提交 ce29c9e5 编写于 作者: I iGame

Vox Hide: H ; 删除隐藏: Shift + backspace; Object-ify Hidden volumes: Ctrl + Shift + O

上级 ca4b5255
......@@ -42,7 +42,7 @@
<OneHotKey>
<ID>DEC_OPACITY</ID>
<Room></Room>
<Code>O</Code>
<Code>key_00</Code>
<Ctrl>false</Ctrl>
<Alt>false</Alt>
<Shift>false</Shift>
......@@ -72,7 +72,7 @@
<OneHotKey>
<ID>INC_ANGLE</ID>
<Room></Room>
<Code>9</Code>
<Code>key_00</Code>
<Ctrl>false</Ctrl>
<Alt>false</Alt>
<Shift>false</Shift>
......@@ -82,7 +82,7 @@
<OneHotKey>
<ID>DEC_RADIUS</ID>
<Room></Room>
<Code>[</Code>
<Code>key_00</Code>
<Ctrl>false</Ctrl>
<Alt>false</Alt>
<Shift>false</Shift>
......@@ -92,7 +92,7 @@
<OneHotKey>
<ID>INC_RADIUS</ID>
<Room></Room>
<Code>]</Code>
<Code>key_00</Code>
<Ctrl>false</Ctrl>
<Alt>false</Alt>
<Shift>false</Shift>
......@@ -102,7 +102,7 @@
<OneHotKey>
<ID>DEC_DEGREE</ID>
<Room></Room>
<Code>-</Code>
<Code>key_00</Code>
<Ctrl>false</Ctrl>
<Alt>false</Alt>
<Shift>false</Shift>
......@@ -112,7 +112,7 @@
<OneHotKey>
<ID>INC_DEGREE</ID>
<Room></Room>
<Code>+</Code>
<Code>key_00</Code>
<Ctrl>false</Ctrl>
<Alt>false</Alt>
<Shift>false</Shift>
......@@ -142,7 +142,7 @@
<OneHotKey>
<ID>DEC_SPEC_OPACITY</ID>
<Room></Room>
<Code>;</Code>
<Code>key_00</Code>
<Ctrl>false</Ctrl>
<Alt>false</Alt>
<Shift>false</Shift>
......@@ -152,7 +152,7 @@
<OneHotKey>
<ID>INC_SPEC_OPACITY</ID>
<Room></Room>
<Code>'</Code>
<Code>key_00</Code>
<Ctrl>false</Ctrl>
<Alt>false</Alt>
<Shift>false</Shift>
......@@ -162,7 +162,7 @@
<OneHotKey>
<ID>DEC_SPEC_DEGREE</ID>
<Room></Room>
<Code>&lt</Code>
<Code>key_00</Code>
<Ctrl>false</Ctrl>
<Alt>false</Alt>
<Shift>false</Shift>
......@@ -172,7 +172,7 @@
<OneHotKey>
<ID>INC_SPEC_DEGREE</ID>
<Room></Room>
<Code>&gt</Code>
<Code>key_00</Code>
<Ctrl>false</Ctrl>
<Alt>false</Alt>
<Shift>false</Shift>
......@@ -312,7 +312,7 @@
<OneHotKey>
<ID>TRANSFORM_TRANSLATE_X</ID>
<Room></Room>
<Code>X</Code>
<Code>key_00</Code>
<Ctrl>false</Ctrl>
<Alt>false</Alt>
<Shift>false</Shift>
......@@ -322,7 +322,7 @@
<OneHotKey>
<ID>TRANSFORM_TRANSLATE_Y</ID>
<Room></Room>
<Code>Y</Code>
<Code>key_00</Code>
<Ctrl>false</Ctrl>
<Alt>false</Alt>
<Shift>false</Shift>
......@@ -332,7 +332,7 @@
<OneHotKey>
<ID>TRANSFORM_TRANSLATE_Z</ID>
<Room></Room>
<Code>Z</Code>
<Code>key_00</Code>
<Ctrl>false</Ctrl>
<Alt>false</Alt>
<Shift>false</Shift>
......@@ -352,17 +352,17 @@
<OneHotKey>
<ID>TRANSFORM_ROTATE_FREE</ID>
<Room></Room>
<Code>E</Code>
<Code>key_00</Code>
<Ctrl>false</Ctrl>
<Alt>false</Alt>
<Shift>true</Shift>
<Shift>false</Shift>
<AllowStack>false</AllowStack>
<UserDefined>0</UserDefined>
</OneHotKey>
<OneHotKey>
<ID>StartObjTransform3D</ID>
<Room></Room>
<Code>N</Code>
<Code>key_00</Code>
<Ctrl>false</Ctrl>
<Alt>false</Alt>
<Shift>false</Shift>
......@@ -1802,7 +1802,7 @@
<OneHotKey>
<ID>DEC_ANGLE</ID>
<Room>Voxels</Room>
<Code>0</Code>
