* Rendering can now be performed in absolute physical units with modelling of real cameras as per [Langlands & Fascione 2020](https://github.com/wetadigital/physlight).
* And also...
* Various improvements have been made to the `Sampler` classes, including
better randomization and a new sampler that implements pmj02bn sampling ([Christensen et
...
...
@@ -195,8 +195,7 @@ today, though we'd be happy to see pbrt running on any other GPUs that
provided those capabilities.
pbrt's GPU path currently requires CUDA 11.0 or later and OptiX 7.1 or
later. At the moment, only Linux is supported, but PRs to fix the GPU
Windows build would be much appreciated.
later. Both Linux and Windows are supported.
The build scripts automatically attempt to find a CUDA compiler, looking in
the usual places; the cmake output will indicate whether it was successful.