- 16 1月, 2010 3 次提交
- 15 1月, 2010 7 次提交
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由 antirez 提交于
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由 antirez 提交于
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由 antirez 提交于
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由 antirez 提交于
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由 antirez 提交于
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由 antirez 提交于
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由 antirez 提交于
Fixed a never experienced, theoretical bug that can actually happen in practice. Basically when a thread is working on a I/O Job we need to wait it to finish before to cancel the Job in vmCancelThreadedIOJob(), otherwise the thread may mess with an object that is being manipulated by the main thread as well.
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- 14 1月, 2010 5 次提交
- 13 1月, 2010 3 次提交
- 12 1月, 2010 9 次提交
- 11 1月, 2010 2 次提交
- 10 1月, 2010 1 次提交
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由 antirez 提交于
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- 08 1月, 2010 4 次提交
- 07 1月, 2010 5 次提交
- 06 1月, 2010 1 次提交
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由 antirez 提交于
Introduced a new log verbosity level, so now DEBUG is really for debugging. Refactored a bit maxmemory. When virtual memory is short in RAM free the objects freelist as well as swapping things out.
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