提交 22dbcffe 编写于 作者: S Sean Barrett

stbtt_Pack* documentation

oversample test tweaks
上级 f03e3520
// stb_rect_pack.h - v0.03 - public domain - rectangle packing
// stb_rect_pack.h - v0.04 - public domain - rectangle packing
// Sean Barrett 2014
//
// Useful for e.g. packing rectangular textures into an atlas.
......@@ -19,7 +19,11 @@
// Please note: better rectangle packers are welcome! Please
// implement them to the same API, but with a different init
// function.
//
// Version history:
//
// 0.04: fixed minor bug in STBRP_LARGE_RECTS support
// 0.01: initial release
//////////////////////////////////////////////////////////////////////////////
//
......
// stb_truetype.h - v0.99 - public domain
// stb_truetype.h - v1.00 - public domain
// authored from 2009-2014 by Sean Barrett / RAD Game Tools
//
// This library processes TrueType files:
......@@ -40,6 +40,7 @@
//
// VERSION HISTORY
//
// 1.00 (2014-12-06) add new PackBegin etc. API, w/ support for oversampling
// 0.99 (2014-09-18) fix multiple bugs with subpixel rendering (ryg)
// 0.9 (2014-08-07) support certain mac/iOS fonts without an MS platformID
// 0.8b (2014-07-07) fix a warning
......@@ -61,7 +62,7 @@
// updated Hello World! sample to use kerning and subpixel
// fixed some warnings
// 0.3 (2009-06-24) cmap fmt=12, compound shapes (MM)
// userdata, malloc-from-userdata, non-zero fill (STB)
// userdata, malloc-from-userdata, non-zero fill (stb)
// 0.2 (2009-03-11) Fix unsigned/signed char warnings
// 0.1 (2009-03-09) First public release
//
......@@ -79,11 +80,18 @@
// before the #include of this file. This expands out the actual
// implementation into that C/C++ file.
//
// Simple 3D API (don't ship this, but it's fine for tools and quick start,
// and you can cut and paste from it to move to more advanced)
// Simple 3D API (don't ship this, but it's fine for tools and quick start)
// stbtt_BakeFontBitmap() -- bake a font to a bitmap for use as texture
// stbtt_GetBakedQuad() -- compute quad to draw for a given char
//
// Improved 3D API (more shippable):
// #include "stb_rect_pack.h" -- optional, but you really want it
// stbtt_PackBegin()
// stbtt_PackSetOversample() -- for improved quality on small fonts
// stbtt_PackFontRanges()
// stbtt_PackEnd()
// stbtt_GetPackedQuad()
//
// "Load" a font file from a memory buffer (you have to keep the buffer loaded)
// stbtt_InitFont()
// stbtt_GetFontOffsetForIndex() -- use for TTC font collections
......@@ -484,21 +492,51 @@ typedef struct
typedef struct stbtt_pack_context stbtt_pack_context;
typedef struct
{
float font_size; // if positive, pixel height; if negative, points
float font_size;
int first_unicode_char_in_range;
int num_chars_in_range;
stbtt_packedchar *chardata_for_range; // output
} stbtt_pack_range;
extern int stbtt_PackBegin(stbtt_pack_context *spc, unsigned char *pixels, int pw, int ph, int stride_in_bytes, int padding, void *alloc_context);
// returns 0 if the allocations fail
extern int stbtt_PackBegin(stbtt_pack_context *spc, unsigned char *pixels, int width, int height, int stride_in_bytes, int padding, void *alloc_context);
// Initializes a packing context stored in the passed-in stbtt_pack_context.
// Future calls using this context will pack characters into the bitmap passed
// in here: a 1-channel bitmap that is weight x height. stride_in_bytes is
// the distance from one row to the next (or 0 to mean they are packed tightly
// together). "padding" is // the amount of padding to leave between each
// character (normally you want '1' for bitmaps you'll use as textures with
// bilinear filtering).
//
// Returns 0 on failure, 1 on success.
extern void stbtt_PackSetOversampling(stbtt_pack_context *spc, unsigned int h_oversample, unsigned int v_oversample);
extern void stbtt_PackEnd (stbtt_pack_context *spc);
extern int stbtt_PackFontRange(stbtt_pack_context *spc, unsigned char *fontdata, int font_index, float font_size,
// Cleans up the packing context and frees all memory.
extern int stbtt_PackFontRange(stbtt_pack_context *spc, unsigned char *fontdata, int font_index, float pixel_height,
int first_unicode_char_in_range, int num_chars_in_range, stbtt_packedchar *chardata_for_range);
// Creates character bitmaps from the font_index'th font found in fontdata (use
// font_index=0 if you don't know what that is). It creates num_chars_in_range
// bitmaps for characters with unicode values starting at first_unicode_char_in_range
// and increasing. Data for how to render them is stored in chardata_for_range;
// pass these to stbtt_GetPackedQuad to get back renderable quads.
