提交 73dac7e4 编写于 作者: B bors

auto merge of #14387 : alan-andrade/rust/remove_managed_boxes_and_gc, r=brson

My main goals were:
- be clear when we talk about "references" and "pointers"
- remove Managed boxes completely and the concept of GC.

https://github.com/mozilla/rust/issues/13987
......@@ -3,60 +3,52 @@
# Introduction
References are one of the more flexible and powerful tools available in
Rust. A reference can point anywhere: into the managed or exchange
heap, into the stack, and even into the interior of another data structure. A
reference is as flexible as a C pointer or C++ reference. However,
unlike C and C++ compilers, the Rust compiler includes special static checks
that ensure that programs use references safely. Another advantage of
references is that they are invisible to the garbage collector, so
working with references helps reduce the overhead of automatic memory
management.
Rust. They can point anywhere: into the heap, stack, and even into the
interior of another data structure. A reference is as flexible as a C pointer
or C++ reference.
Unlike C and C++ compilers, the Rust compiler includes special static
checks that ensure that programs use references safely.
Despite their complete safety, a reference's representation at runtime
is the same as that of an ordinary pointer in a C program. They introduce zero
overhead. The compiler does all safety checks at compile time.
Although references have rather elaborate theoretical
underpinnings (region pointers), the core concepts will be familiar to
anyone who has worked with C or C++. Therefore, the best way to explain
how they are used—and their limitations—is probably just to work
through several examples.
Although references have rather elaborate theoretical underpinnings usually
introduced as (e.g. region pointers), the core concepts will be familiar to
anyone who has worked with C or C++. The best way to explain how they are
used—and their limitations—is probably just to work through several examples.
# By example
References, sometimes known as *borrowed pointers*, are only valid for
a limited duration. References never claim any kind of ownership
over the data that they point to: instead, they are used for cases
over the data that they point to. Instead, they are used for cases
where you would like to use data for a short time.
As an example, consider a simple struct type `Point`:
Consider a simple struct type `Point`:
~~~
struct Point {x: f64, y: f64}
~~~
We can use this simple definition to allocate points in many different ways. For
example, in this code, each of these three local variables contains a
point, but allocated in a different place:
example, in this code, each of these local variables contains a point,
but allocated in a different place:
~~~
# struct Point {x: f64, y: f64}
let on_the_stack : Point = Point {x: 3.0, y: 4.0};
let managed_box : @Point = @Point {x: 5.0, y: 1.0};
let owned_box : Box<Point> = box Point {x: 7.0, y: 9.0};
let on_the_stack : Point = Point {x: 3.0, y: 4.0};
let on_the_heap : Box<Point> = box Point {x: 7.0, y: 9.0};
~~~
Suppose we wanted to write a procedure that computed the distance between any
two points, no matter where they were stored. For example, we might like to
compute the distance between `on_the_stack` and `managed_box`, or between
`managed_box` and `owned_box`. One option is to define a function that takes
two arguments of type `Point`—that is, it takes the points by value. But if we
define it this way, calling the function will cause the points to be
two points, no matter where they were stored. One option is to define a function
that takes two arguments of type `Point`—that is, it takes the points by value.
But if we define it this way, calling the function will cause the points to be
copied. For points, this is probably not so bad, but often copies are
expensive. Worse, if the data type contains mutable fields, copying can change
the semantics of your program in unexpected ways. So we'd like to define a
function that takes the points by pointer. We can use references to do
this:
expensive. So we'd like to define a function that takes the points just as
a reference.
~~~
# struct Point {x: f64, y: f64}
......@@ -68,16 +60,14 @@ fn compute_distance(p1: &Point, p2: &Point) -> f64 {
}
~~~
Now we can call `compute_distance()` in various ways:
Now we can call `compute_distance()`:
~~~
# struct Point {x: f64, y: f64}
# let on_the_stack : Point = Point{x: 3.0, y: 4.0};
# let managed_box : @Point = @Point{x: 5.0, y: 1.0};
# let owned_box : Box<Point> = box Point{x: 7.0, y: 9.0};
# let on_the_heap : Box<Point> = box Point{x: 7.0, y: 9.0};
# fn compute_distance(p1: &Point, p2: &Point) -> f64 { 0.0 }
compute_distance(&on_the_stack, managed_box);
compute_distance(managed_box, owned_box);
compute_distance(&on_the_stack, &*on_the_heap);
~~~
Here, the `&` operator takes the address of the variable
......@@ -87,11 +77,9 @@ value. We also call this _borrowing_ the local variable
`on_the_stack`, because we have created an alias: that is, another
name for the same data.
