提交 1ce02e71 编写于 作者: M Michael Woerister

debuginfo: Added test cases for recursive structs.

上级 f85da506
// Copyright 2013 The Rust Project Developers. See the COPYRIGHT
// file at the top-level directory of this distribution and at
// http://rust-lang.org/COPYRIGHT.
//
// Licensed under the Apache License, Version 2.0 <LICENSE-APACHE or
// http://www.apache.org/licenses/LICENSE-2.0> or the MIT license
// <LICENSE-MIT or http://opensource.org/licenses/MIT>, at your
// option. This file may not be copied, modified, or distributed
// except according to those terms.
// compile-flags:-Z extra-debug-info
// debugger:set print pretty off
// debugger:rbreak zzz
// debugger:run
// debugger:finish
// debugger:print stack_unique.value
// check:$1 = 0
// debugger:print stack_unique.next.val->value
// check:$2 = 1
// debugger:print unique_unique->value
// check:$3 = 2
// debugger:print unique_unique->next.val->value
// check:$4 = 3
// debugger:print box_unique->val.value
// check:$5 = 4
// debugger:print box_unique->val.next.val->value
// check:$6 = 5
// debugger:print vec_unique[0].value
// check:$7 = 6.5
// debugger:print vec_unique[0].next.val->value
// check:$8 = 7.5
// debugger:print borrowed_unique->value
// check:$9 = 8.5
// debugger:print borrowed_unique->next.val->value
// check:$10 = 9.5
// MANAGED
// debugger:print stack_managed.value
// check:$11 = 10
// debugger:print stack_managed.next.val->val.value
// check:$12 = 11
// debugger:print unique_managed->val.value
// check:$13 = 12
// debugger:print unique_managed->val.next.val->val.value
// check:$14 = 13
// debugger:print box_managed->val.value
// check:$15 = 14
// debugger:print box_managed->val.next.val->val.value
// check:$16 = 15
// debugger:print vec_managed[0].value
// check:$17 = 16.5
// debugger:print vec_managed[0].next.val->val.value
// check:$18 = 17.5
// debugger:print borrowed_managed->value
// check:$19 = 18.5
// debugger:print borrowed_managed->next.val->val.value
// check:$20 = 19.5
// LONG CYCLE
// debugger:print long_cycle1.value
// check:$21 = 20
// debugger:print long_cycle1.next->value
// check:$22 = 21
// debugger:print long_cycle1.next->next->value
// check:$23 = 22
// debugger:print long_cycle1.next->next->next->value
// check:$24 = 23
// debugger:print long_cycle2.value
// check:$25 = 24
// debugger:print long_cycle2.next->value
// check:$26 = 25
// debugger:print long_cycle2.next->next->value
// check:$27 = 26
// debugger:print long_cycle3.value
// check:$28 = 27
// debugger:print long_cycle3.next->value
// check:$29 = 28
// debugger:print long_cycle4.value
// check:$30 = 29.5
// debugger:print (*****long_cycle_w_anonymous_types).value
// check:$31 = 30
// debugger:print (*****((*****long_cycle_w_anonymous_types).next.val)).value
// check:$32 = 31
// debugger:continue
#[allow(unused_variable)];
enum Opt<T> {
Empty,
Val { val: T }
}
struct UniqueNode<T> {
next: Opt<~UniqueNode<T>>,
value: T
}
struct ManagedNode<T> {
next: Opt<@ManagedNode<T>>,
value: T
}
struct LongCycle1<T> {
next: ~LongCycle2<T>,
value: T,
}
struct LongCycle2<T> {
next: ~LongCycle3<T>,
value: T,
}
struct LongCycle3<T> {
next: ~LongCycle4<T>,
value: T,
}
struct LongCycle4<T> {
next: Option<~LongCycle1<T>>,
value: T,
}
struct LongCycleWithAnonymousTypes {
next: Opt<~~~~~LongCycleWithAnonymousTypes>,
value: uint,
}
// This test case makes sure that recursive structs are properly described. The Node structs are
// generic so that we can have a new type (that newly needs to be described) for the different
// cases. The potential problem with recursive types is that the DI generation algorithm get trapped
// in an endless loop. To make sure, we actually test this in the different cases, we have to
// operate on a new type each time, otherwise we would just hit the DI cache for all but the first
// case.
