提交 4ab8695d 编写于 作者: A antirez

New script timeout semantics and SCRIPT KILL implemented. SHUTDOWN NOSAVE and...

New script timeout semantics and SCRIPT KILL implemented. SHUTDOWN NOSAVE and SHUTDOWN SAVE implemented.
上级 5c85257b
......@@ -328,8 +328,22 @@ void typeCommand(redisClient *c) {
}
void shutdownCommand(redisClient *c) {
if (prepareForShutdown() == REDIS_OK)
exit(0);
int flags = 0;
if (c->argc > 2) {
addReply(c,shared.syntaxerr);
return;
} else if (c->argc == 2) {
if (!strcasecmp(c->argv[1]->ptr,"nosave")) {
flags |= REDIS_SHUTDOWN_NOSAVE;
} else if (!strcasecmp(c->argv[1]->ptr,"save")) {
flags |= REDIS_SHUTDOWN_SAVE;
} else {
addReply(c,shared.syntaxerr);
return;
}
}
if (prepareForShutdown(flags) == REDIS_OK) exit(0);
addReplyError(c,"Errors trying to SHUTDOWN. Check logs.");
}
......
......@@ -187,7 +187,7 @@ struct redisCommand redisCommandTable[] = {
{"save",saveCommand,1,"ar",0,NULL,0,0,0,0,0},
{"bgsave",bgsaveCommand,1,"ar",0,NULL,0,0,0,0,0},
{"bgrewriteaof",bgrewriteaofCommand,1,"ar",0,NULL,0,0,0,0,0},
{"shutdown",shutdownCommand,1,"ar",0,NULL,0,0,0,0,0},
{"shutdown",shutdownCommand,-1,"ar",0,NULL,0,0,0,0,0},
{"lastsave",lastsaveCommand,1,"r",0,NULL,0,0,0,0,0},
{"type",typeCommand,2,"r",0,NULL,1,1,1,0,0},
{"multi",multiCommand,1,"rs",0,NULL,0,0,0,0,0},
......@@ -628,7 +628,7 @@ int serverCron(struct aeEventLoop *eventLoop, long long id, void *clientData) {
/* We received a SIGTERM, shutting down here in a safe way, as it is
* not ok doing so inside the signal handler. */
if (server.shutdown_asap) {
if (prepareForShutdown() == REDIS_OK) exit(0);
if (prepareForShutdown(0) == REDIS_OK) exit(0);
redisLog(REDIS_WARNING,"SIGTERM received but errors trying to shut down the server, check the logs for more information");
}
......@@ -805,7 +805,7 @@ void createSharedObjects(void) {
shared.loadingerr = createObject(REDIS_STRING,sdsnew(
"-LOADING Redis is loading the dataset in memory\r\n"));
shared.slowscripterr = createObject(REDIS_STRING,sdsnew(
"-BUSY Redis is busy running a script. Please wait or stop the server with SHUTDOWN.\r\n"));
"-BUSY Redis is busy running a script. You can only call SCRIPT KILL or SHUTDOWN NOSAVE.\r\n"));
shared.space = createObject(REDIS_STRING,sdsnew(" "));
shared.colon = createObject(REDIS_STRING,sdsnew(":"));
shared.plus = createObject(REDIS_STRING,sdsnew("+"));
......@@ -884,6 +884,7 @@ void initServerConfig() {
server.repl_timeout = REDIS_REPL_TIMEOUT;
server.cluster_enabled = 0;
server.cluster.configfile = zstrdup("nodes.conf");
server.lua_caller = NULL;
server.lua_time_limit = REDIS_LUA_TIME_LIMIT;
server.lua_client = NULL;
server.lua_timedout = 0;
......@@ -1232,8 +1233,15 @@ int processCommand(redisClient *c) {
return REDIS_OK;
}
/* Lua script too slow? */
if (server.lua_timedout && c->cmd->proc != shutdownCommand) {
/* Lua script too slow? Only allow SHUTDOWN NOSAVE and SCRIPT KILL. */
if (server.lua_timedout &&
!(c->cmd->proc != shutdownCommand &&
c->argc == 2 &&
tolower(((char*)c->argv[1]->ptr)[0]) == 'n') &&
!(c->cmd->proc == scriptCommand &&
c->argc == 2 &&
tolower(((char*)c->argv[1]->ptr)[0]) == 'k'))
{
addReply(c, shared.slowscripterr);
return REDIS_OK;
}
......@@ -1253,7 +1261,10 @@ int processCommand(redisClient *c) {
/*================================== Shutdown =============================== */
int prepareForShutdown() {
int prepareForShutdown(int flags) {
int save = flags & REDIS_SHUTDOWN_SAVE;
int nosave = flags & REDIS_SHUTDOWN_NOSAVE;
redisLog(REDIS_WARNING,"User requested shutdown...");
/* Kill the saving child if there is a background saving in progress.