<Code>key_00</Code>
<Ctrl>false</Ctrl>
<Alt>false</Alt>
<Shift>false</Shift>
......@@ -2262,7 +2262,7 @@
<OneHotKey>
<ID>INC_OPACITY</ID>
<Room></Room>
<Code>P</Code>
<Code>key_00</Code>
<Ctrl>false</Ctrl>
<Alt>false</Alt>
<Shift>false</Shift>
......@@ -2799,4 +2799,144 @@
<AllowStack>false</AllowStack>
<UserDefined>1</UserDefined>
</OneHotKey>
<OneHotKey>
<ID>DEC_ANGLE</ID>
<Room>Voxels</Room>
<Code>Left</Code>
<Ctrl>false</Ctrl>
<Alt>false</Alt>
<Shift>false</Shift>
<AllowStack>false</AllowStack>
<UserDefined>1</UserDefined>
</OneHotKey>
<OneHotKey>
<ID>INC_ANGLE</ID>
<Room>Voxels</Room>
<Code>Right</Code>
<Ctrl>false</Ctrl>
<Alt>false</Alt>
<Shift>false</Shift>
<AllowStack>false</AllowStack>
<UserDefined>1</UserDefined>
</OneHotKey>
<OneHotKey>
<ID>DeleteHidden</ID>
<Room>Voxels</Room>
<Code>BACK</Code>
<Ctrl>false</Ctrl>
<Alt>false</Alt>
<Shift>true</Shift>
<AllowStack>false</AllowStack>
<UserDefined>1</UserDefined>
</OneHotKey>
<OneHotKey>
<ID>SCULP_HIDE</ID>
<Room>Voxels</Room>
<Code>H</Code>
<Ctrl>false</Ctrl>
<Alt>false</Alt>
<Shift>false</Shift>
<AllowStack>false</AllowStack>
<UserDefined>1</UserDefined>
</OneHotKey>
<OneHotKey>
<ID>DEC_OPACITY</ID>
<Room></Room>
<Code>O</Code>
<Ctrl>false</Ctrl>
<Alt>false</Alt>
<Shift>false</Shift>
<AllowStack>false</AllowStack>
<UserDefined>1</UserDefined>
</OneHotKey>
<OneHotKey>
<ID>INC_OPACITY</ID>
<Room></Room>
<Code>P</Code>
<Ctrl>false</Ctrl>
<Alt>false</Alt>
<Shift>false</Shift>
<AllowStack>false</AllowStack>
<UserDefined>1</UserDefined>
</OneHotKey>
<OneHotKey>
<ID>DEC_RADIUS</ID>
<Room></Room>
<Code>[</Code>
<Ctrl>false</Ctrl>
<Alt>false</Alt>
<Shift>false</Shift>
<AllowStack>false</AllowStack>
<UserDefined>1</UserDefined>
</OneHotKey>
<OneHotKey>
<ID>INC_RADIUS</ID>
<Room></Room>
<Code>]</Code>
<Ctrl>false</Ctrl>
<Alt>false</Alt>
<Shift>false</Shift>
<AllowStack>false</AllowStack>
<UserDefined>1</UserDefined>
</OneHotKey>
<OneHotKey>
<ID>DEC_DEGREE</ID>
<Room></Room>
<Code>-</Code>
<Ctrl>false</Ctrl>
<Alt>false</Alt>
<Shift>false</Shift>
<AllowStack>false</AllowStack>
<UserDefined>1</UserDefined>
</OneHotKey>
<OneHotKey>
<ID>INC_DEGREE</ID>
<Room></Room>
<Code>+</Code>
<Ctrl>false</Ctrl>
<Alt>false</Alt>
<Shift>false</Shift>
<AllowStack>false</AllowStack>
<UserDefined>1</UserDefined>
</OneHotKey>
<OneHotKey>
<ID>DEC_SPEC_OPACITY</ID>
<Room></Room>
<Code>;</Code>
<Ctrl>false</Ctrl>
<Alt>false</Alt>
<Shift>false</Shift>
<AllowStack>false</AllowStack>
<UserDefined>1</UserDefined>
</OneHotKey>
<OneHotKey>
<ID>INC_SPEC_OPACITY</ID>
<Room></Room>
<Code>'</Code>
<Ctrl>false</Ctrl>
<Alt>false</Alt>
<Shift>false</Shift>
<AllowStack>false</AllowStack>
<UserDefined>1</UserDefined>
</OneHotKey>
<OneHotKey>
<ID>DEC_SPEC_DEGREE</ID>
<Room></Room>
<Code>&lt</Code>
<Ctrl>false</Ctrl>
<Alt>false</Alt>
<Shift>false</Shift>
<AllowStack>false</AllowStack>