In contrast, we can pass the boxes `managed_box` and `owned_box` to
`compute_distance` directly. The compiler automatically converts a box like
`@Point` or `~Point` to a reference like `&Point`. This is another form
of borrowing: in this case, the caller lends the contents of the managed or
owned box to the callee.
For the second argument, we need to extract the contents of `on_the_heap`
by derefercing with the `*` symbol. Now that we have the data, we need
to create a reference with the `&` symbol.
Whenever a caller lends data to a callee, there are some limitations on what
the caller can do with the original. For example, if the contents of a
......@@ -134,10 +122,10 @@ let on_the_stack2 : &Point = &tmp;
# Taking the address of fields
As in C, the `&` operator is not limited to taking the address of
The `&` operator is not limited to taking the address of
local variables. It can also take the address of fields or
individual array elements. For example, consider this type definition
for `rectangle`:
for `Rectangle`:
~~~
struct Point {x: f64, y: f64} // as before
......@@ -153,9 +141,7 @@ Now, as before, we can define rectangles in a few different ways:
# struct Rectangle {origin: Point, size: Size}
let rect_stack = &Rectangle {origin: Point {x: 1.0, y: 2.0},
size: Size {w: 3.0, h: 4.0}};
let rect_managed = @Rectangle {origin: Point {x: 3.0, y: 4.0},
size: Size {w: 3.0, h: 4.0}};
let rect_owned = box Rectangle {origin: Point {x: 5.0, y: 6.0},
let rect_heap = box Rectangle {origin: Point {x: 5.0, y: 6.0},
size: Size {w: 3.0, h: 4.0}};
~~~
......@@ -167,109 +153,29 @@ operator. For example, I could write:
# struct Size {w: f64, h: f64} // as before
# struct Rectangle {origin: Point, size: Size}
# let rect_stack = &Rectangle {origin: Point {x: 1.0, y: 2.0}, size: Size {w: 3.0, h: 4.0}};
# let rect_managed = @Rectangle {origin: Point {x: 3.0, y: 4.0}, size: Size {w: 3.0, h: 4.0}};
# let rect_owned = box Rectangle {origin: Point {x: 5.0, y: 6.0}, size: Size {w: 3.0, h: 4.0}};
# let rect_heap = box Rectangle {origin: Point {x: 5.0, y: 6.0}, size: Size {w: 3.0, h: 4.0}};
# fn compute_distance(p1: &Point, p2: &Point) -> f64 { 0.0 }
compute_distance(&rect_stack.origin, &rect_managed.origin);
compute_distance(&rect_stack.origin, &rect_heap.origin);
~~~
which would borrow the field `origin` from the rectangle on the stack
as well as from the managed box, and then compute the distance between them.
as well as from the owned box, and then compute the distance between them.
# Borrowing managed boxes and rooting
# Lifetimes
We’ve seen a few examples so far of borrowing heap boxes, both managed
and owned. Up till this point, we’ve glossed over issues of
safety. As stated in the introduction, at runtime a reference
is simply a pointer, nothing more. Therefore, avoiding C's problems
with dangling pointers requires a compile-time safety check.
We’ve seen a few examples of borrowing data. To this point, we’ve glossed
over issues of safety. As stated in the introduction, at runtime a reference
is simply a pointer, nothing more. Therefore, avoiding C's problems with
dangling pointers requires a compile-time safety check.
The basis for the check is the notion of _lifetimes_. A lifetime is a
static approximation of the span of execution during which the pointer
is valid: it always corresponds to some expression or block within the
program. Code inside that expression can use the pointer without
restrictions. But if the pointer escapes from that expression (for
example, if the expression contains an assignment expression that
assigns the pointer to a mutable field of a data structure with a
broader scope than the pointer itself), the compiler reports an
error. We'll be discussing lifetimes more in the examples to come, and
a more thorough introduction is also available.
When the `&` operator creates a reference, the compiler must
ensure that the pointer remains valid for its entire
lifetime. Sometimes this is relatively easy, such as when taking the
address of a local variable or a field that is stored on the stack:
~~~
struct X { f: int }
fn example1() {
let mut x = X { f: 3 };
let y = &mut x.f; // -+ L
// ... // |
} // -+
~~~
Here, the lifetime of the reference `y` is simply L, the
remainder of the function body. The compiler need not do any other
work to prove that code will not free `x.f`. This is true even if the
code mutates `x`.
