
oEvent
.
clientY
-
obj
.
offsetTop
;
$
(
obj
).
css
(
"
zIndex
"
,
self
.
zIndex
++
);
self
.
options
.
cbStart
()},
move
:
function
(
ev
,
obj
){
var
self
=
this
;
if
(
self
.
_start
!=
true
){
return
false
}
self
.
_move
=
true
;
var
oEvent
=
ev
||
event
;
var
l
=
oEvent
.
clientX
-
self
.
disX
;
var
t
=
oEvent
.
clientY
-
self
.
disY
;
if
(
self
.
box
!=
null
){
var
rule
=
self
.
collTestBox
(
obj
,
self
.
box
);
if
(
l
>
rule
.
lmax
){
l
=
rule
.
lmax
}
else
{
if
(
l
<
rule
.
lmin
){
l
=
rule
.
lmin
}}
if
(
t
>
rule
.
tmax
){
t
=
rule
.
tmax
}
else
{
if
(
t
<
rule
.
tmin
){
t
=
rule
.
tmin
}}}
if
(
self
.
options
.
axis
==
"
all
"
){
obj
.
style
.
left
=
self
.
grid
(
obj
,
l
,
t
).
left
+
"
px
"
;
obj
.
style
.
top
=
self
.
grid
(
obj
,
l
,
t
).
top
+
"
px
"
}
else
{
if
(
self
.
options
.
axis
==
"
y
"
){
obj
.
style
.
top
=
self
.
grid
(
obj
,
l
,
t
).
top
+
"
px
"
}
else
{
if
(
self
.
options
.
axis
==
"
x
"
){
obj
.
style
.
left
=
self
.
grid
(
obj
,
l
,
t
).
left
+
"
px
"
}}}
if
(
self
.
options
.
pos
==
true
){
self
.
moveAddClass
(
obj
)}
self
.
options
.
cbMove
(
obj
,
self
)},
end
:
function
(
ev
,
obj
){
var
self
=
this
;
if
(
self
.
_start
!=
true
){
return
false
}
if
(
self
.
options
.
changeMode
==
"
sort
"
&&
self
.
options
.
pos
==
true
){
self
.
sortDrag
(
obj
)}
else
{
if
(
self
.
options
.
changeMode
==
"
point
"
&&
self
.
options
.
pos
==
true
){
self
.
pointDrag
(
obj
)}}
if
(
self
.
options
.
pos
==
true
){
self
.
animation
(
obj
,
self
.
aPos
[
$
(
obj
).
attr
(
"
index
"
)])}
self
.
options
.
cbEnd
();
if
(
self
.
options
.
handle
!=
null
){
$
(
obj
).
find
(
self
.
options
.
handle
).
unbind
(
"
onmousemove
"
);
$
(
obj
).
find
(
self
.
options
.
handle
).
unbind
(
"
onmouseup
"
)}
else
{
$
(
obj
).
unbind
(
"
onmousemove
"
);
$
(
obj
).
unbind
(
"
onmouseup
"
)}
obj
.
releaseCapture
&&
obj
.
releaseCapture
();
self
.
_start
=
false
},
collTestBox
:
function
(
obj
,
obj2
){
var
self
=
this
;
var
l1
=
0
;
var
t1
=
0
;
var
l2
=
$
(
obj2
).
innerWidth
()
-
$
(
obj
).
outerWidth
();
var
t2
=
$
(
obj2
).
innerHeight
()
-
$
(
obj
).
outerHeight
();
return
{
lmin
:
l1
,
tmin
:
t1
,
lmax
:
l2
,
tmax
:
t2
}},
grid
:
function
(
obj
,
l
,
t
){
var
self
=
this
;
var
json
=
{
left
:
l
,
top
:
t
};
if
(
$
.
isArray
(
self
.
options
.
grid
)
&&
self
.
options
.
grid
.
length
==
2
){
var
gx
=
self
.
options
.
grid
[
0
];
var
gy
=
self
.
options
.
grid
[
1
];
json
.
left
=
Math
.
floor
((
l
+
gx
/
2
)
/
gx
)
*
gx
;
json
.
top
=
Math
.
floor
((
t
+
gy
/
2
)
/
gy
)
*
gy
;
return
json
}
else
{
if
(
self
.
options
.