<UserDefined>1</UserDefined>
</OneHotKey>
<OneHotKey>
<ID>INC_SPEC_DEGREE</ID>
<Room></Room>
<Code>&gt</Code>
<Ctrl>false</Ctrl>
<Alt>false</Alt>
<Shift>false</Shift>
<AllowStack>false</AllowStack>
<UserDefined>1</UserDefined>
</OneHotKey>
</ClassArray.OneHotKey>
<OptForm>
<SelectEdgesWhenFacesDeleted>true</SelectEdgesWhenFacesDeleted>
<MoveOnlySlectedGroupFaces>true</MoveOnlySlectedGroupFaces>
<SmoothJustOnce>true</SmoothJustOnce>
<AutoExtrudeFaceByDefault>true</AutoExtrudeFaceByDefault>
<SmartExtrudeConstSelection>true</SmartExtrudeConstSelection>
<SkipCacheQuest>false</SkipCacheQuest>
<QWER_for_gizmo>true</QWER_for_gizmo>
<UseRGBCavityByDefault>true</UseRGBCavityByDefault>
<EModeAngleStep>15.000000</EModeAngleStep>
<ShowWholeRoundGizmo>false</ShowWholeRoundGizmo>
<AllowLegacyProxyMode>false</AllowLegacyProxyMode>
<ShowMemoryInfo>false</ShowMemoryInfo>
<RecordTimelapse>false</RecordTimelapse>
<TimelapseSmoothCamera>2.000000</TimelapseSmoothCamera>
<TimelapseShotInterval>3.000000</TimelapseShotInterval>
<HideGuides>false</HideGuides>
<ShowBetaTools>true</ShowBetaTools>
<AllowSplines49>false</AllowSplines49>
<ShowActivityBar>true</ShowActivityBar>
<[INVERSE]AppOptions::RtpObj>true</[INVERSE]AppOptions::RtpObj>
<VoxelPaintDepth>2.000000</VoxelPaintDepth>
<TabletLibrary>WinTab (Wacom)</TabletLibrary>
<AppOptions::PenSensivity>1.000000</AppOptions::PenSensivity>
<TreatEraserAsPen>false</TreatEraserAsPen>
<IgnoreDoubleClicksFromPen>false</IgnoreDoubleClicksFromPen>
<StorePenShapeForTools>true</StorePenShapeForTools>
<StorePenRadiusForTools>true</StorePenRadiusForTools>
<AppOptions::ShowFocalShift>false</AppOptions::ShowFocalShift>
<AppOptions::ShowFalloff>true</AppOptions::ShowFalloff>
<D></D>
<Symmetry_point_opacity>40.000000</Symmetry_point_opacity>
<PreventDoublePainting>false</PreventDoublePainting>
<HidePenConstantlyInCapsMode>false</HidePenConstantlyInCapsMode>
<HidePenConstantly>false</HidePenConstantly>
<ShowPenShape>true</ShowPenShape>
<ShowPenAlpha>true</ShowPenAlpha>
<PenCircleColor>FFFFFF00</PenCircleColor>
<PenShapeColor>FFFF0000</PenShapeColor>
<PenShapeColorWithCTRL>FF0000FF</PenShapeColorWithCTRL>
<PenShapeColorWithSHIFT>FF00FF00</PenShapeColorWithSHIFT>
<ShowCentralSpotInCapsMode>true</ShowCentralSpotInCapsMode>
<MessageAbovePen>NOTHING</MessageAbovePen>
<MessageBelowPen>NOTHING</MessageBelowPen>
<MessagesColor>FFFF0000</MessagesColor>
<SwapYZ>false</SwapYZ>
<AppOptions::UseFixedSceneScale>false</AppOptions::UseFixedSceneScale>
<MeasureUnits>MILLIMETERS</MeasureUnits>
<VSync>false</VSync>
<GammaCorrection_Red>1.000000</GammaCorrection_Red>
<GammaCorrection_Green>1.000000</GammaCorrection_Green>
<GammaCorrection_Blue>1.000000</GammaCorrection_Blue>
<AcesTonemapping>false</AcesTonemapping>
<D></D>
<AllowRmbProp>true</AllowRmbProp>