The situation gets more complex when borrowing data inside heap boxes:
~~~
# struct X { f: int }
fn example2() {
let mut x = @X { f: 3 };
let y = &x.f; // -+ L
// ... // |
} // -+
~~~
In this example, the value `x` is a heap box, and `y` is therefore a
pointer into that heap box. Again the lifetime of `y` is L, the
remainder of the function body. But there is a crucial difference:
suppose `x` were to be reassigned during the lifetime L? If the
compiler isn't careful, the managed box could become *unrooted*, and
would therefore be subject to garbage collection. A heap box that is
unrooted is one such that no pointer values in the heap point to
it. It would violate memory safety for the box that was originally
assigned to `x` to be garbage-collected, since a non-heap
pointer *`y`* still points into it.
> *Note:* Our current implementation implements the garbage collector
> using reference counting and cycle detection.
For this reason, whenever an `&` expression borrows the interior of a
managed box stored in a mutable location, the compiler inserts a
temporary that ensures that the managed box remains live for the
entire lifetime. So, the above example would be compiled as if it were
written
~~~
# struct X { f: int }
fn example2() {
let mut x = @X {f: 3};
let x1 = x;
let y = &x1.f; // -+ L
// ... // |
} // -+
~~~
Now if `x` is reassigned, the pointer `y` will still remain valid. This
process is called *rooting*.
# Borrowing owned boxes
The previous example demonstrated *rooting*, the process by which the
compiler ensures that managed boxes remain live for the duration of a
borrow. Unfortunately, rooting does not work for borrows of owned
boxes, because it is not possible to have two references to an owned
box.
For owned boxes, therefore, the compiler will only allow a borrow *if
the compiler can guarantee that the owned box will not be reassigned
or moved for the lifetime of the pointer*. This does not necessarily
mean that the owned box is stored in immutable memory. For example,
program.
The compiler will only allow a borrow *if it can guarantee that the data will
not be reassigned or moved for the lifetime of the pointer*. This does not
necessarily mean that the data is stored in immutable memory. For example,
the following function is legal:
~~~
......@@ -287,14 +193,14 @@ fn example3() -> int {
}
~~~
Here, as before, the interior of the variable `x` is being borrowed
Here, the interior of the variable `x` is being borrowed
and `x` is declared as mutable. However, the compiler can prove that
`x` is not assigned anywhere in the lifetime L of the variable
`y`. Therefore, it accepts the function, even though `x` is mutable
and in fact is mutated later in the function.
It may not be clear why we are so concerned about mutating a borrowed
variable. The reason is that the runtime system frees any owned box
variable. The reason is that the runtime system frees any box
_as soon as its owning reference changes or goes out of
scope_. Therefore, a program like this is illegal (and would be
rejected by the compiler):
......@@ -337,31 +243,34 @@ Once the reassignment occurs, the memory will look like this:
+---------+
~~~
Here you can see that the variable `y` still points at the old box,
which has been freed.
Here you can see that the variable `y` still points at the old `f`
property of Foo, which has been freed.
In fact, the compiler can apply the same kind of reasoning to any
memory that is _(uniquely) owned by the stack frame_. So we could
memory that is (uniquely) owned by the stack frame. So we could
modify the previous example to introduce additional owned pointers
and structs, and the compiler will still be able to detect possible
mutations:
mutations. This time, we'll use an analogy to illustrate the concept.
~~~ {.ignore}
fn example3() -> int {
struct R { g: int }
struct S { f: Box<R> }
struct House { owner: Box<Person> }
struct Person { age: int }
let mut x = box S {f: box R {g: 3}};
let y = &x.f.g;
x = box S {f: box R {g: 4}}; // Error reported here.
x.f = box R {g: 5}; // Error reported here.
*y
let mut house = box House {
owner: box Person {age: 30}
};
let owner_age = &house.owner.age;
house = box House {owner: box Person {age: 40}}; // Error reported here.
house.owner = box Person {age: 50}; // Error reported here.
*owner_age
}
~~~
In this case, two errors are reported, one when the variable `x` is
modified and another when `x.f` is modified. Either modification would
invalidate the pointer `y`.
In this case, two errors are reported, one when the variable `house` is
modified and another when `house.owner` is modified. Either modification would
invalidate the pointer `owner_age`.
# Borrowing and enums
......@@ -371,8 +280,8 @@ prevents pointers from pointing into freed memory. There is one other
case where the compiler must be very careful to ensure that pointers
remain valid: pointers into the interior of an `enum`.
As an example, let’s look at the following `shape` type that can
represent both rectangles and circles:
Let’s look at the following `shape` type that can represent both rectangles
and circles:
~~~
struct Point {x: f64, y: f64}; // as before
......@@ -481,7 +390,7 @@ reference, then uses it within the same scope. It is also
possible to return references as the result of a function, but
as we'll see, doing so requires some explicit annotation.