// The different cases below (stack_*, unique_*, box_*, etc) are set up so that the type description
// algorithm will enter the type reference cycle that is created by a recursive definition from a
// different context.
// The "long cycle" cases are constructed to span a longer, indirect recursion cycle between types.
// The different locals will cause the DI algorithm to enter the type reference cycle at different
// points.
fn main() {
let stack_unique: UniqueNode<u16> = UniqueNode {
next: Val {
val: ~UniqueNode {
next: Empty,
value: 1_u16,
}
},
value: 0_u16,
};
let unique_unique: ~UniqueNode<u32> = ~UniqueNode {
next: Val {
val: ~UniqueNode {
next: Empty,
value: 3,
}
},
value: 2,
};
let box_unique: @UniqueNode<u64> = @UniqueNode {
next: Val {
val: ~UniqueNode {
next: Empty,
value: 5,
}
},
value: 4,
};
let vec_unique: [UniqueNode<f32>, ..1] = [UniqueNode {
next: Val {
val: ~UniqueNode {
next: Empty,
value: 7.5,
}
},
value: 6.5,
}];
let borrowed_unique: &UniqueNode<f64> = &UniqueNode {
next: Val {
val: ~UniqueNode {
next: Empty,
value: 9.5,
}
},
value: 8.5,
};
let stack_managed: ManagedNode<u16> = ManagedNode {
next: Val {
val: @ManagedNode {
next: Empty,
value: 11,
}
},
value: 10,
};
let unique_managed: ~ManagedNode<u32> = ~ManagedNode {
next: Val {
val: @ManagedNode {
next: Empty,
value: 13,
}
},
value: 12,
};
let box_managed: @ManagedNode<u64> = @ManagedNode {
next: Val {
val: @ManagedNode {
next: Empty,
value: 15,
}
},
value: 14,
};
let vec_managed: [ManagedNode<f32>, ..1] = [ManagedNode {
next: Val {
val: @ManagedNode {
next: Empty,
value: 17.5,
}
},
value: 16.5,
}];
let borrowed_managed: &ManagedNode<f64> = &ManagedNode {
next: Val {
val: @ManagedNode {
next: Empty,
value: 19.5,
}
},
value: 18.5,
};
// LONG CYCLE
let long_cycle1: LongCycle1<u16> = LongCycle1 {
next: ~LongCycle2 {
next: ~LongCycle3 {
next: ~LongCycle4 {
next: None,
value: 23,
},
value: 22,
},
value: 21
},
value: 20
};
let long_cycle2: LongCycle2<u32> = LongCycle2 {
next: ~LongCycle3 {
next: ~LongCycle4 {
next: None,
value: 26,
},
value: 25,
},
value: 24
};
let long_cycle3: LongCycle3<u64> = LongCycle3 {
next: ~LongCycle4 {
next: None,
value: 28,
},
value: 27,
};
let long_cycle4: LongCycle4<f32> = LongCycle4 {
next: None,
value: 29.5,
};
// It's important that LongCycleWithAnonymousTypes is encountered only at the end of the
// `~` chain.
let long_cycle_w_anonymous_types = ~~~~~LongCycleWithAnonymousTypes {
next: Val {
val: ~~~~~LongCycleWithAnonymousTypes {
next: Empty,
value: 31,
}
},
value: 30
};
zzz();
}
fn zzz() {()}
......@@ -24,6 +24,7 @@ struct Struct {
impl Trait for Struct {}
// There is no real test here yet. Just make that it compiles without crashing.
fn main() {
let stack_struct = Struct { a:0, b: 1.0 };
let reference: &Trait = &stack_struct as &Trait;
......
Markdown is supported
0% .
You are about to add 0 people to the discussion. Proceed with caution.
先完成此消息的编辑!
想要评论请 注册