<AllowRetopoRmbProp>true</AllowRetopoRmbProp>
<AllowMaterialNavigaion>false</AllowMaterialNavigaion>
<AppOptions::NearPlane>1.000000</AppOptions::NearPlane>
<AppOptions::ShowThumbs>true</AppOptions::ShowThumbs>
<AppOptions::Grid2DSize>64</AppOptions::Grid2DSize>
<AppOptions::Grid2DSub>0</AppOptions::Grid2DSub>
<AppOptions::UseBackgrImage>ImageBackground</AppOptions::UseBackgrImage>
<AppOptions::BackgrImage>D:\Applications\3DCoat-2023\data\textures\Background_image.png</AppOptions::BackgrImage>
<AppOptions::CamZoomSpeed>1.000000</AppOptions::CamZoomSpeed>
<AppOptions::CamRotSpeed>1.000000</AppOptions::CamRotSpeed>
<AppOptions::FreezePScrollSpeed>1.000000</AppOptions::FreezePScrollSpeed>
<D></D>
<WHEEL_ACTION>WHEEL_CHANGE_RADIUS</WHEEL_ACTION>
<CTRL_WHEEL_ACTION>WHEEL_CHANGE_PRESSURE</CTRL_WHEEL_ACTION>
<SHIFT_WHEEL_ACTION>WHEEL_CHANGE_SMOOTH</SHIFT_WHEEL_ACTION>
<ALT_WHEEL_ACTION>WHEEL_CHANGE_OPACITY</ALT_WHEEL_ACTION>
<WheelZoomPerspSpeed>1.000000</WheelZoomPerspSpeed>
<WheelZoomOrthoSpeed>1.000000</WheelZoomOrthoSpeed>
<WheelZoomUVSpeed>1.000000</WheelZoomUVSpeed>
<LayerThickness>0.200000</LayerThickness>
<BuildSizeX>210.000000</BuildSizeX>
<BuildSizeY>150.000000</BuildSizeY>
<BuildSizeZ>150.000000</BuildSizeZ>
<UserFontExtraLinesDistance>0</UserFontExtraLinesDistance>
<UserFontDY>0</UserFontDY>
<FontSize>Auto</FontSize>
<ShowFoldersAsButtons>true</ShowFoldersAsButtons>
<MaxAmountLinesOfFolders>2</MaxAmountLinesOfFolders>
<GreyOutBgInModalDialogs>false</GreyOutBgInModalDialogs>
<GreyOutOpacity>0.660000</GreyOutOpacity>
<UseNaviLineForPages>false</UseNaviLineForPages>
<HideScrollers>true</HideScrollers>
<IconsHighlightColor>FF79838C</IconsHighlightColor>
<INTERFACE_COLOR>FF2B2B2B</INTERFACE_COLOR>
<HEADERS_COLOR>FF464646</HEADERS_COLOR>
<TOOL_HEADERS_COLOR>FF1A1A1A</TOOL_HEADERS_COLOR>
<AppOptions::FontColor>FFA7A7A7</AppOptions::FontColor>
<AppOptions::MeshPreviewColor>FFED7A2F</AppOptions::MeshPreviewColor>
<AppOptions::EditAreaColor>FF202020</AppOptions::EditAreaColor>
<AppOptions::EditAreaBorderColor>FF434343</AppOptions::EditAreaBorderColor>
<AppOptions::EditAreaBorderHighlightColor>FF434343</AppOptions::EditAreaBorderHighlightColor>
<AppOptions::ActiveTabColor>FF1C1C1C</AppOptions::ActiveTabColor>
<AppOptions::PassiveTabColor>FF0D0D0D</AppOptions::PassiveTabColor>
<AppOptions::BackgroundTabColor>FF252525</AppOptions::BackgroundTabColor>
<AppOptions::ActiveTabFontColor>FFCECECE</AppOptions::ActiveTabFontColor>
<AppOptions::PassiveTabFontColor>FF808080</AppOptions::PassiveTabFontColor>
<AppOptions::HeadersFontColor>FFADADAD</AppOptions::HeadersFontColor>
<AppOptions::ButtonsColor>FF535353</AppOptions::ButtonsColor>
<AppOptions::ButtonDownColor>FF303030</AppOptions::ButtonDownColor>
<AppOptions::ButtonMOverColor>FF808080</AppOptions::ButtonMOverColor>
<AppOptions::HighlightColor>FF676666</AppOptions::HighlightColor>
