- 18 4月, 2021 1 次提交
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由 Matt Pharr 提交于
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- 19 2月, 2021 1 次提交
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由 Matt Pharr 提交于
Renamed RandomSampler -> IndependentSampler and thus, now it's "independent" in scene description files rather than "random" to choose that one. Includes various other minor changes that don't affect functionality.
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- 17 2月, 2021 1 次提交
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由 Matt Pharr 提交于
(Also, small change to hashing in the PaddedSobolSampler.)
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- 16 2月, 2021 1 次提交
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由 Matt Pharr 提交于
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- 13 2月, 2021 1 次提交
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由 Matt Pharr 提交于
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- 12 2月, 2021 1 次提交
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由 Matt Pharr 提交于
It's important to randomize the last digit in that case in order to break correlations between samples returned by calls to Get2D() for different dimensions... Bug report and suggested fix via Brennan Shacklett.
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- 11 2月, 2021 1 次提交
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由 Matt Pharr 提交于
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- 08 2月, 2021 1 次提交
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由 Matt Pharr 提交于
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- 05 1月, 2021 3 次提交
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由 Matt Pharr 提交于
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由 Matt Pharr 提交于
Implementation of Ahmed and Wonka's "Screen-Space Blue-Noise Diffusion of Monte Carlo Sampling Error via Hierarchical Ordering of Pixels" sampler (http://abdallagafar.com/publications/zsampler/).
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由 Matt Pharr 提交于
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- 08 12月, 2020 1 次提交
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由 Matt Pharr 提交于
And similarly for the "randomization" option for the Sobol' samplers. Also, rename XORScrambler -> BinaryPermuteScrambler
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- 23 9月, 2020 1 次提交
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由 Matt Pharr 提交于
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- 18 8月, 2020 1 次提交
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由 Matt Pharr 提交于
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