For example, we could write a subroutine like this:
We could write a subroutine like this:
~~~
struct Point {x: f64, y: f64}
......@@ -502,11 +411,10 @@ pointer result will always have the same lifetime as one of the
parameters; named lifetimes indicate which parameter that
is.
In the previous examples, function parameter types did not include a
lifetime name. In those examples, the compiler simply creates a fresh
name for the lifetime automatically: that is, the lifetime name is
guaranteed to refer to a distinct lifetime from the lifetimes of all
other parameters.
In the previous code samples, function parameter types did not include a
lifetime name. The compiler simply creates a fresh name for the lifetime
automatically: that is, the lifetime name is guaranteed to refer to a distinct
lifetime from the lifetimes of all other parameters.
Named lifetimes that appear in function signatures are conceptually
the same as the other lifetimes we have seen before, but they are a bit
......@@ -526,12 +434,12 @@ time one that does not compile:
~~~ {.ignore}
struct Point {x: f64, y: f64}
fn get_x_sh(p: @Point) -> &f64 {
fn get_x_sh(p: &Point) -> &f64 {
&p.x // Error reported here
}
~~~
Here, the function `get_x_sh()` takes a managed box as input and
Here, the function `get_x_sh()` takes a reference as input and
returns a reference. As before, the lifetime of the reference
that will be returned is a parameter (specified by the
caller). That means that `get_x_sh()` promises to return a reference
......@@ -540,17 +448,18 @@ subtly different from the first example, which promised to return a
pointer that was valid for as long as its pointer argument was valid.
Within `get_x_sh()`, we see the expression `&p.x` which takes the
address of a field of a managed box. The presence of this expression
implies that the compiler must guarantee that, so long as the
resulting pointer is valid, the managed box will not be reclaimed by
the garbage collector. But recall that `get_x_sh()` also promised to
address of a field of a Point. The presence of this expression
implies that the compiler must guarantee that , so long as the
resulting pointer is valid, the original Point won't be moved or changed.
But recall that `get_x_sh()` also promised to
return a pointer that was valid for as long as the caller wanted it to
be. Clearly, `get_x_sh()` is not in a position to make both of these
guarantees; in fact, it cannot guarantee that the pointer will remain
valid at all once it returns, as the parameter `p` may or may not be
live in the caller. Therefore, the compiler will report an error here.
In general, if you borrow a managed (or owned) box to create a
In general, if you borrow a struct or box to create a
reference, it will only be valid within the function
and cannot be returned. This is why the typical way to return references
is to take references as input (the only other case in
......
......@@ -5,7 +5,7 @@ are also one of the more confusing topics for newcomers to Rust. They can also
be confusing for people coming from other languages that support pointers, such
as C++. This guide will help you understand this important topic.
# You don't actually need pointers
# You don't actually need pointers, use references
I have good news for you: you probably don't need to care about pointers,
especially as you're getting started. Think of it this way: Rust is a language
......@@ -75,20 +75,22 @@ pointer that satisfies that use-case:
1. Owned: `Box<Trait>` must be a pointer, because you don't know the size of the
object, so indirection is mandatory.
2. Owned: You need a recursive data structure. These can be infinite sized, so
indirection is mandatory.
3. Owned: A very, very, very rare situation in which you have a *huge* chunk of
data that you wish to pass to many methods. Passing a pointer will make this
more efficient. If you're coming from another language where this technique is
common, such as C++, please read "A note..." below.
4. Managed: Having only a single owner to a piece of data would be inconvenient
or impossible. This is only often useful when a program is very large or very
complicated. Using a managed pointer will activate Rust's garbage collection
mechanism.
5. Reference: You're writing a function, and you need a pointer, but you don't
4. Reference: You're writing a function, and you need a pointer, but you don't
care about its ownership. If you make the argument a reference, callers
can send in whatever kind they want.
5. Shared: You need to share data among tasks. You can achieve that via the
`Rc` and `Arc` types.
Five exceptions. That's it. Otherwise, you shouldn't need them. Be sceptical
of pointers in Rust: use them for a deliberate purpose, not just to make the
compiler happy.
......@@ -165,6 +167,7 @@ approximation of owned pointers follows:
1. Only one owned pointer may exist to a particular place in memory. It may be
borrowed from that owner, however.
2. The Rust compiler uses static analysis to determine where the pointer is in
scope, and handles allocating and de-allocating that memory. Owned pointers are
not garbage collected.
......@@ -248,81 +251,6 @@ fn main() {
Now it'll be copying a pointer-sized chunk of memory rather than the whole
struct.