grid
==
null
){
return
json
}
else
{
console
.
log
(
"
grid参数传递格式错误
"
);
return
false
}}},
findNearest
:
function
(
obj
){
var
self
=
this
;
var
iMin
=
new
Date
().
getTime
();
var
iMinIndex
=-
1
;
var
ele
=
self
.
ele
;
for
(
var
i
=
0
;
i
<
ele
.
length
;
i
++
){
if
(
obj
==
ele
[
i
]){
continue
}
if
(
self
.
collTest
(
obj
,
ele
[
i
])){
var
dis
=
self
.
getDis
(
obj
,
ele
[
i
]);
if
(
dis
<
iMin
){
iMin
=
dis
;
iMinIndex
=
i
}}}
if
(
iMinIndex
==-
1
){
return
null
}
else
{
return
ele
[
iMinIndex
]}},
getDis
:
function
(
obj
,
obj2
){
var
self
=
this
;
var
l1
=
obj
.
offsetLeft
+
obj
.
offsetWidth
/
2
;
var
l2
=
obj2
.
offsetLeft
+
obj2
.
offsetWidth
/
2
;
var
t1
=
obj
.
offsetTop
+
obj
.
offsetHeight
/
2
;
var
t2
=
obj2
.
offsetTop
+
obj2
.
offsetHeight
/
2
;
var
a
=
l2
-
l1
;
var
b
=
t1
-
t2
;
return
Math
.
sqrt
(
a
*
a
+
b
*
b
)},
collTest
:
function
(
obj
,
obj2
){
var
self
=
this
;
var
l1
=
obj
.
offsetLeft
;
var
r1
=
obj
.
offsetLeft
+
obj
.
offsetWidth
;
var
t1
=
obj
.
offsetTop
;
var
b1
=
obj
.
offsetTop
+
obj
.
offsetHeight
;
var
l2
=
obj2
.
offsetLeft
;
var
r2
=
obj2
.
offsetLeft
+
obj2
.
offsetWidth
;
var
t2
=
obj2
.
offsetTop
;
var
b2
=
obj2
.
offsetTop
+
obj2
.
offsetHeight
;
if
(
r1
<
l2
||
r2
<
l1
||
t2
>
b1
||
b2
<
t1
){
return
false
}
else
{
return
true
}},
pack
:
function
(
ele
,
click
){
var
self
=
this
;
self
.
toDisable
();
if
(
self
.
options
.
pos
==
false
){
for
(
var
i
=
0
;
i
<
ele
.
length
;
i
++
){
$
(
ele
[
i
]).
css
(
"
position
"
,
"
absolute
"
);
$
(
ele
[
i
]).
css
(
"
margin
"
,
"
0
"
);
self
.
init
(
ele
[
i
])}}
else
{
if
(
self
.
options
.
pos
==
true
){
var
arr
=
[];
if
(
self
.
options
.
random
||
click
){
while
(
arr
.
length
<
ele
.
length
){
var
n
=
self
.
rnd
(
0
,
ele
.
length
);
if
(
!
self
.
finInArr
(
arr
,
n
)){
arr
.
push
(
n
)}}}
if
(
self
.
options
.
random
==
false
||
click
!=
true
){
var
n
=
0
;
while
(
arr
.
length
<
ele
.
length
){
arr
.
push
(
n
);
n
++
}}
if
(
self
.
firstRandom
==
false
){
var
sortarr
=
[];
var
n
=
0
;
while
(
sortarr
.
length
<
ele
.
length
){
sortarr
.
push
(
n
);
n
++
}
for
(
var
i
=
0
;
i
<
ele
.
length
;
i
++
){
$
(
ele
[
i
]).
attr
(
"
index
"
,
sortarr
[
i
]);
$
(
ele
[
i
]).
css
(
"
left
"
,
self
.
aPos
[
sortarr
[
i
]].
left
);
$
(
ele
[
i
]).
css
(
"
top
"
,
self
.
aPos
[
sortarr
[
i
]].
top
)}}
self
.
aPos
=
[];
if
(
self
.
firstRandom
==
false
){
for
(
var
j
=
0
;
j
<
ele
.
length
;
j
++
){
self
.
aPos
[
j
]
=
{
left
:
ele
[
$
(
ele
).
eq
(
j
).
attr
(
"
index
"
)].