We want to avoid race conditions, for instance our saving child may
......@@ -1275,7 +1286,7 @@ int prepareForShutdown() {
redisLog(REDIS_NOTICE,"Calling fsync() on the AOF file.");
aof_fsync(server.appendfd);
}
if (server.saveparamslen > 0) {
if ((server.saveparamslen > 0 && !nosave) || save) {
redisLog(REDIS_NOTICE,"Saving the final RDB snapshot before exiting.");
/* Snapshotting. Perform a SYNC SAVE and exit */
if (rdbSave(server.dbfilename) != REDIS_OK) {
......
......@@ -215,6 +215,11 @@
#define UNIT_SECONDS 0
#define UNIT_MILLISECONDS 1
/* SHUTDOWN flags */
#define REDIS_SHUTDOWN_SAVE 1 /* Force SAVE on SHUTDOWN even if no save
points are configured. */
#define REDIS_SHUTDOWN_NOSAVE 2 /* Don't SAVE on SHUTDOWN. */
/* We can print the stacktrace, so our assert is defined this way: */
#define redisAssertWithInfo(_c,_o,_e) ((_e)?(void)0 : (_redisAssertWithInfo(_c,_o,#_e,__FILE__,__LINE__),_exit(1)))
#define redisAssert(_e) ((_e)?(void)0 : (_redisAssert(#_e,__FILE__,__LINE__),_exit(1)))
......@@ -538,7 +543,7 @@ struct redisServer {
off_t auto_aofrewrite_base_size;/* AOF size on latest startup or rewrite. */
off_t appendonly_current_size; /* AOF current size. */
int aofrewrite_scheduled; /* Rewrite once BGSAVE terminates. */
int shutdown_asap;
int shutdown_asap; /* SHUTDOWN needed */
int activerehashing;
char *requirepass;
/* Persistence */
......@@ -615,13 +620,17 @@ struct redisServer {
/* Scripting */
lua_State *lua; /* The Lua interpreter. We use just one for all clients */
redisClient *lua_client; /* The "fake client" to query Redis from Lua */
redisClient *lua_caller; /* The client running EVAL right now, or NULL */
dict *lua_scripts; /* A dictionary of SHA1 -> Lua scripts */
long long lua_time_limit;
long long lua_time_start;
int lua_write_dirty; /* True if a write command was called during the
execution of the current script. */
int lua_random_dirty; /* True if a random command was called during the
exection of the current script. */
execution of the current script. */
int lua_timedout; /* True if we reached the time limit for script
execution. */
int lua_kill; /* Kill the script if true. */
};
typedef struct pubsubPattern {
......
......@@ -187,6 +187,7 @@ int luaRedisGenericCommand(lua_State *lua, int raise_error) {
}
if (cmd->flags & REDIS_CMD_RANDOM) server.lua_random_dirty = 1;
if (cmd->flags & REDIS_CMD_WRITE) server.lua_write_dirty = 1;
/* Run the command */
cmd->proc(c);
......@@ -277,11 +278,22 @@ void luaMaskCountHook(lua_State *lua, lua_Debug *ar) {
elapsed = (ustime()/1000) - server.lua_time_start;
if (elapsed >= server.lua_time_limit && server.lua_timedout == 0) {
redisLog(REDIS_WARNING,"Lua slow script detected: still in execution after %lld milliseconds. You can shut down the server using the SHUTDOWN command.",elapsed);
redisLog(REDIS_WARNING,"Lua slow script detected: still in execution after %lld milliseconds. You can try killing the script using the SCRIPT KILL command.",elapsed);
server.lua_timedout = 1;
/* Once the script timeouts we reenter the event loop to permit others
* to call SCRIPT KILL or SHUTDOWN NOSAVE if needed. For this reason
* we need to mask the client executing the script from the event loop.
