- 26 4月, 2022 1 次提交
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由 Matt Pharr 提交于
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- 02 3月, 2022 1 次提交
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由 Matt Pharr 提交于
This writes spectral images using the layout proposed in "An OpenEXR Layout for Sepctral Images" by Fichet et al., https://jcgt.org/published/0010/03/01/.
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- 17 10月, 2021 1 次提交
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由 Matt Pharr 提交于
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- 22 9月, 2021 1 次提交
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由 Matt Pharr 提交于
Rename SampledWavelengths::SampleXYZ() -> SampleVisible() And other minor renamings and formatting changes.
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- 22 7月, 2021 1 次提交
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由 Matt Pharr 提交于
In the previous implementation, vignetting would affect the values of the geometric quantities stored in the gbuffer, which is clearly not what anyone wanted... Fixes #149.
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- 16 7月, 2021 2 次提交
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由 Matt Pharr 提交于
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由 Matt Pharr 提交于
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- 04 7月, 2021 1 次提交
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由 Matt Pharr 提交于
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- 29 6月, 2021 2 次提交
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由 Matt Pharr 提交于
Rework interfaces for RealisticCamera exit pupil sampling and providing the PixelSensor illuminant.
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由 Matt Pharr 提交于
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- 05 3月, 2021 1 次提交
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由 Matt Pharr 提交于
(This basically reverts eb353742.) While this leads to an increase in color noise for scenes with dispersion, it simplifies all of the integrators (and, for the book's pedagogical purposes, lets us hold off on discussing this division until a better spot in the book.)
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- 27 2月, 2021 1 次提交
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由 Matt Pharr 提交于
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- 19 2月, 2021 1 次提交
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由 Matt Pharr 提交于
Renamed RandomSampler -> IndependentSampler and thus, now it's "independent" in scene description files rather than "random" to choose that one. Includes various other minor changes that don't affect functionality.
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- 13 2月, 2021 1 次提交
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由 Matt Pharr 提交于
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- 08 2月, 2021 1 次提交
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由 Matt Pharr 提交于
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- 30 1月, 2021 1 次提交
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由 Matt Pharr 提交于
Multiple (mostly minor) changes: - Time is removed from the ray weight computed by the RealisticCamera (it's handled by the PixelSensor). - The "fnumber" and "c" parameters have been removed from the PixelSensor's parameters. - The 683 scale has been removed from both the PixelSensor imaging ratio and from SpectrumToPhotometric() (so a no-op, mathematically.) - Bugfix: Medium implementations keep a separate scalar scale for their emission, which is now normalized like regular light sources. This will cause image differences. diffs for scenes with volumetric emission.
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- 29 1月, 2021 1 次提交
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由 Matt Pharr 提交于
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- 22 9月, 2020 1 次提交
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由 Matt Pharr 提交于
Folded HaltonPixelIndexer back into HaltonSampler, among other small changes.
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- 21 9月, 2020 1 次提交
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由 Anders Langlands 提交于
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- 11 9月, 2020 2 次提交
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由 Matt Pharr 提交于
Remove variance from EXR metadata Change GBufferFilm to compute per-RGB-component variances
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由 Matt Pharr 提交于
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- 10 9月, 2020 2 次提交
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由 Matt Pharr 提交于
Note: the Film's "scale" parameter has been removed, as it is redundant given "iso" now.
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由 Anders Langlands 提交于
Add ToOutputRGB to FilmHandle and use it in SPPMIntegrator::Render to output in correct colour space
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- 09 9月, 2020 2 次提交
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由 Matt Pharr 提交于
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由 Matt Pharr 提交于
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- 02 9月, 2020 1 次提交
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由 Matt Pharr 提交于
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- 01 9月, 2020 1 次提交
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由 Matt Pharr 提交于
Previously, we'd add up contributions for all the vertices of a path and then divide by wavengths' PDFs in Film::AddSample()/AddSplat(). The problem with this was the case where secondary wavelengths are terminated in the middle of path (e.g. for dispersion). What we actually should be doing (and now are) is dividing by the current wavelength PDFs any time we add to the radiance sum for a pth. Thus, vertices before the secondary wavelengths are terminated aren't weighted incorrectly, by the post-termination PDFs...
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- 29 8月, 2020 2 次提交
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由 Matt Pharr 提交于
Remove sensor "exposuretime" parameter. Instead pass through time serived from camera shutter open/close times.
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由 Matt Pharr 提交于
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- 21 8月, 2020 3 次提交
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由 Matt Pharr 提交于
This is mostly various parts of Physlight moving around a bit in the code, but without changes to functionality. Small bugfixes in Spectra::D() and the handling of Sensor in GBufferFilm.
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由 Matt Pharr 提交于
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由 Anders Langlands 提交于
Add Physlight.
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- 18 8月, 2020 1 次提交
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由 Matt Pharr 提交于
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