offsetLeft
,
top
:
ele
[
$
(
ele
).
eq
(
j
).
attr
(
"
index
"
)].
offsetTop
}}}
else
{
for
(
var
j
=
0
;
j
<
ele
.
length
;
j
++
){
self
.
aPos
[
j
]
=
{
left
:
ele
[
j
].
offsetLeft
,
top
:
ele
[
j
].
offsetTop
}}}
for
(
var
i
=
0
;
i
<
ele
.
length
;
i
++
){
$
(
ele
[
i
]).
attr
(
"
index
"
,
arr
[
i
]);
$
(
ele
[
i
]).
css
(
"
left
"
,
self
.
aPos
[
arr
[
i
]].
left
);
$
(
ele
[
i
]).
css
(
"
top
"
,
self
.
aPos
[
arr
[
i
]].
top
);
$
(
ele
[
i
]).
css
(
"
position
"
,
"
absolute
"
);
$
(
ele
[
i
]).
css
(
"
margin
"
,
"
0
"
);
self
.
init
(
ele
[
i
])}
self
.
firstRandom
=
false
}}},
moveAddClass
:
function
(
obj
){
var
self
=
this
;
var
oNear
=
self
.
findNearest
(
obj
);
$
(
self
.
$element
).
removeClass
(
self
.
options
.
moveClass
);
if
(
oNear
&&
$
(
oNear
).
hasClass
(
self
.
options
.
moveClass
)
==
false
){
$
(
oNear
).
addClass
(
self
.
options
.
moveClass
)}},
sort
:
function
(){
var
self
=
this
;
var
arr_li
=
[];
for
(
var
s
=
0
;
s
<
self
.
$element
.
length
;
s
++
){
arr_li
.
push
(
self
.
$element
[
s
])}
for
(
var
i
=
0
;
i
<
arr_li
.
length
;
i
++
){
for
(
var
j
=
i
+
1
;
j
<
arr_li
.
length
;
j
++
){
if
(
Number
(
$
(
arr_li
[
i
]).
attr
(
"
index
"
))
>
Number
(
$
(
arr_li
[
j
]).
attr
(
"
index
"
))){
var
temp
=
arr_li
[
i
];
arr_li
[
i
]
=
arr_li
[
j
];
arr_li
[
j
]
=
temp
}}}
return
arr_li
},
pointDrag
:
function
(
obj
){
var
self
=
this
;
var
oNear
=
self
.
findNearest
(
obj
);
if
(
oNear
){
self
.
animation
(
obj
,
self
.
aPos
[
$
(
oNear
).
attr
(
"
index
"
)]);
self
.
animation
(
oNear
,
self
.
aPos
[
$
(
obj
).
attr
(
"
index
"
)]);
var
tmp
;
tmp
=
$
(
obj
).
attr
(
"
index
"
);
$
(
obj
).
attr
(
"
index
"
,
$
(
oNear
).
attr
(
"
index
"
));
$
(
oNear
).
attr
(
"
index
"
,
tmp
);
$
(
oNear
).
removeClass
(
self
.
options
.
moveClass
)}
else
{
if
(
self
.
options
.
changeWhen
==
"
end
"
){
self
.
animation
(
obj
,
self
.
aPos
[
$
(
obj
).
attr
(
"
index
"
)])}}},
sortDrag
:
function
(
obj
){
var
self
=
this
;
var
arr_li
=
self
.
sort
();
var
oNear
=
self
.
findNearest
(
obj
);
if
(
oNear
){
if
(
Number
(
$
(
oNear
).
attr
(
"
index
"
))
>
Number
(
$
(
obj
).
attr
(
"
index
"
))){
var
obj_tmp
=
Number
(
$
(
obj
).
attr
(
"
index
"
));
$
(
obj
).
attr
(
"
index
"
,
Number
(
$
(
oNear
).
attr
(
"
index
"
))
+
1
);
for
(
var
i
=
obj_tmp
;
i
<
Number
(
$
(
oNear
).
attr
(
"
index
"
))
+
1
;
i
++
){
self
.
animation
(
arr_li
[
i
],
self
.
aPos
[
i
-
1
]);
self
.
animation
(
obj
,
self
.
aPos
[
$
(
oNear
).
attr
(
"
index
"
)]);
$
(
arr_li
[
i
]).