extern int stbtt_PackFontRanges(stbtt_pack_context *spc, unsigned char *fontdata, int font_index, stbtt_pack_range *ranges, int num_ranges);
// Creates character bitmaps from multiple ranges of characters stored in
// ranges. This will usually create a better-packed bitmap than multiple
// calls to stbtt_PackFontRange.
extern void stbtt_PackSetOversampling(stbtt_pack_context *spc, unsigned int h_oversample, unsigned int v_oversample);
// Oversampling a font increases the quality by allowing higher-quality subpixel
// positioning, and is especially valuable at smaller text sizes.
//
// This function sets the amount of oversampling for all following calls to
// stbtt_PackFontRange(s). The default (no oversampling) is achieved by
// h_oversample=1, v_oversample=1. The total number of pixels required is
// h_oversample*v_oversample larger than the default; for example, 2x2
// oversampling requires 4x the storage of 1x1. For best results, render
// oversampled textures with bilinear filtering. Look at the readme in
// stb/tests/oversample for information about oversampled fonts
extern void stbtt_GetPackedQuad(stbtt_packedchar *chardata, int pw, int ph, // same data as above
int char_index, // character to display
......
......@@ -2,11 +2,8 @@
#include <assert.h>
#include <ctype.h>
#define STB_DEFINE
#define STB_WINMAIN
#define STB_NO_REGISTRY
#include "stb_wingraph.h"
#include "stb.h"
#define STB_TRUETYPE_IMPLEMENTATION
#define STB_RECT_PACK_IMPLEMENTATION
......@@ -22,11 +19,12 @@
#include <gl/gl.h>
#include <gl/glu.h>
#define GL_FRAMEBUFFER_SRGB_EXT 0x8DB9
#define SIZE_X 1024
#define SIZE_Y 768
stbtt_packedchar chardata[3][128];
stbtt_packedchar chardata[6][128];
int sx=SIZE_X, sy=SIZE_Y;
......@@ -36,19 +34,40 @@ unsigned char temp_bitmap[BITMAP_W][BITMAP_H];
unsigned char ttf_buffer[1 << 25];
GLuint font_tex;
float scale[2] = { 24.0f, 14.0f };
int sf[6] = { 0,1,2, 0,1,2 };
void load_fonts(void)
{
stbtt_pack_context pc;
FILE *f = fopen("c:/windows/fonts/times.ttf", "rb");
if (!f) exit(0);
int i;
FILE *f;
char filename[256];
char *win = getenv("windir");
if (win == NULL) win = getenv("SystemRoot");
f = fopen(stb_wingraph_commandline, "rb");
if (!f) {
if (win == NULL)
sprintf(filename, "arial.ttf", win);
else
sprintf(filename, "%s/fonts/arial.ttf", win);
f = fopen(filename, "rb");
if (!f) exit(0);
}
fread(ttf_buffer, 1, 1<<25, f);
stbtt_PackBegin(&pc, temp_bitmap[0], BITMAP_W, BITMAP_H, 0, 1, NULL);
stbtt_PackFontRange(&pc, ttf_buffer, 0, 24.0, 32, 95, chardata[0]+32);
stbtt_PackSetOversampling(&pc, 2, 2);
stbtt_PackFontRange(&pc, ttf_buffer, 0, 24.0, 32, 95, chardata[1]+32);
stbtt_PackSetOversampling(&pc, 3, 1);
stbtt_PackFontRange(&pc, ttf_buffer, 0, 24.0, 32, 95, chardata[2]+32);
for (i=0; i < 2; ++i) {
stbtt_PackSetOversampling(&pc, 1, 1);
stbtt_PackFontRange(&pc, ttf_buffer, 0, scale[i], 32, 95, chardata[i*3+0]+32);
stbtt_PackSetOversampling(&pc, 2, 2);
stbtt_PackFontRange(&pc, ttf_buffer, 0, scale[i], 32, 95, chardata[i*3+1]+32);
stbtt_PackSetOversampling(&pc, 3, 1);
stbtt_PackFontRange(&pc, ttf_buffer, 0, scale[i], 32, 95, chardata[i*3+2]+32);
}
stbtt_PackEnd(&pc);
glGenTextures(1, &font_tex);
......@@ -58,6 +77,8 @@ void load_fonts(void)
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
}
int black_on_white;
void draw_init(void)
{
glDisable(GL_CULL_FACE);
......@@ -66,7 +87,10 @@ void draw_init(void)
glDisable(GL_DEPTH_TEST);
glViewport(0,0,sx,sy);
glClearColor(0,0,0,0);
if (black_on_white)
glClearColor(255,255,255,0);
else
glClearColor(0,0,0,0);
glClear(GL_COLOR_BUFFER_BIT);
glMatrixMode(GL_PROJECTION);