<AppOptions::FontHighlightColor>FF020202</AppOptions::FontHighlightColor>
<AppOptions::HintsColor>FFC4C4C4</AppOptions::HintsColor>
<AppOptions::HintsTextColor>FF000000</AppOptions::HintsTextColor>
<AppOptions::StartMenuHighlightColor>FF895E34</AppOptions::StartMenuHighlightColor>
<AppOptions::SubfolderSelectionColor>FFA1A1A1</AppOptions::SubfolderSelectionColor>
<TOP_BACKGR_COLOR>FF151515</TOP_BACKGR_COLOR>
<BTM_BACKGR_COLOR>FF151515</BTM_BACKGR_COLOR>
<WireframeColor>FF000000</WireframeColor>
<SeamsColor>FFFF0000</SeamsColor>
<SharpEdgesColor>FF00FFFF</SharpEdgesColor>
<SharpSeamsColor>FFFF00FF</SharpSeamsColor>
<DrawsColor>FF80FF00</DrawsColor>
<AppOptions::Grid2DColor>FF00FFFF</AppOptions::Grid2DColor>
<GRID_COLOR>FF808080</GRID_COLOR>
<AppOptions::UseOldNavAPI>false</AppOptions::UseOldNavAPI>
<AppOptions::OrthoZoomSpeed>1.000000</AppOptions::OrthoZoomSpeed>
<AppOptions::ObjectMovingSpeed3DM>1.000000</AppOptions::ObjectMovingSpeed3DM>
<ShowWorldCenter3DConnexion>true</ShowWorldCenter3DConnexion>
<AutoZipScenes>false</AutoZipScenes>
<ScriptInfoType>COMPLETESCRIPTINFO</ScriptInfoType>
<NotifyAboutUpdates>true</NotifyAboutUpdates>
<OnlyStableUpdates>true</OnlyStableUpdates>
<AllowInertia>true</AllowInertia>
<PERFORM_AUTOSAVE>false</PERFORM_AUTOSAVE>
<AppOptions::AutosaveTime>10.000000</AppOptions::AutosaveTime>
<AppOptions::NumAutosaves>4</AppOptions::NumAutosaves>
<D></D>
<SHOW_HINTS>true</SHOW_HINTS>
<SHOW_NARROW_LEFT_PANEL>false</SHOW_NARROW_LEFT_PANEL>
<SHOW_CURRENT_POINT_POS>true</SHOW_CURRENT_POINT_POS>
<ChangeLanguagesDirectly>false</ChangeLanguagesDirectly>
<D></D>
<AppOptions::UseMultiCore>true</AppOptions::UseMultiCore>
<MaxProcessorsToBeUsed>32</MaxProcessorsToBeUsed>
<UseMulticoreForSaving>true</UseMulticoreForSaving>
<AppOptions::UseMRT>true</AppOptions::UseMRT>
<DebugShadersMode>false</DebugShadersMode>
<RequestCavity_mode>rqAskUser</RequestCavity_mode>
<RequestAO_mode>rqAskUser</RequestAO_mode>
<AdditionalQuixelFolder></AdditionalQuixelFolder>
<FBXExportUnits>Meters</FBXExportUnits>
<EmbedTexturesToFBX>false</EmbedTexturesToFBX>
<AppOptions::EditorPath>photoshop.exe</AppOptions::EditorPath>
<SoftwarePreset>UnrealEngine</SoftwarePreset>
<NormalsCalculationMethod>nm_AngleWeighed</NormalsCalculationMethod>
<NMAP_EXPORT_TYPE>NM_3DMAX</NMAP_EXPORT_TYPE>
<TriangulationMethod>NaiveTriangulation</TriangulationMethod>
<TBNMethod>MikkTSpace</TBNMethod>
<SwapTB>false</SwapTB>
<DenormalizedTB>false</DenormalizedTB>
<RealtimePaddingMode>InterpolatedColorPadding</RealtimePaddingMode>
<FILL_BORDERS_MODE>FILLB_FILL</FILL_BORDERS_MODE>
<AppOptions::BorderEdgesWidth>256</AppOptions::BorderEdgesWidth>
<AppOptions::RenderExactViewsInPerspective>true</AppOptions::RenderExactViewsInPerspective>
<AmountOfTurnableShots>4</AmountOfTurnableShots>
