提交 087a015a 编写于 作者: B bors

auto merge of #5420 : boggle/rust/sudoku-with-traits, r=graydon

Came back to look at rust and found out that this had been broken by some refactoring work. Fixed and now has tests.
......@@ -12,9 +12,9 @@
extern mod std;
use std::bitv;
use core::io::{ReaderUtil, WriterUtil};
use core::io;
use core::unstable::intrinsics::cttz16;
// Computes a single solution to a given 9x9 sudoku
//
......@@ -35,146 +35,241 @@
// internal type of sudoku grids
type grid = ~[~[u8]];
// exported type of sudoku grids
pub enum grid_t { grid_ctor(grid), }
// read a sudoku problem from file f
pub fn read_grid(f: @io::Reader) -> grid_t {
fail_unless!(f.read_line() == ~"9,9"); /* assert first line is exactly "9,9" */
let mut g = vec::from_fn(10u, {|_i|
vec::from_elem(10u, 0 as u8)
});
while !f.eof() {
let comps = str::split_char(str::trim(f.read_line()), ',');
if vec::len(comps) >= 3u {
let row = uint::from_str(comps[0]).get() as u8;
let col = uint::from_str(comps[1]).get() as u8;
g[row][col] = uint::from_str(comps[2]).get() as u8;
struct Sudoku {
grid: grid
}
pub impl Sudoku {
static pub fn new(g: grid) -> Sudoku {
return Sudoku { grid: g }
}
static pub fn from_vec(vec: &[[u8 * 9] * 9]) -> Sudoku {
let mut g = do vec::from_fn(9u) |i| {
do vec::from_fn(9u) |j| { vec[i][j] }
};
return Sudoku::new(g)
}
pub fn equal(&self, other: &Sudoku) -> bool {
for u8::range(0u8, 9u8) |row| {
for u8::range(0u8, 9u8) |col| {
if self.grid[row][col] != other.grid[row][col] {
return false;
}
}
}
return true;
}
static pub fn read(reader: @io::Reader) -> Sudoku {
fail_unless!(reader.read_line() == ~"9,9"); /* assert first line is exactly "9,9" */
let mut g = vec::from_fn(10u, { |_i| ~[0u8, 0u8, 0u8, 0u8, 0u8, 0u8, 0u8, 0u8, 0u8] });
while !reader.eof() {
let comps = str::split_char(str::trim(reader.read_line()), ',');
if vec::len(comps) == 3u {
let row = uint::from_str(comps[0]).get() as u8;
let col = uint::from_str(comps[1]).get() as u8;
g[row][col] = uint::from_str(comps[2]).get() as u8;
}
else {
fail!(~"Invalid sudoku file");
}
}
return Sudoku::new(g)
}
pub fn write(&self, writer: @io::Writer) {
for u8::range(0u8, 9u8) |row| {
writer.write_str(fmt!("%u", self.grid[row][0] as uint));
for u8::range(1u8, 9u8) |col| {
writer.write_str(fmt!(" %u", self.grid[row][col] as uint));
}
writer.write_char('\n');
}
}
// solve sudoku grid
pub fn solve(&mut self) {
let mut work: ~[(u8, u8)] = ~[]; /* queue of uncolored fields */
for u8::range(0u8, 9u8) |row| {
for u8::range(0u8, 9u8) |col| {
let color = self.grid[row][col];
if color == 0u8 { work += ~[(row, col)]; }
}
}
let mut ptr = 0u;
let end = vec::len(work);
while (ptr < end) {
let (row, col) = work[ptr];
// is there another color to try?
