提交 9f23eb30 编写于 作者: C Chris Friesen

Adds up and down checks to voxel render input.geometry

上级 b53c08a1
......@@ -3291,7 +3291,8 @@ static void stbvox_make_mesh_for_column(stbvox_mesh_maker *mm, int x, int y, int
int z;
for (z=z0; z < mm->z1; ++z) {
if (bt[z] && ( !bt[z+ns_off] || !STBVOX_GET_GEO(geo[z+ns_off]) || !bt[z-ns_off] || !STBVOX_GET_GEO(geo[z-ns_off])
|| !bt[z+ew_off] || !STBVOX_GET_GEO(geo[z+ew_off]) || !bt[z-ew_off] || !STBVOX_GET_GEO(geo[z-ew_off])))
|| !bt[z+ew_off] || !STBVOX_GET_GEO(geo[z+ew_off]) || !bt[z-ew_off] || !STBVOX_GET_GEO(geo[z-ew_off])
|| !bt[z-1] || !STBVOX_GET_GEO(geo[z-1]) || !bt[z+1] || !STBVOX_GET_GEO(geo[z+1])))
{ // TODO check up and down
pos.z = z;
stbvox_make_mesh_for_block_with_geo(mm, pos, v_off+z);
......
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