<AngleForTurnableShots>45.000000</AngleForTurnableShots>
</OptForm>
<DockLayoutElement>
<Ordering>3</Ordering>
<x>0.000000</x>
<y>70.000000</y>
<Width>2560.000000</Width>
<Height>1273.000000</Height>
<SubDocks>
<DockLayoutElement>
<Ordering>2</Ordering>
<x>0.000000</x>
<y>0.000000</y>
<Width>2560.000000</Width>
<Height>1273.000000</Height>
<SubDocks>
<DockLayoutElement>
<Ordering>3</Ordering>
<x>0.000000</x>
<y>0.000000</y>
<Width>2560.000000</Width>
<Height>1273.000000</Height>
<SubDocks>
<DockLayoutElement>
<Ordering>0</Ordering>
<x>0.000000</x>
<y>0.000000</y>
<Width>1975.000000</Width>
<Height>1273.000000</Height>
<SubDocks>
<DockLayoutElement>
<Ordering>-1</Ordering>
<x>0.000000</x>
<y>0.000000</y>
<Width>1975.000000</Width>
<Height>1273.000000</Height>
<SubDocks></SubDocks>
<CurrElement></CurrElement>
<WindowsNames></WindowsNames>
<wps></wps>
<Pops></Pops>
</DockLayoutElement>
</SubDocks>
<CurrElement></CurrElement>
<WindowsNames></WindowsNames>
<wps></wps>
<Pops></Pops>
</DockLayoutElement>
<DockLayoutElement>
<Ordering>2</Ordering>
<x>1979.000000</x>
<y>0.000000</y>
<Width>581.000000</Width>
<Height>1273.000000</Height>
<SubDocks>
<DockLayoutElement>
<Ordering>-2</Ordering>
<x>0.000000</x>
<y>0.000000</y>
<Width>581.000000</Width>
<Height>674.000000</Height>
<SubDocks></SubDocks>
<CurrElement>Shaders</CurrElement>
<WindowsNames>
<_str>RESZ1</_str>
<_str>Materials</_str>
<_str>Shaders</_str>
<_str>Pen</_str>
<_str>Models</_str>
<_str>RtpModels</_str>
</WindowsNames>
<wps></wps>
<Pops></Pops>
</DockLayoutElement>
<DockLayoutElement>
<Ordering>-2</Ordering>
<x>0.000000</x>
<y>678.000000</y>
<Width>581.000000</Width>
<Height>595.000000</Height>
<SubDocks></SubDocks>
<CurrElement>VoxTree</CurrElement>
<WindowsNames>
<_str>RESZ1</_str>
<_str>VoxTree</_str>
<_str>CurvesTree</_str>
<_str>Layers</_str>
</WindowsNames>
<wps></wps>
<Pops></Pops>
</DockLayoutElement>
</SubDocks>
<CurrElement></CurrElement>
<WindowsNames></WindowsNames>
<wps></wps>
<Pops></Pops>
</DockLayoutElement>
</SubDocks>
<CurrElement></CurrElement>
<WindowsNames></WindowsNames>
<wps></wps>
<Pops></Pops>
</DockLayoutElement>
</SubDocks>
<CurrElement></CurrElement>
<WindowsNames></WindowsNames>
<wps></wps>
<Pops></Pops>
</DockLayoutElement>
</SubDocks>
<CurrElement></CurrElement>
<WindowsNames></WindowsNames>
<wps></wps>
<Pops></Pops>
</DockLayoutElement>
......@@ -19,7 +19,7 @@
8. 显示隐藏的对象: Alt + H
9. 隐藏当前所选对象以外的对象: 按住Alt + 点击(当前所选对象)Sculpt Tree中的眼睛按钮
10. Split: Alt + P
11. Object-ify Hidden volumes: Ctrl + Shift + O
11. Vox Hide: H ; 删除隐藏: Shift + backspace; Object-ify Hidden volumes: Ctrl + Shift + O
12. Substract From(即布尔减): 小键盘 -
13. Merge With(Move To即布尔加): 小键盘 +
14. Extrude: Alt + E
......
Markdown is supported
0% .
You are about to add 0 people to the discussion. Proceed with caution.
先完成此消息的编辑!
想要评论请 注册