- 21 12月, 2022 3 次提交
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由 Matt Pharr 提交于
i.e., match the r_u/r_l notation used in the book and in VolPathIntegrator.
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由 Matt Pharr 提交于
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由 Matt Pharr 提交于
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- 19 11月, 2022 1 次提交
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由 Matt Pharr 提交于
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- 17 11月, 2022 7 次提交
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由 Matt Pharr 提交于
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由 Matt Pharr 提交于
Enable fullscreen rendering.
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由 Matt Pharr 提交于
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由 Gon Solo 提交于
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由 Gon Solo 提交于
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由 Gon Solo 提交于
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由 Matt Pharr 提交于
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- 11 11月, 2022 2 次提交
- 10 11月, 2022 3 次提交
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由 Matt Pharr 提交于
Fix crash on Wayland.
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由 Matt Pharr 提交于
Avoid segfault if XDG_SESSION_TYPE is unset
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由 Gon Solo 提交于
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- 06 11月, 2022 3 次提交
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由 Matt Pharr 提交于
Now the event loop continues running so that the camera can be moved further, etc., though we don't take more samples than specified since many samplers give unexpected / not useful results in that case.
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由 Matt Pharr 提交于
Issue #299.
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由 Matt Pharr 提交于
Fix denoise issues
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- 01 11月, 2022 1 次提交
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由 pbrt4bounty 提交于
This patch fix a issue using denoise because a Variance channel names exposed here: https://github.com/mmp/pbrt-v4/issues/300
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- 01 9月, 2022 2 次提交
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由 Matt Pharr 提交于
Issue #292.
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由 Matt Pharr 提交于
Fix nullptr access reported in issue #293
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- 27 8月, 2022 2 次提交
- 16 8月, 2022 3 次提交
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由 Matt Pharr 提交于
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由 Matt Pharr 提交于
Corrected denoiseAlpha parameter type
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由 Peter Kovář 提交于
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- 06 8月, 2022 1 次提交
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由 Peter Kovář 提交于
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- 18 7月, 2022 1 次提交
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由 Matt Pharr 提交于
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- 11 7月, 2022 1 次提交
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由 Matt Pharr 提交于
The previous implementation would inadvertently reuse the same sample value for medium distance sampling when rays passed through interfaces between different scattering media. In turn, this led to significant errors in rendered images. See issue #221...
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- 07 7月, 2022 5 次提交
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由 Matt Pharr 提交于
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由 Matt Pharr 提交于
There's no need for the user to see a fatal error, which should be reserved for an actual internal error rather than a problem with the scene as specified... Issue #279.
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由 Matt Pharr 提交于
Add a option to use arbitrary names for grids
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由 pbrt4bounty 提交于
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由 pbrt4bounty 提交于
Sometimes .nvdb files use arbitrary names for grids. This change adds two options for the user to specify different names for 'density' and 'temperature' grids.
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- 05 7月, 2022 1 次提交
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由 Matt Pharr 提交于
Previously, we'd get NaN values with anisotropic surfaces with zero roughness in one direction and non-zero roughness in the other. Fixes issue #283.
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- 03 7月, 2022 3 次提交
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由 Matt Pharr 提交于
Avoid Clang 14 error compiling under Windows
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由 Matt Pharr 提交于
Check to see if a filepath exists before making absolute
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由 pbrt4bounty 提交于
Build with Clang 14 under Windows show this error ``` clang-14: error: no such file or directory: '/D' clang-14: error: no such file or directory: 'PTEX_STATIC' ``` This commit fix this and is also OK for MSVC
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- 30 6月, 2022 1 次提交
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由 Matt Pharr 提交于
Only resolve aperture as a file if not a builtin name
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