# Managed Pointers
> **Note**: the `@` form of managed pointers is deprecated and behind a
> feature gate (it requires a `#![feature(managed_pointers)]` attribute on
> the crate root). There are replacements, currently
> there is `std::rc::Rc` and `std::gc::Gc` for shared ownership via reference
> counting and garbage collection respectively.
Managed pointers, notated by an `@`, are used when having a single owner for
some data isn't convenient or possible. This generally happens when your
program is very large and complicated.
For example, let's say you're using an owned pointer, and you want to do this:
~~~rust{.ignore}
struct Point {
x: int,
y: int,
}
fn main() {
let a = box Point { x: 10, y: 20 };
let b = a;
println!("{}", b.x);
println!("{}", a.x);
}
~~~
You'll get this error:
~~~ {.notrust}
test.rs:10:20: 10:21 error: use of moved value: `a`
test.rs:10 println!("{}", a.x);
^
note: in expansion of format_args!
<std-macros>:158:27: 158:81 note: expansion site
<std-macros>:157:5: 159:6 note: in expansion of println!
test.rs:10:5: 10:25 note: expansion site
test.rs:8:9: 8:10 note: `a` moved here because it has type `Box<Point>`, which is moved by default (use `ref` to override)
test.rs:8 let b = a;
^
~~~
As the message says, owned pointers only allow for one owner at a time. When you assign `a` to `b`, `a` becomes invalid. Change your code to this, however:
~~~rust
struct Point {
x: int,
y: int,
}
fn main() {
let a = @Point { x: 10, y: 20 };
let b = a;
println!("{}", b.x);
println!("{}", a.x);
}
~~~
And it works:
~~~ {.notrust}
10
10
~~~
So why not just use managed pointers everywhere? There are two big drawbacks to
managed pointers:
1. They activate Rust's garbage collector. Other pointer types don't share this
drawback.
2. You cannot pass this data to another task. Shared ownership across
concurrency boundaries is the source of endless pain in other languages, so
Rust does not let you do this.
# References
References are the third major kind of pointer Rust supports. They are
......@@ -346,7 +274,7 @@ fn compute_distance(p1: &Point, p2: &Point) -> f32 {
}
fn main() {
let origin = @Point { x: 0.0, y: 0.0 };
let origin = &Point { x: 0.0, y: 0.0 };
let p1 = box Point { x: 5.0, y: 3.0 };
println!("{:?}", compute_distance(origin, p1));
......@@ -354,8 +282,9 @@ fn main() {
~~~
This prints `5.83095189`. You can see that the `compute_distance` function
takes in two references, but we give it a managed and unique pointer. Of
course, if this were a real program, we wouldn't have any of these pointers,
takes in two references, a reference to a value on the stack, and a reference
to a value in a box.
Of course, if this were a real program, we wouldn't have any of these pointers,
they're just there to demonstrate the concepts.
So how is this hard? Well, because we're ignoring ownership, the compiler needs
......@@ -364,9 +293,11 @@ safety, a reference's representation at runtime is the same as that of
an ordinary pointer in a C program. They introduce zero overhead. The compiler
does all safety checks at compile time.
This theory is called 'region pointers,' and involve a concept called
'lifetimes'. Here's the simple explanation: would you expect this code to
compile?
This theory is called 'region pointers' and you can read more about it
[here](http://www.cs.umd.edu/projects/cyclone/papers/cyclone-regions.pdf).
Region pointers evolved into what we know today as 'lifetimes'.
Here's the simple explanation: would you expect this code to compile?
~~~rust{.ignore}
fn main() {
......@@ -461,24 +392,12 @@ fn main() {
}
~~~
This gives you flexibility, without sacrificing performance. For example, this will
also work:
~~~rust
fn foo(x: Box<int>) -> int {
return *x;
}
fn main() {
let x = box 5;
let y = @foo(x);
}
~~~
This gives you flexibility, without sacrificing performance.
You may think that this gives us terrible performance: return a value and then
immediately box it up?!?! Isn't that the worst of both worlds? Rust is smarter
immediately box it up ?! Isn't that the worst of both worlds? Rust is smarter
than that. There is no copy in this code. `main` allocates enough room for the
`@int`, passes a pointer to that memory into `foo` as `x`, and then `foo` writes
`box int`, passes a pointer to that memory into `foo` as `x`, and then `foo` writes
the value straight into that pointer. This writes the return value directly into
the allocated box.
......@@ -486,7 +405,6 @@ This is important enough that it bears repeating: pointers are not for optimizin
returning values from your code. Allow the caller to choose how they want to
use your output.
# Related Resources
* [Lifetimes guide](guide-lifetimes.html)
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