removeClass
(
self
.
options
.
moveClass
);
$
(
arr_li
[
i
]).
attr
(
"
index
"
,
Number
(
$
(
arr_li
[
i
]).
attr
(
"
index
"
))
-
1
)}}
else
{
if
(
Number
(
$
(
obj
).
attr
(
"
index
"
))
>
Number
(
$
(
oNear
).
attr
(
"
index
"
))){
var
obj_tmp
=
Number
(
$
(
obj
).
attr
(
"
index
"
));
$
(
obj
).
attr
(
"
index
"
,
$
(
oNear
).
attr
(
"
index
"
));
for
(
var
i
=
Number
(
$
(
oNear
).
attr
(
"
index
"
));
i
<
obj_tmp
;
i
++
){
self
.
animation
(
arr_li
[
i
],
self
.
aPos
[
i
+
1
]);
self
.
animation
(
obj
,
self
.
aPos
[
Number
(
$
(
obj
).
attr
(
"
index
"
))]);
$
(
arr_li
[
i
]).
removeClass
(
self
.
options
.
moveClass
);
$
(
arr_li
[
i
]).
attr
(
"
index
"
,
Number
(
$
(
arr_li
[
i
]).
attr
(
"
index
"
))
+
1
)}}}}
else
{
self
.
animation
(
obj
,
self
.
aPos
[
$
(
obj
).
attr
(
"
index
"
)])}},
animation
:
function
(
obj
,
json
){
var
self
=
this
;
var
options
=
self
.
options
.
animation_options
;
var
self
=
this
;
var
count
=
Math
.
round
(
options
.
duration
/
30
);
var
start
=
{};
var
dis
=
{};
for
(
var
name
in
json
){
start
[
name
]
=
parseFloat
(
self
.
getStyle
(
obj
,
name
));
if
(
isNaN
(
start
[
name
])){
switch
(
name
){
case
"
left
"
:
start
[
name
]
=
obj
.
offsetLeft
;
break
;
case
"
top
"
:
start
[
name
]
=
obj
.
offsetTop
;
break
;
case
"
width
"
:
start
[
name
]
=
obj
.
offsetWidth
;
break
;
case
"
height
"
:
start
[
name
]
=
obj
.
offsetHeight
;
break
;
case
"
marginLeft
"
:
start
[
name
]
=
obj
.
offsetLeft
;
break
;
case
"
borderWidth
"
:
start
[
name
]
=
0
;
break
}}
dis
[
name
]
=
json
[
name
]
-
start
[
name
]}
var
n
=
0
;
clearInterval
(
obj
.
timer
);
obj
.
timer
=
setInterval
(
function
(){
n
++
;
for
(
var
name
in
json
){
switch
(
options
.
easing
){
case
"
linear
"
:
var
a
=
n
/
count
;
var
cur
=
start
[
name
]
+
dis
[
name
]
*
a
;
break
;
case
"
ease-in
"
:
var
a
=
n
/
count
;
var
cur
=
start
[
name
]
+
dis
[
name
]
*
a
*
a
*
a
;
break
;
case
"
ease-out
"
:
var
a
=
1
-
n
/
count
;
var
cur
=
start
[
name
]
+
dis
[
name
]
*
(
1
-
a
*
a
*
a
);
break
}
if
(
name
==
"
opacity
"
){
obj
.
style
.
opacity
=
cur
;
obj
.
style
.
filter
=
"
alpha(opacity:
"
+
cur
*
100
+
"
)
"
}
else
{
obj
.
style
[
name
]
=
cur
+
"
px
"
}}
if
(
n
==
count
){
clearInterval
(
obj
.
timer
);
options
.
complete
&&
options
.
complete
()}},
30
)},
getStyle
:
function
(
obj
,
name
){
return
(
obj
.
currentStyle
||
getComputedStyle
(
obj
,
false
))[
name
]},
rnd
:
function
(
n
,
m
){
return
parseInt
(
Math
.
random
()
*
(
m
-
n
)
+
n
)},
finInArr
:
function
(
arr
,
n
){
for
(
var
i
=
0
;
i
<
arr
.
length
;
i
++
){
if
(
arr
[
i
]
==
n
){
return
true
}}
return
false
}}})})(
jQuery
,
window
,
document
);
\ No newline at end of file
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