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fd35bd9e
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体验新版 GitCode,发现更多精彩内容 >>
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fd35bd9e
编写于
5月 10, 2017
作者:
G
gineshidalgo99
浏览文件
操作
浏览文件
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电子邮件补丁
差异文件
GUI info adder working multi-frame
上级
b47c780f
变更
2
隐藏空白更改
内联
并排
Showing
2 changed file
with
28 addition
and
19 deletion
+28
-19
include/openpose/gui/guiInfoAdder.hpp
include/openpose/gui/guiInfoAdder.hpp
+1
-0
src/openpose/gui/guiInfoAdder.cpp
src/openpose/gui/guiInfoAdder.cpp
+27
-19
未找到文件。
include/openpose/gui/guiInfoAdder.hpp
浏览文件 @
fd35bd9e
...
...
@@ -26,6 +26,7 @@ namespace op
unsigned
int
mFpsCounter
;
std
::
string
mLastElementRenderedName
;
int
mLastElementRenderedCounter
;
unsigned
long
long
mLastId
;
};
}
...
...
src/openpose/gui/guiInfoAdder.cpp
浏览文件 @
fd35bd9e
...
...
@@ -7,7 +7,8 @@
namespace
op
{
void
getFps
(
double
&
fps
,
unsigned
int
&
fpsCounter
,
std
::
queue
<
std
::
chrono
::
high_resolution_clock
::
time_point
>&
fpsQueue
,
const
int
numberGpus
)
void
updateFps
(
unsigned
long
long
&
lastId
,
double
&
fps
,
unsigned
int
&
fpsCounter
,
std
::
queue
<
std
::
chrono
::
high_resolution_clock
::
time_point
>&
fpsQueue
,
const
unsigned
long
long
id
,
const
int
numberGpus
)
{
try
{
...
...
@@ -17,21 +18,25 @@ namespace op
// However, we update every frame during the first few frames to have an initial estimator.
// In any of the previous cases, the fps value is estimated during the last several frames.
// In this way, a sudden fps drop will be quickly visually identified.
fpsQueue
.
emplace
(
std
::
chrono
::
high_resolution_clock
::
now
());
bool
updatePrintedFps
=
true
;
if
(
fpsQueue
.
size
()
>
5
)
if
(
lastId
!=
id
)
{
const
auto
factor
=
(
numberGpus
>
1
?
25u
:
15u
);
updatePrintedFps
=
(
fpsCounter
%
factor
==
0
);
// updatePrintedFps = (numberGpus == 1 ? true : fpsCounter % (3*numberGpus) == 0);
fpsCounter
++
;
if
(
fpsQueue
.
size
()
>
factor
)
fpsQueue
.
pop
();
}
if
(
updatePrintedFps
)
{
const
auto
timeSec
=
(
double
)
std
::
chrono
::
duration_cast
<
std
::
chrono
::
nanoseconds
>
(
fpsQueue
.
back
()
-
fpsQueue
.
front
()).
count
()
*
1e-9
;
fps
=
(
fpsQueue
.
size
()
-
1
)
/
(
timeSec
!=
0.
?
timeSec
:
1.
);
lastId
=
id
;
fpsQueue
.
emplace
(
std
::
chrono
::
high_resolution_clock
::
now
());
bool
updatePrintedFps
=
true
;
if
(
fpsQueue
.
size
()
>
5
)
{
const
auto
factor
=
(
numberGpus
>
1
?
25u
:
15u
);
updatePrintedFps
=
(
fpsCounter
%
factor
==
0
);
// updatePrintedFps = (numberGpus == 1 ? true : fpsCounter % (3*numberGpus) == 0);
fpsCounter
++
;
if
(
fpsQueue
.
size
()
>
factor
)
fpsQueue
.
pop
();
}
if
(
updatePrintedFps
)
{
const
auto
timeSec
=
(
double
)
std
::
chrono
::
duration_cast
<
std
::
chrono
::
nanoseconds
>
(
fpsQueue
.
back
()
-
fpsQueue
.
front
()).
count
()
*
1e-9
;
fps
=
(
fpsQueue
.
size
()
-
1
)
/
(
timeSec
!=
0.
?
timeSec
:
1.
);
}
}
}
catch
(
const
std
::
exception
&
e
)
...
...
@@ -46,7 +51,8 @@ namespace op
mNumberGpus
{
numberGpus
},
mGuiEnabled
{
guiEnabled
},
mFpsCounter
{
0u
},
mLastElementRenderedCounter
{
std
::
numeric_limits
<
int
>::
max
()}
mLastElementRenderedCounter
{
std
::
numeric_limits
<
int
>::
max
()},
mLastId
{
-
1u
}
{
}
...
...
@@ -57,10 +63,12 @@ namespace op
// Security checks
if
(
cvOutputData
.
empty
())
error
(
"Wrong input element (empty cvOutputData)."
,
__LINE__
,
__FUNCTION__
,
__FILE__
);
// Used colors
const
cv
::
Scalar
white
{
255
,
255
,
255
};
// Update fps
getFps
(
mFps
,
mFpsCounter
,
mFpsQueue
,
mNumberGpus
);
updateFps
(
mLastId
,
mFps
,
mFpsCounter
,
mFpsQueue
,
id
,
mNumberGpus
);
// Used colors
const
cv
::
Scalar
white
{
255
,
255
,
255
};
// Fps or s/gpu
char
charArrayAux
[
15
];
std
::
snprintf
(
charArrayAux
,
15
,
"%4.1f fps"
,
mFps
);
...
...
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