if self.next_color(row, col, self.grid[row][col] + (1 as u8)) {
// yes: advance work list
ptr = ptr + 1u;
} else {
// no: redo this field aft recoloring pred; unless there is none
if ptr == 0u { fail!(~"No solution found for this sudoku"); }
ptr = ptr - 1u;
}
}
}
return grid_ctor(g);
}
// solve sudoku grid
pub fn solve_grid(g: grid_t) {
fn next_color(mut g: grid, row: u8, col: u8, start_color: u8) -> bool {
fn next_color(&mut self, row: u8, col: u8, start_color: u8) -> bool {
if start_color < 10u8 {
// colors not yet used
let mut avail = bitv::Bitv::new(10u, false);
for u8::range(start_color, 10u8) |color| {
avail.set(color as uint, true);
}
let mut avail = ~Colors::new(start_color);
// drop colors already in use in neighbourhood
drop_colors(copy g, copy avail, row, col);
self.drop_colors(avail, row, col);
// find first remaining color that is available
for uint::range(1u, 10u) |i| {
if avail.get(i) {
g[row][col] = i as u8;
return true;
}
};
let next = avail.next();
self.grid[row][col] = next;
return 0u8 != next;
}
g[row][col] = 0u8;
self.grid[row][col] = 0u8;
return false;
}
// find colors available in neighbourhood of (row, col)
fn drop_colors(g: grid, avail: bitv::Bitv, row: u8, col: u8) {
fn drop_color(g: grid, mut colors: bitv::Bitv, row: u8, col: u8) {
let color = g[row][col];
if color != 0u8 { colors.set(color as uint, false); }
}
let it = |a,b| drop_color(copy g, copy avail, a, b);
fn drop_colors(&mut self, avail: &mut Colors, row: u8, col: u8) {
for u8::range(0u8, 9u8) |idx| {
it(idx, col); /* check same column fields */
it(row, idx); /* check same row fields */
avail.remove(self.grid[idx][col]); /* check same column fields */
avail.remove(self.grid[row][idx]); /* check same row fields */
}
// check same block fields
let row0 = (row / 3u8) * 3u8;
let col0 = (col / 3u8) * 3u8;
for u8::range(row0, row0 + 3u8) |alt_row| {
for u8::range(col0, col0 + 3u8) |alt_col| { it(alt_row, alt_col); }
for u8::range(col0, col0 + 3u8) |alt_col| { avail.remove(self.grid[alt_row][alt_col]); }
}
}
}
// Stores available colors as simple bitfield, bit 0 is always unset
struct Colors(u16);
const heads: u16 = (1u16 << 10) - 1; /* bits 9..0 */
impl Colors {
static fn new(start_color: u8) -> Colors {
// Sets bits 9..start_color
let tails = !0u16 << start_color;
return Colors(heads & tails);
}
let mut work: ~[(u8, u8)] = ~[]; /* queue of uncolored fields */
for u8::range(0u8, 9u8) |row| {
for u8::range(0u8, 9u8) |col| {
let color = (*g)[row][col];
if color == 0u8 { work += ~[(row, col)]; }
fn next(&self) -> u8 {
let val = **self & heads;
if (0u16 == val) {
return 0u8;
}
else
{
return cttz16(val as i16) as u8;
}
}
let mut ptr = 0u;
let end = vec::len(work);
while (ptr < end) {
let (row, col) = work[ptr];
// is there another color to try?
if next_color(copy *g, row, col, (*g)[row][col] + (1 as u8)) {
// yes: advance work list
ptr = ptr + 1u;
} else {
// no: redo this field aft recoloring pred; unless there is none
if ptr == 0u { fail!(~"No solution found for this sudoku"); }
ptr = ptr - 1u;
fn remove(&mut self, color: u8) {
if color != 0u8 {
let val = **self;
let mask = !(1u16 << color);
*self = Colors(val & mask);
}
}
}
pub fn write_grid(f: @io::Writer, g: grid_t) {
for u8::range(0u8, 9u8) |row| {
f.write_str(fmt!("%u", (*g)[row][0] as uint));
for u8::range(1u8, 9u8) |col| {
f.write_str(fmt!(" %u", (*g)[row][col] as uint));
}