......@@ -100,41 +124,64 @@ void print(float x, float y, int font, char *text)
glEnd();
}
int font=0;
int font=3;
int translating;
int rotating=0;
int srgb=0;
float rotate_t, translate_t;
int show_tex;
void draw_world(void)
{
int sfont = sf[font];
float x = 20;
glEnable(GL_BLEND);
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
glColor3f(1,1,1);
if (font==1)
print(100, 50, font, "2x2 oversampled text at 1:1");
else if (font == 2)
print(100, 50, font, "3x1 oversampled text at 1:1");
else if (integer_align)
print(100, 50, font, "1:1 text, one texel = one pixel, snapped to integer coordinates");
if (black_on_white)
glColor3f(0,0,0);
else
glColor3f(1,1,1);
print(80, 30, sfont, "Controls:");
print(100, 60, sfont, "S: toggle font size");
print(100, 85, sfont, "O: toggle oversampling");
print(100,110, sfont, "T: toggle translation");
print(100,135, sfont, "R: toggle rotation");
print(100,160, sfont, "P: toggle pixel-snap (only non-oversampled)");
print(100,185, sfont, "G: toggle srgb gamma-correction");
if (black_on_white)
print(100,210, sfont, "B: toggle to white-on-black");
else
print(100, 50, font, "1:1 text, one texel = one pixel");
print(100,210, sfont, "B: toggle to black-on-white");
print(100,235, sfont, "V: view font texture");
print(100, 80, font, "O: toggle oversampling");
print(100,105, font, "T: toggle translation");
print(100,130, font, "R: toggle rotation");
print(100,155, font, "P: toggle pixel-snap (only non-oversampled)");
print(100,180, font, "V: view font texture");
print(80, 300, sfont, "Current font:");
if (!show_tex) {
if (font < 3)
print(100, 350, sfont, "Font height: 24 pixels");
else
print(100, 350, sfont, "Font height: 14 pixels");
}
if (font%3==1)
print(100, 325, sfont, "2x2 oversampled text at 1:1");
else if (font%3 == 2)
print(100, 325, sfont, "3x1 oversampled text at 1:1");
else if (integer_align)
print(100, 325, sfont, "1:1 text, one texel = one pixel, snapped to integer coordinates");
else
print(100, 325, sfont, "1:1 text, one texel = one pixel");
if (show_tex) {
glBegin(GL_QUADS);
drawBoxTC(200,200, 200+BITMAP_W,200+BITMAP_H, 0,0,1,1);
drawBoxTC(200,400, 200+BITMAP_W,300+BITMAP_H, 0,0,1,1);
glEnd();
} else {
glMatrixMode(GL_MODELVIEW);
glTranslatef(200,250,0);
glTranslatef(200,350,0);
if (translating)
x += fmod(translate_t*8,30);
......@@ -198,7 +245,10 @@ int winproc(void *data, stbwingraph_event *e)
return STBWINGRAPH_winproc_exit;
break;
case 'o': case 'O':
font = (font+1) % 3;
font = (font+1) % 3 + (font/3)*3;
break;
case 's': case 'S':
font = (font+3) % 6;
break;
case 't': case 'T':
translating = !translating;
......@@ -211,9 +261,19 @@ int winproc(void *data, stbwingraph_event *e)
case 'p': case 'P':
integer_align = !integer_align;
break;
case 'g': case 'G':
srgb = !srgb;
if (srgb)
glEnable(GL_FRAMEBUFFER_SRGB_EXT);
else
glDisable(GL_FRAMEBUFFER_SRGB_EXT);
break;
case 'v': case 'V':
show_tex = !show_tex;
break;
case 'b': case 'B':
black_on_white = !black_on_white;
break;
}
break;
......
......@@ -791,6 +791,8 @@ void stbwingraph_SwapBuffers(void *win)
#ifdef STB_WINMAIN
void stbwingraph_main(void);
char *stb_wingraph_commandline;
int WINAPI WinMain(HINSTANCE hInstance, HINSTANCE hPrevInstance, LPSTR lpCmdLine, int nCmdShow)
{
{
......@@ -808,6 +810,7 @@ int WINAPI WinMain(HINSTANCE hInstance, HINSTANCE hPrevInstance, LPSTR lpCmdLine
else if (strstr(buffer, " -full ") || strstr(buffer, " -fullscreen "))
stbwingraph_request_fullscreen = TRUE;
}
stb_wingraph_commandline = lpCmdLine;
stbwingraph_DefineClass(hInstance, "appicon");
stbwingraph_main();
......
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