* If we don't do that the client may disconnect and could no longer be
* here when the EVAL command will return. */
aeDeleteFileEvent(server.el, server.lua_caller->fd, AE_READABLE);
}
if (server.lua_timedout)
aeProcessEvents(server.el, AE_FILE_EVENTS|AE_DONT_WAIT);
if (server.lua_kill) {
redisLog(REDIS_WARNING,"Lua script killed by user with SCRIPT KILL.");
lua_pushstring(lua,"Script killed by user with SCRIPT KILL...");
lua_error(lua);
}
}
void luaLoadLib(lua_State *lua, const char *libname, lua_CFunction luafunc) {
......@@ -553,6 +565,7 @@ void evalGenericCommand(redisClient *c, int evalsha) {
* Thanks to this flag we'll raise an error every time a write command
* is called after a random command was used. */
server.lua_random_dirty = 0;
server.lua_write_dirty = 0;
/* Get the number of arguments that are keys */
if (getLongLongFromObjectOrReply(c,c->argv[2],&numkeys,NULL) != REDIS_OK)
......@@ -610,7 +623,6 @@ void evalGenericCommand(redisClient *c, int evalsha) {
* make the Lua script execution slower. */
if (server.lua_time_limit > 0 && server.masterhost == NULL) {
lua_sethook(lua,luaMaskCountHook,LUA_MASKCOUNT,100000);
server.lua_time_start = ustime()/1000;
} else {
lua_sethook(lua,luaMaskCountHook,0,0);
}
......@@ -618,8 +630,18 @@ void evalGenericCommand(redisClient *c, int evalsha) {
/* At this point whatever this script was never seen before or if it was
* already defined, we can call it. We have zero arguments and expect
* a single return value. */
server.lua_caller = c;
server.lua_time_start = ustime()/1000;
server.lua_kill = 0;
if (lua_pcall(lua,0,1,0)) {
server.lua_timedout = 0;
if (server.lua_timedout) {
server.lua_timedout = 0;
/* Restore the readable handler that was unregistered when the
* script timeout was detected. */
aeCreateFileEvent(server.el,c->fd,AE_READABLE,
readQueryFromClient,c);
}
server.lua_caller = NULL;
selectDb(c,server.lua_client->db->id); /* set DB ID from Lua client */
addReplyErrorFormat(c,"Error running script (call to %s): %s\n",
funcname, lua_tostring(lua,-1));
......@@ -628,6 +650,7 @@ void evalGenericCommand(redisClient *c, int evalsha) {
return;
}
server.lua_timedout = 0;
server.lua_caller = NULL;
selectDb(c,server.lua_client->db->id); /* set DB ID from Lua client */
luaReplyToRedisReply(c,lua);
lua_gc(lua,LUA_GCSTEP,1);
......@@ -743,6 +766,15 @@ void scriptCommand(redisClient *c) {
}
addReplyBulkCBuffer(c,funcname+2,40);
sdsfree(sha);
} else if (c->argc == 2 && !strcasecmp(c->argv[1]->ptr,"kill")) {
if (server.lua_caller == NULL) {
addReplyError(c,"No scripts in execution right now.");
} else if (server.lua_write_dirty) {
addReplyError(c, "Sorry the script already executed write commands against the dataset. You can either wait the script termination or kill the server in an hard way using the SHUTDOWN NOSAVE command.");
} else {
server.lua_kill = 1;
addReply(c,shared.ok);
}
} else {
addReplyError(c, "Unknown SCRIPT subcommand or wrong # of args.");
}
......
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