f.write_char('\n');
}
const default_sudoku: [[u8 * 9] * 9] = [
/* 0 1 2 3 4 5 6 7 8 */
/* 0 */ [0u8, 4u8, 0u8, 6u8, 0u8, 0u8, 0u8, 3u8, 2u8],
/* 1 */ [0u8, 0u8, 8u8, 0u8, 2u8, 0u8, 0u8, 0u8, 0u8],
/* 2 */ [7u8, 0u8, 0u8, 8u8, 0u8, 0u8, 0u8, 0u8, 0u8],
/* 3 */ [0u8, 0u8, 0u8, 5u8, 0u8, 0u8, 0u8, 0u8, 0u8],
/* 4 */ [0u8, 5u8, 0u8, 0u8, 0u8, 3u8, 6u8, 0u8, 0u8],
/* 5 */ [6u8, 8u8, 0u8, 0u8, 0u8, 0u8, 0u8, 9u8, 0u8],
/* 6 */ [0u8, 9u8, 5u8, 0u8, 0u8, 6u8, 0u8, 7u8, 0u8],
/* 7 */ [0u8, 0u8, 0u8, 0u8, 4u8, 0u8, 0u8, 6u8, 0u8],
/* 8 */ [4u8, 0u8, 0u8, 0u8, 0u8, 7u8, 2u8, 0u8, 3u8]
];
#[cfg(test)]
const default_solution: [[u8 * 9] * 9] = [
/* 0 1 2 3 4 5 6 7 8 */
/* 0 */ [1u8, 4u8, 9u8, 6u8, 7u8, 5u8, 8u8, 3u8, 2u8],
/* 1 */ [5u8, 3u8, 8u8, 1u8, 2u8, 9u8, 7u8, 4u8, 6u8],
/* 2 */ [7u8, 2u8, 6u8, 8u8, 3u8, 4u8, 1u8, 5u8, 9u8],
/* 3 */ [9u8, 1u8, 4u8, 5u8, 6u8, 8u8, 3u8, 2u8, 7u8],
/* 4 */ [2u8, 5u8, 7u8, 4u8, 9u8, 3u8, 6u8, 1u8, 8u8],
/* 5 */ [6u8, 8u8, 3u8, 7u8, 1u8, 2u8, 5u8, 9u8, 4u8],
/* 6 */ [3u8, 9u8, 5u8, 2u8, 8u8, 6u8, 4u8, 7u8, 1u8],
/* 7 */ [8u8, 7u8, 2u8, 3u8, 4u8, 1u8, 9u8, 6u8, 5u8],
/* 8 */ [4u8, 6u8, 1u8, 9u8, 5u8, 7u8, 2u8, 8u8, 3u8]
];
#[test]
fn colors_new_works() {
fail_unless!(*Colors::new(1) == 1022u16);
fail_unless!(*Colors::new(2) == 1020u16);
fail_unless!(*Colors::new(3) == 1016u16);
fail_unless!(*Colors::new(4) == 1008u16);
fail_unless!(*Colors::new(5) == 992u16);
fail_unless!(*Colors::new(6) == 960u16);
fail_unless!(*Colors::new(7) == 896u16);
fail_unless!(*Colors::new(8) == 768u16);
fail_unless!(*Colors::new(9) == 512u16);
}
#[test]
fn colors_next_works() {
fail_unless!(Colors(0).next() == 0u8);
fail_unless!(Colors(2).next() == 1u8);
fail_unless!(Colors(4).next() == 2u8);
fail_unless!(Colors(8).next() == 3u8);
fail_unless!(Colors(16).next() == 4u8);
fail_unless!(Colors(32).next() == 5u8);
fail_unless!(Colors(64).next() == 6u8);
fail_unless!(Colors(128).next() == 7u8);
fail_unless!(Colors(256).next() == 8u8);
fail_unless!(Colors(512).next() == 9u8);
fail_unless!(Colors(1024).next() == 0u8);
}
#[test]
fn colors_remove_works() {
// GIVEN
let mut colors = Colors::new(1);
// WHEN
colors.remove(1);
// THEN
fail_unless!(colors.next() == 2u8);
}
#[test]
fn check_default_sudoku_solution() {
// GIVEN
let mut sudoku = Sudoku::from_vec(&default_sudoku);
let solution = Sudoku::from_vec(&default_solution);
// WHEN
sudoku.solve();
// THEN
fail_unless!(sudoku.equal(&solution));
}
fn main() {
let args = os::args();
let grid = if vec::len(args) == 1u {
// FIXME create sudoku inline since nested vec consts dont work yet
// (#3733)
let mut g = vec::from_fn(10u, |_i| {
vec::from_elem(10u, 0 as u8)
});
g[0][1] = 4u8;
g[0][3] = 6u8;
g[0][7] = 3u8;
g[0][8] = 2u8;
g[1][2] = 8u8;
g[1][4] = 2u8;
g[2][0] = 7u8;
g[2][3] = 8u8;
g[3][3] = 5u8;
g[4][1] = 5u8;
g[4][5] = 3u8;
g[4][6] = 6u8;
g[5][0] = 6u8;
g[5][1] = 8u8;
g[5][7] = 9u8;
g[6][1] = 9u8;
g[6][2] = 5u8;
g[6][5] = 6u8;
g[6][7] = 7u8;
g[7][4] = 4u8;
g[7][7] = 6u8;
g[8][0] = 4u8;
g[8][5] = 7u8;
g[8][6] = 2u8;
g[8][8] = 3u8;
grid_ctor(g)
let args = os::args();
let use_default = vec::len(args) == 1u;
let mut sudoku = if use_default {
Sudoku::from_vec(&default_sudoku)
} else {
read_grid(io::stdin())
Sudoku::read(io::stdin())
};
solve_grid(copy grid);
write_grid(io::stdout(), grid);
sudoku.solve();
sudoku.write(io::stdout());
}
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