1. 23 8月, 2021 1 次提交
  2. 21 8月, 2021 1 次提交
    • M
      Update from book source. · de645b8c
      Matt Pharr 提交于
      Make SquareMatrix::Determinant() a stand-alone function.
      Remove rarely-used Bilerp() function
      de645b8c
  3. 19 8月, 2021 1 次提交
  4. 18 8月, 2021 1 次提交
  5. 06 8月, 2021 1 次提交
  6. 31 7月, 2021 1 次提交
  7. 29 7月, 2021 1 次提交
    • M
      Rework handling of allocators in GPU/wavefront integrator · f74d7da8
      Matt Pharr 提交于
      The previous implementation repeatedly assumed that Allocators were
      thread safe; this is not required for std::pmr allocators, but happened to
      be the case when the default allocator is used on the CPU (since new/delete
      are thread safe.) For the GPU, the CUDATrackedMemoryResource was
      also thread-safe, but it also included some per-thread caching that doesn't
      really belong in a memory resource.
      
      Therefore, the WavefrontPathIntegrator (and friends) now no longer assume
      that allocators are thread-safe, but instead explicitly use per-thread allocators
      in parallel code. CUDATrackedMemoryResource is simplified to be just a
      memory resource, and now we use a std::pmr::monotonic_buffer_resource
      when we actually want chunked allocation.
      f74d7da8
  8. 22 5月, 2021 1 次提交
  9. 20 5月, 2021 1 次提交
  10. 17 5月, 2021 1 次提交
  11. 06 5月, 2021 1 次提交
  12. 03 5月, 2021 1 次提交
    • M
      Generalize GPU rendering path to run on both CPU and GPU (#125) · e90458fb
      Matt Pharr 提交于
      * Generalize GPU rendering path to run on both CPU and GPU
      
      Now we have a WavefrontIntegrator that can both run on the CPU (backed by
      ParallelFor() for parallelization and pbrt's aggregates for ray
      intersection acceleration) and on the GPU (backed by GPUParallelFor() for
      parallelization and OptiX for ray intersection on NVIDIA GPUs.)
      
      Beyond generalizing the code, this refactor allows CPU-side debugging and
      testing of the wavefront integrator.  Doing so allows further isolation of
      the GPU-specific code into a few source files, now just ~2.5k lines of code.
      
      This includes a bug fix in the wavefront medium code to resolve MixMaterials
      to one of their constituent materials before enqueuing material evaluation
      and shading work.
      
      Note that on the CPU, the wavefront integrator runs 5-10x more slowly than
      pbrt's regular CPU integrators, so it is not recommended for regular use...
      Co-authored-by: NWenzel Jakob <wenzel.jakob@epfl.ch>
      e90458fb